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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: Tinkers
Thread: ICTC: Tinkers
Gredinus
Gredinus


posted February 05, 2006 02:07 PM
Edited by Valeriy on 5 Feb 2006

ICTC: Tinkers

Name: Tinkers
Race: Gnomes
Capital: Tinkerton, Somewere in the great hills
Colors: Silver (metal), black (charcoal), Orange (iron okside)
Signed: a wrench
Religion: Technology

Monsters:
lvl 1: Tinker (upg. Great Tinker)
Weapon: a wrench
Abillity: can rapair (heal) mehanic monsters.
Description: Altrught these Gnomes are one of the weekest, they are still the strongest in the Tikers army.

lvl 2: Digger (upg. Rock Khrusher)
Weapon: hidraulic shovel
Ability: Can remove obsticals (rocks and so one),
inst afected by Slow spell or mind control.
Description: Gnomes live in hills and they invented the digger so that he can dig instead of them. But his purpose changed with the great war, now he makes room for biger machines on the battlefield.

lvl 3: Gyrocopter (upg. Gyrocopter 2)
Weapon: Hidraulic sling-shoter (sort of a machinegun)
Ability: Flying machine.
Description: First meant as a recon unit to find ore deposids by air. Now has the purpose to attack the enemy by air.

lvl 4: Alchimist (upg. Master Alchimist)
Weapon: Rocket launcher (fires rockets that look like fireworks)
Ability: Little MIRV (upg. only, shots a big rocket that fells apart into multiple rockets and creating area afect damage),
Posion Rocket (the name says it all)
Description: The greatest minds of the Gnome become alchemists. With their chemicals they can things you cant even image before you see them.

lvl 5: Drillzill (upg. Super Drillzill)
Weapon: Giant drill (image it so: a big drill with a cabin on it that bounces orund like a pogostick)
Ability: Dril attack (goes underground and attacks after some turn like a griffin), Tunneling (upg. only, can create a tunnel betwen two points, the holes are obstical for the enemy but freindly units can use it like a teleport), machine.
Description: Acctuly made to dig iron ore their drill is extremly hard and powerful. Now their drill was refitted by the tinkers so it can dig trugh, well lets say meat.

lvl 6: Iron Dragon (upg. Steel Dragon)
Weapon: Vulcano cannon (the acctual machine is a tank that looks like a dragon, it shoots large chunks of rock).
Abillity: Lava strike (upg. only, it shots a half molten chunk of stone that burst in fire when it hits the ground), Wall attack (it can attack the enemy walls), machine.
Description: It is the only machine that was created by the althimists for war. It is the strongest altilery unit of the Tinker army.

lvl 7: Battle fortres (upg. war fortres)
Weapon: Stell fist (image it like a very very big mehanic golem)
Ability: Fist rocket (upg. only, it can shot his giant fists at an enemy), machine.
Description: This mechanism was at the begining a giant forge on two legs. Soon after the great war they refited it with weapons and armor. Now its the strongest but slowest unit on the battle field (stronger than arch angels and devils).

Racial abillity:
R&D (reasarch and development):
Basic: destroys 75% of the mehanical units it is used on, gives 1 random atribut bonus(More it destroys, Bether
is the bonus then).
Advanced: destroys 50% of the mehanical units it is used on, gives 2 random atribut bonuses.
Expert: destroys 25% of the mehanical units it is used on, gives 3 random atribut bonuses.
Ultimate: destroys 10% of the mehanical units it is used on, gives 3 atribut bonuses and you can select them.

History:
Until the great war there was little know abaut the Gnome empire.
951 YSD: In the chaos after the war the Gnomes attacked multiple towns in gread for new resurces.
The Holy Griffin Empire attacked them and chrushed the suprised gnomes. In a year the war was over, the gnomes lost and they fleed to the great hills.
967 YSD: The empire recoverd but the gnomes were angry, the worker class (the tinkers) rebeled and took over the empire and renamed it to Tinker union (The Tinkers).
Now they prepared for revange over the human empire.
969 YSD: The gnoman astronomers predicted the eclipse and  so they were prepared for the new invasion.
Their war fortreses chrused the demons that tryed to overrun them and soon they left (the tinkers) on a camping for revange.

Hero:
job: Mehanic (tinker)
look: a gnome on a mehanical chair with giant legs.
Weapon: Multiple rocket launchers.

Town:
look: a combination of early industrial arhitechture and old chinase.
Racial building: Tinker Shop.

racial sub-skills:
Improved hidraulics (makes mehanical units stronger)
Precise construction (makes mehanical units faster)
New fire chemical (improves fire-based attacks)
Fire fist (needs new fire chemical and frenzy.
adds aditional fire damage to units attack)
Idustrial managment (if hero is atleast once a week in town, all mehanical units are build ata biger rate. needs recruitment skill.)


here is the baner i made

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orbvius
orbvius


Adventuring Hero
Oblivious
posted February 05, 2006 07:06 PM

I see that yours is a relatively new entry.
Good luck in refining your town. May time be your ally and not a hinderance.

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Gredinus
Gredinus


posted February 06, 2006 04:38 PM
Edited by Gredinus on 6 Feb 2006

why arent you voteing?

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Oakwarrior
Oakwarrior


Famous Hero
posted February 06, 2006 04:43 PM

Race: 6 (Above Average. Just me and technology...)
History: 7 (Good. Could be better though)
Creatures: 8 (Great! Feel the mechiness...)
Balance: 7 (Good. Some skills are kinda imbalanced)
Originality: 9 (Excellent!)

Total: 37
Not bad

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Gredinus
Gredinus


posted February 06, 2006 06:37 PM

thank you for the nice vote.

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Oakwarrior
Oakwarrior


Famous Hero
posted February 06, 2006 06:40 PM

My pleasure

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MasterSandro
MasterSandro


posted February 06, 2006 06:53 PM

Oh! That was actually a town? I thought it was just for fun...

Ok, let me think a little...

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MasterSandro
MasterSandro


posted February 06, 2006 07:03 PM
Edited by MasterSandro on 6 Feb 2006

Race: 6 (it was time for actual gnomes, but too inspired on warcraft)
History: 2 (It isn't only 1 because something actually happens, but it is just too poorly made)
Creatures: 4 (that much technology would unbalance the might and magic (new) world, but some are quite inventive, and that "weapon plataform" looked nice)
Balance: 6 (some things really looks out of balance, specially the racial ability)
Originality: 9 (I can give you that )

total: 27

It would be much better if there was a "medieval" steam power look to this tech. If all mechanical units had the "short-circuit" problem, it would be much better (since there is no way to have so well developed tech in this town, not exactly for being medieval, but for being gnome...)

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Gredinus
Gredinus


posted February 06, 2006 10:00 PM
Edited by Lich_King on 6 Feb 2006

I vil drink yor blud... BLA !

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Oakwarrior
Oakwarrior


Famous Hero
posted February 06, 2006 10:14 PM

Last time I looked Valeriy has outlawed such replies...

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Gredinus
Gredinus


posted February 07, 2006 05:07 PM
Edited by Lich_King on 7 Feb 2006

I promiss I will not respond to the people who rate my threads... I swear !
____________

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frakel
frakel


Adventuring Hero
posted February 08, 2006 12:16 AM
Edited by frakel on 7 Feb 2006

Race: 2 (Hydraulic pumps and MIRVs just doesnt fit this universe)
History: 2 (Very short)
Creatures: 4 (Original, but lacking description. I really like the Drillzill - especially the name)
Balance: 4 (Creature and hero abilities seem a little overpowered)
Originality: 9

Overall: 21

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kookastar
kookastar


Honorable
Legendary Hero
posted February 10, 2006 12:18 PM

Race 3 more detail needed
History 0
Creatures 3
Balance 6
Originality 8
20/50

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phoenixzs
phoenixzs


Adventuring Hero
posted February 11, 2006 05:51 PM

Race:4
History:3(just for existing)
Creatures:5
Balance:5
orginality:8(Great orginality but doesnt work too much well when put together)

25/50

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FriendOfGunnar
FriendOfGunnar


Honorable
Legendary Hero
able to speed up time
posted February 14, 2006 10:12 PM

Tinkers
Race(3 + 2)=5
History(0 +0 )=0
Creatures(3 + 4)=7 the first level creature is kind of an interesting idea in a strategic sense.
Balance(3+3 )=6
Originality=5

I really didnt know how to score this one but Im not going to waste another second on it.

Total Score=23  

How I graded these:
Race (Originality [1-5]+Compatibility with HOMM5 universe[1-5])
History (How interesting is it to me [1-5] +Compatibility with HOMM5 universe [1-5])
Creatures (Originality [1-5] +Internal Consistency [1-5])
Balance  (are the special skills inventive [1-5] + Does it have a variety of flyers, shooters, walkers, spell-casters [1-5]
Originality (all the originality scores added up and divided by two.  This means that creativity counts twice. [1-10])

18 to go


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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 23, 2006 05:57 AM

Judge rating: 30 or lower.
This entry feels like it is in draft stage.
Definitely needs more work and more detailed descriptions.
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