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Heroes Community > Tournament of Honor > Thread: How to restrict long battles?
Thread: How to restrict long battles?
Ghasteater
Ghasteater


Known Hero
posted November 08, 2006 12:49 PM

How to restrict long battles?

He-he as I know htey can happen even in homm2, when i fly with sprites, and kill golems with magic arrow.

Or block passage to archers on map divided with row at middle making slow units move one way then another.


So, we know, that Nival's developer can be discussed, and hope that 2-nd add-on is come too.

Ways is different and many:

1) Effect on units. Lover morale/initiaitve(for necros). Going Berserk (Good for neutrals too)
2) Limited number of physical attaks.
3) Mana burn.
4) Penalty to moves on global map.
E.t.c.

Also i wander what battle can be called long, because i managed to kill bear 30 golems with 30 sprites and Wingaal 3-rd lvl with dead eye shot in 7 turns. And not remeber many battles that longer than 15 turns. (got situeation, when fought 18 Deep hydras with 1 cerbery and meteor shower)

We remember action, that increased battle field, so i hope developers can hear us.

Anyway if they can't, we can use our thouhts to aid modders.


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Ghasteater
Ghasteater


Known Hero
posted November 26, 2006 10:33 AM

He-he 82 views and no answers. What is wrong??

May be fellow ToHers afraid, that game becomes too hard with some restrictions???
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nevermind
nevermind


Famous Hero
posted November 26, 2006 11:42 AM

hmm

Not sure i understand what you mean exactly , you thinking about how to restrict long battles, why do u think its a problem ? its ok with me..
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Ghasteater
Ghasteater


Known Hero
posted November 26, 2006 05:54 PM

He-he, but in Teach's tread appeared many people that dislike it...

And they say nothing about how restrict them, exept approvial timed battles we have.

I seem physicaly slow and interface here is not so frendly as in Homm 2/3 (Need rotate battlefield for some actions) so that restriction is good for me, as it increased number of opponents and make game sharper.
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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted November 26, 2006 07:53 PM

sim turns partially solved the "waiting-w/o-doing-anything" this is painful, no the other's turn itself.
and if u got to enter some common area, that means confruntation is closed and those long turns wont be to numerous


have a nice day


P.S. ghast ill be waiting for u in dueblo for any shield u want to lose

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jrholdt
jrholdt


Hired Hero
posted November 30, 2006 07:38 AM

turn timers take care of all the long waits completely for long battels and work well with sim turns.

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Ghasteater
Ghasteater


Known Hero
posted November 30, 2006 08:10 AM

Quote:
turn timers take care of all the long waits completely for long battels and work well with sim turns.


I DISLIKE THAT WAY!!! If my clicking skill (or computer is not wery fast) slower than my opponent's (seems it can be up to 2 times vs RTS profy) it wery penaltize me. I prefer play in thinking and risking game, but not in click-click-clik, but when click-click-click is nessesary i will use it.


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fiur
fiur


Promising
Supreme Hero
Map Creator
posted November 30, 2006 07:01 PM

I agree with U one that one Ghasteater....
I've played several battles now..... Some with timer and some without
after all I like the no time limit the most cause
when I play with timer on (5 min or so). If I start with a "semi" long battle on my turn lets say 3-5 min then my turn is over and then I missed the building thing and moment of other heroes.... I really hate that so IMO timer limit doe'snt tell how good U are only how quick U are....  
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fraudatio
fraudatio


Famous Hero
posted December 01, 2006 05:20 PM

Quote:
I really hate that so IMO timer limit doe'snt tell how good U are only how quick U are....  


Totally agree - and in addition to this you can "win" by picking "Autocombatfriendly" faction, as you can use autocombat  much more as e.g. Haven than Dungeon, Inferno or Necro.

I`ve tried to play inferno a couple of times now, and (without deleb of course) the first week or so, till you get shooters, is just so terribly slow. You have no real damagedealers, some gated imps and demons, and you basicly have to use 5 min to take down 50-60 zombies or demons.

Then you may argue - well just wait - but that aint so easy when all the other factions can feast on zombies first day.  

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted December 18, 2006 10:25 PM
Edited by TheDeath at 22:26, 18 Dec 2006.

I simply don't see the fun here -- you wanna beat 50-60 zombies like "others" do. Fine, why don't Nival (or yourself) just modify the maps and put "treasure chests" or Dolmens of Knowledge for each neutral? Right?

Terribly slow: my favourite style of play, you see real potential of Inferno and big armies then (Deleb is not "inferno", just a normal hero that is available to inferno and happens to have normal war machines; inferno means troops, town, design and abilities; anyway, you think that by using deleb is an art and no newbie can use it, since it's such a powerful and good strategic tactic and military secret ). I know you "rip" neutrals apart with first aid tent, however if you continue to see only this edge then of course other methods will seem terribly slow.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted December 25, 2006 04:27 AM

Haven has some problems with Zombies... especially if Ellaine is at the Tavern

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