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Heroes Community > Heroes 7+ Altar of Wishes > Thread: ICTC: The Beast
Thread: ICTC: The Beast
Card_Ximinez
Card_Ximinez


Famous Hero
no
posted January 09, 2007 04:32 PM
Edited by Card_Ximinez at 16:33, 09 Jan 2007.

ICTC: The Beast

This my new faction: the beast.

aka: the beast-men, the breeders
colours: dark green, black, brown
worship: none yet
core philosophy: none yet
coutry/kingdom: the wild and barbaric south
capital city: Nel-vog, the cage of beasts
key symbols: two claws
Enemies: Academy, Sylvan
Neutral: Fortress, Haven, Necropolis
Allies: Dungeon, Inferno
Terrain: Sand

No history yet

Creatures:

Level 1: Ghoul
The ghouls are small, fast creatures. They use small knives in battle.
No stats or abitilies yet

Dwelling: Ghoul blacksmith

        Upgrade: Ghoul pikeman
These are ghouls who have learned the skill of forging. They have made themselves long spears. With them they can attack from a longer distance.
No stats yet
Tall weapon: Ghoul pikemen can attack the creatures from one hex away.
Enraged

Dwelling: Ghoul armory

Level 2: Centaur
Centaurs are half men, half horses. They carry small throwing spears and throw them at enemies.
no stats
Ranged


Dwelling: Centaur Stables

         Upgrade: Centaur captain
Centaur captains have learned to make spears that when you throw them, they return to you and thus they have unlimited shots.
No stats
Ranged
Bumerang throw: After the spear hits a target, it returns to the centaur captain, damaging all creatures  on its way.
Unlimited shots
Unlimited retalitation

Dwelling: Centaur Glade

Level 3: Harpy

Harpys are half women, half birds. They are able to fly and will return to the point where they started from.
No stats
Flying
Strike and return

Dwelling: Harpy nest

         Upgrade: Fierce harpy

Fierce harpys are much uglier on their face than normal harpys. Therefore the enemy cannot retaliate and sometimes even runs away!
No stats
Flying
Strike and return
No enemy retalitation
Fear attack

Dwelling: Fierce nest

Level 4: Shaman

Shamans are druids who have chosen to end the way of the nature and started to become destructive mages.
No stats
Caster: Ice bolt and stone spikes

Dwelling: Shaman hut

        Upgrade: Shaman elder

Shaman elders have larger magic powers than their weaker brethren. They have also learnt some dark magic skills.
No stats
Caster: Same as shaman+confusion and fireball

Dwelling: Shaman guild

Level 5: Roc

Roc are giant birds who can attack from the sky like griffins.
No stats
Large
Flying
Battle dive
Enraged

Dwelling: Nest

         Upgrade: Thunderbird

Thunderbirds are rocs that were stroke by lighting and survived. Too bad that they lost their battle diving ability, becouse every time they are around a large buzzing noise is created.
No stats
Large
Flying
Immunity to lightning
Thunderstrike: This creature can call lightning upon creatures. This ability can also be done to friendly rocs. In this case there is a 70%  chance that the roc is upgraded and a 30% chance that the strike inflicts damage.
Enraged

Dwelling: Thunderstroke nest

Level 6: Cyclops

Cyclops are 1-eyed giants that throw large stones at their enemies.
No stats
Large
Ranged

Dwelling: Cyclops fort

         Upgrade: Siege cyclops

Siege cyclops are cyclops that can work as catapults during sieges.
No stats
Large
Ranged
Siege capable: This creature can work as a catapult during sieges.

Dwelling: Cyclops stronghold

Level 7: Behemoth

Behemoths are ancient creatuers which the beast-men have found and tamed. Their claws are so big that they also attack the creature next the original target.
No stats
Large
Enrged
Huge claw: this creature can attack two creatures at the same time.

Dwelling: Behemoth cave

        Upgrade: Gargantuan

Gargantuans are the largest and the deadliest of the beast army. They have been trained to attack twice.
No stats
Large
Enraged
Huge claw
Double attack (any better ideas)

Dwelling: Gargantuan lair

Hero: Beastmaster

Racial ability: Resourcing

Basic resourcing: Generates 1 random resource per week (if wood or ore, 2)
Advanced resourcing: Generates 1 random resource twice a week (same as above)
Expert resourcing: Generates 1 random resource every 2 days
Ultimate resourcing: Generates 2 random resources every day (if wood or ore, 3)

Ultimate ability: Supreme mining: Triples all resources from mines and resourcing

Tear of asha building: The stone beast (a giant gargantuan carved in a cliff)

So what do you think? I'm not a good stat maker, so could somebody help? The gargantuan special ability is a bit wierd so if you have any good ideas, then tell me.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 09, 2007 04:52 PM

hmm, that town looks very familiar, its basically the stronghold from heroes 3, abilitie is rather poor, country name is not very good
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 09, 2007 05:13 PM

Yes, town is ill suited for Heroes 5. Lags coherence and main race. And Class Skill is, as you say, next to useless.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 09, 2007 05:31 PM
Edited by GenieLord at 17:40, 09 Jan 2007.

Very nice faction you did.
But it's the Stronghold from H4, isn't it?
The same creatures, except of the gnolls.

But any way, it's good.
Just need the creatures' statuses.
If you don't know exactly how to do that, you may use the other creatures statuses, to compare and check.
Links:
Haven
Inferno
Necropolis
Dungeon
Sylvan
Academy

Good luck in the contest.
And remember: Create a thread with this name exactly to the forum Age of Heroes Coliseum.
For any more information: click here.
And I'm adding your name to the competitors list.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 09, 2007 05:47 PM

a tip for card_x, first pic a general theme, eg. India (Academy), Medival Europe (Haven), Ungerground (Dungeon) or Hell (Inferno). this is a bit of a hotch potch,
second your abilitie should match both the Hero and the town itself
third it should be fairly new, this is just a new faction, made from ones in h3 and h4

also GenieLord, why is the ambushes now locked?
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 09, 2007 06:15 PM

Quote:
a tip for card_x, first pic a general theme, eg. India (Academy), Medival Europe (Haven), Ungerground (Dungeon) or Hell (Inferno). this is a bit of a hotch potch,
second your abilitie should match both the Hero and the town itself
third it should be fairly new, this is just a new faction, made from ones in h3 and h4

also GenieLord, why is the ambushes now locked?


I asked that nobody will reply, and let this thread to die.
Lich_King locked it for me. He will delete it when it will completely die.
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 09, 2007 09:18 PM

this looks like it has potention, its just not tapped into yet!
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted January 10, 2007 01:53 PM

Ghouls are your first level unit?
Didn't you mean "gnolls"? Ghouls are undead things that feed on corpses in graveyards... Gnolls on the other hand would fit perfectly.

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted January 10, 2007 02:40 PM
Edited by william at 14:41, 10 Jan 2007.

This looks alright so far, but it looks kinda incomplete, that's just my opinion


EDIT: Shouldn't this thread be in Age of  Heroes Coliseum?
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 10, 2007 04:55 PM

Quote:
Ghouls are your first level unit?
Didn't you mean "gnolls"? Ghouls are undead things that feed on corpses in graveyards... Gnolls on the other hand would fit perfectly.


thats true, but really this is a half town, coupled with a few neutral units
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