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Heroes Community > Tournament of Honor > Thread: Small Maps vs. Duel Mode ?????
Thread: Small Maps vs. Duel Mode ?????
Jinxer
Jinxer


Legendary Hero
*****
posted June 06, 2007 01:12 AM
Edited by Jinxer at 01:18, 06 Jun 2007.

Small Maps vs. Duel Mode ?????

I just love to be flamed, and have the Heroes Community bashing me, but I cant help my self.... I have this uncontrolable urge to open my mouth and insert foot.... here goes.

TOH has always banned small maps for tournament play. I was curious what the reasoning exactly was?  Was it cause the games only lasted an hour? Was it cause they could be over in 8 turns?

What is the difference then if you have a medium or large map that ends in 8 turns or less? Is it okay to play for tournament play simply cause its made on a medium or large template?  Today one of my buddies told me he just finished a TOH game where his opponent attacked him and ended the game on day 7.  hhmmmmm..  Seems more like a duel game then a tournament quality game.  So why not allow Duel games to count for TOH?  I have personally had some hard fought duel battles last over and hour... probably longer then this game that ended on day 7 lasted.

My clan could sure use the extra point that would could get if we could bust out 10 duels a day.  I mean why not, if players are playing games that you can meet and beat your opponent day 7...

Do we need to re-instate map council to keep the maps to a minimum standard?  Honestly it doesnt matter to me.  But with my career and 3 kids and real life in general, I dont have time to knock of 3-4 games a day, but I see other players playing map on TOH page that ends day 7...so why not allow Duel Games...or small maps.
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted June 06, 2007 01:26 AM

I see why duels would be a no-no. Just not enough strategy, more tactics. Heroes is about raising the army, not just fighting with it. Small maps, I don't know, as I don't play ToH.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 06, 2007 02:00 AM

Duels also you'd have to balance the heroes as best as can be yet there is always the chance some armies to be vulnerable against specific others.

About small maps maybe because of balance. Academy for instance can be overwhelming early with sorcery and motw + eldritch arrow or icebolt. Haven too vulnerable in rushes etc.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted June 06, 2007 02:41 AM

in the history of TOH, there has been no 'duels' for points, because duel mode never existed.  I will not apply that now, it would create false point inflation.
Anyone remember 'casualties of war'?  That was like a duel mode, and it never counted for ToH points.

As for small maps, right now all maps seem to be acceptable, and those that might end sooner, well... if its a week 1 rush map, then its not very good for ToH gaming.
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Jinxer
Jinxer


Legendary Hero
*****
posted June 06, 2007 02:43 AM
Edited by Jinxer at 02:46, 06 Jun 2007.

hmm... sarcasm is lost in posts.... I dont really think Duel maps should count..or want them to count...

Your all missing the point.  If Duel maps and small maps are banned, then how did a map that can have final fight day 7 make it on TOH maps page and is allowed?
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Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted June 06, 2007 05:17 AM

What map is that, just out of curiosity?

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Jinxer
Jinxer


Legendary Hero
*****
posted June 06, 2007 06:20 AM

Heritage of Deleb
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fiur
fiur


Promising
Supreme Hero
Map Creator
posted June 06, 2007 06:33 AM
Edited by fiur at 06:34, 06 Jun 2007.

well I've played Heritage of Deleb alot..
to finish that map in 7 days your gonna take an big risk!
Sure you can get trough the first side of the monolith but you don't know whats waiting for ya on the other side of the portal....
and maybe if you got unlucky your opponent are waiting for ya with full "mana" and maybe an bigger army.... and just kill ya easily after you fough an "heavy" portal guard....

so in short terms.... to finish that map in such a short time... then you must risk alot!
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(I was able to beat my opponent on day 13..., but I took the middle Island first.... then my opponent release Deleb.... after fighting a pack of Pit Lords with Gilraen!!!! well done....)
Then he blocked my way back but I got lucky.. got lots of Vindicator who joined me... and I got  the "tome of des. magic)....
(I was Zoltan, Necro....)  

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted June 06, 2007 07:54 AM

i guess no matter the map size, any game could end day 7 or even sooner. the key is suicide.DON'T EXPLOIT THIS!



HAVE A NICE DAY

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted June 06, 2007 10:29 AM

I have played many games on HoD and some of those ended on day 10, but even those shortest games lasted over 4h

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sq79
sq79


Famous Hero
posted June 06, 2007 11:15 AM

Day 7 was the fastest it ever ended..
It ended so fast because both players were risking all the way to the monolith, and met up in the middle..


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Zilonite
Zilonite


Famous Hero
posted June 06, 2007 12:54 PM
Edited by Zilonite at 13:02, 06 Jun 2007.

Regarding HoD - previous posts explained the bottom line perfectly:

Quote:
so in short terms.... to finish that map in such a short time... then you must risk alot!


Quote:
(..) even those shortest games lasted over 4h


Of course, Heritage of Deleb is not an Hourglass - the map is intended for week 2 or 3 final battles. BUT it is by no means another "Land of Outcasts" - an early rush here involves high risk and is very hard to perform. To make it day 7 battle:
a)monsters & other random factors on the map should allow this;
b)both opponents must be willing to take the risk and go for rushing forward;
c)both opponents should be skillful enough to reach the point where battle on day 7 can take the place.

As for "one hour games" - make it 1 min turns and even the biggest map won't take you more then couple of hours. My fastest game here was something like 3+ hrs. Yes, late week 2 battles are fairly common on Heritage of Deleb. But in order to come on the top in that week 2 battle, you should play those first two weeks very carefully.


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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted June 06, 2007 01:42 PM
Edited by feluniozbunio at 13:46, 06 Jun 2007.

hyhy by the way  .. the 7 day game u talking about was very agresive on both sides and and was involving killing mages on day 2 to gain experience and artifact so its not so simple as u may think.

Small maps differ very much from large ones but they both require good strategies, skills and making important choices during game.

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nevermind
nevermind


Famous Hero
posted June 06, 2007 03:31 PM

Quote:
hyhy by the way  .. the 7 day game u talking about was very agresive on both sides and and was involving killing mages on day 2 to gain experience and artifact so its not so simple as u may think.



Huh this sounds very strange to me.. First of all what town exactly can kill mages on day 2??? maybe maybe if its a really low pack and maybe necro with a good use of mark of damned and some power or knowledge item?
Beside that that seems almost impossible...?

And 2nd of all exactly what is so important on HOD to get so fast in day 2 to take on such a fight? i just don't see it can you explain it please?
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sq79
sq79


Famous Hero
posted June 06, 2007 04:49 PM

Quote:
Quote:
hyhy by the way  .. the 7 day game u talking about was very agresive on both sides and and was involving killing mages on day 2 to gain experience and artifact so its not so simple as u may think.



Huh this sounds very strange to me.. First of all what town exactly can kill mages on day 2??? maybe maybe if its a really low pack and maybe necro with a good use of mark of damned and some power or knowledge item?
Beside that that seems almost impossible...?

And 2nd of all exactly what is so important on HOD to get so fast in day 2 to take on such a fight? i just don't see it can you explain it please?


Nathair can do it ... just need some stones
Nothing important, just for experience  

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted June 06, 2007 08:08 PM
Edited by feluniozbunio at 20:13, 06 Jun 2007.

Well im not saying it was a wise choice but im saying that in order to make good hero fast you often need to risk.

Rushing itself can be dangerous too.. last time i went through portal i was fighting archmages


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nevermind
nevermind


Famous Hero
posted June 07, 2007 09:37 AM

Quote:
Quote:
Quote:
hyhy by the way  .. the 7 day game u talking about was very agresive on both sides and and was involving killing mages on day 2 to gain experience and artifact so its not so simple as u may think.



Huh this sounds very strange to me.. First of all what town exactly can kill mages on day 2??? maybe maybe if its a really low pack and maybe necro with a good use of mark of damned and some power or knowledge item?
Beside that that seems almost impossible...?

And 2nd of all exactly what is so important on HOD to get so fast in day 2 to take on such a fight? i just don't see it can you explain it please?


Nathair can do it ... just need some stones
Nothing important, just for experience  


right stonies..., but still how many were they? pack i assume..?
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sq79
sq79


Famous Hero
posted June 07, 2007 12:13 PM

Quote:
Quote:
Quote:
Quote:
hyhy by the way  .. the 7 day game u talking about was very agresive on both sides and and was involving killing mages on day 2 to gain experience and artifact so its not so simple as u may think.



Huh this sounds very strange to me.. First of all what town exactly can kill mages on day 2??? maybe maybe if its a really low pack and maybe necro with a good use of mark of damned and some power or knowledge item?
Beside that that seems almost impossible...?

And 2nd of all exactly what is so important on HOD to get so fast in day 2 to take on such a fight? i just don't see it can you explain it please?


Nathair can do it ... just need some stones
Nothing important, just for experience  


right stonies..., but still how many were they? pack i assume..?


4 stacks of 6. They split into 4 stacks if u bring only 7 stones, so only 6x18 hp/stack... Had socery and arcane training also ..

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