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 Zuraffo 
  
   
Tavern Dweller 
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posted November 19, 2006 05:26 AM | 
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Skill Mod
  Dear all, 
 
I am making a skill mod to balance thing up a bit. I don't have a hosting so I've emailed the mod to submit@heroesofmightandmagic6.com, hopefully they'll host it. Anyway here's the changelog, any suggestion welcome. 
 
Knight: 
Light Magic:  
Knights now receive Fire Protection instead of Refined Mana 
Leadership:   
Divine Guidance now require Benediction and Diplomacy 
Aura of Swiftness now only requires Divine Guidance 
Defense:      
STand Your GRound now requires evasion instead of vitality 
Destructive Magic:  
Knights now receive Secrests of Destruction after Wizards Reward 
Sorcery: 
Knights now receive Arcane Brilliance with Secrets of Destruction and Arcane Excellence 
Unstoppable charge now requires Fire Protection (Light Magic), Last Stand (Defense, Leadership), Death March (Logistic) and Retaliation Strike 
 
 
Demon Lord: 
Luck: 
Deadman's Curse now requires Tremor instead of Dark Renewal 
Summoning: 
Elemental Balance nolonger requires TRemor 
Urgash's Call now requires Deadman's Luck (Luck, War Machines), Dark Renewal (Dark Magic) and Power of Spead (Attack) 
 
Necromancer: 
Light Magic:     
Necromancers now receive Suppress light after Master of Blessing, which leads to Twilight. 
 
Ranger: 
Luck:                   
Deadman's Curse now requires Familiar GRound instead of multishot 
Defense:            
Hold Ground now requires Multishot instead of Familiar GRound 
War machines:  
Imbue balista now requires Imbue Arrow 
Enlightenment:   
Know Your Enemy now requires Deadeye shot 
Arcane Exaltation now no longer requires Deadeye shot 
 
 
Warlock: 
Destructive Magic:    
Instead of Mana burst, Warlock now receive Fiery Wrath, requiring secret of destruction and master of fire. 
Dark magic:                
Warlock now receive Spirit Link, requiring Secret of Destruction and Empowered Spell 
Enlightenment:          
Dark Revelation now requires Intelligence instead of Arcane Intuition 
Defense:                      
Power of Endurance now requires Protection 
Resistance now requires Power of Endurance 
Attack: 
Retribution no longer requires Empowered spells 
Sorcery: 
Counterspell now requires Erratic Mana and Empowered Spells 
Summoning Magic:    
Warlock now receive Wall of Fog, requiring Resistance from Defense 
Rage of the Elements (Ultimate) now requires Elemental Visions, Tears of Asha Vision (Luck, Logistic), Retribution (Attack), Fiery Wrath (Destructive Magic) 
 
 
Wizards: No change 
 ____________ 
 
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 Zuraffo 
  
   
Tavern Dweller 
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posted November 28, 2006 05:29 AM | 
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Edited by sfidanza at 23:36, 29 Nov 2006. 
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Thanks to Stephane, the file is now available for download here: 
 
[url]http://www.heroesofmightandmagic.com/downloads/mods/ZuraffoSkillMod.pak[/url] 
 
Please let me know what you think. I am working on a Skill Mod for HoF, any suggestion welcome. (Snatch is such a wonderful ability which should be made available to more races  ).
 
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