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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Earlygame tips
Thread: Earlygame tips This thread is 2 pages long: 1 2 · «PREV
Xetal
Xetal

Tavern Dweller
posted July 05, 2006 06:43 AM

I'm new to the forums here, but a long time heros player (multi + single), and it looks like you are looking for very general (but very useful) advice for the first week or two of play.  Here are a few things:

1.) Two heros on day 1:  You get your starting hero (random or selected) and hire a second one for additional troops that you otherwise couldn't get on day 1.  Pick one hero to level up, the other can be parked in your town for the moment.  There are certain heros that are extra useful for hiring just to rob them of their troops (like Havez for Academy or Dougal for Haven).  Another thing to consider is that there are heros with abilities at level 1 that are useful for someone who is likely to spend a LOT of time doing nothing other than sitting in your town.  Talanar (Sylvan) for example, starts with Recruitment, Ellaine (Haven) starts with recruitment as well and gets 2g/day from peasants (She has basic leadership too, so get her a level or two and pick up estates and she's perfect for sitting in town, generating money), Kythra (Dungeon) starts with estates.  I'm sure there will be a person or two who think that estates is useless for someone you're going to rob and leave in base forever, but +1750g/week for the entire game, starting on day 1, isn't too bad.

2.) Ranged and fast moving 'no counterattack' units are king for creeping at low levels.  You won't have the firepower to send your walkers/flyers into the heat of things without taking losses.  So your damage dealers will mostly be shooters or no-retal troops, like:

Academy: Gremlins
Dungeon: Scouts, Blood Furys (make sure to upgrade)
Haven: Archers
Inferno: Inferno lacks these units, but you can use gating to soak up damage and use up the retals, then hit hard with your high ini and (relatively) fast moving hounds and imps.
Necro: Skelly archers
Sylvan: Hunters + Pixies

With a bit of practice you can take down just about any kind of tier1/tier2 without many losses.

3.) Know your skill tables.  Don't just pick your skills randomly... know what skills will work, and what other skills they require.  For example, if you're a warlock and you get luck with resourcefulness and magic resistance... oops, you just made it so you can never get warlocks luck now (chance for 2x damage on spells).  Don't make mistakes like that early, it can really hurt you later on.

4.) Be aggressive.  The person who spends 3 months sitting and doing nothing but gathering a larger and larger army usually loses... their enemies are out there getting more towns and resources, and when you see the army they built up, you'll break down and cry

5.) Know what resources your town needs, and get them.  If you're academy, you better get that ore mine in the first day or two, and you better keep your eye out for more stacks of ore.  If you're Haven, you better find some crystal or you're going to be sitting and looking at the jousting arena icon and wishing you had the real thing.  Sulfur for Inferno, etc...

6.) Know what units to deploy, and when.  Sometimes it is best to not deploy your squishy troops... especially if you're a spellcaster/fireballingbalistamonger, and especially if you have really really squishy troops.  Blood furys are what primarily come to mind.  You've got the casting power to put those druids under quickly, but not before they get a few lightning bolts off?  Get those minotaurs and scouts out there to take the punishment and keep the blood furys undeployed!

Hope that helps... it should be somewhat of a start for early game tips.
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