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Heroes Community > Heroes 7+ Altar of Wishes > Thread: 16 towns
Thread: 16 towns This thread is 2 pages long: 1 2 · «PREV
GenieLord
GenieLord


Honorable
Legendary Hero
posted November 05, 2006 07:25 AM
Edited by GenieLord at 07:29, 05 Nov 2006.

All your new towns are not original or inirvative.
All the points about creating a new town is the originality, and not the same town as there all ready is.
You should be much more creative.

I realy hate to be so mean. >_<

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 05, 2006 09:51 AM

Quote:
All your new towns are not original or inirvative.
All the points about creating a new town is the originality, and not the same town as there all ready is.
You should be much more creative.

I realy hate to be so mean. >_<


Dont hate yourself there are worse people out there, and besides your right!
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MattII
MattII


Legendary Hero
posted July 17, 2009 07:53 AM
Edited by MattII at 09:03, 06 Sep 2009.

Here's one of my ideas:

Deep
Tier 1
Larva > Larvaform / Instar
> /

Tier 2
Rugulus > Cockatrice / Basilisk
> /

Tier 3
Ocule Larva > Ocule Larvaform / Ocule Instar
> /

Tier 4
Minotaur > Quinotaur / Moloch
> /

Tier 5
Deepfolk > Deepfolk Immortal / Deepfolk Darkmage
> /

Tier 6
Nue > Manticore / Chimera
> /

Tier 7
Ladon > Scylla / Hydra
> /

The only tier I'm not sure about is the minotaurs, I don't know whether they quite fit with the Deepfolk.

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Jarlaxle
Jarlaxle

Tavern Dweller
posted August 08, 2009 11:37 PM

I'm sorry but 16 towns is just too much to start with. 12 towns is the max # in my opinion. With a lot more variety (more than one town of the same race needs a lot of variety, like incredibly diffrent cultures and philosophys). Also I think each faction should still revolve around one core race like in H5.
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jiriki9
jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 09, 2009 11:02 AM

Ah, Jarlaxle, I guess we're gonna have SOME discussion about that I explained par of my opinion in "yet another vision of heroes..."

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Heroe
Heroe


Adventuring Hero
Heroic Survivor
posted August 31, 2009 03:06 PM

Hey All,,
Dang we're really gettin some nice ideas here eh?
But I agree with the 10 towns or more..
But I dont like the fact of 6 creatures.. i rather say 7 or even 8 and still the abilty to get an army of neutral creatures to so you have a total of 10? creatures max?
And upgrades of creatures is a must!
I had some crazy ideas spinning around in my head 2!!
I think all towns in Heroes 5 are good as they r but some towns in earlier Heroes for example heroes 3 death knights in the necropolis town and the manticores in dungeon and some more!
But I also considered a town with only reptiles in it
I can write a town spiders, cat like creatures, dog like creatures but then we can go on for ages!
And there must be a town which has the Azure Dragon as tier 7 or 8 creature
And afcourse there needs to be a town strong againts the dragon cause i still remember 1 Azure Dragon has 1k hp xD
So what do you think about that?
Opinions r welcome!
And hopefully if we agree with towns and more that ubisoft or whoever makes heroes 6 he uses our wishes!

Greetz Kevin
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 02, 2009 11:19 PM

You want original! I got original!

Town: Sanctuary
Alignment: none
Might Hero: Archon
Magic Hero: Archon (you can choose whether your hero is might of magic based.)
Racial Speciality: Morphing
Terrain: Void Plane
Colors: To the beings of Sanctuary, colors are petty human excuses for describing the surface of an object without involving texture. So therefore they don't care about colors.
Realm: They believe that their realm is only limited by their minds, so go everywhere to expand their mind's imagination.
Core Philosophy: The Mind limits and yet expands the true reality of the World.
Worships: They believe that their minds control everything and that religion is a primitive human collection of thoughts that humans create in order to explain everything.
Might or Magic based: Neither, they believe that both definitions are useless when you could focus on all aspects that the physical and immaterial world offers.

Units: (no tiers, instead you only have three creatures that you can morph into higher levels. Eventually, you can morph two kinds of creatures into one and even do it upon the battlefield. Does not require Morphing unless you wish to morph during battle. You can also un-morph creatures)

Base Creature: Mindwalker-> Darkwalker/ Lightstalker
Mindwalker Morph: Mystic Soldier-> Psychic Soldier/ Psionic Warrior
Darkwalker Morph: Voidwalker-> Shade/ Shadowmancer
Lightstalker Morph: Heavenborn-> Sunspirit/ Lightsage
Mystic Soldier/Psychic Soldier/ Psionic Warrior Morph: Order Knight/ Madness Knight
Voidwalker/Shade/Shadowmancer Morph: Black Knight/ Dread Knight
Heavenborn/Sunspirit/ Lightsage Morph: Angel Knight/ Holy Knight
Order Knight + Madness Knight: Equilibrium Lord
Black Knight + Dread Knight: Dark Lord
Angel Knight + Holy Knight: Seraphic Lord
Order/Madness Knight + Black/Dread Knight: Death Lord
Order/Madness Knight + Angel/Holy Knight: Angelic Lord
Black/Dread Knight + Angel/Holy Knight: Twilight Lord
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Heroe
Heroe


Adventuring Hero
Heroic Survivor
posted September 03, 2009 12:50 PM

LOL That is original yes!
Hahah nice one that could be nice 2!
Would be awesome if you could choose about that build you wrote or the original built like mix/mix
Haha i think it's not a bad idea!
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I'm one of the Heroes who fight for glory, honor,might and magic... I am Heroe..

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 03, 2009 05:12 PM

why thank you, sir!
____________
Skyrim RP? YES!
Here it is!

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Heroe
Heroe


Adventuring Hero
Heroic Survivor
posted September 04, 2009 08:05 PM

XD your welcome!
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I'm one of the Heroes who fight for glory, honor,might and magic... I am Heroe..

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E-J
E-J


Known Hero
posted January 02, 2010 07:08 PM

Quote:
I'm sorry but 16 towns is just too much to start with.


i disagree with this part of your post, more is better! it may be to overwhelming for the gamers at the start, but this can be solved by unlocking more towns after you've played a certain number of hours.
the towns have to be different indeed, but the M&M universe is rich and diverse enough i think.

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