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Heroes Community > Heroes 5 - Modders Workshop > Thread: Skill Mod
Thread: Skill Mod
Zuraffo
Zuraffo

Tavern Dweller
posted November 19, 2006 05:26 AM

Skill Mod

Dear all,

I am making a skill mod to balance thing up a bit. I don't have a hosting so I've emailed the mod to submit@heroesofmightandmagic6.com, hopefully they'll host it. Anyway here's the changelog, any suggestion welcome.

Knight:
Light Magic:
Knights now receive Fire Protection instead of Refined Mana
Leadership:  
Divine Guidance now require Benediction and Diplomacy
Aura of Swiftness now only requires Divine Guidance
Defense:    
STand Your GRound now requires evasion instead of vitality
Destructive Magic:
Knights now receive Secrests of Destruction after Wizards Reward
Sorcery:
Knights now receive Arcane Brilliance with Secrets of Destruction and Arcane Excellence
Unstoppable charge now requires Fire Protection (Light Magic), Last Stand (Defense, Leadership), Death March (Logistic) and Retaliation Strike


Demon Lord:
Luck:
Deadman's Curse now requires Tremor instead of Dark Renewal
Summoning:
Elemental Balance nolonger requires TRemor
Urgash's Call now requires Deadman's Luck (Luck, War Machines), Dark Renewal (Dark Magic) and Power of Spead (Attack)

Necromancer:
Light Magic:    
Necromancers now receive Suppress light after Master of Blessing, which leads to Twilight.

Ranger:
Luck:                  
Deadman's Curse now requires Familiar GRound instead of multishot
Defense:          
Hold Ground now requires Multishot instead of Familiar GRound
War machines:
Imbue balista now requires Imbue Arrow
Enlightenment:  
Know Your Enemy now requires Deadeye shot
Arcane Exaltation now no longer requires Deadeye shot


Warlock:
Destructive Magic:  
Instead of Mana burst, Warlock now receive Fiery Wrath, requiring secret of destruction and master of fire.
Dark magic:              
Warlock now receive Spirit Link, requiring Secret of Destruction and Empowered Spell
Enlightenment:        
Dark Revelation now requires Intelligence instead of Arcane Intuition
Defense:                    
Power of Endurance now requires Protection
Resistance now requires Power of Endurance
Attack:
Retribution no longer requires Empowered spells
Sorcery:
Counterspell now requires Erratic Mana and Empowered Spells
Summoning Magic:  
Warlock now receive Wall of Fog, requiring Resistance from Defense
Rage of the Elements (Ultimate) now requires Elemental Visions, Tears of Asha Vision (Luck, Logistic), Retribution (Attack), Fiery Wrath (Destructive Magic)


Wizards: No change

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Zuraffo
Zuraffo

Tavern Dweller
posted November 28, 2006 05:29 AM
Edited by sfidanza at 23:36, 29 Nov 2006.

Thanks to Stephane, the file is now available for download here:

[url]http://www.heroesofmightandmagic.com/downloads/mods/ZuraffoSkillMod.pak[/url]

Please let me know what you think. I am working on a Skill Mod for HoF, any suggestion welcome. (Snatch is such a wonderful ability which should be made available to more races ).

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