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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Venom Spawn vs. Vampire
Thread: Venom Spawn vs. Vampire This thread is 4 pages long: 1 2 3 4 · «PREV
Darmo
Darmo


Known Hero
True Gentleman
posted November 26, 2010 07:33 AM

Vamp vor Rushing

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hotsanny
hotsanny

Tavern Dweller
posted December 20, 2010 08:55 AM

Quote:
Venom spawns obviously.........


I use wampires because of wampiric touch and quite fine magic resistance.
Spawns with fordetfulness are useless :-)


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ayik23
ayik23

Tavern Dweller
posted December 24, 2010 10:07 AM

both are good but vampires are just a bit better.
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Marcoheroes
Marcoheroes

Tavern Dweller
posted December 26, 2011 09:15 PM

Vampire rules! no centest. and they look badass to
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted January 01, 2012 11:04 AM

Well, I have to choose the Spawn, only because I build to get vamps with GM necromacy ASAP, and they are the only non-hero shooter that Infernopolis has, period.
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Dat COMPH tho. - Me every morning not wanting to leave bed

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted January 01, 2012 12:19 PM
Edited by B0rsuk at 12:20, 01 Jan 2012.

Both are very good (and well above average) creatures. They're so different that any other answer would be inappropriate. They are used differently. And of course, venom spawns on a turret make Titans cry.

Suppose your opponent takes Hydras, Minotaurs because he expects you to go vampires. Would you resist the temptation to go venom spawns ?

How about Nomads, Ogre Lords (yes !! do you fight vampires with cyclops ?), behemoths ? Would you not take venom spawns ?
____________
http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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Skoutsminyr
Skoutsminyr

Tavern Dweller
posted February 06, 2012 08:51 AM

Vamps, As I prefer the use of flyers in the necro army. Makes the great faction for seiges.
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Skoutsminyr
Skoutsminyr

Tavern Dweller
posted February 06, 2012 08:51 AM
Edited by Skoutsminyr at 08:54, 06 Feb 2012.

Needless to say, I go for ghosts as well
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Ghost
Ghost


Supreme Hero
Therefore I am
posted February 27, 2012 01:34 AM

Identical with! But the Spawn is the best start and Necromancer develop to GM Necromacy soon. Vampire may also be too low for example Castles defence, Spider Arrow, melee and First Strike is not recommended etc. The same issue Spawn need to Teleport etc. Therefore Necropolis have got a Chaos and Order. Not easy as what want.
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Fight MWMs - stand teach

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Galileo
Galileo


Known Hero
posted June 22, 2012 01:19 PM

Really hard question. I usually choose spawns, but sometimes, for a change, I choose vampires. They're both equally good, I'd say.
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Approaching meltdown
posted June 22, 2012 11:32 PM

Mass vamps. Numbers + Life Drain overwhelm most opponents, and they don't slow your army down.

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master_learn
master_learn


Legendary Hero
walking to the library
posted June 23, 2012 12:11 AM

Spells affecting Venom spawn,but not Vampire(or not the same way)

Life spells:

Song of peace

Order spells:

Displacement(if vampire is displaced,he can move further anyway,but when venom spawn is displaced in a siege,it cant strike(no enemy visible))
Forgetfullness
Blind
Berserk
Hypnotize

Death spells:

Sorrow
Mass sorrow
Fatigue
Age

Chaos spells:

Confusion
Cloud of confusion

Nature spells:

Wasp swarm
Quicksand(if no shots left,its movement on the battlefield is affected)

So I suppose the ONLY use I have for venom spawns is to protect my castle against invaders,while my necro heroes raise the main force!

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ReinePedauque
ReinePedauque


Adventuring Hero
faerie
posted August 23, 2019 12:27 PM

that's hilarious vampires of course
since they still life they never end

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