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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Town build order strategies
Thread: Town build order strategies
Jukeboxhero
Jukeboxhero


Adventuring Hero
posted December 13, 2007 04:30 AM
Edited by alcibiades at 14:18, 17 Dec 2007.

Town build order strategies

Okay,

So I finally got H5:ToTE and I noticed the town builds seem a lot more complex and different than they did in H3.

First, it seems like you can't get as many unit production buildings the first week. Usually in Heroes3, I would/could get almost everything except perhaps the level 7 creature building.

Anyways, since everything is a lot different, I was wondering what common strategies people use in Multiplayer. I looked through various strategy posts, but I haven't been able to find anything relating to how you would build up towns for various factions...at least for the first few weeks. Also, I know it varies a little from town to town, but I was hoping we could discuss some basic strategies..something like this:

1. Mage Guild (for spells/spellbook to help hero in creeping)
2. Town Hall
3. Creature level 2
4. City Hall
5. Blacksmith
6. Creature #3
7. Citadel.

That's basically the best I've been able to come up with for most towns. It seems like they intentionally made it so you have to build more basic structures before you get creature dwellings.

Also, I would like some basic creeping guides/strategies. I have seen a few good replays/strategies for creeping with stronghold (ex. Goblin Trappers to slow down enemies w/ Centaurs to shoot them down).

So anything like that!

Again, I mostly want a basic overall idea to get me started, but if you want to know what races I'm most likely to use, it would probably be
1. Stronghold
2. Dungeon
3. Sylvan

Although, I plan to give all of them a shot since they all seem to have really interesting and very different racial abilities.

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Wulfstan8182
Wulfstan8182


Famous Hero
, eh?
posted December 13, 2007 04:57 AM

there are some strategies and linkies here.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 13, 2007 09:37 AM

Normally I'll get the things that help me creep first, then go for money structures and dwellings. For instance first thing to do is upgrade the scouts in dungeon, then furies for taking care of melee units, then town hall/city hall. In towns that I intend to use a ballista I will build a dwelling first/upgrade and then build blacksmith and have a secondary give me the ballista. If you lose a few days' gold for not having built town hall it's ok but if you don't get an effective way to creep you will have to return to get something else later when you could continue. And I usually leave mage guild for after city hall, most of my starting heroes already have something(ie eldritch arrow) or don't need spells much.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted December 13, 2007 11:55 AM

for dungeon I think the mage guild + the upgraded dwellings for lv1,2 creatures is essential
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jukeboxhero
jukeboxhero


Adventuring Hero
posted December 17, 2007 12:50 AM

Nice.

But I guess my main question is...how big of a deal is it you lose a weeks' worth unit production because you upgraded units/got other buildings. Maybe this is just an hold H3 mindset, but I remember getting all or at least most of your creature dwellings by Week 1, Day 7 was a key strategy...or at least something that tipped the odds in your favor.
I guess it's a lot different in HommV though, since it's impossible to get more than 3-4 creature dwellings by the end of week 1. So basically the most important thing in the beginning is having a hero that can creep effectively to gain levels, Artifacts, resources and explore.

Btw, I clicked on the Link, but it's only the build order for Haven.

Secondly, is there a good link for creeping strategies? I've seen some of Elvins replays and I think it would be awesome if we had a stickied creeping thread with similiar replays for other factions too.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 17, 2007 01:00 AM

During week 1 you don't miss much, just go for what you want for creeping because by week 4-5 they will be barely missed. Then there are the dwellings that you'll want to delay until week 3/4 as rakshasas and treants. In the first case you'd rather have less but more spells early and therefore a better preparation and in the second you don't need too many of them considering they are pure tanks. I'd rather build them but they are resource intensive and you get a better endgame result by better creeping.

About replays there is only one thread but there are varied themes in there and the rest are scattered. Feel free to gather them in one place, most should be in the stronghold and post your replays thread I posted added some from academy.
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Map also hosted on Moddb

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emilsn
emilsn


Legendary Hero
posted December 17, 2007 07:09 AM

I go for capital, right away. Get tier 1, 2 and 3, then you just need some blacksmith, some magic guilds and so then capital . And then get tier 4, 5, 6 and some more buildings then tier 7 . and your done.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted December 17, 2007 07:21 AM
Edited by Mytical at 07:24, 17 Dec 2007.

Depends on town/resources but generally it is.. (from most important to least important)
Creature Structures.
Money Structures
Fort/citidel/ect
Mage Guild (or rune guild or both)

Sometimes it is upgrade creature/blacksmith (those ballista arn't going to just appear out of nowhere) however if the tavern is built and there is a hero with one, I will buy them and supply my main with it that way instead.  That way you get a person to chain creatures and help creeping.

For times I can not afford something on the above list, I still try to build every day.  Even if it is a tavern or marketplace or such.

I go on a more situational approach, however.  No set building sequence.  Then again, I am the Mistress of Mayhem...hehe everything I do is chaotic.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 17, 2007 08:10 AM

Quote:
Secondly, is there a good link for creeping strategies? I've seen some of Elvins replays and I think it would be awesome if we had a stickied creeping thread with similiar replays for other factions too.


You might want to look here and here.
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Veteranewbie
Veteranewbie


Adventuring Hero
posted December 17, 2007 11:57 AM
Edited by Veteranewbie at 12:01, 17 Dec 2007.

I think it depends on the map and your strategy

For example for small maps that lvl 7 will never/raely see action, perhaps it is best to build more creature dwellings and mage guilds first for fast creep/ rush fast.

Personally I prioritize money/resources ¡]halls, capitol, silo) first, then creature dwelling, then fort and mage (I play inferno most of the time). My theory is money will cumulate daily, so the earlier u build it the more money u can dispose (in the end); unless it is weekend i.e. day 6/7 and there are some particularly important creature dwelling ie. succubus/nightmare dwelling i want, or when someone's gonna attack ur town and u need castle, or when i prepare my hero for final assault (mage guild), most of the time i will get halls ASAP

Also it depends on whether some units are useful before/after upgrade
For example using necro i will upgrade boneyard ASAP, as skellies suck but skellie archers are important to perform zero-casualties creeping. As for my favourite town (inferno that is), i prioritize kennel (the upgraded one), then hall of sin (sucbus) or stable (nightmare), I always try to get them in week one. With gating, they can clear most low to mid-lvl creep (though may also need some imps to support). I tend to ignore the demon dwelling, and also will spend less when saving up for capitol i.e. delay building dwelling/ only build low cost building ie. blacksmith/additional building to up the town level to 15

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted December 17, 2007 12:23 PM

for dungeon, get upgraded tier 1 and 2 dwellings asap. If you chose a hero with eldritch arrow (sinitar, for example), guilds can wait a bit, since you're going to use that spell all the time anyway at start. If you've chosen yrwanna, for example, then get mage guild and destruction perk asap. If you can reach hydras @ week 1 (possible on some map), do it. If not, go for city hall, then higher level mage guilds. Remember to get at least citadel+hydras dwelling at the end of week 2. Castle, hydras dwelling and matriarchs' dwelling is the preferred solution. You can ignore the raiders and minotaurs as they are optional, and you probably won't afford dragons in week 2. Don't get me wrong, if the map is rich, get them. If it isn't, you and your enemy have to choose between certain units anyway and here's where your tank units matter the most.

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