|
Thread: ICTC: The Thaumaturges | |
|
molechular
Tavern Dweller
|
posted January 10, 2006 09:52 PM |
|
|
ICTC: The Thaumaturges
Name: The Thaumaturgies
Emblem: Stylized jawless skull with one glowing dragon eye.
Colours: Black, Purple
History: The Thaumaturgies used to be part of the wizards of the Seven cities. However the opposing wizards (academy) accused the Thaumaturgies of heresies against the dragon gods and allied with the haven knights to destroy their growing power. The Thaumaturgies were forbidden to practice magic and were often killed and exiled.
The thaumaturgies withdrew back into to the high mountains. They built secret cities inside the great palisades, camouflaging them quite well within the rocks.
Ever since the ostracization they refused to bow down to any dragon deities and have submerged themselves in series of experiments and studies to create their own dragon race (more powerful than the world has ever seen), So far they were unsuccessful in the research, however once they construct their dragon race they will pose the greatest threat to the world.
The Thaumaturgies sent out spies to the necromancers when they heard about the necromancer's success in animating the bone/ ghost dragons; however they were discovered before they could learn anything important.
1. Crows (Upg. Ravens)- These were once the pesky carnivorous birds that inhabited the high mountains. They were large, around 1 1/2 to 2 meters wingspan. They were so wild that the thaumaturgies were unable to tame them. Instead they decided to butcher their race and use the pathetic skills they managed learn from the necromancers and raise them as undead. Melee unit, flyer.
2. Wildmen (Upg. Savages) - They were the people that inhabited the high mountains before the Thaumaturgies took over their land. They are simple cannibals and hence were easily scared into submissionn with a few ice bolts. The wildmen worship the thaumaturgies as gods. They wear simple armor made out of human and beast bones (i.e. skulls as helmets and ribcages as breastplates etc.). After killing an opponent stack they feast on their fallen enemies and regenerate hit points. Melee unit.
3. Guardsmen (Upg. Sentries) - They are the elite fighters selected from the wildmen, they are the strongest and the quickest of their race. They have been specially trained by the thaumaturgies to hunt and kill dragons and supply them with the necessary ingredients to their experiments. Guardsmen are clad in iron amour from head to toe. They wield curved jagged swords and large shields. They are the backbone of the thaumaturgies army. They are though to kill, much like zombies, and they deal 20 % additional damage to dragons. Melee unit.
4. Apemen (Upg. Apemen Warriors) - they are large ape/ human creatures created through a series of experiments with dragon blood. (They are more in line of Neanderthals rather then centaurs). They wear iron armor. Instead of swords they have long blades mounted on their forearms. They usually begin battle by throwing rocks at their enemies. This attack is very powerful and kills all units that stand close together, however the apemen are limited to only three of these shots as they don't like hauling large quantities of rocks around. Their special ability is rage. When the Apemen are attacked consecutively by three creatures, without a chance to retaliate, the dragon blood that runs in their veins explodes and they breath fire on all the attackers, dealing 50% more damage. For Apemen warriors it takes only two consecutive attack to unleash the rage.
Melee/ shooter unit.
5. Dark mage (upg. Dark Sage) - These are the so called thaumaturgies in the making. They serve in the regular army before gaining hero status. They have a ranged magical attack similar to the wizards' mage. This creature can also transform itself into stone demon, a state that lowers its attack damage but boosts hit points and defense. Stone demon resembles a stone-skinned bull/dragon. Shooter/ Spell caster.
6. The Black Rider (upg. Black Knight)- They are the Thaumaturgies who sacrificed themselves in life draining experiments which were to enable them to create dragons. However they almost suffered death and are hence half undead units. They drain their power from the cold snow of the high mountains. They ride powerful dark stallions which are able to trample weak units which stand in their way. They can cast ice bolts on their enemies and also get the charge bonus. They are clad in black amour and wield trident-lances which sometimes enable them to freeze their enemies. Melee/ Spell caster unit.
7. Giant Serpents. (Monarch Serpant) They are a failed attempt at making a dragon. The serpent’s bites are poisonous. They also can twine around and suffocate their enemies.
Special skills: Thaumaturgies specialize in mind controlling/ hypnotic spell but they also cast destructive "cold spells" such as ice bolts, hail storm, freeze etc. They can learn a glaciate skill which allows them to draw more power from the mountain frost (stronger spells) and at the same time raise a number of crows at the end of the battle.
____________
|
|
orbvius
Adventuring Hero
Oblivious
|
posted January 11, 2006 03:11 AM |
|
|
Wow a dark theme town. Looks really excellent although I do not really like the creatures line-up as I find them too random.
Very good ideas, you should really trying mixing with in creatures of abomination from twisted experiments (eg. Chimaera, Dragonoids etc) to bring out your ideas.
|
|
molechular
Tavern Dweller
|
posted January 14, 2006 05:37 PM |
|
|
Thanks for the input. I agree about the creatures seeming a little random but I wanted to stay away from stereotypical units and instead create a barbarian race ruled by evil (or misunderstood) wizards. Anyway I updated the creatures slightly.... maybe you have ideas into what the mage could turn into... I think the stone demon was a stretch.
____________
|
|
Oakwarrior
Famous Hero
|
posted January 14, 2006 05:44 PM |
|
|
The mage could turn into a... a... Dark Sage perhaps?
|
|
molechular
Tavern Dweller
|
posted January 16, 2006 05:38 PM |
|
|
Quote: The mage could turn into a... a... Dark Sage perhaps?
Thanks for the idea, I liked it a lot so now the dark sage is the upgrade for the dark mage.
____________
|
|
TheNordicKing
Adventuring Hero
Dark Lord of the Smith
|
posted February 06, 2006 08:36 PM |
|
|
Race: 7
History: 4
Creatures: 6
Balance: 9
Originality: 8
overall 34/50. Cool Town!
____________
Knowledge is Power, Magic over Might. Solmyr is the Best.
Check out my town. ICTC The Artic Town
|
|
FriendOfGunnar
Honorable
Legendary Hero
able to speed up time
|
posted February 07, 2006 08:01 PM |
|
|
This should be renamed the goth faction
Race( 5+4 )=9 good idea
History( 2+4 )=6 too short
Creatures(4 +5 )=9 crows and failed dragons are cool, others are evocative
Balance( 3+2 )=5 stone demon power is interesting, creatures 2, 3, 4 and also 6 too similar
Originality=7
I like the vibe though, this contest needs more evils
(minus one for no flag)
Total Score=35
How I graded these:
Race (Originality [1-5]+Compatibility with HOMM5 universe[1-5])
History (How interesting is it to me [1-5] +Compatibility with HOMM5 universe [1-5])
Creatures (Originality [1-5] +Internal Consistency [1-5])
Balance (are the special skills inventive [1-5] + Does it have a variety of flyers, shooters, walkers, spell-casters [1-5]
Originality (all the originality scores added up and divided by two. This means that creativity counts twice. [1-10])
|
|
War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
|
posted February 07, 2006 08:20 PM |
|
|
Race:6,5. It is not realy a race based but a theme based town. I like the idea but I see no unity in them.
History:4. I'm sorry, but I think it is far to short.
Creatures: 8 Apart from the unity-issue I think the creatures are rather nice.
Balance: 6. I admit I have not much insight in the ballance, but I don't see any weak points in your units.
Originalty: 7,5. The idea is quite original, I like the desire to create dragons
overal:6,4
____________
Vote El Presidente! Or Else!
|
|
frakel
Adventuring Hero
|
posted February 08, 2006 12:43 AM |
|
|
Race: 6 (Nice concept, very short)
History: 3 (Very, very short)
Creatures: 7 (Like the failed-but-we-will-make-it-work attitude behind the units)
Balance: 5 (average - as good as most other entries here)
Originality: 7
Overall: 28
|
|
BoogieMan
Famous Hero
The John of Spades
|
posted February 08, 2006 10:04 PM |
|
|
Race: 7
Interesting, although they seem somewhat of a hybrid
History: 3
Could use more of it. Much more.
Creatures: 6
The creature line-up could use some tweaking. 3 similar melee units (Lvl 2 - 4)
Balance: 5
Just one flyer, at level 1. Not good at all.
Originality: 7
TOTAL: 28
____________
The BoogieMan wrote ... and saw that it was good.
|
|
kookastar
Honorable
Legendary Hero
|
posted February 10, 2006 12:09 PM |
|
|
Race 7
History 2
Creatures 7
Balance 6
Originality 7
29/50
|
|
Valeriy
Mage of the Land
Naughty, Naughty Valeriy
|
posted February 23, 2006 09:52 AM |
|
|
by ThE_HyDrA
Race: 4
History: 3
Creatures: 6
Balance: 7
Originality: 5
Total: 25
Comments: Eclectic mixture of creatures with a history resembling the Necromancers. The creatures are original, but the race is has a similar mindset to the Necropolis. The town does have a nice balance of creatures, but the history is also lacking, not allowing the player to get into the story.
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com
|
|
|