Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Racial Artifacts
Thread: Racial Artifacts
cantaresg
cantaresg


Known Hero
posted September 25, 2006 09:08 AM

Racial Artifacts

Since the past HOMM, necromancers are awarded with artifacts that boost their unique racial abilities. With the new HOMM 5, every race now has a unique racial ability as well. Since in this game, there is still a artifact that boosts necromancy, should there be racial artifacts for every other races as well?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 25, 2006 09:39 AM

For ballance, there should be. However, not all Skills has a percent modifier you can just increase like Necromancy. How would they work, then - something like this?

Counterstrike
Damage on retaliation strikes:
Minor: +5 %
Major: +10 %
Relic: +15 %

Counterstrike
Number of Gated creatures:
Minor: +10 %
Major: +20 %
Relic: +30 %

Necromancy
Number of raised skeletons:
Minor: +5 %
Major: +10 %
Relic: +15 % (isn't +20 % a bit overpowered?)

Irresistable Magic
Damage to resistant creatures:
Minor: +5 %
Major: +10 %
Relic: +20 %

Artificier
Bonus to effective Knowledge when crafting:
Minor: +5
Major: +10
Relic: +15

Avenger
Chance to do Critical Hit:
Minor: +10 %
Major: +20 %
Relic: +30 %

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
cantaresg
cantaresg


Known Hero
posted September 25, 2006 10:17 AM

Perhaps this may affect game balance, and probably too powerful. But for rangers and wizards, should there be an artifact that allows them to craft artifacts or change their favourite enemies in the field, perhaps once a week?

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 29, 2006 09:19 PM

How can an artifact change your favorite enemies?


____________
hot peppers are an ilusion.they do not exist.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
cantaresg
cantaresg


Known Hero
posted October 01, 2006 08:15 PM

Quote:
How can an artifact change your favorite enemies?




A walkie talkie to call back the Avenger's Brotherhood and say "Hey! I wanna change my favourite enemy!". Haha.

Nah. That's a stupid idea. I gave up on it too. But it will be nice to have a neutral location, such that:

1. A Ranger can change his favourite enemy
2. A Wizard can craft mini artifacts
3. A Demon Lord can sacrifice armies for experience
4. A necromancer can convert his life armies to equivalent undeads of the same tier.
5. A Knight can train his army
6. A Warlock can sacrifce his army for money? Or extra growth for blood fury in capitol town?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0268 seconds