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Heroes Community > Heroes 7+ Altar of Wishes > Thread: My new Vampiric Race
Thread: My new Vampiric Race This thread is 4 pages long: 1 2 3 4 · NEXT»
DopyG
DopyG


Adventuring Hero
posted March 25, 2007 06:50 PM
Edited by DopyG at 14:40, 30 Mar 2007.

My new Vampiric Race

Ok guys...

I will try too make my new own race called "the vampires", or the clans.
P.S.
im inspired by Legacy of Kain, and some pictures are taken from the games. Copyright belongs to eidos.

P.S.
im new 2 this , so dont make fun of me. I dont even know how to add picture. Edit: I found out of it!!!

--- History ---
Giovanni, Lucreti and other vampires got enough of the necromancers, so they started their own vampiric kingdom.

Over the time vampires elvolved from noble beings to huge beasts.
In time human, believing that vampires was gods, joined the vampires and worshipped them.


Name: The Clans
Worship: Nothing but themselves
Core Philosophy: "humans think that there are only two sides to a coin. But suppose you throw a coin enough times...
...suppose one day, it lands on its edge."
Core philosophy: “Leave none alive, one day it will just turn against you”
Capital city: Sanctuary of the clans
Key symbols:


Description:
"The former noble beings turned into huge beast, vampire no longer restrain some of their former behave. The elvolved vampires are just huge beasts, who only care if they have blood enough to next time thay shall feed. If not.. Who knows what might happen."


--- Creatures ---

Lvl 1 - Human Worshipper

Description : Damned by their fellow humans, these humans have joined the vampires, believing that they where "Dark Gods".


Attack 1
Defense 1
Damage range 1-1
Initiative 8
Speed 5
Hp 4
Mana 0
Shots 0

Abilities:
None

Lvl 1 Upgrade - Sacreficer

Description : The best of the worshippers become Sacreficers. These are humans who sacrefice themselves (or other humans) to the vampires. Their most important being is wether the vampires get blood or not.


Attack 1
Defense 1
Damage range 1-2
Initiative 8
Speed 5
Hp 5
Mana 0
Shots 0

Abilities:
Sacrefice. This unit loose -10 % from its stack, but raise offense by 30 % for friendly vampire unit for one turn.

--------------------------------------------------------

Lvl 2 - Human Attacker

Description : Some worhsippers turn into soldiers or attackers as they are called. These are Humans fighting for their "Dark Gods".


Attack 3
Defense 4
Damage range 1-2
Initiative 9
Speed 5
Hp 13
Mana 0
Shots 0

Abilities: none

Lvl 2 Upgrade - Turned Human

Description : The best of the attackers get promoted to this. The upper vampires pass the Dark Gift to the humans who deserves it and proves for the vampires that they are worthy enough.


Attack 3
Defense 5
Damage range 1-4
Initiative 9
Speed 5
Hp 13
Mana 0
Shots 0

Abilities:
Life Drain

--------------------------------------------------------

Lvl 3 - Melchor

Description : The Melchors are the secondth low-class vampires. This is a early stage of the vampire evelution , being looked at as the juveniles of the clans.


Attack 4
Defense 8
Damage range 2-4
Initiative 9
Speed 5
Hp 16
Mana 0
Shots 0

Abilities:
Life Drain
Enraged
Large Creature

Lvl 3 Upgrade - Melchahim

Description : As times move on, so do the vampire evelution and by the time the former Melchors get to the even more mighty Melchahim.



Attack 5
Defense 9
Damage range 2-5
Initiative 9
Speed 5
Hp 24
Mana 0
Shots 0

Abilities:
Life Drain
Enraged
Large Creature
Rush. This unit have 20 % chance to stun enemy + 5 per tile it covered on the field before attacking.

--------------------------------------------------------

Lvl 4 - Outcasters

Description : By the time some vampires lost their blood hunger. No longer vampires these creatures was outcast by the vampires. Soon the result of the lost hunger could be seen on the outcasters. Outcasters learned themselve of powerful magic. When an outcaster is cornered he can summon a magical sword to aid him

When Giovanni saw how good fighters they were he made them join the clans again. Vampires still call them Outcasters.



Attack 10
Defense 10
Damage range 7-7
Initiative 10
Speed 6
Hp 20
Mana 15
Shots 0

Abilities:
Caster - Spells : Lightning Bolt

Lvl 4 Upgrade - Soul Reavers

Description : Some of the outcasters elvolved a new thirst. A thirst for souls. Vampires that made fun of outcaster got afraid when they met their elvolved forms.



Attack 11
Defense 11
Damage range 7-9
Initiative 10
Speed 6
Hp 29
Mana 25
Shots 0

Abilities:
Flyer
Caster - Spells : Lightning Bolt, Circle of Winter and Vulnerability
Soul Drain (drains both mana and life)

--------------------------------------------------------

Lvl 5 - Baron

Description : These are Barons that controles the fledlings of the vampiric clans. They have huge mansions where thay have thousands of Humans Slaves.



Attack 13
Defense 13
Damage range 8-16
Initiative 16
Speed 7
Hp 50
Mana 0
Shots 0

Abilities:
Life Drain
Summon Slave. Summon 4 Sacreficers for every Baron you have (Example: 10 Barons summon 40 Sacreficers). Can only be used one time in combat.

Lvl 5 Upgrade - High Borne

Description : From Birth these Vampires was marked as high leaders in the vampiric clans



Attack 18
Defense 18
Damage range 8-16
Initiative 16
Speed 8
Hp 66
Mana 0
Shots 0

Abilities:
Life Drain
Immune to Mind-related spells
Fright Aura
Summon Slave. Summon 4 Sacreficers for every Baron you have (Example: 10 Barons summon 40 Sacreficers). Can only be used one time in combat.

--------------------------------------------------------

Lvl 6 - Hunoabu

Description : These Creatures where once experiments of the Silver Cities, just like the Orcs and Minotaurs, these fled from the mages and got right into the traps of the clans.



Attack 25
Defense 20
Damage range 15-23
Initiative 9
Speed 6
Hp 120
Mana 0
Shots 0

Abilities:
Enraged
Large Creature
Blinding Attack

Lvl 6 Upgrade - Arch Hunoabu

Description : The Mages of the Silver Cities made the Hunoabu to fit in their environments. Over the time the Hunoabu fitted in the environments that The Clans exposed them too. They mutated into these huge beasts.



Attack 25
Defense 20
Damage range 23-30
Initiative 10
Speed 7
Hp 140
Mana 0
Shots 0

Abilities:
Enraged
Large Creature
Blinding Attack
No Enemy Retaliation

--------------------------------------------------------

Lvl 7 - Blood Hunter

Description : Some of the Vampires elvolve into these beasts. The Clans gave them the name Blood hunter because they only think of getting blood.



Attack 27
Defense 27
Damage range 45-45
Initiative 11
Speed 7
Hp 180
Mana 0
Shots 0

Abilities:
Life Drain

Lvl 7 Upgrade - Blood Warder

Description : If Blood Hunters Elvolve further more they will end up being a Blood Warder. Having no legs, this creature is carried on a huge wagon. This mighty creature is the last form of the vampires eveloution.



Attack 35
Defense 27
Damage range 45-75
Initiative 11
Speed 8
Hp 220
Mana 0
Shots 0

Abilities:
Life Drain
Wagon Charge (Same effect as Champion Charge)

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DopyG
DopyG


Adventuring Hero
posted March 25, 2007 06:53 PM
Edited by DopyG at 19:40, 25 Mar 2007.

dont worry! more will come when i get time too it

i will also try too add more abilities and balance them with other races

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted March 25, 2007 06:56 PM

sounds very interesting!
____________
Love, Laugh, Learn, Live.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 25, 2007 06:57 PM

Quote:
Over the time vampires elvolved from noble beings to huge beasts


Well it would be more likely otherwise...
But I'm interested to see the other creatures... It sounds interesting
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Unhackable
Unhackable


Bad-mannered
Known Hero
Banned
posted March 25, 2007 07:40 PM

Vampire as Race?

Cool!

We realy need to get rid of that pesky vampires fro mthe Necropolish, make them outrider,s have an own faction, and live in clans, and not inthe Kingdom of Undead. Please, make vampires only above level 5, becuse I like making lich stronger than vampire

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted March 25, 2007 08:26 PM

Quote:
sounds very interesting!


sounds absolutly BOOORING.

smaller vampire, larger vampire, average-high vampire... and first creatures have no abilities

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted March 25, 2007 08:37 PM

Quote:
Quote:
sounds very interesting!


sounds absolutly BOOORING.

smaller vampire, larger vampire, average-high vampire


just like the dwarfs, small dwarf, smaller dwarf, huge giant dwarf thats not a even a dwarf?

Quote:
and first creatures have no abilities


yes thats a bit underpowered, and the sacrificer, what does it sacrifice?
____________
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dadi16
dadi16

Tavern Dweller
Diplomatish of Tililea
posted March 25, 2007 08:45 PM

it is realy interesting

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted March 25, 2007 08:46 PM

Quote:
sounds very interesting!


Quote:
sounds absolutly BOOORING.

smaller vampire, larger vampire, average-high vampire


Quote:
just like the dwarfs, small dwarf, smaller dwarf, huge giant dwarf thats not a even a dwarf?



even more. vampires flag ability is life drain, thus dwarves have no one and that's why we have 7 levels of them, each one with other ability. mostly.

and now we will see whole new faction with creatures divided into groups with life drain and a group with no ability?

even if someone try this and create f.e. 'vampire rider', vampire spellcaster' is sounds weird

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted March 25, 2007 08:51 PM

Quote:
and now we will see whole new faction with creatures divided into groups with life drain and a group with no ability?

even if someone try this and create f.e. 'vampire rider', vampire spellcaster' is sounds weird


sadly i must agree, unless you make some serious changes to the faction (no 'vampire rider', vampire spellcaster' or anything boring like that) it wont be that good

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 25, 2007 09:00 PM

Quote:
sounds absolutly BOOORING.

The guy is new around here, some support wouldn't hurt, would it?
Quote:
vampire rider

Death Knights. In their description says how they are vampires that turned away from the Necropolis. If that doesn't fit this faction, I don't know what does...
But people are right about having no abilities in the first two levels... And names are bad. How about:
Level 1: Outcast - Pariah (you explain they are humans in the unit description)
Level 2: Bloodslave - Ghoul (people with drained blood, bound into servitude by vampires. same as your concepts, just renamed)
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted March 25, 2007 09:07 PM
Edited by radar at 21:08, 25 Mar 2007.

Quote:
Quote:
sounds absolutly BOOORING.

The guy is new around here, some support wouldn't hurt, would it?



You have right. But it is my opinion. I will not change my opinion about   blue color which i like, if someone else likes red and because of that he is going to cry.

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Yasmiel
Yasmiel


Supreme Hero
Former Chessmaster
posted March 26, 2007 12:55 AM

Actualy, if done good, vampire faction would be as good as any other race-themed faction in h5.

nice idea... gets along in same basket as orc,naga,centaur and gnome factions

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted March 26, 2007 01:10 AM

so, this is a vampire faction filled with humans?  

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DopyG
DopyG


Adventuring Hero
posted March 26, 2007 07:08 AM
Edited by DopyG at 18:18, 26 Mar 2007.

the lowest units are humans. The humans are slaves of vampires.

And by the way im gonna make huge chances. I never said something about vampire rider. But i said they elvolved into huge beasts. Now thats the biggest chance ever.

And oh by the way.. I said i would add abilities later...

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 26, 2007 07:20 AM

Nice idea! Even though Vampire has always been a creature, and not a race, things change. Look at the Wood Elf, the Dwarf, the Naga-they were all creatures.
The problem is that in HOMM5, Vampire is already used as a single creature, and not a race. So your idea is for HOMM6.

Just few tips:
1. Write faction's introduction (example).
2. Put here all your creatures. You don't have to find pictures for them first. These are things that you can do later.
3. Write creatures' descriptions.

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DopyG
DopyG


Adventuring Hero
posted March 26, 2007 08:02 AM

guys i am a little blank on the names? can some of you come up with some good names?

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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted March 26, 2007 12:47 PM

Excuse my ignorance but aren't there already vampires in the game?
____________
John says to live above hell.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted March 26, 2007 01:26 PM
Edited by radar at 13:56, 26 Mar 2007.

Quote:

I never said something about vampire rider.

And oh by the way.. I said i would add abilities later...


1. and who said you did this

2. so what for you put such a unfinished project? you saw the comments

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DopyG
DopyG


Adventuring Hero
posted March 26, 2007 03:34 PM

its true that it is unfinished but i said i will work on it when i get time...

Gees i just made this topic for fun, but not all of you can see the funny in this...

Maybe i should make a fruit faction next time?

Orange -> Lemon
Apple -> Peach

And so on..

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