Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: Way to limit random creature spawn to only two races?
Thread: Way to limit random creature spawn to only two races?
shinyhalo
shinyhalo


posted January 30, 2008 09:46 PM

Way to limit random creature spawn to only two races?

When generating a new single player game, the map is populated with random creatures and treasures.

How can I MOD the game so that only two races are used when determining the random creatures, for example so only Sylvan and Orc random creatures are spawned?

Thanks
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 30, 2008 10:04 PM

Assuming you know how to open data.pak and create a mod by yourself, locate the folder

data.pak\MapObjects\_(AdvMapSharedGroup)\Monsters

Here you'll find the tables which determine the random spawning of creatures in the game on map startup.  Extract and edit at will (removing all creatures you don't want from the respective .xdb files).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
shinyhalo
shinyhalo


posted January 30, 2008 11:36 PM

Quote:
Assuming you know how to open data.pak and create a mod by yourself, locate the folder

data.pak\MapObjects\_(AdvMapSharedGroup)\Monsters

Here you'll find the tables which determine the random spawning of creatures in the game on map startup.  Extract and edit at will (removing all creatures you don't want from the respective .xdb files).


Thanks for fast reply.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0183 seconds