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Thread: New Stacking System | |
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aulfgar
Hired Hero
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posted September 26, 2007 01:32 AM |
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New Stacking System
This is an idea that I have had for a while, but anyhow here it goes.
The stacking system would work as follows
1-30 for normal sized critters is one square.
31-60 for normal critters is two squares.
61-120 for normal critters is 4 squares.
121-240 for normal critters is 6 squares.
And so on.
This is to help make a person have more than one hero and spred out the armies a bit so its not Uber hero of dooom match in Multiplayer.
This would be aided by a new skill called Formations. This skill would allow the changing of the formation for the critters, in example going from a 4 square block to a line four squares long, to navigate terrain and alter your attack points for the formation to catch people off of their guard.
I would also like to see a multi hero battle where your secondary hero can assist the main hero in a battle by sending in troops in reinforcement style, this would be beneficial to keep stack sizes down and yet still be able to gather a larger army if necessary.
Anyhow just curious about peoples thoughts on these ideas for say HoMM6. Feel free to comment or criticize.
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GenieLord
Honorable
Legendary Hero
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posted September 26, 2007 12:43 PM |
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Well, when a creature takes so much room on the battlefield, you won't be able even to locate it on the tactics mode. HOMM5 is planned especially to make that all the creatures will be able to get into the battlefield. Your idea might make the things a bit dense...
However, we can use it a bit. It can be like H4, where there were 3 peasunts together, as a single unit.
So how about making that when a stack get to a certain number (a different one for every creature, according to its tier), it will become a large creature, with two/three creatures in the display.
This is also a bit problamatic. Think about how Epic battles will look like.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted September 26, 2007 01:07 PM |
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Agreed. It might work if they became little stacks only during cinematic cameras in battle, where they show two armies charging eachother.
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How exactly is luck a skill?
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Maurice
Hero of Order
Part of the furniture
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posted September 26, 2007 01:29 PM |
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More or less this is a limitation on stack size. For each certain amount of units extra, you use up another slot. Only the above suggestion does not limit the number of army slots for the Hero in question.
As long as the space on the battlefield is limited due to the symbolic nature of the way combat is represented in Heroes of Might and Magic, you cannot limit stack sizes one way or another - unless you do it rigidly, which means a Hero can only carry around so many troops at once.
In fact, that sparks a nice idea ... do implement an army limitation, but then make it depend on Hero level. The higher level your Hero, the bigger the group of followers he can command and control in battle. The Leadership skill can then be altered to enhance this ability further.
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Moonlith
Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
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posted September 26, 2007 08:05 PM |
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Edited by Moonlith at 20:08, 26 Sep 2007.
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Hmmm, I think there is potency in this. But it might be easier to simply set stack limits, as a maximum number of troops per stack. The higher the tier, the lower maximum. Saaayyy...
Tier 1: 100
Tier 2: 90
Tier 3: 80
Tier 4: 70
Tier 5: 50
Tier 6: 30
Tier 7: 10
Or something... Not sure how it would function in game. At some point a player will have 10 tier 7s and start replacing different stacks with another 10-units stack of tier 7s, most likely.
You could say only within the castle, defending during a siege, a stack is allowed to contain more creatures.
You could say a hero can carry as many creatures as he wants, but there's a maximum per stack on the battlefield. The limit will then be determined by the number of available starting squares. Say you'd carry 700 peasants, and each stack has a maximum of 100, you could place down 7 stacks of 100 peasants, thus starting off with MORE than the normally maximum of 7 stacks. (1 stack of AAs, 1 stack of Paladins, 1 stack of Priests, 1 stack of Griffins, 2 stacks of Squires, 4 stacks of Marksmen, 7 stacks of peasants...) As long as there is enough room in your starting area to place those stacks. This, of course, might make the tactics ability a bit overpowered...
Just suggestions, but this could definately have potential! I like the idea.
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aulfgar
Hired Hero
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posted September 26, 2007 09:33 PM |
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This is a method to have your army spread out a bit more. The Battlefield I think would need to scale as well, however terrain and how it can block movement should be the same. For a small army could defeat a large army given the right terrain and strategy and tactics.
The reason I like this is it makes it a bit more realistic and adds a tactical depth to the combat that isn't seen in the game currently. With Formation as a separate skill and allowing you to modify stack designs it makes for a very good skill for a hero without being a you must have this skill sort of beast, read Logistics in HoMM3.
Thanks for the feedback guys.
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