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azagthoth
Tavern Dweller
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posted June 22, 2006 11:04 AM |
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Small Lich
I was hoping a modder could simply shrink the Lich and Archlich down to a 1*1 rather than the current 2*2 giant it is now. It's very anoying to have Paladins and Blood Furries rush across the map and attck them. I have no experience with modding what so ever so I was hoping someone else could do this. I think it would help balance the Necropolis faction.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted June 23, 2006 10:13 AM |
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I think that's quite easily done.
At least, if you go into \data\data\GameMechanics\Creature\Creatures\Necropolis and open the Lich and Demilich (that's the Powerlich) files, you'll find it looks like this:
<Creature ObjectRecordID="69">
<AttackSkill>15</AttackSkill>
<DefenceSkill>15</DefenceSkill>
<Shots>5</Shots>
<MinDamage>12</MinDamage>
<MaxDamage>17</MaxDamage>
<Speed>3</Speed>
<Initiative>10</Initiative>
<Flying>false</Flying>
<Health>50</Health>
<KnownSpells/>
<SpellPoints>0</SpellPoints>
<SpellPoints1>0</SpellPoints1>
<SpellPoints2>0</SpellPoints2>
<Exp>70</Exp>
<Power>1166</Power>
<TimeToCommand>10</TimeToCommand>
<CreatureTier>5</CreatureTier>
<Upgrade>false</Upgrade>
<PairCreature>CREATURE_DEMILICH</PairCreature>
<CreatureTown>TOWN_NECROMANCY</CreatureTown>
<MagicElement>
<First>ELEMENT_FIRE</First>
<Second>ELEMENT_NONE</Second>
</MagicElement>
<WeeklyGrowth>3</WeeklyGrowth>
<Cost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>700</Gold>
</Cost>
<SubjectOfRandomGeneration>true</SubjectOfRandomGeneration>
<MonsterShared/>
<CombatSize>2</CombatSize>
<PatternAttack/>
<flybySequence/>
<Visual href="/GameMechanics/CreatureVisual/Creatures/Necropolis/Lich.xdb#xpointer(/CreatureVisual)"/>
</Creature>
I think, if you change the combat size from 2 to 1, it'll give you a small Lich. However, I don't know whether it'll screw up the graphics.
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azagthoth
Tavern Dweller
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posted June 24, 2006 07:37 AM |
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Thanks for that I might try it out and see how it works. I don't really think it would screw up the graphics that badly as it looks like the Lich could just squeeze into a single square. Also remember that Minataurs used to be 2*2 creatures.
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BgGuardian
Tavern Dweller
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posted June 24, 2006 01:51 PM |
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Actually that way the lich becomes unbeatable. You see - before modding anything you should think alot about the balance changes your mod would do.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted June 24, 2006 05:53 PM |
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Well, unbeatable is a strong word. But certainly, one should think twice before changing too much. Things one should take into consideration is:
- All towns have three and only three large creatures. Changing the lich to small will distry this ballance.
- The Lich is probably the most powerfull level 5 creature. Its weaknesses are its low Hit Points and its large size, that hinders it for being sheltered behind cannon fodder like Ghosts and Zombies in the tactics face (unless you choose the Tactics skill, which will refrain you from getting the ultimate skill for the necromancer). Thus, making the lich small will give it yet another huge advantage.
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OnionKnight
Tavern Dweller
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posted June 24, 2006 06:02 PM |
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... What would happen if you set CombatSize to 3?
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BgGuardian
Tavern Dweller
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posted June 24, 2006 06:18 PM |
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Well why don't you try in the sake of curiosity? If it does work you would probably need tactics to put the creature on the battlefield since it would take 3*3 squares.
Alciblades - exactly, the Lich is the strongest 5 tier creature. And by not being able to be reached both of it's weaknesses are negated - who cares if it has low hp-s since the lich can't be hit?
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OnionKnight
Tavern Dweller
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posted June 24, 2006 06:45 PM |
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3x3 creatures could work as neutrals. 3x3 size could be given to level 10 units if added, like Azure Dragons.
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azagthoth
Tavern Dweller
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posted June 25, 2006 01:36 AM |
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A valid point. Still, Shadow Witches are high level shooters that are only 1*1. Though Shadow Witches do have less shots than the Lich.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted June 25, 2006 11:20 AM |
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Yes, there is nothing wrong with a 1x1 highlevel shooter - just keep in mind that the Lich is very strong for a level 5 unit, whereas the Shadow Witch is fairly week for a level 6 unit. Also, the Shadow Witch is the only ranged unit of the Dungeon besides the somewhat lousy Assassin, whereas the Lich is generally backed up by legions of Skeletons. All in all, I think having the Lich as a size 2 unit is fair - even though it certainly is a distincts disadvantage.
And yes, I suppose changing combat size to 3 will make a 3x3 creature. Don't know if the game will support that, however.
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sfidanza
Promising
Supreme Hero
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posted June 25, 2006 06:51 PM |
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Quote: And yes, I suppose changing combat size to 3 will make a 3x3 creature. Don't know if the game will support that, however.
Yes, it does.
But without Tactics, the creature has it rear row outside of the field, and cannot move in battle. Plus of course, there is no 3x3 yellow square to mark the creature's position, so the battlegrid is a little messy.
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