Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD TotE] Complete improvement of the textures of the terrain
Thread: [MOD TotE] Complete improvement of the textures of the terrain
suraklin
suraklin


Hired Hero
posted January 25, 2008 03:03 AM
Edited by VokialBG at 09:15, 26 Jan 2008.

[MOD TotE] Complete improvement of the textures of the terrain

HI!! Inspired in what said Fiur of sharpen the textures of monsters, i create this MOD that enhances by 20% the quality of almost all the terrain textures. I play in 1280x1024 full options and high textures and i think the game looks better with my MOD(What am i going to say? )
Hope you like it!!
BEFORE

AFTER


BEFORE

AFTER


BEFORE

AFTER


BEFORE

AFTER


[url=http://dodownload.filefront.com/9502138//806d2932789dbe415765aba2cb81ea8d02cc7160452a2f9991186decac51fcdecb0b7a8e69aeb74e]DOWNLOAD[/url]

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Wulfstan8182
Wulfstan8182


Famous Hero
, eh?
posted January 25, 2008 04:18 AM

it is nice but i think it is too crisp. Nival did a good job on the terrain. your's looks good, but too crisp for me. i dunno... that's my opinion.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
InfernoX880
InfernoX880


Promising
Famous Hero
posted January 25, 2008 04:47 AM

I think you misunderstand what Fiur means by sharpening. Your terrain doesn't look too much better than the old one. In fact, there are plenty of graphical issues (if you look at the screens you will see RBG Particles).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
suraklin
suraklin


Hired Hero
posted January 25, 2008 09:50 AM
Edited by suraklin at 10:01, 25 Jan 2008.

THanks for answers!  no problem it was my first mod (mummies were the second ) and iīm learning!! I like it and maybe someone likes too, so there is!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 25, 2008 10:44 AM

Fiur sharpened the textures to the level from the highest setting, you sharpened them further. If you want to create a mod for the audience you should better sharpen the textures slightly so the quality increases on lower settings. But for yourself you are supposed not to have any benefits of a sharpening mod unless you always play with a very short camera distance. If your computer is able to play the game on maximum settings you already enjoy the best graphics quality.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
suraklin
suraklin


Hired Hero
posted January 25, 2008 07:40 PM

Thats ok magnomagnus! i don,t try this mod in leeser quality settings yet but i begin in this world of the mods thanks a friend who i always play that have a PC lesser than mine. I always make the mods as experiments So if people with low machines gonna enjoy it better for them! thatīs what i expected!
SO you think that i have to sharpen it more to get better results in low machines?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 25, 2008 09:08 PM

No, I mean the opposite, you have to make them less sharp, like fiur did. The way he did it you see almost no difference when playing the game on the highest settings. If you make the textures too sharp the quality will decrease when zooming out. I will quote myself here, because I explained this in another thread:

Quote:
The graphics engine uses a dynamic way of sharpening, this means when you see creatures in the hire creatures screen (where you see them from very close) they are sharpened to the max and look exactly the same (no matter the mod is installed or not). When you see creatures from a further distance they are sharpened less because that actually increases the visual quality. Otherwise you get the effect I mentioned in my earlier post (glitches, black&white lines). On CH a saw somebody already complaining about this when playing on 1024x768
The mod breaks up the system of dynamic sharpening and makes all creatures maximally sharpened in all situations. This can have a positive effect for people playing the game on low settings, because they probably never saw the creatures with such an high quality in the hire screen and when zooming in on the combat map. And so I didn't say it is a bad mod.
But you must realise that even if you sharpen all textures in the game you can never achieve the same graphics quality from high settings on low settings. Because you will again meet the quality-decrease when zooming and the settings also affect other visual effects like particles. People with high perfromance pc's can increase the quality even more with Anisotropic Filtering.
So that's why I say don't make mods using these textures because these mods will conflict with the way the engine is supposed to treat textures.

____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
suraklin
suraklin


Hired Hero
posted January 25, 2008 09:34 PM

OK! thanks man for explanation!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 25, 2008 11:38 PM

Another question: where did you get that sandro mod from, is there someone making h2 heroes mods?
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
suraklin
suraklin


Hired Hero
posted January 26, 2008 12:04 AM

Here you are! it is a mix a made some time ago from all sandro mods i found in elrath.com
[url=http://dodownload.filefront.com/9508019//806d2932789dbe415765aba2cb81ea8d02cc7160452a2f9991186decac51fcdecb0b7a8e69aeb74e]sandro[/url]

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted March 02, 2008 06:27 PM

Im having dark marks across the combat screen when this is in.
And the volcanic ground is buggy.Check it ar duel you will see that.
____________
"Science is not fun without cyanide"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1220 seconds