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Heroes Community > Heroes 7+ Altar of Wishes > Thread: New guild town
Thread: New guild town This thread is 2 pages long: 1 2 · NEXT»
Mystic_Genie
Mystic_Genie


Adventuring Hero
posted August 25, 2007 03:13 PM

New guild town

This town will have some similarities from chaos an stronghold in H4 but doesn't folow an exact patern.This town will be formed of thiefs ,murdorers, pariahs and anarchists,that form a sociate like a tribe rather then a kingdom,that do not belive in dragons deciding to do what ever they like with out the smalest regret
L1: Thief(invisibility)      
U-L1: Thug(asasins was taken)(invisibility,back stab)
L2: Nomad archcere(large creature,ranger,scater shot)
U-L2: Nomad runer(large creature,ranger,swift rider,scater shot)
L3: Nomad warior(large creature,strike and returne,no enemy retal)
L3: Nomad strider(large creature,strike and returne,no enemi retal,desert warior)
L4: Acolyte(ranger,fire shield(10%),caster(eldritch arrow,vulnerability))
U-L4: Demonologist(ranger,fire shield(20%),fire blast,caster(eldritch arrow,vulnerability,fire ball,sufering))
L5: Falen priest(Range,caster(confusion))
U-L5: Heretic(range,no mele penalty,caster(pupet mastter,confusion))
L6: Sucubus slave (range,no enemy retal,ranged retal,Soul stealer)
U-L6: Falen succubus (range,no enemy retal,magickal chain shot,ranged retal,soul stealer)
L7: Falen paladin(large creature,cursing atack,gharge)
U-L7: Death night(large creature.cursing atack,champion charge,deadly stricke)

And now for some abilityes:
back stab: if he atacks a ceature while using invisibility he can do 50% extra damage without sufering retaliation
swift rider: he can atack or defend after moving
desert warior: while he rides to the target he can atack all enemy creatures in his path with 50% damage if he is fighting an other creature
fire blast: atacks efect all adjent hexes(indiscriminating)
soul stealer:when tshe kils enouth creatures she gets + 1 to each stat

I'l admit it's hard to belive that theire on the same side but its's more a case of whe iver stick together or we are crushed.And if you have a beter ideea i'm open to sugestions





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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted August 25, 2007 03:50 PM

Slave Succubus bothers me, for one because if they are slaves, why are they at level 6?  I'd advise removing the slave and making them something else.  If you put them at level 4 and call them "Incubuss" I'd be happy.
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How exactly is luck a skill?

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Mystic_Genie
Mystic_Genie


Adventuring Hero
posted August 27, 2007 09:38 PM

Quote:
Slave Succubus bothers me, for one because if they are slaves, why are they at level 6?  I'd advise removing the slave and making them something else.  If you put them at level 4 and call them "Incubuss" I'd be happy.

Yes I had a probleme with that.U see if I were to put nightmares,pit fiend or demon then I would have 4 large creature(and only 3 shoud be alowed).But your wright It needs some changes,and I have 2 ideas:

L1: Thief(invisibility)      
U-L1: Thug(asasins was taken)(invisibility,back stab)
L2: Darck dwarf guner(ranged,no range penalty)
U-L2: darck dwarf enginer(ranged,no range penalty,repair(2 times more powerful))
L3: Nomad archcere(large creature,ranger,scater shot)
U-L3: Nomad runer(large creature,ranger,swift rider,scater shot)
L4: Nomad warior(large creature,strike and returne,no enemy retal)
U-L4: Nomad strider(large creature,strike and returne,no enemi retal,desert warior)
L5: Falen priest(Range,caster(confusion))
U-L5: Heretic(range,no mele penalty,caster(pupet mastter,confusion))
L6: Falen paladin(large creature,cursing atack,gharge)
U-L6: Death night(large creature.cursing atack,champion charge,deadly stricke)
L7: Tiger golem (no enemy retal,crushing bite)
U-L7: dragon golem (dash,crushing site,double atack)
OR
L1: Thief(invisibility)      
U-L1: Thug(asasins was taken)(invisibility,back stab)
L2: Nomad archcere(large creature,ranger,scater shot)
U-L2: Nomad runer(large creature,ranger,swift rider,scater shot)
L3: Nomad warior(large creature,strike and returne,no enemy retal)
U-L3: Nomad strider(large creature,strike and returne,no enemi retal,desert warior)
L4: Giant bat (Flier,fear,soic wave)
U-L4: Vampire bat(flier,life drain,fear,sonic wave)
L5: Falen priest(Range,caster(confusion))
U-L5: Heretic(range,no mele penalty,caster(pupet mastter,confusion))
L6: Falen paladin(large creature,cursing atack,gharge)
U-L6: Death night(large creature.cursing atack,champion charge,deadly stricke)
L7:Acolite(ranger,fire shield(10%),caster(eldritch arrow,vulnerability),sumon demons1)
U-L7emonologist(ranger,fire shield(20%),fire blast,caster(eldritch arrow,vulnerability,fire ball,sufering),sumon demons2)

Abilities: sonic wave(once per combat the bat emits a wave of sound that can parelise a target for 2 turns)
          sumone demonsnce per combat the acolite can sumon a certain number of inferno creatures from th 1-4 level equal to the casters total HP.For the demonologist it's from 5-7

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sheensher
sheensher


Known Hero
and Slipknot FAn
posted August 28, 2007 11:28 AM

Make any pictures to that
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted August 28, 2007 12:51 PM

Quote:
This town will be formed of thiefs ,murdorers, pariahs and anarchists

Um... Dude... I'm an anarchist and I'm neither a thief nor a murderer... I mean wtf, why does everybody think anarchy is evil?

About the faction itself, death knights, nomads, golems, bats, demonologists... It sounds a bit random, don't you think?
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Mystic_Genie
Mystic_Genie


Adventuring Hero
posted August 28, 2007 03:45 PM
Edited by Mystic_Genie at 18:56, 28 Aug 2007.

Quote:

About the faction itself, death knights, nomads, golems, bats, demonologists... It sounds a bit random, don't you think?

If you have a beter ideea i'm open to sugestions.

And what's so hard to belive.We have Heaven anarchists,Acadamy anrchists and dwarf anarchists forming the mafia of heroes.

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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted August 28, 2007 09:23 PM

First off. Anarchy aint evil, it depends on they who leads tha land.
Second: i can give you a couple names you oculd use. Pirate, Shade, Bandit, Torpedo, Bounty Hunter, Hood.


Pirate, Torpedo could give you some sort of gold reward, depending on how many you have, ala peasants tax payer ability...along those lines.
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Mystic_Genie
Mystic_Genie


Adventuring Hero
posted August 28, 2007 09:47 PM

Quote:
Pirate, Torpedo could give you some sort of gold reward, depending on how many you have, ala peasants tax payer ability...along those lines.


Nice ideeas bu none of them ar worthy of a level hier than 3.Were would you put it

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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted August 28, 2007 10:11 PM

Quote:
Quote:
Pirate, Torpedo could give you some sort of gold reward, depending on how many you have, ala peasants tax payer ability...along those lines.


Nice ideeas bu none of them ar worthy of a level hier than 3.Were would you put it



Hmm I dont know, but Bounty Hunters (lvl6), Shades(lvl 4), Torpedo (5) could fit lvl 4-6.

Shades could be very swift strikers with a speed og 8-9 with no enemy retaliation.

Bounty Hunters could be somewhat speddy one s too but alot thougher and as special ability switch to longbow and shoot fiery/icy arrows

Torpedos could be person on horses, with web ability that hinder adjecent enemies to retaliate the next 3 rounds. The could have halberdier as main weapon, pike + half-axe etc.
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted August 28, 2007 11:04 PM

if you want ideas for creatures, look at my old thread Mercenaries for everyone it could give you some basic inspiration for creatures.

so far, i think it looks good, but a central theme needs to be soughted out. if you want piracy, look at some of the pirate towns in the faction contest. do some research on the subject then start doing stuff.
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Love, Laugh, Learn, Live.

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Mystic_Genie
Mystic_Genie


Adventuring Hero
posted August 29, 2007 11:02 AM
Edited by Mystic_Genie at 22:29, 30 Aug 2007.

Thanks il worck on it and(try to ) modify in this thread

Here goes somthing:

L1: pickpocket
U-L1: andit
L2: pirate
U-L2: corsair
L3: thug
U-L3: master thug
L4: bounty hunter
U-L4: stinger
L5: Nomad archcere
U-L5: Nomad runer
L6: Nomad warior
U-L6: Nomad strider
L7: shadow caster
U-L7: master of the mind

The nomad i find a desert theath bu maiby he needs a new name any sugestion.

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Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted August 30, 2007 03:24 PM

Quote:
First off. Anarchy aint evil, it depends on they who leads tha land


I thaught a land with anarchy had no leader

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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted August 30, 2007 08:02 PM
Edited by Orfinn at 20:02, 30 Aug 2007.

Quote:
Quote:
First off. Anarchy aint evil, it depends on they who leads tha land


I thaught a land with anarchy had no leader


Hehe yeah, but you see. "If every person is "free" in anarchy many leaders there will be" Alot of people would be their own king, and even if its not the Anarchys philophosy, there will be always someone to turn into some sort of leader, if not for the whole country, a leader per clan, tribe, guild.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted August 30, 2007 11:17 PM
Edited by GenieLord at 23:18, 30 Aug 2007.

Mystic_Genie:

A faction for HOMM5 should be based on a race, that a large part of the creatures related to.
For example, the race of Dungeon is Dark Elves, and 4 creatures on Dungeon are Dark Elves; Scout, Blood Maiden, Dark Rider and Shadow Witch.

So you should pick a race for your faction and create atleast 3-4 creatures from this race, and the rest will be beasts. Right now you have there a lot of creatures from different races; Nomads, Demons, Humans, Undeads, Summoned creatures, Pirates and shadow creatures. They just can't work together. Start over new with a speicfic race and stick to it.

Beasts are creatures that might be related to the humaniod creatures in your faction, not creatures that appear (or might appear) on other factions. For example, Treants live in the Elves' forests, that's why it makes sence they are allied with the Elves.

This is a very basic explanation that might help you. You can find more intensive information here, by Alcibiades and Daystar.

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Mystic_Genie
Mystic_Genie


Adventuring Hero
posted September 01, 2007 09:37 PM

Quote:
...So you should pick a race for your faction and create atleast 3-4 creatures from this race, and the rest will be beasts.


1)tell that to heaven(5),acadamy(1),inferno(7) and necropolis(7)(number is principal race).
2)the 5 thread is the final one
3)since this will have heaven as the primary,give me 2 creatures of any level and I'l take care of the rest

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted September 01, 2007 11:09 PM

Academy: 2: Golem, Titan
Necro: 3: Skellies, Lich, Zombie.
____________
How exactly is luck a skill?

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted September 02, 2007 08:16 AM

The name "guild" makes the town sound philosophical and magic oriented. From what I can tell, the town is more might dependent. Maybe some clarification as to why it's named "guild" or changing the name would be more appropriate.
____________
Creator of the Guild and Prison towns for ICTC.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted September 02, 2007 11:50 AM

Quote:
tell that to heaven(5),acadamy(1),inferno(7) and necropolis(7)(number is principal race).
I said atleast 3-4. Academy is different here, since it's made out of summoned creatures.
Quote:
since this will have heaven as the primary,give me 2 creatures of any level and I'l take care of the rest
"Haven as primary one"? What you mean? That you use Haven's race as your race? The point is to invent a new one, not to use existing races.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted September 02, 2007 12:03 PM

Its wayyyyyyyyyyyyy too overpowered

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted September 02, 2007 12:12 PM

personally this town (or towns) is just a few units from every other town stuck together, no offence
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