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Heroes Community > Heroes 5 - Modders Workshop > Thread: H5 Campaign project
Thread: H5 Campaign project
Neckie
Neckie


Hired Hero
posted January 08, 2008 03:05 PM
Edited by Neckie at 15:52, 11 Jan 2008.

H5 Campaign project

I want to present my campaign project. It's a 3 maps campaign that will mostly focus on what you can improve your maps by scripting and modding. I'll focus on the visual effects more than retexturing. It will be released in English and in French. If someone want to translate it in a foreign language you can contact me, but its a long time before the first beta.

The storyline is still in development and since a good map come with a good story, we need to spend more time on it. I'm not very good at this thats why I have a few people that are helping me with this project (from the French community).

Here is what we have now :
After being told by the Sovereign to conquer a rival clan, Biara sets sail and moves toward the enemy territory. While passing through the frozen islands, controlled by a dwarven illusionist, a terrible storm makes her boat sink near an archipelagos. She luckily avoid death along with some of her sisters and she must now go through many obstacles to finally complete her mission.


Current project members are :

Me, project leader, main mapper and modder
Spazz, second mapper
Winfola, storyline, French translation
Shadow of Death, storyline


The campaign will include :
- Heavily scripted maps and combats
- Many puzzle to complete
- A lot of hidden stuff for you to find
- Some retexturing
- A unique ambiance
- Unique heroes abilities
- Dialog scenes

And a lot more.

The gameplay will be like a RPG as there won't be any castle. This means that you will have limited troop support and it will focus on the heroes abilities.

I'll provide a new .exe just like the DM map so that the campaign doesn't affect your game with its modifications.

Here are some pictures :



I started this project this summer but only went "public" in September in the French community (Here) to find some help. Now I'm releasing this here cause the project is still going very slow and I'm in need of some help. Even though I started this project a while ago, it's still very far to be completed since I don't have a lot of time to work on it.

Edit:
I've found some people to help me, let's see how it goes... I'll keep you guys informed.

New members :
Gnoll_Mage == English corrector
Daystar == Texture artist

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WarLore
WarLore


Famous Hero
servant of urgash
posted January 08, 2008 03:38 PM

that looks awesome i hope you get some help,because i cant help
____________
A Nightmare from below.A hero from Within

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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted January 08, 2008 04:01 PM

It would be great if yoou could make the battlefield in which all battles happen dark and like the map when you have to kill Nicolai.

____________
"Science is not fun without cyanide"

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Kronos1000
Kronos1000


Promising
Supreme Hero
Frysln Boppe
posted January 08, 2008 04:47 PM

So your project has finally gone public, I was wondering when that would happen. By the way are you still having the problem of the Skrimishers I mean that you want to make them shoot on a specific moment I know how to fix that now should I tell you?
____________
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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Neckie
Neckie


Hired Hero
posted January 08, 2008 05:12 PM

@Seraphim : I don't understand what you mean.

@Kronos : Hehe I finally got some time to put on it and figured that I needed some help so I thought it would be time to get public.
I don't really remember what the problem was with the Skirmishers but its working fine now.

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Kronos1000
Kronos1000


Promising
Supreme Hero
Frysln Boppe
posted January 08, 2008 07:31 PM

I don't know if you've ever played the original campaigns, but Seraphim means the map "the Vampire Lord" there was a special dark ambient light that looked like night and they used the script function SetCombatLight to give the Combats the same light so he means that you should do the same thing, but if I'm not mistaken you already said you had already done it.

The problem with the Skirmishers was that you wanted them to shoot at a specific time and just use the idle00 animation at other moments we didn't know how to do this back then, but I do know I wanted to know if you know how to do it too so I don't have to explain it if you do.
____________
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 08, 2008 10:00 PM

I can check texts for you
____________

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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted January 08, 2008 10:09 PM
Edited by Seraphim at 22:17, 08 Jan 2008.

Quote:
I don't know if you've ever played the original campaigns, but Seraphim means the map "the Vampire Lord" there was a special dark ambient light that looked like night and they used the script function SetCombatLight to give the Combats the same light so he means that you should do the same thing, but if I'm not mistaken you already said you had already done it.The problem with the Skirmishers was that you wanted them to shoot at a specific time and just use the idle00 animation at other moments we didn't know how to do this back then, but I do know I wanted to know if you know how to do it too so I don't have to explain it if you do.


Can you show me how to make that?

It maybe not the right place but I really would like know that.

Cheers

Edit  What to put at the command SetCombatAmbientLight()??

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Neckie
Neckie


Hired Hero
posted January 08, 2008 10:47 PM

@Seraphim
I do use my custom ambient light in combat.

@Kronos
I found a way to make the Skirmishers shoot when I want them to, thx anyway .

@Gnoll_Mage
All right, I will contact you in the next days.



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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted January 08, 2008 10:49 PM

I do jsut wanna know how to use the existing ambient to the battles.

Sry,but this is just off topic.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 08, 2008 11:12 PM
Edited by Daystar at 23:16, 08 Jan 2008.

Let me know if you ever want a texture artist!

Also, please release a "making of" guide after you finish!

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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted January 09, 2008 07:06 PM

Is this a sort of campaign of ignoring me or what?

I have posted my damned question here and at the modders workshop and nobody answers for my problem.

If you can not answer then inform me.Really,if you do not know I find it my self.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 09, 2008 07:13 PM

Alright then:  Sorry, I don't know the answer.

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Neckie
Neckie


Hired Hero
posted January 10, 2008 02:46 PM

@Seraphim Just write this in the map script SetCombatLight("/Lights/_(AmbientLight)/AdvMap/C5M5/c4m4_wastes.xdb#xpointer(/AmbientLight)");   You can change the Ambientlight as you wish but you have to keep the same structure

@Daystar : I will probably release a "making of" guide when it will be complete but it will be a lot of work. I'll contact you by PM to give you some details about what needs to be done.

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seelkama
seelkama


Adventuring Hero
Yay! I'm hired. Now what?
posted June 29, 2011 05:55 AM

Good luck, it sounds awesome. Unfortunately I won't be able to help. I'm a newbie and have much to learn

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