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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes and their direct kill ability
Thread: Heroes and their direct kill ability
Sanyu
Sanyu


Known Hero
posted June 09, 2006 07:50 AM

Heroes and their direct kill ability

As we all know, every hero regardless of race or faction gets to choose whether he/she wants to attack during his/her turn. The attack kills roughly one or two units. Is this overpowered; kills level 6 and 7 easily, or is it underpowered; kills merely 1-2 useless level 1/2 units?

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Vicheron
Vicheron


Known Hero
posted June 09, 2006 08:03 AM

It's overpowered since it doesn't seem to be affected by the creature's defense.

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neoexdeath
neoexdeath


Adventuring Hero
posted June 09, 2006 09:51 AM

I don't think it's overpowered, because destructive spells usually deal more damage, and guess what? Spells ignore defence either
It always uses full initiative unlike spells+Sorcery skill.
On the other hand I don't think it's underpowered, because it doesn't use any mana as opposed to damaging spells.

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law558
law558


Adventuring Hero
posted June 09, 2006 10:57 AM

It's a bit of both really. Killing level 7 creatures is a bit to powerful, but a hero who can kill one level 7, can only kill about 7 level 1 creatures. How does that work.

This has been bothering me, How can Haven heroes charge through castle walls to attack their targets, plus they can race into enemy territory, and come out without a scratch. This annoys me as alot of people hated H4 cause the heroes weren't believable (One hero could kill a huge army on his/her own), but in H5, it's ok for a level 1 haven hero to run into an enemy army, and come out alive and well.

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Thanatos
Thanatos


Known Hero
posted June 09, 2006 11:06 AM

Quote:
It's a bit of both really. Killing level 7 creatures is a bit to powerful, but a hero who can kill one level 7, can only kill about 7 level 1 creatures. How does that work.

This has been bothering me, How can Haven heroes charge through castle walls to attack their targets, plus they can race into enemy territory, and come out without a scratch. This annoys me as alot of people hated H4 cause the heroes weren't believable (One hero could kill a huge army on his/her own), but in H5, it's ok for a level 1 haven hero to run into an enemy army, and come out alive and well.


A hero kan kill X*hero level of creatures per attack, where X becomes smaller the higher the creature tier is


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Fluff_Banquet
Fluff_Banquet

Tavern Dweller
Assassin of spare time
posted July 16, 2006 08:56 PM

Direct damage source

I was wondering, does anyone know what exactly the direct damage a hero deals is based on? Is it just level? Attack? Spell Power?

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LastSuRvivoR
LastSuRvivoR

Tavern Dweller
Wanderer of Magic
posted July 16, 2006 09:23 PM

i am searching the same answer.

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neoexdeath
neoexdeath


Adventuring Hero
posted July 16, 2006 10:40 PM

AFAIK, it's just dependent on hero level and attacked creature level.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted July 16, 2006 11:22 PM

I always thought it was directly related to Hero level and nothing else. Hmm, might be worth checking out some more.

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Shauku83
Shauku83


Promising
Famous Hero
posted July 16, 2006 11:45 PM

Heroes attack and a lot more is explained in the Celestial Heavens' Unofficial Guide of Heroes of Might & Magic 5. It can be found at ->Celestial Heavens

Enjoy!

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Klaital
Klaital


Known Hero
posted July 17, 2006 04:49 AM

It is based on level and the hitpoints of the target and their tier. It seems that the hero does more damage to monsters with more hp. Like for example, a hero would do more damage hitting an ancient treant than hitting a wight, so that they kill approximately same amount of both. I personally find it really stupid that heroes do more damage to higher tier units. This especially annoyed me in the sylvan campaign mission 3 where those necro heroes storming the elven capitol kept killing all my dragons with their normal attacks each time.
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Fluff_Banquet
Fluff_Banquet

Tavern Dweller
Assassin of spare time
posted July 17, 2006 10:16 AM

Quote:
It is based on level and the hitpoints of the target and their tier. It seems that the hero does more damage to monsters with more hp. Like for example, a hero would do more damage hitting an ancient treant than hitting a wight, so that they kill approximately same amount of both. I personally find it really stupid that heroes do more damage to higher tier units. This especially annoyed me in the sylvan campaign mission 3 where those necro heroes storming the elven capitol kept killing all my dragons with their normal attacks each time.


Yeah that is rather irksome. That explains a lot, thanks people!
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Opinions are like a$$holes:
Everyone's got one & they all stink.

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dux
dux

Tavern Dweller
posted July 18, 2006 10:57 AM

Sorry to intervene on this thread with a question a bit away from the subject, but does anyone have a clue about hero initiative? How can you determine when the hero is going into action, especially in multiplayer, against another human or AI hero?
I put this question because the game seems pretty unbalanced because the way heros grow. If you play for three months, let's say Academy vs. Haven, the wizard will be something like 6:6:12:20 and the knight 18:14:2:2; it is pretty clear that, given the power of the Haven forces (especially boosted by training) and their initiative, the only chance of the Academy is spellpower - but this depend on when and how frequent the hero gets in the action to make use of that spellpower. I say unbalanced because usually, after the first round of Haven assault, the Academy forces are so crippled that when the wizard come into playing there is almost nothing on the field to rely on. And even the most powerfull of the destructive spells cannot do enough damage to spin the situation. Then comes the second Haven assault and game over. The wizard comes into action once or twice in the battle, much less than necessary to make the diferrence and to compensate his/her lack of attack/defence points with spellpower. Same thing goes for Inferno against Haven, Inferno against Sylvan (especially if Sylvan plays with Vinrael - at level 20, all Sylvan troops under his command move before all the troops of the opponent, and War Dancers and Sprites even twice before the enemy can make a move) etc., etc., etc. On maps that are rich enough and take enough time, Haven can build such an army and a hero that I can't see the faction that can beat it. Only Sylvan and Dungeon, if they are lucky to find a second castle of their own and Haven remains with one, and only with a lot of luck and meticulous preparation and planning, they have a chance of defeating Haven. But on maps where is one to one, or worse, two to two, there is no chance Haven can be beaten, of course, at equally skilled players.
That's why I put the initial question: how we can determine when the hero comes into action, because this is crucial for factions depending on hero spellpower. Does anyone have an answer?
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Dux of Transylvania

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csarmi
csarmi


Supreme Hero
gets back
posted July 18, 2006 11:09 AM

Yes. Heroes have an initiative of 10.
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Yes, I play the game only on the forums.

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Shauku83
Shauku83


Promising
Famous Hero
posted July 18, 2006 11:48 AM

But Wizard will always take Sorcery -> effective initiative of 14. Also casting +12 Attack or Defence will cost half initiative, etc.

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Sanyu
Sanyu


Known Hero
posted July 18, 2006 12:25 PM

No prob

Inferno isn't tt slow, mind you. I've had a nice time playing with Inferno and almost three quarters of the Initiative bar is filled up with my own units. Yes, Sylvan may have high initiative and speed; so does the Inferno.

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dux
dux

Tavern Dweller
posted July 19, 2006 08:30 AM

Thanks, guys, I've got it. And my bad - it was about Vingaal, specialty initiative.
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Dux of Transylvania

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diplomacy4you
diplomacy4you

Tavern Dweller
posted December 23, 2006 07:32 AM
Edited by alcibiades at 18:38, 28 Mar 2007.

i do like that heroes can kill creatures without magic.


Moderator's note: Discussion to be continued [url=http://heroescommunity.com/viewthread.php3?TID=20419]here[/url].
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