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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: Wilderness
Thread: ICTC: Wilderness
ManiaCCC
ManiaCCC

Tavern Dweller
posted January 21, 2006 02:46 AM
Edited by Lich_King on 5 Feb 2006

ICTC: Wilderness

Wilderness

Associated Colours: Olive green, brown, blood red
Worship: The Blood Spirit of cursed Forest
Core Philosophy: "Blood is our strenght. Forest is our home. Our strenght protects the Forest. Blood protects our home."
Country/Kingdom: The cursed forest, Sorrowlakes
Capital City: The Blood Well
Key Symbol: Wolf head
Enemies: Sylvan, Heaven
Neutral: Inferno, Dungeon, Academy
Allies: Necropolis
Race/creatures: Lycantrops, forest beasts

Description: The Lycantrops were normal people from Heaven and Sylvan towns. Many times the soldiers and villagers were attacked by many beasts living deeper in the forests. Nobody knows that these beast carried disease called Lycantrophy and some people were infected. Some times the victims turned into dreadful wolves and bear-like beasts (werewolves, werebears) and killed everyone who get in their way. These people and elves were banished from their home and must look for new one. And only acceptable place for living was dark and cursed forest far away from civilization. For long time they were fighting with wild beasts and they uncontrolable form but... They learned that the blood help them to keep their mind clear in a beastly form and they become the leaders of wild animals and creatures in the Cursed forest.

History is comming soon.. I hope J

Fraction specials:

Children of the Night: Once per combat the hero can “call“ the pack of wolves (3-5 groups) and thet will attack a random enemy creatures on battlefield and after second turn they run away to the wilderness. Some buildings (not specified yet) increase number and power of wolves.

Lycantrophy: Same effect like the Necromancy, but Lycantrophy skill is countable only with human-like creatures (elves, dark elves, whole Heaven town except griffin and Angels, from inferno only imp and succubies, gnomes, mages from academy, undead and lycantrops are immune). The higher the lycantrophy skill is, the stronger creatures will join to the hero army.

Creatures:

1st. level:

Bloodseeker: These men are at the bottom of Lycantrophy hierarchy. They can‘t control their beastly half but for fraction they are very useful. All days they are walking around the forest and hunting animals for a fresh blood for their leaders. They look like a common men, they wearing old clothes and old ragged cape. The primary weapon is weak short bow but sometimes they will morph into the werewolf and use claws for killing.

-Shooter
-Wild morph: Every round in battle is 25% chance that the Bloodserkers will turn into the werewolf form and become uncotrolable (same like berserkers in H4) and have twice attack but loose their ranged attack. In the end of round they turn back to human form.

Bloodbringer:Some training of mind taught them, how it is possible to control themselves in wild form. Bloodbringers are fanatics and they are ready to sacrifice own blood for satisfaction oftheir masters.

-Shooter
-Wild morph: Same like before but Bloodbringers are controlable after turning into the werewolf form.
-Sacrifice Blood: Bloodbringers in human form can sacrifice their own blood to make another creatures stronger (Bloodlust spell) and the cost is their hit points. (Between 5 - 10% of boosted creature)

2nd. level:

Harpy: Harpies are common occupants of forest caves. Thanks to their flying ability and fast attack they are useful for armies. (The look of harpies in H3 was great and I think nothing should be changed).

-Flyer
-Hit and run attack

Harpy Queen: Harpy Queens are a little bit stronger, they are attacking on the fly and enemies can’t react on them.

-Flyer
-Hit and run attack
-No retaliation ability

3th. level:

Wisp: Wisps are clear energy globe (blue-green) and usually they can be seen near the lakes deep in the forest. For a wild animals Wisps represent source of food, because they have ability to charm anyone, who see them and became very easy to kill by animals. Wisps can defend himselves with energy shock. Shock is very weak but hits all around them.

-Flyer
-15% magic resistant
-Attack all enemies around them
-Whisp‘s stupor: Whisp can try to charm enemy creatures and force them to walk toward to the wisp. Effect can be resisted. The closer the target is the harder it is for him to resist. Effect can be also canceled when whisp does any another action or targeted creature suffers any damage. This ability can be used only on creature, which can see the wisp. (no behind obscatles or castle walls)

Dark Wisp: Dark wisps are wisps, which were affected by some dark magic (red-green look) and became much more stronger.

-Flyer
-20% magic resistant
-Attack all enemies around them
-Whisp‘s stupor: Same like before but for target it is harder to resist this effect.


Its only frist touch .. This fraction is under construction.. More is comming soon..

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Hrushov17
Hrushov17


Adventuring Hero
posted February 15, 2006 10:32 PM

wisps as lvl 3 interesting, maybe they should go down in lvl and btw when is ur "soon" happening
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FriendOfGunnar
FriendOfGunnar


Honorable
Legendary Hero
able to speed up time
posted February 16, 2006 12:30 AM

2 out of 10 for coming up with a good premise and a few creatures.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 23, 2006 06:06 AM

The entry is incomplete, insufficient for a judge rating.
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