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Thread: [Q] How do we use the spot left to us by the snow ape, to add new Neutral? | |
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mlai
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Adventuring Hero
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posted December 09, 2007 07:39 PM |
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Edited by mlai at 19:41, 09 Dec 2007.
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[Q] How do we use the spot left to us by the snow ape, to add new Neutral?
We all know the snow_ape/yeti is unfinished, but the rumor is that he is given a slot in the creatures list, which is handy because there's no way to add a creature to H5 without exe modding.
Ideally, we can just go into the snow_ape file, change its stats and its text, and link it to whichever new/recolored monster model we want.
But does it really work in practice? And if it works, how do you do it? Has anyone done it? I've been trying to rig it over the weekend and it just won't work. For example, if I make the snow_ape file an upgrade for the gremlin (for testing), that slot (master gremlin) simply comes up blank in town, while the saboteur gremlin still shows up. It won't appear in a neutral encounter either.
I'm not talking about the snow ape itself. I'm using the snow ape slot for a new creature.
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roy-algriffin
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Supreme Hero
Chocolate ice cream zealot
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posted December 09, 2007 08:02 PM |
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Edited by sfidanza at 20:29, 09 Dec 2007.
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Cepheus
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Honorable
Legendary Hero
Far-flung Keeper
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posted December 09, 2007 08:04 PM |
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Edited by Cepheus at 20:07, 09 Dec 2007.
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That would be... no use to him since he already knows about this and just wants to replace the Snow Ape, for some reason or other.
There are mods at Elrath.com which replace the Snow Ape with Firebirds and the like. I'd investigate those mods and copy their file structure to ensure that things work.
EDIT: Here's one. The guy's English isn't spectacular but you should be able to work out what he's saying. If you download his mod you'll be able to see where you're going wrong. I'm guessing you just haven't edited something crucial or something along those lines.
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sfidanza
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Promising
Supreme Hero
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posted December 09, 2007 08:31 PM |
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The easy way is ... easy: ![](images/smilies/smile.gif)
You just replace the SnowApe's files, and your creature will use the ID CREATURE_SNOW_APE. That's all.
Note that you can use CREATURE_BLACK_KNIGHT as well.
Changing the idea for your own is also possible, but requires editing the creature lists.
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Cepheus
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Honorable
Legendary Hero
Far-flung Keeper
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posted December 09, 2007 08:33 PM |
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Additionally, you will also have to edit some files to make the Yeti and Black Knight IDs show up as neutrals in the game. Otherwise the Map Editor is the only way to use them at all.
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mlai
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Adventuring Hero
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posted December 09, 2007 09:57 PM |
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Wow, thanks! I've bookmarked that forum.
And "map doesn't randomly generate this new neutral creature" is my problem #2.
What file do I have to edit? I see the Russian guy had the same problem with his Firebird and Plague Treant. The Death Knights mod doesn't address this either, since it uses existing creatures recognized by the random map generator.
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Cepheus
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Honorable
Legendary Hero
Far-flung Keeper
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posted December 09, 2007 10:00 PM |
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Edited by Cepheus at 22:00, 09 Dec 2007.
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I'm not certain if it works since I've never had to do it myself before, but try editing the .xdb files in MapObjects\_(AdvMapSharedGroup)\Monsters. They seem to control neutral monsters and the "Random Monster" objects in maps.
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sfidanza
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Promising
Supreme Hero
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posted December 09, 2007 10:18 PM |
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Indeed. You add your new creature in the level you want.
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mlai
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Adventuring Hero
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posted December 10, 2007 02:16 PM |
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You guys are awesome. This site has the best H5 (English) modding community on the web. ![](images/smilies/biggrin.gif) ![](images/icons/icon14.gif)
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