Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Life tactics
Thread: Life tactics
Fortress_fan
Fortress_fan

Disgraceful

posted November 28, 2006 07:52 PM

Life tactics

Life is one of my favourite factions on pair by Death and Might. Its spells are good, especially against Death. I have begun to play them since I began working on a campaign about a heretic from the remains of Channon and I think Haven has some of the most interesting tactics available.

I usually mix Life magic with Order magic and sometimes Chaos magic. Nature magic is weak and only effective with Order magic and even if Necromancy is good, the undead units animated gives terrible morale penalises.

I mostly try to develop Resurrection. Some people say that this is a bad tactic, but I like to have some of my units back which is making offensives easier.

The units I choose are:

Balista: Slightly better than weak Pikeman and needed as ranged support for the Crusaders. They are terribly slow (0) but that isn't needed because they are ranged units. They are good against Death, because they can't be animated. They are perfect for sieges. The Pikeman, on the other hand are a petty weak unit with poor attack, defence, and damage ratings,


Crusader: Despite having low Hp, these units are petty good and also very cheap. Combined with their Two-strike ability and their Death-ward, these are perfect for killing kreegans and undead. The Monks on the other hand are weak with a terrible HP and nothing special to counter the might of the Crusaders.


Champions: People which think that poor Angels are better than the Champions are wrong. Generally, this is about having quantity (4 champions) or quality (2 Angels) and quantity allows much more flexibility and allows a player to attack a quality enemy from multiple fronts (especially in Single-player against weak AI). You can put two Angels against four Champions and se how Humans on horses are slaughtering the elite warriors of God. Angels has got resurrection, but Champions have got the Charge and First strike abilities and a priest can learn Resurrection anyway.


and of course...

Catapults: The best Level 4 Life unit according to me (remember they got a growth rate of 3 wich isn't really fair). I always recruit them when they are available.


Anyway, enough about me, what is Your strategy for Haven?

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
tenzor
tenzor


Adventuring Hero
posted November 28, 2006 09:53 PM

Quote:
Nature magic is weak


Good joke Have you ever heard about summoning spells?

Quote:

Balista: Slightly better than weak Pikeman and needed as ranged support for the Crusaders. They are terribly slow (0) but that isn't needed because they are ranged units.



Speed is always needed. That is why I choose pikemen in some scenarios although the ballistas are more useful in battle.

Quote:

They are good against Death, because they can't be animated. They are perfect for sieges. The Pikeman, on the other hand are a petty weak unit with poor attack, defence, and damage ratings,



Pikemen have lower combat stats than most of lev2 units but their specs are pretty usefull - can attack enemies on distance (almost the same effect as no retaliation) and they are able to negate first strike - that is why they can beat even white tigers (one of the strongest lev2) with some luck. And they are cheap and also not bad against the death units.

Quote:

Crusader: Despite having low Hp, these units are petty good and also very cheap. Combined with their Two-strike ability and their Death-ward, these are perfect for killing kreegans and undead. The Monks on the other hand are weak with a terrible HP and nothing special to counter the might of the Crusaders.



Monks have death ward too, at least. But no doubt that Crusaders are better and also best vampire killers in game (even better than units with no retaliation or mechanical ones).

Quote:

Champions: People which think that poor Angels are better than the Champions are wrong. Generally, this is about having quantity (4 champions) or quality (2 Angels) and quantity allows much more flexibility and allows a player to attack a quality enemy from multiple fronts (especially in Single-player against weak AI). You can put two Angels against four Champions and se how Humans on horses are slaughtering the elite warriors of God. Angels has got resurrection, but Champions have got the Charge and First strike abilities and a priest can learn Resurrection anyway.



Angels are not poor, they are among the strongest units in game. Champions are poor - as they are the weakest lev4 creatures. Without using charge, 2 champions have about the same power as 1 angel. Charge can be deadly with first strike if used wise but ressurection have its advantages too. The main reason why I usually don't buy champions is that they are terribly expensive (angels are not cheap of course, but you will pay sum of 4500 for 1 angel instead of 5000 in case of 2 champions).


BTW, as for Life magic, I like Martyr spell - very usefull for its level and costs and it's saving lots of units in battles.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Metathron
Metathron


Hired Hero
posted November 29, 2006 02:22 AM
Edited by Metathron at 02:24, 29 Nov 2006.

Champions are not "terribly expensive". You will pay the same amount of money for 4 of them as you will for 2 angels (i.e. 8000 gold). Also, there's no "obvious" choice - all of these creatures have their ups and downs and picking one or the other varies according to one's style of playing and the strategies they employ on different maps or against variously skilled opponents.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
tenzor
tenzor


Adventuring Hero
posted November 29, 2006 09:37 AM

Quote:
Champions are not "terribly expensive". You will pay the same amount of money for 4 of them as you will for 2 angels (i.e. 8000 gold). Also, there's no "obvious" choice - all of these creatures have their ups and downs and picking one or the other varies according to one's style of playing and the strategies they employ on different maps or against variously skilled opponents.


You will pay 8000 gold AND 8 wood AND 8 ore, that gives sum of 10000 (125 gold per wood/ore is 'official' rate, rather realistic I think).
For 2 angels, you will pay 8000 gold and 4 crystals = 9000 (250 gold per crystal/gem/sulfur/mercury).
I know that ore and wood are usually easy to get, but knight chapter building is pretty expensive on these resources and if you need to build the castle as well, it's really hard to get enough wood&ore.
I agree that most of lev2-4 town creatures have their ups and downs (with some exceptions - would you ever choose ogre mages instead of cyclops?), but I have just desribed one serious reason why I don't like the champions.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fortress_fan
Fortress_fan

Disgraceful

posted November 29, 2006 03:47 PM

Quote:
Good joke Have you ever heard about summoning spells?


Such spells are useful, but I still find Death Magic more useful with it’ curses. The other types of magic are superior to them both, which makes Nature magic the weakest of them all (at least in my mind)

If I would rate the different schools, then it would look like this:

1. Order
2. Chaos
3. Life
4. Death
5. Nature

Nature is only good if you use it along with Order magic (the Enchanter class) because it fills the weak parts of Nature magic or if you use it with Death Magic (The Demonologist class) because of the Demonologist class ability too summon Kreegans (I used such spells in the final battle between Galdouth and Kalibarr).

Quote:
The main reason why I usually don't buy champions is that they are terribly expensive (angels are not cheap of course, but you will pay sum of 4500 for 1 angel instead of 5000 in case of 2 champions).


Considering the advantages of Champions specials and Quantity’s great advantage over Quality (attack an quality enemy on multiple fronts) I rather take Champions even with a slightly higher cost.

Quote:
BTW, as for Life magic, I like Martyr spell - very useful for its level and costs and it's saving lots of units in battles.


I agree, Life magic is very useful especially in the beginning.

Quote:
Would you ever choose ogre mages instead of Cyclops?


I do it 4/2 times in Equillibris. But yes, in normal Heroes IV, without those extra spells, no intelligent person can choose Ogre Mage before Cyclops.

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
timagalant
timagalant


Hired Hero
posted November 29, 2006 04:04 PM

Nature magic has much more than summoning spells.
I rarely use them lategame. 'Snake Strike' your griffins and put them in the middle of the battlefield (Against AI), and it's an automatic win. They just all suicide.
Mass Fortune and Dragon strength are awesome, and Mass Speed is pretty useful sometimes as well.
It's not the best school of magic, but I can't say it's weak.


As for life choices, I take pikemen (usually), crusaders and angels.
Ballistas are stronger, but WAY too slow on the adv.map (and in battle) to actually keep on your army.
Though in my last army I will probably have another hero instead of pikemen.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fortress_fan
Fortress_fan

Disgraceful

posted November 29, 2006 04:12 PM

There is a problem with having both Pikemen and Crusaders, you will on get Crossbowmen as shooters, and they are only Level 1. Strategically, it is best to take either Balistas and Crusaders (best combination with Champions) or Pikemen and Monks (which is rather weak).

Nature magic can be good, but it is overall weak.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ra2
Ra2


Adventuring Hero
The good doctor
posted November 29, 2006 06:54 PM
Edited by Ra2 at 19:38, 29 Nov 2006.

Quote:
But yes, in normal Heroes IV, without those extra spells, no intelligent person can choose Ogre Mage before Cyclops.



oh this is great dude. check out this thread http://heroescommunity.com/viewthread.php3?TID=17002   you were one of the very few people supporting the ogres and now you say 'no intelligent person can choose Ogre Magi'  just lol

regarding life, it's probably best what Metathron said. you need to adapt to the situation at hand. and especially the enemy. I would choose champions + crusaders against death/nature, but I might take monks and angels against order/chaos. the ressurection ability of angels can be crucial against magic oriented enemies that focus on your heroes

fortress_fan how do you use chaos magic? you can't recruit chaos heroes at the tavern and you don't have the chaos school at the mage guild. please enlighten me.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fortress_fan
Fortress_fan

Disgraceful

posted November 29, 2006 08:10 PM

Quote:
oh this is great dude. check out this thread http://heroescommunity.com/viewthread.php3?TID=17002  you were one of the very few people supporting the ogres and now you say 'no intelligent person can choose Ogre Magi' just lol


How did you find that?

And how could I say that!? I had probably not played the game for many weeks. I remember I said that Nagas are better than Genies, and while this is true in Equillibris, it is deficiently not the case in "normal" Heroes IV.

Quote:
Fortress_fan how do you use chaos magic? You can't recruit chaos heroes at the tavern and you don't have the chaos school at the mage guild. Please enlighten me.


Oh, I just adopt Chaos magic when playing as Life if I manage to capture an Asylum. The heretic class has a decent bonus, but the combination is as good as Life-Order.

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Metathron
Metathron


Hired Hero
posted November 29, 2006 08:23 PM

Quote:
Quote:
Champions are not "terribly expensive". You will pay the same amount of money for 4 of them as you will for 2 angels (i.e. 8000 gold). Also, there's no "obvious" choice - all of these creatures have their ups and downs and picking one or the other varies according to one's style of playing and the strategies they employ on different maps or against variously skilled opponents.


You will pay 8000 gold AND 8 wood AND 8 ore, that gives sum of 10000 (125 gold per wood/ore is 'official' rate, rather realistic I think).
For 2 angels, you will pay 8000 gold and 4 crystals = 9000 (250 gold per crystal/gem/sulfur/mercury).
I know that ore and wood are usually easy to get, but knight chapter building is pretty expensive on these resources and if you need to build the castle as well, it's really hard to get enough wood&ore.
I agree that most of lev2-4 town creatures have their ups and downs (with some exceptions - would you ever choose ogre mages instead of cyclops?), but I have just desribed one serious reason why I don't like the champions.



There's a reason why rare resources are called, well, rare, and wood and ore are not among them, that's why you get 2 of each per day from the sawmill/ore mine, so you will usually have a steady income of both wood and ore right from the get go, whereas you only get one of each rare resource and they will be much better protected than the sawmill and ore mine (which often are unguarded to begin with). Hence, I see no problem at all in building their dwellings. Moreover, I find it substantially easier to build the champion dwelling than the angel dwelling, and I also find the champs more useful, especially since their first strike and charge abilities make such an excellent combo.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0440 seconds