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Heroes Community > Library of Enlightenment > Thread: creature stats
Thread: creature stats
tzutzy
tzutzy

Tavern Dweller
posted November 09, 2005 04:57 AM

creature stats

Hi all,

I'm not sure if anyone has posted this kind of info yet. I'm trying to compare costs/HPs/damage stats for the creatures. It all started with the question: how much power can you buy a week, or what's the cost of the healh one can buy a week. The results are not very accurate (due to the inherent complexities of this game) and suggestions, corrections and feedback is greatly appreciated.
Data was extracted from www.heroesofmightandmagic.com (a great site indeed).
---------------------------------------
These stats do not include special resource costs, all include castle growth rate plus special buildings
growth. Grail and external dwellings growth not included.
All creatures are upgraded.

Weekly cost of troops
(less is better)
rank Town         Gold
1 Stronghold 24,530
2 Rampart        26,620
3 Fortress 26,660
4 Necropolis 26,920
5 Dungeon        27,205
6 Inferno        28,090
7 Castle        29,580
8 Tower        30,800

Weekly hit points (HP)
(more is better)
rank Town         HPs
1 Rampart   2,650
2 Tower        2,420
3 Stronghold 2,370
4 Fortress 2,290
5 Castle        2,245
6 Dungeon        2,202
7 Necropolis 2,192
8 Inferno        2,035

Weekly cost/HP ratio
(less is better)
rank Town        Gold/1HP
1 Rampart        10.045
2 Stronghold 10.350
3 Fortress 11.642
4 Necropolis 12.281
5 Dungeon        12.355
6 Tower        12.727
7 Castle        13.176
8 Inferno        13.803

-------------------------------------
There's also a non-upgraded non-castle section. Again, special resources are not counted, but this time there's no castle growth (just basic fort) and also no special growth from buildings (no cages, no griffin bastion, so on).

Weekly cost of troops
(less is better)
rank Town         Gold
1 Stronghold 8,550
2 Rampart         9,740
3 Inferno         9,750
4 Tower         9,800
5 Fortress 10,025
6 Necropolis 10,210
7 Dungeon        10,390
8 Castle       10,540

Weekly hit points (HP)
(more is better)
rank Town         HPs
1 Rampart        1,052
2 Castle        1,035
3 Fortress 1,023
4 Tower          978
5 Dungeon          926
6 Necropolis  918
7 Stronghold  910
8 Inferno          904

Weekly cost/HP ratio
(less is better)
rank Town       Gold/1HP
1 Rampart        9.259
2 Stronghold 9.396
3 Fortress 9.800
4 Tower       10.020
5 Castle       10.184
6 Inferno        10.785
7 Necropolis     11.122
8 Dungeon       11.220

I'm not sure about how I can post images, but this format should be good enough.
I'll leave the conclusions for you. Some are obvious, while I think some are a bit of a surprise.
I'll be back with some damage calculations.
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 09, 2005 10:49 AM

The problem is that the costs are not really success determined. Thats why those calculations only lead to nonsense.

The best way to compare each towns maybe is to compare a real 3 weeks creatures production healthpoint and their damage potential. Still there are far too many other influences to calculate which town is really the best.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 09, 2005 02:29 PM

Xarfax is right here.

This game just is NOT that simple. You canīt leave out the specialities of the towns, like necromancy or hoarding demons. You have to consider the building order of each town. You will do hard to build level 7 unit early in dragon towns, but could do that much easier with stronghold or fortress.

Those rankings only lead to wrong conclusions, especially when read by new players.
____________
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tzutzy
tzutzy

Tavern Dweller
posted November 09, 2005 11:40 PM
Edited By: tzutzy on 9 Nov 2005

Sorry, I didn't mean to really 'rank' the towns, I wanted to rank my (imperfect) results. I know that my approach is very simplistic, I just wanted to compare lets say one week worth of full creatures. That implies that all the buildings are built, which takes a lot of time and resources. I guess most of the games will end way before you build all and every structure in your town.
The image I was thinking of is very simplistic: what if you face an opponent's week army with your own week army (heroes statistics and specialties not included).

With this data I'm not trying to say that one town is best, as you said, the specialties of each town are unique and I think they cannot be measured. I was merely interested in comparing some figures.
My idea was: what is the maximum output (of health/money/power) that one town can produce each week.

But what I do believe, is that lets say you don't farm skellies or demons (for whatever reasons), then Necropolis and Inferno could have a slight disadvantage.
Other conclusions is the higher price of Tower creatures, but all these facts I think were already known.

So please don't take this data as proof that one town is better than others.

I guess that my second post (with damages) will be even more biased, but I'll just go on and post it sometime later today.
Thanks for replies and lemme know if I should stop posting data, as I really don't want new players to get wrong impressions.
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tzutzy
tzutzy

Tavern Dweller
posted November 10, 2005 01:01 AM

Ok, I found the same analysis in this thread.
[url]http://heroescommunity.com/viewthread.php3?TID=10977&pagenumber=2[/url]
It's a good post by Munzai. He's giving a link to a site that's got the same info I'm trying to do, plus some other tons of info.

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 10, 2005 01:24 AM

...oh geez stop spreading this nonsense.

The first Homepage u linked says that demoniacs can get necromancy...the second ranked Moos as third in their class.

Those pages are made by offliners that know nada about Heroes 3. Only because they made some huge Homepages doesnt make it better. The info u can get from there is just wrong and doesnt help u if u want to get better.

Xarfax1
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