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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ List of Downloadable MODs at HC - Modders Workshop Phonebook ~
Thread: ~ List of Downloadable MODs at HC - Modders Workshop Phonebook ~ This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
GreenDragon
GreenDragon

Tavern Dweller
posted August 26, 2008 09:28 AM

Bad news: Elrath has deleted the old forums and all links to valuable mods are gone! Some of them are here, but others are missing (like my favorite convertion of Shadow Dragons to Red ones. Sigh!

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broadstrong
broadstrong


Promising
Known Hero
Level 20 Vassal of Light
posted September 05, 2008 04:28 PM

Ted,

 Nice work you have done in compiling information for these mods.

 However, do the mods work with v3.1?  As far as I know magnomagus' AI mod does not, so the description should not be "3.x and 1.6".

 Perhaps you can make some remark stating which mods can work in v3.1 (I believe the visual mods SHOULD work in v3.1, but please correct me if not so)

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adon
adon


Known Hero
posted September 10, 2008 05:30 AM

Would love a "not cheat" AI mod for 3.1!


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magnomagus
magnomagus


Responsible
Legendary Hero
modding wizard
posted September 10, 2008 05:17 PM

My new Ai mod for 3.1 is a 'no cheat' AI mod as far as it concerns the normal and hard level. The hard level is what you get when you remove cheating from 'heroic'. The normal level is what you get when you play on normal without computer stupidity:

http://heroescommunity.com/viewthread.php3?TID=27296

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llamavore
llamavore

Tavern Dweller
posted December 05, 2008 07:38 AM

in the original post with magnomagus' AIMods, it says there is a 1.6 version, but both versions have .h5u, no .pak

I'm using H5 1.6 so how can I use this mod for that version? is there an AI difficulty mod for 1.6? or is that a typo up there

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 05, 2008 05:34 PM

Try to rename it to .pak and put it in the data folder.
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llamavore
llamavore

Tavern Dweller
posted December 05, 2008 11:25 PM

so simple will this work with the other .h5u's without conflict

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 05, 2008 11:29 PM

I'm not sure I understand, but if the .h5u files are for TotE made (version 3.0 or 3.1), then it's definitely not safe to try them in 1.6 - there is a very small chance that they'll work (depending on the mod), but most won't, because they have the TotE features, etc.
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llamavore
llamavore

Tavern Dweller
posted December 07, 2008 03:04 AM

yes I've found this out on my own already, luckily the mod manager can check for conflicts so I just removed the incompatibles

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CyNEXX
CyNEXX

Tavern Dweller
posted January 17, 2009 05:11 PM

Question.
Is there a mod that let's you choose before every battle the way you'll engage it? I mean like Normal / Quickbattle / Quickbattle with spells ? Thanks.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 17, 2009 05:16 PM

I don't think it's possible. But why not engage with Quick Combat ON all the time? You can replay the battle any time if you don't like the results.
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CyNEXX
CyNEXX

Tavern Dweller
posted January 17, 2009 06:05 PM

Ok. More questions and all related to Xazardous mods. I have H5ToE 3.1 and usually play it on 1440x900 so...

1) What is Necro button and what does it do?
2) What should I install to avoid those glitches from combat mod?
3) What does that skillwheel do more than the one that comes with ToE pack?
4) Are those more skins for "town mods" like Necro and so on?

If anybody has some answers, please post them.
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GAanimal
GAanimal

Tavern Dweller
posted February 23, 2009 12:16 PM
Edited by GAanimal at 12:18, 23 Feb 2009.

Hi all!

Is there any mod changing the trade-system of the game?
It sucks when I have to pay hardly 6000 Gold for two stones ...

Or does somebody know how to "fix" that?
I changed a lot of small things for my own mod but I wasn´t successfull in changing that part until now.

Have a nice day
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sylvian_prince
sylvian_prince


Hired Hero
the ranged hanter
posted March 31, 2009 01:31 AM

stats changes

im interesting on "stats changes" for more balancing the game
but those two words: "stats changes" doesnt help much dont they?
if you can wright what changes on the stats are made thats gonn'a help a lot...

p.s i don't wanna sounds ungratful and i know its many work but if you can do so, please do ...

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spy46
spy46


Hired Hero
posted June 12, 2009 10:09 PM

ok i didnt see any thing in the way or descriptions for what the mods change really, so if there is a mod like this, i didnt see it.

im looking for one that boosts the income of mines just a little bit, but also has each town creating each kind and not just one.

i also want the farms ouside of the towns to carry over creatures that were left from the week b4 to the next one.

like the hunters building, week one careats 7, if there left then it should become 14 and so on.

are there any mods that have this in them?
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 13, 2009 08:49 AM
Edited by Warmonger at 08:50, 13 Jun 2009.

Quote:
i also want the farms ouside of the towns to carry over creatures that were left from the week b4 to the next one.

like the hunters building, week one careats 7, if there left then it should become 14 and so on.

are there any mods that have this in them?

Yes, it's called Tribes of The East.

BTW, this list is totally obsolete and should be unsticked.

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spy46
spy46


Hired Hero
posted June 13, 2009 09:42 AM

Quote:
Quote:
i also want the farms ouside of the towns to carry over creatures that were left from the week b4 to the next one.

like the hunters building, week one careats 7, if there left then it should become 14 and so on.

are there any mods that have this in them?

Yes, it's called Tribes of The East.

BTW, this list is totally obsolete and should be unsticked.


thanks and good to know about the list
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spy46
spy46


Hired Hero
posted June 13, 2009 10:15 AM

do i need the older versions of that mod installed first or is it good because i got some kind of an error when i tried to run it
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fenix-lod
fenix-lod

Tavern Dweller
posted August 12, 2009 05:14 AM

Hi. Is there some mod to show how much damage my units done instead of only how much units they killed?
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SimonaK
SimonaK


Promising
Supreme Hero
posted August 12, 2009 05:39 AM

good idea!  as King's Bounty

I know how to make this mod so maybe I will do it or others modders as MeVII with its thread mods could do it

http://heroescommunity.com/viewthread.php3?TID=30335

you can go to ask to him on.

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