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Heroes Community > Tournament of Honor > Thread: preview of my new map "Master of Disguise"
Thread: preview of my new map "Master of Disguise"
fiur
fiur


Promising
Supreme Hero
Map Creator
posted November 15, 2007 04:04 AM
Edited by Elvin at 02:42, 06 Jan 2009.

finally the download version...

Update 6.Jan 2009
changelog for 1.8 :
(05.Jan 2009)

Added the ring/staff combo nerf (both fit the "sword" slot)
Added the Dragon set combo nerf ( you'll get 1 lvl.5 each day not lvl.7)
Added the scroll switch (goes to mics slot 1 not the shield slot), but there isn't any scrolls around so  
Added garrison on each side (in desert and in the 2'nd town area)
Added shackles
changed the sphinx riddles...  easy now!

Download



Update 16 march 2008
(fixed 19 march 2008, player could'nt click the start button when both players was ready)

Master of Disguise 1.7
Changelog for 1.7 :
Disabled artifacts:
All Seeing Crown
Boots of the open road (it's on the map)
Mask of Equity

Disabled Spell:
Divine Vengeance

Also added 1 more ore/wood mill on each side (on the "boost" Island)

Master of Disguise 1.6
One standard version and one "simple" version with most of the visual effects removed...

Links:
MoD_1.6_simple
MoD_1.6

changelog for 1.6 :

(3. January 2008)

Due a few games with desync bug I've decided to rework some of the objects on the map  (The God of Dwarves is'nt a monster anymore...
just in the desert for decoration)
to get access to the sub entrance (in the desert) you need to fight 50+ Dark Knight/ 10+ Lich Masters and 50+ Mummys.
I've also corrected minor placemnets of monsters on the desert...  (some of them was blocking your "runway")

and a major reprogramming inside the mapfile....  (so hopefully you'll now be able to let this map stay in your
mapfolder even if you play other maps....)

* Abandoned Mines no longer gives you gold!
* Witch hut next to town (the closest to the town)always give you    logistics.... (but there is a minor "bug"...
the message box seems to "hide" when you play multiplayer.... but you will get the skills....

* About the heroes added in the 1.4/ 1.5 version, I've taken away the custom Icons.... and not all of them is selectable from
the "start" screen... but all of the heroes should show up during the game (in your tavern)...

* Some of the heroes added in the 1.4 version is'nt slelectable from the start screen but the may show up in the Tavern.
---------------------------------------------------------------------


Master of Disguise 1.5

Master of Disguise 1.5

changelog for 1.5 :

(17. Dec 2007)

Added Heroes:

Inferno:

Gamor (Rusher)
Guarg (Mindreaver)

The icon for Gamor and Guarg is originally like the one for Alastor and Marbas
I've made and custom Image for these two heroes....

Dungeon:

Agbeth (Dark Mystic)

Added a custom Image for Segref  (originally he looks like Sinitar)

Gamor:


Guarg:


Segref:


Update of the map Master of Disgiuse:
Master of Disguise 1.4




(12. Dec 2007)
Added Tome of Dark/Des./Light and Summ. Magic on both side of the map
fixed the Sphinx Riddles:
reward is now 15k Exp./ Bag of Endless Gold or 20k Gold

Added several Campaign Heroes:

Haven:

Andreas, (Siege Engineer)
Godric
Duncan, (Pathfinder)
Freyda, (Windrider)
Isabel, (Suzerain)
Laszlo
Lorenzo, (Archer Commander)
Glen, (Siege Engineer)
Giar, (Calvary Commander)
Alaric, (Windrider)
Benedikt, (Pathfinder)
Bertrand, (Infantry Commander)
Gabrielle, (Griffin Trainer)
Ornella, (Pathfinder)
Orlando, (Griffin Trainer)
Valeria, (Cavalry Commander)


Inferno:

Veyer, (Spellbreaker)


Necropolis:

Ornella, (Vampire Prinsess)
Nicolay, (Reanimator)
Giovanni, (Soulhunter)


Sylvan:

Alaron, (Elven Fury)
Findan, (Storm of Arrows)


Dungeon:

Ranleth, (Lizard Breeder)
Shadya, (Shadow Hero)
Segref, (Dark Mystic)
Ylaya, (Dark Mystic)
Thralsai, (Dark Mystic)


Academy:

Cyrus, (Spell Twister)
Maahir (Mystic)


Fortress:

Hangvul, (Keeper of the Flame)
Rolf, (Golden Tongue)


Stronghold:

Gotai, (Warchief)
Kunyak, (Blade of the Khan)
Kujin, (Demon Hunter)
Quroq, (Blood Drinker)


--------------------------------------------------------------------
for some strange reason the links where gone?? they are back on tracks now....
Update 25.Nov.2007 Final version
I did reprogrammed all my cutsom objects (great thanks to Neckie who learn me how to!!!)
and now there is 2 version of the map  (I've made one without all those visual effects for "older" or "low spec" computers, but all other things on the map is the same!)  

downloads:

Master of Disguise 1.3

Master of Disguise simple


changelog for 1.3
24. Nov. 2007.
Corrected the Firebirds animation....
Added "BlockMonstersWeek".
Added "LoadingscreenSound".
All Eye of Magi is "underground".
Massive reporogramming of my modded object thanx to Neckie who learn me how to!
(I had to put them in a separate folder in my map).
Minor texture.....
.....................................................................
changelog for 1.2
(hopefully final version!!)  well with good help from Neckie I finally know how to put "custom" objects/effects onto my map without
modding an objects that's alreday in the "editor"  as was the way I did on this map  (so as you can see I got an modded "ab. mine" and stuff that could affect other maps in your map folder.....
so this weekend I gonna reprogram the whole map  (the custom buildings/objects the way they should have been done)....
 

22. Nov. 2007:

Added one more "secret chamber" underground so there will be an "Boost" for both way's to your opponent
And added one more Hut of Magi on each side....  (to reveal the chamber)
The "birds" are now Firebirds not Phoenix's.
Added some custom "heroes"/creatures/building just visual no effect to the game....


Master of Disguise 1.2

Update 20. November 2007
Master of Disguise 1.1
changelog for 1.1
note: 17:43 pm (local time) when the red/blue change places I totally forgot the oneway portal leading back to your hometown...
I fixed that now....   (blummer....)  

the subterrain gate near the red starting town now leads to the blue one and the blue one leads to the red...

Removed the Stalkers form the guards in front of the one way portal underground blue side.
Access to all random treasures (underground) without fighting.
Moved the ramp near the lvl.7 dwelling Red side so you got access to Fortuitous Sanctuary without fighting
the 2'nd guard.

moved a treasurechest in the underground passageway (the one to the north)
moved the guard in front of War Machine Factory (blue side) so that you don't have to fight this guard the
get access to the Rakshasa Kshatri Guard.

minor textures corrections

Update!!  
here is the map "Master of Disguise"
I've added alot of custom visual effects on several Objects but none to the game mechanics ofc....  

Pictures...


Large


Large


Large


Large


Large


Large


Large






I*ve made an new multiplayer TotE map (136*136 with underground)
I still have some testing to finish but I'll upload the map shortly
here is some screenshots:





Screenshots

Readme_file

enjoy  (hopefully)
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted November 15, 2007 10:35 AM

weather seems fine
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sphere
sphere


Supreme Hero
posted November 18, 2007 11:24 AM
Edited by sphere at 19:17, 20 Nov 2007.

Hi,

- A great map, Fiur, really cool. I haven't played my way to the opponant yet but so far it seems really nice. Keep up the good work
Wooaahh

- Guz
____________
Who is this General Failure, and why is he looking at my disk ?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 20, 2007 07:33 PM

Looks great I'll give it a try so we can play it next time.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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mnc
mnc


posted November 20, 2007 08:21 PM

very nice work again Fiur , im really shocked about those underground pictures, never imagened you can great halls like that with heroes V i will sure give this map a try aswell!
____________
Monk or a Lich, now theres a guestion..

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted November 20, 2007 09:17 PM

ty all for so nice feed back to Mnc I was'nt aware of that either before I looked really "deep" into the editor here is an list of custom thing's (you might don't notice...)

custom guard "God of Dwarves"
Dragon utopia got an modded visual effect
Heaven Town Ruines got an heavy meteor shower effect
Abandoned mines got 2 custom visual effects
Crypts got bats flying in/out
Dwarven Warren got 2 custom visuals
Blood Temple visual...
Dwarven Treasury visual...
Gargoyle Stonevault visual...
Tomb of the Warrior visual...
Nomads Shaman visual..
Necropolis_CTower flying bats... visual
Necropolis Tower visual...
Treant Thicket visual.....
Library of Enlightenment visual...
The King's Mausoleum visual
Subterranean Gate Ent.  bats.... (visual)
no birds in the sky but Phoenix's  
and last the "secret" chamber in the dungeon....
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isabelyes
isabelyes


Fierce Battlegriffin
posted November 22, 2007 08:04 PM

it looks very nice...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 25, 2007 01:31 PM

I kinda hoped there would be a simpler one for faster play Yesterday I played the map and really liked it. Actually I thought that the firebird animation was to give a surrealistic impression or made for fun

Nice touch with Arantir and the skull
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Map also hosted on Moddb

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Mnc
Mnc


posted November 27, 2007 09:14 AM

well something i noticed now, when i tryed my within the mountains i made on game i had samekind of effects as you got on your dragon utopias, must have been modified when i downloaded your map well if you dont mind them beeing same on my map as they are in this one i dont complain

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted November 27, 2007 12:07 PM

Quote:
well something i noticed now, when i tryed my within the mountains i made on game i had samekind of effects as you got on your dragon utopias, must have been modified when i downloaded your map well if you dont mind them beeing same on my map as they are in this one i dont complain


Well Mnc I've just looked at you maps (both of them) and I could'nt find any of my "custom effects" in any of them  (I guess you got my lastest version of MoD and deleted the old one)?
the Allied version I could'nt start  (as single) cause every town is set to "human only"  
but your maps looks nice!!!

and if you get my latest version of my map all my effects is gone to your maps...  
(thats why I had to do an massive reprogramming of my map..... so all custom effects anly affect my map and no other in "your" map folder....)

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mnc
mnc


posted November 27, 2007 01:40 PM
Edited by mnc at 13:44, 27 Nov 2007.

well ye, i only noticed fiur the dragon utopia having samekind of big smoke coming out of it and having lightnings go all over the building in my game i played with t.t again. Was fun him asking me how i changed the utopias like that and me beeing like "eh, i havent done these.."

Then about the "human" only, its basicly just designed for real people but if you got friend that would feel free to try the human only version then you could test it, but it isnt really player vs computer able map. Exspecialy made the map for 4on4.

will download the 1.3v again.. i think ^^
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mnc
mnc


posted December 02, 2007 10:32 AM
Edited by mnc at 10:34, 02 Dec 2007.

fiur absolutly fantastic map.. just totally great, the land look, gameplay, lookalike sides.. just marvolous job!
and i still dont know understand how u done those effects, exspecially the meteor
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Monk or a Lich, now theres a guestion..

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koar
koar


Hired Hero
posted December 17, 2007 12:36 PM

I can see you worked alot on it.
Nice map Fiur, thanx !

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