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Heroes Community > Heroes 5 - Modders Workshop > Thread: [Mod] Playing in windowed mode
Thread: [Mod] Playing in windowed mode This thread is 2 pages long: 1 2 · NEXT»
sfidanza
sfidanza


Promising
Supreme Hero
posted November 05, 2007 01:36 AM
Edited by sfidanza at 14:39, 14 Nov 2007.

[Mod] Playing in windowed mode

By default, the game is in fullscreen, but it can be played in windowed mode. This is not without issues, but it allows in particular to let the game run in the background while doing something else.

To make it more accessible, this mod adds the options directly inside the game video options panel. The added texts are in english. The mod is specific to a game version, using it on another version is very likely to mess some things up.
1.6: http://www.heroesofmightandmagic.com/downloads/mods/option_fullscreen_1.6.h5u
3.0: http://www.heroesofmightandmagic.com/downloads/mods/option_fullscreen_3.0.h5u

If you want to switch to windowed mode, you should:
- check "Use HW cursor" (software cursor is shifted by the height of the title bar, so it's uneasy to point)
- uncheck "Fullscreen", obviously
- check "Work in background" (if you so wish) - it also works minimized
- set your resolution: this will be the window's size

The are some known issues:
- the mouse will first be blocked inside the window. Alt-tab out once and it should be fine
- when the mouse is outside the window (even when it is not active, unless minimized), the map will scroll - this is annoying
- if you open the console, get the focus to another window and come back, you'll be able to activate objects behind the console. Don't, or you won't be able to input new text in the console.

Tell me what you think, and how you use it if you do. If you have ideas to solve the issues, or other techniques, please let me know as well.

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silpion
silpion


Hired Hero
posted November 05, 2007 07:59 PM

Thanks a lot, I've always alt-tabbed a lot. I'll try the mod on the next weekend.

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ryo_wufei
ryo_wufei

Tavern Dweller
Frozen Penguin
posted November 14, 2007 01:18 AM

I don't know if it is related but is there a way to have a true widescreen display using mods or something else (not a stretched screen that makes avery unit look like a dwarf )

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silpion
silpion


Hired Hero
posted November 14, 2007 09:07 AM
Edited by silpion at 09:08, 14 Nov 2007.

Just a short review:

Switching to windowed from fullscreen and back works flawlessly. The game runs fine in windowed mode and allows quick switches to other windows. I prefer the option to not let it work in background as it prevents the game from scrolling.

The only small flaw is the position of the mouse cursor which is a bit misplaced even when using the smaller hardware cursors. This can be a bit confusing but after 10 Minutes of playing the brain does automaticly compensate this issue.

All together this mod is the perfect choice when doing multiple things parallel, like chatting or compiling code. For CPU intense work a dual core is mandatory.

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sfidanza
sfidanza


Promising
Supreme Hero
posted November 14, 2007 02:46 PM

Better widescreen support is something that only Nival can add in a patch. If you're lucky, 3.1 will address your concerns.

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ryo_wufei
ryo_wufei

Tavern Dweller
Frozen Penguin
posted November 15, 2007 01:37 AM

Ok, It would really be too bad if they finally don't do this. I'm sure it is not so hard for them.

I cast Prayer at expert level now...

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted November 15, 2007 02:21 AM

Well there are rumors on Celestial Heavens that they are working on widescreen support...did anything change on that with 1.6?

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 09, 2007 10:11 PM

Sadly no. In fullscreen mod, "work in background" does not work. That's why I disabled it in this case in the options.

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okrane
okrane


Famous Hero
posted January 24, 2008 07:31 PM

This is a great mod indeed. Especially for those huge maps where it takes forever for the AI to act.

I have a problem with it. My screen resolution is 1280x1024 and I play the game at 1024x768. The problem is with the mouse cursor.
Aparently the pixels your mouse is positioned are shifted up by one or smth. In order to activate an item (get the cursor to show the proper animation) you have to click higher than the actual place.

This is really annoying in the combat screen where you end up messing up the movement of your creatures on the map my misclicking...

Can this be solved?

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 24, 2008 09:24 PM

If the offset is in the right direction (I don't quite understand which it is in), could you use the game cursor and move the actual cursor within the cursor file, leaving blank space, perhaps?
____________

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted January 25, 2008 12:16 AM

In fact, if you see your cursor on an item, it will really be several pixels under it. If you want to click on a specific area, you have to click about half a centimeter above that place/item which indeed is very annoying

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silpion
silpion


Hired Hero
posted January 25, 2008 12:24 AM

This is probably caused from the titlebar of the window. Replacing the icons with ones that have an additional transparent area at the top with the same height as the titlebar could work but needs to be tested.

Unfortunately the height of the titlebar is not constant and varies with different window styles or font sizes. A collection of several icons where the user can select the ones with the appropriate height would probably be the fastest solution.
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sfidanza
sfidanza


Promising
Supreme Hero
posted January 28, 2008 09:15 PM

The only quick fix I can provide is the advice to use hardware cursors. It should help (but the cursors are smaller).
Patch 3.1 is expected to add official support for windowed mode. I expect that it will be correctly handled then.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 28, 2008 09:28 PM

Any widesreen support coming?
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sfidanza
sfidanza


Promising
Supreme Hero
posted January 28, 2008 09:34 PM

It's planned as well.

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chucktheone
chucktheone

Tavern Dweller
posted January 18, 2009 12:54 PM

Hey all. I found this forum/topic by searching google and this mod looks really nice, but since ive just began to play the game i have no clue where to place the "mod", there must be a specific folder or somewhere it should be extracted to, could somebody please help me out?

Thanks in advance - chucktheone

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SimonaK
SimonaK


Promising
Supreme Hero
posted January 18, 2009 05:37 PM



this mod is includes in the game with version TotE 3.1

what is your version of the game?

for TotE 3.0 put the mod in UserMODS folder if extension is .h5u or data folder if .pak

for version under 3.0 as HoF and etc, I never tested it but UserMODs folder doesn't exist for, so you must at least replace extention by .h5m and put the mod in Maps folder.






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chucktheone
chucktheone

Tavern Dweller
posted January 18, 2009 06:02 PM
Edited by chucktheone at 18:05, 18 Jan 2009.

Ah alright i think i've got it.

Well i dont have TotE just the original game (with 1.6 installed), but i guess i just put it in the maps folder anyway and i change the file extentions to .h5m instead of the .rar

Edit: Its works. Thanks a lot, a very usefull mod. Greetings Chucktheone


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farrahlewis
farrahlewis

Tavern Dweller
posted November 05, 2009 10:36 AM

Hi,thanks for the info. I'll certainly follow your suggestions next time i logged on to play..

Regards,
farrahlewis101
PrÍt travaux  

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Sambit
Sambit

Tavern Dweller
posted May 04, 2010 07:53 PM

Not working on Russian version
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