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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Ideas for more towns
Thread: Ideas for more towns This thread is 3 pages long: 1 2 3 · NEXT»
fortress_fan
fortress_fan

Disgraceful

posted November 18, 2005 11:02 AM
Edited By: fortress_fan on 23 Nov 2005

Ideas for more towns

I dont like that its just 6 towns in Heroes V! Here is some ideas:


The Nest:

Facts and Traits:
Also Known As: The lizardmens.
Associated Colours: Swamp green
Worship: Local tribe goods.
Core Philosophy:The swamps needs new lands to conquer!
Country/Kingdom: The swamp region of Gordomillia
Capital City: None, evry tribe has it's own leader
Key Symbols: The serpent.
Enemy: The Conflux

Description:

The lizardmens in the swamps of Gordomillia are not a nation, but a loot of tribes who shares the same culture. They have raided the conflux empire of Wathinerdom as long as the history records. They have a primitive civlisation with a little magic, but they are good as wariors.

History:

Rise of the stonecaves 299-326:
Grom-hum leaded the stonecave tribe in war with the other tribes. Hes goal is to unite Gordomillia under one banner.

Battle of the Moonriver 332:
Grom-hum unites the westen part of Gordomillia and invade their neighbour, Wathinerdom. He advances to the Moon river. The Wathinerdominan army mashes over the Moonrivver and crush the Stonecave army. Grom-hum lies dead on the battlefield and hes empire dies with him.

First Invasion of Gordomillia 421-430:
The senate of Wathinerdom declares war against the Gordomillian tribes as a response to the gordomillian raids on the Wathinerdomilian border. The senate sends an army to conquer Gordomillia, but their army advance slowly because of the swamps. Year 230, the senate undestands that i's best to recale the armies because of heavy looses and slow advance.

The Wathinerdomian coup d'état 469-528:
Consul Zato declares hem self as Imperator of Wathinerdom. A long and bloody civil war begans. Zato
allies with the westen tribes of Gordomillia to crush the comanders loyal to the senate.

Anexation of the westen part of Gordomillia 536:
Imperator Zato anexes hes Gordomillian allys. The lizardmens are driven out and elementals and humans populates the land.

Second Invasion of Gordomillia 609-612:
Imperator Nedondus invade Gordomillia in seach for gold, but they find nothing more than the lizardmens primitive villages. The legions are forced to retreat in the late summer year 612.

The landing of Pirates 871:
Pirates from the six isles land on the northen Gordomillian coast. They use the land as an operate base to plunder Wathinerdom coasts.

Third invasion of Gordomillia 915:
Wathinerdom invades Gordomillia again to repel the pirates. The Wathinerdomian army slaguther the civilan lizardmens with increase the lizards hate for elementals and legionaries.

The rise of King Galch 977:
King Galch of the redaxe clane claims to be the last relative of the stonecave clane. He begain a unitation of Gordomillia who dont are welcome in Wathinerdommian eyes.


Heroes: Beastmaster (might), Witch (Magic)

Units:

1: Gnols- (upg.) Gnol warlord

Gnol Spa: NONE
Gnol warlord Spa: 10% chance for increased attack

The gnols of Gordomillia are the masters of figthing. They fight with a club and a tree-shield.

2: Lizardman - Lizardman hunter

Lizardman Spa: Ranged, Ranged atack have a 5% chance to poison an enemy.
Lizardmen shoots: 14
Lizardmen hunter Spa:Ranged, Ranged atack have a 10% chance to poison an enemy. Hates Legionaries.
Lizardmen hunter shoots: 18

The Lizards and lizard huters are the core archers of Gordomillia. They shoot with a little primitiwe tree bow.

3: Medusae - (upg.) Medusa queen

Medusae Spa: Ranged, Stoone gaze
Medusae shoots: Unlimited
Medusae queen shoots: Ranged, Stoone gaze, shoots twise.
Medusae queen shoots: Unlimited

The medusa shoot with their own phlegm. They have a 10% chanse to stone one enemy.

4: Wywen - (upg.)Wywen monach

Wywen Spa: Flyer
Wywen monach Spa: Flyer, Terror.

The wywens are tamed and trained by the lizards to figth. The wywen monachs have a 10% chanse to set an enemy in terror.

5: Shaman - (upg.) Shaman warior

Shaman Spa: Speelcaster
Shaman warior Spa: Speelcaster, Drains mana.

The shamans can cast the folowing spelles:

Beserk
Bloodlust
Blid
Shield

6: Bazilisk - (upg.) Greater Bazilisk

Bazilisk Spa: NONE
Greater Bazilisk Spa: Defence reduce

The bazilisks are terrifying monsters who can reduce the enemy defence for the rest of the battle.

7: Naga - (upg.) Naga queen

The nagas are the elite wariors in Gordomillia. Those manyarmed sneakwonmen can atack without relation.

Naga Spa: No relation
Naga queen Spa: No relation, Hates elementals.

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dvader
dvader


Adventuring Hero
Dark Lord of the Sith
posted November 18, 2005 11:31 AM
Edited By: dvader on 18 Nov 2005

Umm... Perhaps you have heard of a little item called spell check?  Or, were you in a hurry to type this?

Still, for the most part, a good idea.
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All of them."

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fortress_fan
fortress_fan

Disgraceful

posted November 18, 2005 12:01 PM
Edited By: fortress_fan on 21 Nov 2005

The conflux:

Facts and Traits:
Also Known As: The elmentals
Associated Colours: red and yellow
Worship: The planes
Core Philosophy: Only punish when you must
Country/Empire: Vathinerdom
Capital City: The sun house
Key Symbols: The five elmentals
Imperator: Cromzon
Enemy: Nest

Description:

No one nows where the elmentals come from. They dow it either. They have a glorious and civelised empire with a great elemental population and are therfore a natural enemy to the lizard - barbarians of Gordomillia. On their easten border (that one to gordmillia)has it always been battles.

History:

The elemental rain 0:
The elementals rain down frome the sky. No one nows where they came frome.

The founding SPOW 3:
The elementals civelisate the human inhabitants of the region and found the SPOW (Senate and People of Wathinerdom)

Invasion of wathinerdom 331:
The Gordomillian tribeleader Grom-hum invades Wathierdom. Fortunately Comander Scaetu has an huge army in the region who easy can beat the Lizards.

Battle of the Moonriver 332:
Grom-hum advances to the Moonriver. The Wathinerdominan army mashes over the Moonrivver and crush the Stonecave army. Grom-hum lies dead on the battlefield and hes empire dies with hem.

Raids on the easten border 365-421:
The lizards raids on the easten Wathinerdomian border. The Waathinerdomian army tryes to stop them but few succeed.

First Invasion of Gordomillia 421-430:
The senate of Wathinerdom declares war against the Gordomillian tribes as a response to the gordomillian raids on the Wathinerdomilian border. The senate sends an army to conquer Gordomillia, but their army advance slowly because of the swamps. Year 230, the senate undestands that i's best to recale the armies because of heavy looses and slow advance.

The Wathinerdomian coup d'état 469-528:
Consul Zato declares hem self as Imperator of Wathinerdom. A long and bloody civil war begans. Zato
allies with the westen tribes of Gordomillia to crush the comanders loyal to the senate

The Zatoistic Terror 528-545:
Under the regime of Imperator Zato, all oposittion of the new order been punished with death in form of hanging.

Anexation of the westen part of Gordomillia 536:
Imperator Zato anexes hes Gordomillian allys. The lizardmens ar driven out and elementals and humans populates the land.

A pirate ben appointed to imperator 607:
The pirate Nedondus was captured in a piratic raid on the early fall 607. The senate demnaded hem executed, but the dying Imperator, Zakaman sympathized with the young former pirate and appoint hem to hes successor.

Second Invasion of Gordomillia 609-612:
Imperator Nedondus invade Gordomillia in seach for gold, but they find nothing more than the lizardmens primitive villages. The legions are forced to retreat in the late summer year 612.

Expedition to the six isles 689-693:
Imperator Jeddittch sed an expedition to the six isles frome where pirates operates. They found a lot of treasures there, but fail to drive out the pirates.

Third invasion of Gordomillia 915:
Wathinerdom invades Gordomillia again to repel the pirates who have landed there. The Wathinerdomian army slaguther the civilan lizardmens with increase the lizards hate for elementals and legionaries.

Heroes: Comander (might) Senator (Magic)

Units:

1: Legionary - (upg.) Pretorian guard

Legionary Spa: Block
Pertorian Guard Spa: Block, Testudo formation

The human inhabitants of Vathinerdom has always seved their empire as legionaries. They are the core of any Vathinerdominan battle

2: Air elmental - (upg.) Storm elemental

Air elmental Spa: NONE
Storm elemental Spa: Cast protection from air

The fastest elmental. They come in great numbers and can run from any stronger enemy, before they can capture them.

3: Water elemental - (upg.) Sea elemtal

Water elemental Spa: Ranged
Sea elemental Spa: Ranged, Cast protection from water

The masters of the sea, water elemntals are the only shoters among the conflux and are one of the most immpotant aspects of a Conflux battle.

4: Fire elemental - (upg.) Volcano elemental

Fire elmental Spa: No relation
Volcano elemental Spa: No relation, Burn, Cast protection from fire

The strongest elementals among their levels, the volcano elemental have the ability to burn an oponent. The burned oponent will take damange in the rest of the battle.

5: Earth elemental - (upg.) Earthquake elemental

Earth elemental Spa: Gains hp evry turn.
Earthquake elemental Spa: Gains hp evry turn, Cast protection from earth, Cast earthquake

The most durable elemental, they have a great hp. They are a bit slow, but their healt can composite that.

6: Void elemental - (upg.) Magic elemental

Void elemental Spa: Ranged, Imune to Speels 1-3
Magic elemntal Spa: Spellcaster, Imune to speels 1-4

The only spelcaster among the conflux. They can cast:

Curse
Blur
Shield
Speel imunty (Only imunty to 1-2 level speels)
Cerate ilusion

7: Firebird raider- (upg.) Heavy Firebird raider

Firebird Raider Spa: Ranged, Imune to curse.
Heavy Firebird Raider Spa: Ranged, Speed increase with 100% the five first turns. Imune to all bad lvl. 1-2 speels.

A spear-trowing legionary mounted on a Firebird. From the firebird he can cast spears on a extremely long range because of the firebirds speed. They however lack in defence and are in great danger if it faces any other lvl.7 unit.
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted November 21, 2005 11:13 AM

Good job, so far. Keep going!

-Guitarguy
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2XtremeToTake
2XtremeToTake


Promising
Supreme Hero
posted November 21, 2005 11:15 AM

GJ now come up with something that isn't from H3 :-P
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I almost had a psychic girlfriend but she left me before we met.

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fortress_fan
fortress_fan

Disgraceful

posted November 21, 2005 11:50 AM
Edited By: fortress_fan on 21 Nov 2005

Quote:
GJ now come up with something that isn't from H3 :-P
You mean mee? Well, Ok.
I have some ideas:

Hideout (Alysum)
Hall (Stronghold)
Tower (Dwarf/Alchemistic)
Pyramid (Desert monsters)


As I said, you can always come with own ideas!
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted November 21, 2005 11:57 AM
Edited By: Guitarguy on 21 Nov 2005

A while back, I was brainstorming an Apocalypse town for my Revelation Wars fanfic. I stopped thinking about it and moved on, but I remember having end-of-the-age creatures mixed in with heroes like Soothsayers and Gypsies. It was very much incomplete, and I regret stopping the brainstorming process because I couldn't come up with anything else. It was a very cool idea.

-Guitarguy
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fortress_fan
fortress_fan

Disgraceful

posted November 21, 2005 12:24 PM

Sounds like a cool idéa, but I think you need a race, or at least some kind of unitification.
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted November 21, 2005 12:33 PM

Quote:
Sounds like a cool idéa, but I think you need a race, or at least some kind of unitification.

I envisioned it to be more of a cult than a race. A cult that would rise up among the warring humans, elves, barbarians, undead, dragons, etc and prove to all of them that none of their nations will be superior because the power of the Apocalypse will return to the earth to rule over all. So one by one, the nations need to subdue each other's hatred towards one another and ally against this menacing bringer of the end times. They need to destroy it before they get destroyed themselves, thus bringing the end of the world.

Again, the little details concerning the creatures for this Apocalypse cult/town was largely incomplete and abandoned thereafter, so I really can't shed light on much more unless I pick up the reigns once again.

-Guitarguy
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fortress_fan
fortress_fan

Disgraceful

posted November 21, 2005 12:42 PM

Have you other idéas?
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted November 21, 2005 12:49 PM
Edited By: Guitarguy on 21 Nov 2005

Not really. I've been here at HC for only a year, and many other members who've gone before me have posted numerous ideas and suggestions before I came. There's hardly room for new and original ideas that haven't been heard of before, and some people hate it when we post ideas that have already been mentioned. So altogether, there's not that much more ground to be covered.

Who knows? Maybe my Apocalypse story was already thought up posted a long time ago.

-Guitarguy
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fortress_fan
fortress_fan

Disgraceful

posted November 21, 2005 01:42 PM
Edited By: fortress_fan on 22 Nov 2005

Maby someone even have renamed fortress to nest like me!
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted November 22, 2005 09:19 AM

Yes, that might be so. It takes an awful long time to check the threads to be sure.

From what I remember, a lot of people (myself included) really liked the Fortress and didn't want it to be left out of the future games. I personally think that the town setups in H3 were the best, so you can imagine how different things seemed in the wake of H4 and the upcoming H5. We'll have to wait and see.

-Guitarguy
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fortress_fan
fortress_fan

Disgraceful

posted November 22, 2005 09:58 AM

Fortress had the best creature line-up in the whole game! (besides the conflux)
Fortress must rise again!!!!

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted November 22, 2005 10:01 AM

Quote:
Fortress had the best creature line-up in the whole game! (besides the conflux)
Fortress must rise again!!!!

I can't say that I relate to your assessment of the Fortress and Conflux, but I can say that they enriched the H3 experience in the overall sense. The Fortress would be a great addition to the future games.

-Guitarguy
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fortress_fan
fortress_fan

Disgraceful

posted November 22, 2005 11:17 AM

You dont liked the fortress/conflux line-up on HOMMIII???

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted November 22, 2005 11:26 AM
Edited By: Guitarguy on 22 Nov 2005

The line-ups were good, particularly for the Fortress, but I considered another town to be my favorite. Indeed, the Fortress town has many strengths and is quite powerful. The Conflux was different from the other towns in that the elementals comprised the core of the line-up. The individual elementals of Earth, Air, Fire, and Water were unique because some stood out for their speed and attack while others were slow but had great defense. When put together into a town, I think the elemental chain was loosely balanced, for lack of a better term. The balance felt different from the other towns for various reasons. Others have explained it better than me in the past, so I won't go deep into the details.

I just generally prefer to play an alignment other than the Conflux in most cases.

-Guitarguy
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fortress_fan
fortress_fan

Disgraceful

posted November 22, 2005 11:30 AM

Quote:
The line-ups were good, particularly for the Fortress, but I considered another town to be my favorite. Indeed, the Fortress town has many strengths and is quite powerful. The Conflux was different from the other towns in that the elementals comprised the core of the line-up the individual elementals of Earth, Air, Fire, and Water were unique because some stood out for their speed and attack while others were slow but had great defense. When put together into a town, I think the elemental chain was loosely balanced, for lack of a better term. The balance felt different from the other towns for various reasons. Others have explained it better than me in the past, so I won't go deep into the details.

-Guitarguy

I liked the conflux because of its strengh, but I also think it was not balanced, it was to overpowered.
Fortress had a great line-up. The only bad things was that it was just one shooter.

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted November 22, 2005 11:38 AM

The good thing about Lizardmen is that they're pretty tough in the early game and their attack power tends to match up with their rivals, the Orcs. Add to that the fact that Week 1 Fortress armies are usually well-equipped at facing immediate combat, in order to clear the surrounding lands for resource gathering.

-Guitarguy
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fortress_fan
fortress_fan

Disgraceful

posted November 22, 2005 11:48 AM
Edited By: fortress_fan on 28 Nov 2005

True, lizardmen is a good shooter, even if it's Fortress only shooter.

Anyway, what you think aboat my "nest-confux story"?

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