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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Predicting spell effects (non beta tester)
Thread: Predicting spell effects (non beta tester)
jondifool
jondifool


Promising
Adventuring Hero
extinct but alive!
posted December 07, 2005 09:49 PM bonus applied.

Predicting spell effects (non beta tester)

Slow/haste
With the split up of battlespeed in reaction and movement there is basis for 2 different haste spell. And same goes for slow!

1 type that increase/reduce the distance a stack moves
and another that increase/reduce the initiative a unit has.
I think we know the effect from Homm3 what it means to reduce movement so an stack is not able to cross the battlefield before being shoot down!

But what about the other? Well we know about the importance off having turn first but beside that!

Well to increase a slow reaction stacks speed with a fixed number would mean a lot for the number off attacks it can make! while a fast reaction stack might benefit a lot for that relative little increase in speed!

Lets say Zombies have a really slow reaction !( I would imagine). For the sake of the exsample i invent the reaction speed number 2 and a haste spell increase the reaction speed with 2 the double, then it would have twice as many attacks, wich is an huge increase!
A dragon with reaction 15 (very fast ) would not get alot more turns out of an increase to 17.

offcause the effect could be made to be turned around! (invert the numbers) so its the fast stack that benefits alot and the slow there didn't get alot out off it!

But the point is that unless such a spell is created with an fixed % increase/decrease in reaction it would mean a big differense for slow and fast troops.

Fast reaction does more more damage over time than slow.
now when there is no more fixed turns , but just an reaction counting going on!

I quess that counting the reaction time and finding out when a unit is going to have 2 attacks before the enemy stack is going to be a thing to master in this game. Not to forget if heroes comes with different reaction times, when to be able to cast 2 spells, before opponent gets turn!

other speculations about spells and effects on the game!



____________
The Oxe is slow, but earth have patience

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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted December 08, 2005 08:42 PM

predicting spell effects - hmmmm....

hmmm... A strange thread I seem to have found here... Very strange... Never have I thought of creating my own spell proposals, but in fact, I have never even thought about guessing the spell effects.

As we all know several screenshots of spells (their icons in the spell book) have already been posted (you can see them in Heroes 5 section in Age of Heroes ThE_HyDrA created). However, their effects could be easily guessed, only the 'encourage' spell/special move seems to be questionable, still, it will probably have something to do with morale or luck.

to Jondifool:

If speaking about your speculations about the "haste/slow" effect... I seem to agree with you fully, but one phrase in your post seems to have confused me:

"I quess that counting the reaction time and finding out when a unit is going to have 2 attacks before the enemy stack is going to be a thing to master in this game."

Well, I don't suppose it will be possible to attack twice (unless the troop has certain abilities) before the other troop attacks. If I understood your post well, one troop could attack twice before the others attack. Well, no. If they bring the HOMM 4 system back (movement, measuring the amount of tiles creature is able to move; speed, measuring the initiative - the right time to attack), the speed would only measure the specific time when the unit executes an attack (plays his role in the combat) during the combat - the sequence how the creatures attack.

I don't exactly know if what I had written is understandable enough (mind is full of different vague thoughts).

About speculations of other spells... spells, I think will be back in h5:

- All the wards from h4  - effect should be the same
- Illusions, raising and summons - these were especially good and useful... effect is similar... haven/necropolis/sylvan...
- Poison, plagues - well, these could gain new effects...

Damage spells, different curses, teleports and other spells will probably be similar, only there will be a few additions to the list (and some 'deletions' ).

It is truly hard to speculate... I can't even properly remember H2, H3 spells... The fifth part will certainly contain mostly those that were in the older parts. We can guess what spell are going to be included, but as we do not know of the full secondary, primary skill systems, it is difficult. However, it would be fine if we heated a discussion here
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jondifool
jondifool


Promising
Adventuring Hero
extinct but alive!
posted December 08, 2005 11:11 PM

Quote:
hmmm... A strange thread I seem to have found here... Very strange... Never have I thought of creating my own spell proposals, but in fact, I have never even thought about guessing the spell effects.


you are so right its strange!

Quote:

to Jondifool:
If speaking about your speculations about the "haste/slow" effect... I seem to agree with you fully, but one phrase in your post seems to have confused me:

"I quess that counting the reaction time and finding out when a unit is going to have 2 attacks before the enemy stack is going to be a thing to master in this game."

Well, I don't suppose it will be possible to attack twice (unless the troop has certain abilities) before the other troop attacks. If I understood your post well, one troop could attack twice before the others attack. Well, no. If they bring the HOMM 4 system back (movement, measuring the amount of tiles creature is able to move; speed, measuring the initiative - the right time to attack), the speed would only measure the specific time when the unit executes an attack (plays his role in the combat) during the combat - the sequence how the creatures attack.

I don't exactly know if what I had written is understandable enough (mind is full of different vague thoughts).


As far as I understand. The turn based combat is gone and replaced with a segment based combat. In one of the intervievs its called realtime battle with pauses. In another its stated that a unit can have 5 actions while a slower one gets 3 actions.

This can give some interesting effekts as a fast unit now can move away from a slow until it gets 2 actions , and then securing it always strikes first (if it also moves longer offcause, and with same time retaliation out)! Humans can maybe get around it with right use of wait, but i wonder how AI would deal with this!

I think haste and slow in that sense is going to be very powerfull, and certainly they are going to be it in the Art of fighting the right battles. (as how to do the different treasures in H3 with least losses ASAP against AI).
____________
The Oxe is slow, but earth have patience

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 09, 2005 12:13 AM

with the holy word spell, i am thinking it will affect everyone who worships a godragon other than the caster.
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How exactly is luck a skill?

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miru
miru


Supreme Hero
A leaf in the river of time
posted December 12, 2005 08:53 PM

In HoMM 4, you could cast armeggedon and it would affect everyone but your hero, killing them all. If your army is just a lvl >20 spell caster, with grandmaster in all fire skills, he can go in, burninate everyone, and win the battle. All of the rest of your troops can guard your towns. Which you are bound to have A LOT of. I did this in the order/chaos campaign.

I wonder... in HoMM 5, can you get a magic-proof creature in your army and do the same thing?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 13, 2005 01:23 AM
Edited by alcibiades at 11:18, 06 Jul 2009.

that's fun.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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How exactly is luck a skill?

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