Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: Hell Stallion and Nightmare changes.
Thread: Hell Stallion and Nightmare changes. This thread is 2 pages long: 1 2 · NEXT»
Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted January 06, 2008 09:00 PM

Hell Stallion and Nightmare changes.

I msut say that those two dont make much sense when it comes to abilities and such.

HS have searful aura even its not actually burning. And the Nighmare is just to flamy, not actually scary enough to have that frightful aura IMHO.

I suggest swapping their looks. "Nighmare" fits alot better with frightful aura and the look of the Hell Stallion and vice versa... "Hell Stallion" fits alot better with the Nightmares burning look and the searing aura.

Could someone look into this and try to make a mod for them?
____________


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted January 06, 2008 09:04 PM

Seconded.

Same btw goes for the Assassin and the Scout from dungeon, I mean, which of the two looks stealthier?
The one that looks like a professional medieval spy rather then the death-metal dropout in purple.
The Assassin looks like its speedy, that's it, it doesn't look as deadly as the un-upgraded one which actually has some believability going for it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kronos1000
Kronos1000


Promising
Supreme Hero
Frysln Boppe
posted January 06, 2008 09:05 PM

You have made a thread for this before, here it is.
____________
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted January 06, 2008 09:11 PM
Edited by VokialBG at 12:27, 09 Jan 2008.

I did? Just great...

Well I wouldnt create these threads if I could do it by myself.
Just delete these if you want.

And yes The same thing goes for the Asssassin and Stalker

Mod EDIT: Dont worry discuss here, the other thread was closed.
____________


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted January 06, 2008 09:23 PM

Why don't you swap their abilities and stats instead, that's even more easy to do and it keeps the upgrade-line visually uniform.
Go to Gamemechanics\Creature\Creatures\Inferno\ in the data.pak
You will find the .xdb-files from these creatures in this folder.
You can edit them with notepad. The settings in the .xdb files are very easy to understand.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
GenieLord
GenieLord


Honorable
Legendary Hero
posted January 06, 2008 09:29 PM

Quote:
Why don't you swap their abilities and stats instead, that's even more easy to do and it keeps the upgrade-line visually uniform.
Go to Gamemechanics\Creature\Creatures\Inferno\ in the data.pak
You will find the .xdb-files from these creatures in this folder.
You can edit them with notepad. The settings in the .xdb files are very easy to understand.

Yes. It would be much easier to just switch their names and their abilities, than changing the visual look. This way, the Firehorse (not matter how you'll call it) will stay with the other fire Inferno creatures (on the same row). You won't have to switch the creatures' avatars either.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted January 06, 2008 09:42 PM

But what if you want to swap the upgraded look for the un-upgraded one?
Then swapping stats and abilities won't really help.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted January 06, 2008 09:44 PM

Im completely plain noob when it comes to edit suc things, but I'll try and I guess I have to copy the original files...safekeeping?

____________


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
InfernoX880
InfernoX880


Promising
Famous Hero
posted January 06, 2008 09:45 PM

It's not too difficult, but it's a nuisance. I don't think anyone would want to edit those things. And why would you want to change visuals anyway? Just give the stats and you're done. For the Stalkers - Assassins thing, I recommened you just change the names. The current Stalkers look a lot more like Assassins.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted January 06, 2008 10:09 PM
Edited by magnomagus at 22:10, 06 Jan 2008.

Quote:
Im completely plain noob when it comes to edit suc things, but I'll try and I guess I have to copy the original files...safekeeping?


Do it like this:

-extract the files with a program like winrar (not all of course only the needed ones)

-now open the .xdb files with notepad (first untick read-only in the file properties), do not tick the option always to open .xdb files with notepad, because that has caused me problems in the past.

-edit the lines in notepad (they are really easy to understand)

-after the files are edited repack them with winrar with a .h5u extension (keep exactly the same folder structure=gamemechanics\creature\creatures\inferno\)

-put it in usermods folder and you are ready





____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted January 06, 2008 10:31 PM

Quote:
For the Stalkers - Assassins thing, I recommend you just change the names. The current Stalkers look a lot more like Assassins.

No, that's not the problem, the Scouts and Assassins! The Stalker can stay as it is, it the un-upgraded Scout that looks superior to the Assassin, I want to swap their visuals completely because the Assassin looks like a SCOUT and the scout looks like an ASSASSIN.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 07, 2008 12:01 AM

Quote:
I msut say that those two dont make much sense when it comes to abilities and such.

HS have searful aura even its not actually burning. And the Nighmare is just to flamy, not actually scary enough to have that frightful aura IMHO.

I suggest swapping their looks. "Nighmare" fits alot better with frightful aura and the look of the Hell Stallion and vice versa... "Hell Stallion" fits alot better with the Nightmares burning look and the searing aura.

Could someone look into this and try to make a mod for them?


Here you go: link.

Enjoy!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 07, 2008 12:13 AM

Quote:
Quote:
For the Stalkers - Assassins thing, I recommend you just change the names. The current Stalkers look a lot more like Assassins.

No, that's not the problem, the Scouts and Assassins! The Stalker can stay as it is, it the un-upgraded Scout that looks superior to the Assassin, I want to swap their visuals completely because the Assassin looks like a SCOUT and the scout looks like an ASSASSIN.


Done. Check this link.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sunjah
Sunjah


Hired Hero
posted January 07, 2008 04:21 AM
Edited by Sunjah at 04:24, 07 Jan 2008.

Quote:
... "Hell Stallion" fits alot better with the Nightmares burning look and the searing aura.

Could someone look into this and try to make a mod for them?


I fully agree and made that slight mod myself about 1 month ago.  The searing aura is MEANT for the one on fire, and I figure the other one is all smokey-and-stuff, so it "frights" people.  It is actually one of the easiest things I've done.  All you have to do is go into the .xdb files and change one to the other.  Very, very easy, even though Cleave (who is 'da man!') already got one for you, check it out just so you can see how to do it.

First, go into the data folder where you installed HoM&M V, then unpack the "data.pak" file (you can use WinRAR, if you don't already have it there are some downloadable versions out there).  You can unload the whole thing, or just these two specific files:

1) ...\data\GameMechanics\Creature\Creatures\Inferno\frightfulNightmare.xdb

2)...\data\GameMechanics\Creature\Creatures\Inferno\3rd\Hellmare.xdb

Once you have these use notepad to open each file, and down towards the bottom you will see:

for the "Hellmare":

<Abilities>
<Item>ABILITY_DEMONIC</Item>
<Item>ABILITY_SEARING_AURA</Item>
<Item>ABILITY_FEAR</Item>
</Abilities>

for the "frightfulNightmare":

<Abilities>
<Item>ABILITY_DEMONIC</Item>
<Item>ABILITY_FEAR</Item>
<Item>ABILITY_FRIGHT_AURA</Item>
</Abilities>

All you have to do is to switch the "Ability_Searing_Aura" with the "Ability_Frightful_Aura" with notepad.  Make sure you delete the lines from the one you want to remove the ability from, or they will each have both.  Save both of them with changes.

Now make a branch of empty folders that has these 5 folders: \GameMechanics\Creature\Creatures\Inferno\3rd

put the frightful .xdb in the Inferno folder, and the hellmare .xdb in the 3rd folder.  Use WinRAR to make an archive of the folder (must be zip, not rar though).  When that is done change the zip extension to .h5u, put it in your mod folder and your done.

As I write these here it seems longer than it is.  Really isn't, find those two .xdb files, edit them to switch abilities, make empty folders with correct path and put files where they need to go, zip it, then .h5u it.  Really, really easy.  I have started making some loading screens, many graphical adjustments, most names of creatures and character classes are edited (that squire guy ain't no squire, that's a knight; so the knights became warlords).

Try this, pretty soon you'll be making all kinds of mods for yourself.  Nival has made it pretty ease, and sfidanza help me a bunch too.

Hope it helps!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted January 07, 2008 10:01 AM

Thank you Cleave. Was kind of stupid from nival to change the thanes but not those two...
____________
"The superior man is modest in
his speech but exceeds in his
actions." Confucius

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 07, 2008 06:33 PM

You're welcome.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted January 07, 2008 08:06 PM
Edited by Orfinn at 20:10, 07 Jan 2008.

Thanks for the insight and help
____________


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 07, 2008 08:13 PM

Quote:
Thanks for the insight, well notepad...lol well tried to unpack using that program but the file were to big Worpad MFC is the one I try to use but loading the stuff takes tame...


Just follow the link I posted, download the nightmare.h5u file and put it in your userMods folder. That will swap the two models (no stats are changed). Let me know if there is any problem.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted January 07, 2008 08:20 PM
Edited by Orfinn at 21:52, 07 Jan 2008.

Quote:
Quote:
Thanks for the insight, well notepad...lol well tried to unpack using that program but the file were to big Worpad MFC is the one I try to use but loading the stuff takes tame...


Just follow the link I posted, download the nightmare.h5u file and put it in your userMods folder. That will swap the two models (no stats are changed). Let me know if there is any problem.


Done it, same with Nelgiriths creature pack! Now I just have to get used to that framework mod

EDIT: The creature model map are the old assassin but right clicking will show off the "new" assassin icon which is the old scout. Thats all I ofund for now.
____________


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 08, 2008 02:15 AM

Quote:
EDIT: The creature model map are the old assassin but right clicking will show off the "new" assassin icon which is the old scout. Thats all I ofund for now.


The little trick I use doesn't alter the creature model on the adventure map, only in towns and battles. I have to find a way to make it work. The icon and the name are indications of the creature you actually face, in that case Assassin, not Scout.

What about the Nightmare upgrades swap, does it work?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · NEXT»
Post New Poll Post New Topic Post New Reply

Page compiled in 0.0518 seconds