Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD TotE] Duel Preset Editor with spell costs
Thread: [MOD TotE] Duel Preset Editor with spell costs
Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted December 22, 2007 02:06 AM
Edited by VokialBG at 18:47, 07 Feb 2008.

[MOD TotE] Duel Preset Editor with spell costs

I've made a MOD to add a cost to all spells, even to the Runes and the warcries.
The runes are not too expensives in preset points but the ressource costs are multiplied by 5. The spell costs are not PM/Knowledge/level dependents because, IMO, there're low level spells so powerful/useful than high level spell. Moreover the high spells require more skill points and already cost more mana.

Each complete (all spells) magic schools cost 2000 preset points (no need to buy all spells, of course). There's no prize gap because all spell are useful in duel. Only few spells are gratis (in fact nobody will pay for them).

There're breaking game spells as Armageddon, Divine vengeance and the Rune of battlerage who are now very expensive (2000 points) but playable in optimized strategies. Vampirism cost is high too (500 points), only because the undead attribute who immunize to mind spells as 'puppet master' (and some people of ArchangelCastle community think it's a unbalanced spell).

Spell costs
Download (to put in the 'data' folder)

I'm waiting your opinion.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0201 seconds