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Heroes Community > Heroes 5 - Modders Workshop > Thread: The AImod - Info and Details inside
Thread: The AImod - Info and Details inside
MaturanTheRed
MaturanTheRed

Tavern Dweller
posted June 22, 2006 12:46 PM

The AImod - Info and Details inside

Hello, some time has past since I released my "difficulty/AI"-mod for 1.0. Now, since Nival released 1.1., this mod has become out-of-date. So here comes the new version for 1.1:

[URL=http://www.mytempdir.com/728102]AImod-v0.3[/URL]

How to install the mod:

Simply extract the *.rar into your HeroesV\Data\ Folder.

What the mod doesn't do (basically):

--> remove the/a major AI-cheat (the AI gets gold-bonuses after week 2 to 3 - sadly this cheat is hardcoded)

--> fix AI-Bugs (hardcoded aswell)

--> add a seperatelly selectable difficulty - the mod replaces NORMAL.

What the mod does do (basically):

1) Give the AI-players the same amount of gold/resources at the start of a game on NORMAL like the player has.

2) Enable some tactical options (spells can be cast up to lvl 5; area-of-effect-small don't need to be centered on a creature anymore)

3) Increase the AIs aggressivnes towards other comps - it shouldn't make a distinction between player and AI anymore. (that's a minor-change)

4) Improve the AIs threat-detection.

5) Eliminate minor-cheats like:

--> gold/resource-bonus for unaffordable structures
--> small bonuses for adventure-map-resources
--> small luck/moral-bonuses

How to customize the customization:

(I hope it's OK to put this FAQ-link here:[URL=http://www.heroesofmightandmagic.com/heroes5/mods_and_fixes.shtml]Modding-FAQ[/URL]
I didn't make this FAQ)

File:
GameMechanics\RPGStats\DefaultStats.xdb

1) Start Gold/Ressources:

The first settings are for Easy-Mode, than Normal, Hard and Heroic.

<StartHumanResources>
<Item>
<Wood>10</Wood>
<Ore>10</Ore>
<Mercury>3</Mercury>
<Crystal>3</Crystal>
<Sulfur>3</Sulfur>
<Gem>3</Gem>
<Gold>5000</Gold>
</Item>
(...)
<StartComputerResources>
<Item>
<Wood>10</Wood>
<Ore>10</Ore>
<Mercury>3</Mercury>
<Crystal>3</Crystal>
<Sulfur>3</Sulfur>
<Gem>3</Gem>
<Gold>5000</Gold>
</Item>
(...)

2) Tactical-Options:

<DifficultyNormal>
<MaxSpellLevelToCast>5</MaxSpellLevelToCast>
<CenterAreaSpellsOnCreatureOnly>false</CenterAreaSpellsOnCreatureOnly>
<UseDefendShootersMoves>true</UseDefendShootersMoves>
<UseBlockEnemyMoves>true</UseBlockEnemyMoves>
<ConsiderOnlyShortestPathToEnemy>false</ConsiderOnlyShortestPathToEnemy>
</DifficultyNormal>

3) & 4) Threat-Detection, Aggressivnes, Cowardice:

<DifficultyNormal>
<AttackHumanAggressivityCoef>1</AttackHumanAggressivityCoef>
<AttackComputerAggressivityCoef>1</AttackComputerAggressivityCoef>
<CowardiceVersusHuman>0.3</CowardiceVersusHuman>
<CowardiceVersusComputer>0.3</CowardiceVersusComputer>
<RolesSearchNearMaxCost>700</RolesSearchNearMaxCost>
<RolesSearchFarMaxCost>32000</RolesSearchFarMaxCost>
<ArmyPowerCoefBonusPerHeroLevel>0.1</ArmyPowerCoefBonusPerHeroLevel>
<ValueOfTown>128000</ValueOfTown>
<AvengerVersusHumanCoef>1</AvengerVersusHumanCoef>
<AvengerVersusComputerCoef>1</AvengerVersusComputerCoef>
<TownBuildPeriodInDays>1</TownBuildPeriodInDays>
<CheckTownsInDanger>1</CheckTownsInDanger>
<CheckHeroesDanger>1</CheckHeroesDanger>
<ConsiderGarrisoningHeroToImportantTown>1</ConsiderGarrisoningHeroToImportantTown>
<HireHeroesBase>1</HireHeroesBase>
<HireHeroesPerTown>2</HireHeroesPerTown>
<HireHeroesGlobalLimit>17</HireHeroesGlobalLimit>
<GrailSearchOpenPartsMinimum>3</GrailSearchOpenPartsMinimum>
<GrailSearchPercentMatchNeed>60</GrailSearchPercentMatchNeed>
<ThreatsMultiplierEnemys>1</ThreatsMultiplierEnemys>
<ThreatsMultiplierNeutral>2</ThreatsMultiplierNeutral>
<ThreatsMultiplierAllys>3</ThreatsMultiplierAllys>
<ThreatsMultiplierOurs>4</ThreatsMultiplierOurs>
<ThreatsDistanceInDays>4</ThreatsDistanceInDays>
<ThreatsAccComingLimit>15000</ThreatsAccComingLimit>
<ThreatsAccComingCalmingDivisor>1.125</ThreatsAccComingCalmingDivisor>
<ThreatsAccComingCoef>0.6</ThreatsAccComingCoef>
<ThreatsTownInDangerThreshold>500000</ThreatsTownInDangerThreshold>
<ThreatsTownProtectDistanceInDays>1</ThreatsTownProtectDistanceInDays>
<StrategicCaptureDistance>30</StrategicCaptureDistance>
<TownCreatureGrowthCoef>1</TownCreatureGrowthCoef>
<IncomeMultiplier>1</IncomeMultiplier>
</DifficultyNormal>

5) minor-cheats:

<WeakMoneyForDeniedBuildings>0</WeakMoneyForDeniedBuildings>
<CreatureCoefBonusPerInitiativeOver10>0</CreatureCoefBonusPerInitiativeOver10>
<CreatureOverHealthCoef>0.000001</CreatureOverHealthCoef>
<CreatureOverDamageCoef>0.000001</CreatureOverDamageCoef>
<CreatureOverAttributesCoef>1</CreatureOverAttributesCoef>
<CreatureMAECoef_DefenceCrush>1</CreatureMAECoef_DefenceCrush>
<CreatureMAECoef_SpellReduce>1</CreatureMAECoef_SpellReduce>
<CreatureMAECoef_Movement>1</CreatureMAECoef_Movement>
<CreatureOverInitiativeCoef>0.000001</CreatureOverInitiativeCoef>
<CreatureGoodLuckCoef>0.000001</CreatureGoodLuckCoef>
<CreatureBadLuckCoef>0.000001</CreatureBadLuckCoef>
<CreatureGoodMoraleCoef>0.000001</CreatureGoodMoraleCoef>
<CreatureBadMoraleCoef>0.000001</CreatureBadMoraleCoef>



If you've questions you're free to ask.

Have fun!

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