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Heroes Community > Age of Heroes Coliseum > Thread: ICTC 3: The Citadel of the Forgotten
Thread: ICTC 3: The Citadel of the Forgotten This thread is 2 pages long: 1 2 · NEXT»
Guarder
Guarder


Supreme Hero
posted February 18, 2008 09:23 AM
Edited by Guarder at 18:35, 19 Mar 2008.

ICTC 3: The Citadel of the Forgotten

The Citadel of the Forgotten

Town: The Citadel of the Forgotten Or simply: Citadel

Aka. The ogres, the Forgotten

Motto: "Always worth a try"

Core Philisophy: "Might and Magic seperated, is both fleeting and weak. United, they are the real strength of the world"

Hero Title: Warlord

Hero animal: A Gnasher

Colors: Silver, Black and Red

Land: Far far awayA big island called Island of the Forgotten, in the Savage Sea.


Capitol: Meldron

Banner/key symbols:The dragon sword

Stats: attack 35% defense 20% Spellpower 25% Knowledge 20%

Magic: Light and Dark

Worship: Sylath

Artifact set:
Celestial necklae of the red Eye(major. Makes all creature immune to PM)
Fiery helmet of magic(major. Makes fire spells 50% stronger)
Robe of Kran-Maldor(major. Works as HoMM3 Visions
Shield of Klard the Heartless(major. Works as magic mirror on these spells: Vulerability, slow and weakness
Effect:
two items: 2+ to defense and attack.
four items: 2+ to defense and attack. Makes Vengeance work on every attack the creature makes, instead of only when the enemy retaliates

Included: in HoMM 6 Expansion: Forgotten Islands

New Adventure map items: Town construt zone. The finder choose what castle and pay an amount of resources every day. After 5 days, the Town is completed(with only village hall) If the enemy capture the construt zone, he must pay for buid it, but he can't choose another castle. It takes resources automatic if you have enough. the cost is different for every faction.

Side: Their own.


Timeline:
506 YSD: the Ogres are created becouse of the experiment that went wrong.

506-510 YSD: the Ogres has reached the Island of the Forgotten and begin to make houses and caves to themself. Their leader, and the one who led them is: Klard the Heartless

520 YSD: the Boar war begins and it rages for 150 years

521 YSD: Klard the Heartless is murdered by a giant boar.

666 YSD: the prophet Kran-Maldor predicts that a fututre demon invasion is merely stopped by a couple of heroes. Weird enough, almost no of the heroes is from the same country.

667 YSD: The Ogres begin to dig in the mountains for iron and steel and they finds the Stone Warriors.

670 YSD: the Boar war ends after the Stone warriors made the final blow.

681 YSD: Kran-Maldor has gotten a message from Sylath. A powerful blade, forged when Sar-Elem sacrificed himself, gives the power to summon different elemental powers. After the prophesy, Kran-Maldor dies when a lightning struck him, and he is merely reduced to ash.

843 YSD: Some Ogres went to explore, but they was killed under the massacre of the Royal house of the Empire. No one actually remembered them after theat happening.

943 YSD: Yoter the Blackboned is born

956 YSD: Yoters father dies under a Gnasher that went berserk, becouse it wasen't actually tamed. It is said it was a plot to kill Warmel the Aggressive, since he was a bad monarch. Yoter is now the headchief.

985 YSD: Ogre King Yoter the Blackboned begins his quest for the Blade of the Elemental and after 3 years he success.

990 YSD: With the power of the elementals, Yoter have a big army under his control and leaves to the "main lands" to begin his conquest and search of allies.


Important Characters:

Klard the Heartless: the first king of the Ogren empire. A good king, but was killed by a giant Boar.

Theme:http://uk.youtube.com/watch?v=RX_HVx4rCzM&feature=related(the text doesn't play a major role, but it fits. Expect the viking part)

Kran-Maldor: He is said to be the greatest ogren prophet that ever have existed. He has given many prophesies, and many were true, atually. Sylath took him to himself in the Afterlife.

Kran-Maldor channeling one of Sylaths prophecies in 673 YSD.

Warmel the Aggressive: As the name says, Warmel was very aggressive, too much, so he was very disliked. He was a bad king, and the worst strategist ever to live, so many was quite happy, when the Gnasher killed him. He is Yoters father. He had different irises(one red and one green) His sign was a red eye with a green iris.


Melma: Yoters mother. She was married to Warmel, that was actually in love with her(as many other) since she was the most beutiful Ogre on the Island. She is blonde, that is actually very rare to be an Ogre, that most often has grey hair. She is a master of playing mandolin at the night with her Lynx friend, Arnok. When the fifth eclipse broke out, a major demon army attacked the Island, and took Melma with them. Warmel didn't mind, but unleashed his forces on the demons. Huge losses, but the demons was atually deafeated by this bad tactic. A few demons escaped with some noble ladies, Melma is inluded. Now she is imprisoned in Sheogh


Yoter the Blackboned: Born at a stormful night, it is said that he has black bones. With the intelligence of his mother and strength of his father, he is the Islands ideal ruler. Yoter is also good looking, and a great strategist and this comes definitely not from his father(nor her mother since she was as bad strategist as her husband). It's most likely it comes from one of the kings that ruled before Warmel. With great respect, a good king, a great army, beloved by the people and the Blade of Elementals, he has began his conquest in Ashan. He made the Team of four, that he offers a place to a good leader, warrior, etc. He is one of the four.

Yoter with the Blade of the Elementals

Morgohn: Morgohn was a prisoner in Mad Earl Marklands castle. He was rescued by Yoter(in the campaigns map 3) and quick become Yoters assisstent and best friend. Was before Marklands spy, but was imprisoned becouse of treachery(he had not commited. See Mad Earl Markland) Morgohn is a Halfling and a good trainer. He know how to train halflings better without any cost. He is one of Yoters team of four


Mad Earl Markland: Born in 923 YSD. Lost an eye when he captured a Gnasher in the mountains. Good at heart, but won't admit that he actually have mercy. He doesn't trust in anyone, and can imprison them in his own dungeon without any reason(like Morgohn). He always prepares to war, and if he had been the king, he had attacked Ashan long time ago. In the campaigns(map 3 of 15) Yoter defeats him, and convince him to be in his team of four. Markland has fighted many creatures and is one of the most battle hardned in combat of the whole Island


Duke Logher Barnatus: The Island is full of dukes and earls, but all follow the king. Duke Logher is no expetion. But some earls fight other earls and dukes, and vice versa. They do not take much land each time, around two or three farms, and uses rare much army. Duke Logher has conquered much land for his duchy, and when tbe most of the earls and duked fight, Duke Logher was the one that came out of the battle with victory. Becouse of that, he was invited to be one of the four, iin the Team of Four made by King Yoter.



Skills:

Racial: Vengeancer: Vengeancer makes the creature do another attack if the enemy creatures retaliates. It will do(basic/advanced/expert/ultimate) 50%(of normal attack)/75%/100%/125%

Vengeancer special skills:
Mark of the Warlord(every time a creature perform Vengeance, the hero will attack the creature Vengeance was performed on. Strength is 150% of normal hero attack and grows 3% for every time it is performed. Mark a single friendly unit

Call of Sylath: Summon one thunder spot. Same as Spot of Thunder, just that the first one is 100% and choosed. The two other are random. Have the same strength as a hero attack.

Vengeancic luck: Makes luck work on Vengeance. Without skill: If luck happends on normal attack, Vengeance is taken out of the damage the normal attack used(even if many creatures die in retaliation)With this skill: Both is affected by luck. Ex: lucky normal attack with basic Vengeancer makes Vengeance as powerful as a normal attack. Both lucky: Vengeane is as strong as the lucky attack.(with basic. imagine that power with expert)

The Power of Bargh Gutsplitter(ultimate racial skill): Vengeancer deals double damage plus 50% of the hero's attack

Skill Percent:
Vengeance: 10%
Attack: 8%
Defense: 8%
Logistics: 8%
Luck: 15%
Leadership: 8%
Enlightenment: 2%
War machines: 15%
Light Magic: 8%
Dark Magic: 2%
Destructive Magic: 8%
Summoning Magic: 2%
Sorcery: 6%




(AA)=activated ability

Creatures: (all are living creatures)

1: Halfling
Halflings are a race created by Sylath. They didn't anyone other existed(expect animals) until the Ogres came. Now as a part of the ogre army, they will follow the Ogres until the end of Ashan.
(just with slings)

Attack: 2
Defense: 2
Damage: 1-2
Initiative: 9
Speed: 3
Hit Point: 4
Growth: 18
Cost: 30
Shots: 10
Abilities: Ranged, Vengeancer


1a: Master halfling
The Master halflings are Halflings that possess a magicial ability. It isen't so rare, actually. becouse of the ability, Master halflings have always been lucky. Even when the Ogres are as unlucky as possible, Master halflings will stay lucky.

(The same as above, just with armor)

Attack: 2
Defense: 3
Damage: 1-3
Initiative: 10
Speed: 3
Hit Point:5
Growth: 18
Cost: 50
Shots: 13
Abilities: Ranged, Merry(no lesser than +1 luck), Vengeancer

1b: Halfling Sheriff
The Halfling Sheriff is Halflings that was more stronger in melee than others. They are shooting creatures, but also good in melee combat(to be Halflings).

Attack: 3
Defense: 2
Damage: 2-3
Initiative: 9
Speed: 4
Hit Point: 4
Growth: 18
Cost: 50
Shots: 7
Abilities: Ranged, No melee penalty, Vengeancer


2: Wolf
Wolfs was the Halflings worst enemy. But when the Ogres came, they tamed the wild wolfs. Now they are a important member of the Ogres family.


Attack: 5
Defense: 3
Damage: 3-4
Initiative: 9
Speed: 7
Hit Point: 10
Growth: 11
Cost: 100
Abilities: Vengeancer

2a: Worg
The Worgs are crazy. For every hit they make back, they bacames even more crazier. So Ogres are afraid for this monsterous animal. It is feared by all living creatures, but not to make it even more mad than it is, they just ignore it. Don't hurt one. He will retaliate much stronger.


Attack: 6
Defense: 4
Damage: 3-6
Initiative: 9
Speed: 7
Hit Point: 10
Growth: 11
Cost: 130
Ablilities: Vengeancer, Raging(for every retaliation this creature perform, the main attack(retaliation is included) is strenghted by 5%

2b: Black Wolf
Some wolfs are called black wolfs. Simply becouse they are black. They are stronger than normal wolfs, but wilder and harder to tame. This ferios monsters are even feared by the Ogres


Attack: 5
Defense: 5
Damage: 3-6
Initiative: 8
Speed: 7
Hit Point: 10
Growth: 11
Cost: 130
Ablilities: Vengeancer, unlimited Retaliations,



3: Boar rider
When the Ogre come to the Island of the Forgotten, they attacked boars for food. The boars was wild and to kill one, some Ogres often got killed. After and long "war" for the pork and the meadows, The Ogres got the upperhand and they killed many Boars. But after a longtime, they tamed boars and the smallest Ogres rides them.


Attack: 6
Defense: 6
Damage: 4-7
Initiative: 10
Speed: 6
Hit Point: 15
Growth: 9
Cost: 200
Ablities: Big(2x2 creature), Cleave, Vengeancer

3a: Boar Raider
A boar raider is a feared person. The boars is wearing a "half-armour" and the ogre is bigger and stronger than the normal boar riders.

(same as above, just with the bio above

Attack: 7
Defense: 7
Damage: 4-8
Initiative: 11
Speed: 6
Hit Point: 17
Growth: 9
Cost: 275
Ablities: Big(2x2 creature), Cleave, Vengeancer

3b: Wild Boar
This boar have no rider, but instead they are "crazy". they are fully armored. When ogres feel they need something to hold the enemy a long time under a siege, so the major part of the Ogres can escape, a always use this crazy boars


Attack: 5
Defense: 8
Damage: 5-8
Initiative: 9
Speed: 6
Hit Point: 18
Growth: 9
Cost: 275
Ablities: Big(2x2 creature), armored, Vengeancer


4: Ogre
Created with an mistake, the Ogres are strong and smart. When the Wizards created they, some of the "clever" ogres stole tomes of magic and books. The ogres are becouse of that, as smart as an human.


Attack: 9
Defense: 8
Damage: 7-11
Initiative: 9
Speed: 5
Hit Point: 31
Growth: 7
Cost: 350
Abilities: Vengeancer, Assault

4a: Ogre Lord
The Ogres often fight each others for land. A victorius Ogre is promoted as an Ogre Lord, and with the title he also get a "pressure" on it, so they fight with better skills.
(same as the one above, only with this face

Attack: 9
Defense: 9
Damage: 9-12
Initiative: 12
Speed: 6
Hit Point: 35
Growth: 7
Cost: 450
Abilities: Vengeancer, Assault, enraged

4b: Ogre Mage
Ogre magis are the more "clever Ogres" and has given their life to the study of magic. They are somewhat blessed by Sylath, since they also is priests.


Attack: 8
Defense: 9
Damage: 7-11
Initiative: 11
Speed: 5
Hit Point: 31
Growth: 7
Mana: 15
Cost : 450
Abilities: Vengeancer, Caster(Righteous Might, Haste, Sorrow)(AA)


5: Stone Warrior:(it's a living reature made of stone. NOT animated. it's living on it's own)
Under the war with the Boars, the Ogres began to dig in the mountain to forge weapon the and armors. Deep into the mountains, they found ancients halls. They was inhabited by an ancient race, imprisoned there forever. The ogres freed them and they sweared to help the Ogres forever.


Attack: 10
Defense: 12
Damage: 10-17
Initiative: 9
Speed: 8
Hit Point: 70
Growth: 3
Cost: 750
Abilities: Enraged, Siege master(AA)(can crush walls(attack) and it can throw destroyed wall pieces), Vengeancer

5a: Stone King
Of the two types of stone people, the Stone kings are the strongest of them, but they are also rarer. They was ruling under the mountain.


Attack: 16
Defense: 14
Damage: 12-20
Initiative: 9
Speed: 9
Hit Point: 75
Growth: 3
Cost:900
Abilities: Enraged, Vengeancer, Siege master(AA)

5b: Rock Guard
Some stone warriors are born bigger than another. They are fused with metal. This makes them slower and weaker, but they could tackle much more hits than a normal warrior. These guards the Stonekings


Attack: 12
Defense: 16
Damage: 12-16
Initiative: 9
Speed: 7
Hit Point: 85
Growth: 3
Cost:900
Abilities: Enraged, Vengeancer, armored, Crippling Wound and defensive stance(AA)


6: Gnasher
Living at the meadows and the mountain tops, they are one of the strongest reature living in Ashan. They are beated by dragons, cyclops, devils and angels, but of the else, they are strong beouse of their wildness.
(All is something like this)

Attack: 22
Defense: 20
Damage: 16-22
Initiative: 8
Speed: 8
Hit Point: 105
Growth: 2
Cost: 1300
Abilities: Jousting, big(2x2), Armored, Vengeancer

6a: Frenzied Gnasher
If you meet a Frenzied Gnasher, he is doing pretty much to kill you. They are too wild to ontrol themself, so the Ogres are riding them and a halter.

Attack: 23
Defense: 22
Damage: 22-25
Initiative: 8
Speed: 8
Hit Point: 115
Growth: 2
Cost: 1750
Abilities: Jousting, big, Berserker rage(AA), Vengeancer

6b: Gnasher Champion
The Gnasher champion is a Gnasher trained for war in years. With an Ogre on their bak, they is a part of the Ogre army and a important member of the art of surviving on the Island of the Forgotten.

Attack: 25
Defense: 23
Damage: 18-23
Initiative: 9
Speed: 8
Hit Point: 110
Growth: 2
Cost: 1750
Abilities: big, Champions charge,Vengeancer, immune to mind control and armored

7: Air Dragon
Air dragons is the Sentinals of Sylath. They are said to be an incarnation of the first not god dragon walked first on the earth of Ashan.


Attack: 27
Defense: 24
Damage: 30-65
Initiative: 11
Speed: 8
Hit Points: 180
Growth: 1
Cost: 2900+1 mercury
Abilities: Vengeancer, big, immune to Lightning, flyer.

7a: Thunder Dragon
When a Thunder dragon is spotted, one one dare to walk over it's path, becouse they are afraid to be struck by a thunder sent by Sylath himself.


Attack: 30
Defense: 28
Damage: 35-68
Initiative: 12
Speed: 8
Hit Points: 210
Growth: 1
Cost: 3600+2 mercury
Ablilities: Vengeancer, big, immune to lightning, flyer, Storm shield(same as magma shield, just with lightning animations), spot of Thunder(leaves up to three, invicible spots, where it walked, that makes 25% damage of the thunder dragon to the enemy, when they walk over it. It is 60% of one spot, 40% of two, and 20% for three spots. It's said that the lighting that strucks the enemy then, comes from Sylath himself)

7b: Storm Dragon
When a Storm Dragon is spotted, it's almost guaranteed to be a storm to be close. They are the Avatars of storm and are rarely spotted, expect under an storm. As more dangerous the storm is, the more they are.
(in white and yellow)

Attack: 28
Defense: 28
Damage: 30-68
Initiative: 12
Speed: 7
Hit Points: 215
Growth: 1
Cost: 3600+2 mercury
Ablilities: Vengeancer, big, immune to lightning, flyer, Storm shield, storm strike


List of Kings:
Older kings:
507-521 YSD: Klard the Heartless(killed by a boar)
521-545 YSD: Deratt the Wild(drowned)
545-582 YSD: Durghann the Mighty(tamed Sylaths dragons, but was burned to death by the former dragon king)
582-632 YSD: Razget the Crazy(falling down from a dragon in air after avanged his father(killing the former dragon king)

This 10 years peroid, there was no king. Razget had no family. After the 10 years peroid, the best strategist was crowned

Newer kings:
642-685 YSD: Ragedd the Enraged(Died of old age. The one that planned to dig in the mines. And the one that made the Ogres win the boar war.
685-700 YSD: Gruggrot the Incurable(was assassinated- The assassin killed wrong person. He would have died of a strange illness after 4-7 months even what happened.
700 YSD: Thozgrot the Unbearable (was murdered by his brother becouse he wanted he throne. However, they found out that, and the brother was executed. The youngest of the three was crowned then.)
700-771 YSD: Yeremm the Impatient(died of age. Was crowned while he was 10 years old.)
771-802 YSD: Thagorgl the Devourer (Killed by a mad Ogre. It almost broke out civil war, but it ended when Thagogl died.)
802-873 YSD: Bargh Gutsplitter(died of old age. He was the main head bak Vengeancer)
873-927 YSD: Morgh the Throttler(the one that tamed the gnashers. He was unfortanly stomped down by a swarms of Gnashers that was attacking a crazy boar)
927-956: Warmel the Aggressive(killed by a berserk gnasher. He was a bad king)
956-Date: Yoter the Blackboned(the king of the island. Is one of the best strategist ever lived. Look much like Ragged the enraged.)

Campaigns:

1: An unimageable visit(Infero Campaign)
2: The Old world(Ogre campaign)
3: The new world(Ogre/mixed campaign)

1: I will not describe this so much. You play as a demon sent by the DS(demon sovereign) to  investigate some weird meteors. Urgash had gone berserk when the Dark messiah freed the demons, but they were to few, and therefor began to gather a new army, and then summoned meteors from this and other universes. Some(pretty many) of the meteors were Kreegan spaceships in disguise. They become trappped on Ashan since the spaceships became destroyed. DS makes an alliance with them and then the campaign ends.

2:
1 map: The Team of Four. Yoter have just finded the Blade of elementals(2 years ago), and have began his search to find te team of four o take with him to the New world. Yoter heards about a good conquerror called Duke Logher Barnatus. He travel to him, and invited him. He accepted the offer.

2 map: Troubles in the mountains. The Gnasher has gone berserk. Yoter and Logher travels to the mountains. When the appear, the gnashers has gone wild, unknown reason. Finding some gnashers, that is pretty unnormal(they are black), they must kill all the unnormal gnashers without killing a single normal gnasher. They appear in the same stack, but you win the battle when all unnormal gnashers are dead. After many long and hard battles, Yoter and Logher defeats the black, seeing them hange form into some weird demons. The gnashers are scared and join Yoter, who battles the Demons. After winning, he take one of the demons to  prisoner, and torture him until he talks. He says that they was sent by the DS to kill anything they ome over, and he had learned them demon magic.(shape shifting. often used in HoMM5) The new demons are called Kreegans, and they come from another universe he says. Yoter begin to thinks on his mother, captured by demons long ago.

3 map: The last members. Yoter and Logher finds an old castle. They soon are attacked by Mad Earl Markland, who drives them back. They gather a big army, and take him under a siege. It's look like Markland is going to win, but Yoter summon elementals with the blade. Markland escapes under the siege through an esape tunnel and flees away. Yoter and Logher travel down into his dungeon, which is pretty big. After defeating the Jailors and the Warden, they release the prisoners. Morgohn included. After all prisoners are free. No one knows they way out of the dungeon, since the stairs collapsed when Yoter and Logher killed the Warden. No one, expect Morgohn. After they are out again, Yoter thanks the halfling, and ask him to join his team of four. Morgohn answer yes. They gather an army and rushes after Markland. When they find him, the trio attacks him, but at the middle of the battles heat, Yoter has the chance to kill Markland, but instead, asking him about to be on his team.

4 map: I shot the Kreegan The captitol of Meldron is under a siege. The attackers is the Kreegans, but the team of four appears and drives them away. After chasing the Kreegans in many week, they have just disappeared. The team of four traveled back to Meldron and to get a new army. Suddenly the Boars fall ill, and Markland travel to find out what it is. Morgohn is going back to the halflings to find out what is going on there. And Logher trsvels under the mountains to the stone people. All find the kreegans and fight them as a boss, but the real boss of the map is going for Yoter, that still is in Meldron. Yoter manages just to win by summoning elementals the whole combat. The other returns, telling that the Kreegans is the main source to all the troubles. With a new army, the team of four travels to the shore to make a boat to sail to the new world.

5 map: A boat, a ship and an armada
Yoter an the team, sailing away from the island with their army, heading for Ashan. Meeting the Kreegans once again, and Yoter begin to think: "why is the kreegan only attaking us. With these forces, they could fast have captured ashan." Finally defeating the Kreegan at the sea, a massive water maze is around them. with reefs and whirpools at both sides, but they manages to find the way out of the maze, and they is attaked by a new ship(the boss of this campaign). But this time, it is full of elves. The team of Four have came to Irollan.

3:
1 map: Live to the end:
At the start of the map, Findan and a council of elves disuss, included Galan. They need to choose the new High king. Finadan says: "I don't want to be the next High king, but if there is no other choice, I will do it." After saying that. An elven scout comes and he says that Gerdon has gone done with the ship. The attackers are some green, Orc like creatures, that have the knowledge of magic. Findan and the other elves prepare to war.

At the shore Yoter and his team has landed. Soon they need to take they trough the forest. Ambushed by many wild creatures and another type of Wolves. They are stronger, but look like they are liking snow better. Yoter takes over a Garrison and the team splits. It is Mad Earl Markland that meets the elves. He send a messenger to the others, while he fight the army himself. Galan overome Markland and is going to kill him, when a dead gnasher falls over them both. Markland with his enormous strength pushes away the Gnasher, but Galan is almost dead. Galan's last word is: "Forgive me green orc. We should not attacked you. It was a stupid move." Markland shouts(not angry, but like he is sad) We are not Orcs, we are Ogres." Findan and the other Elves think that it was Markland who killed Galan. Findan jumps on a unicorn and shoots an arrow at Markland, hitting him in the left arm. Findan is going to finish Markland, when he walks over an thunderspot(the ability of a thunder dragon) and is hurted. He fell down on the ground, and Markland walks to him. He gives Findan the sword, instead of stabbing him. The other(all creatures) stop fighting when Markland is lifting Findan up, and together they take him back to Syris-Thalla. Yoter and the rest of the team meets them there. It was truly Marklands mercy that saved Findans life. Findan is crowned to be the High King, and this time he finally accept it. He says that the Unicorn Empire is needing help. Some Bulls, Ravens, Wolves and Falcons is going against the Unicorn, Griffins, Greyghounds and the stags. The team of four does not understand anything(they think it is animals), until Findan tells them that it is the name on the duchies of the Unicorn Empire.

2 map: The Merry man.
The Team of Four arrives at the capital of The Uniorn Empire. Findan is showing them the way there,  leaves bak to Irollan. Soon Queen Freyda and King Duncan meets them. They tells aboout the problems they have with the four Duchies. Not all of the peoples in the duchies are attacking them, but the leaders, with many followers. The Raven duchy is attacking them becouse of they blame gave them too little help when the Orcs attacked twenty years ago. Wolf duchy are simply thinking at they should have get the throne, instead of Freyda when Isabel abdicated. The Falcon duchy wants the throne bak, since they ruled the empire from the start. And at last, the Bull duchy are joining the strongest alliance. Yoter accepts to help them, if he and the Ogre kingdom get a part of land. They wants teh mountains around Stonehelm.

The team of four, estabilish a base and takes the human army and Ogre army and they split and takes a duchy each. Yoter attacks the Raven duchy and kills Duke Margonda. Mad Earl Markland takes the Bull Duchy. As they have the biggest army, he sneak and takes the Duke as a prisoner. In trade for him, the Bull duchy should retreat. Markland are expecting a trick, and takes the Bull army bit for bit. They gives up. Markland goes back to the Island with the duke. He puts the Duke in his own Dungeon and takes with him a bigger army back to the Empire. Logher finish the Falcon duchy. He assaults every city at the same time. Leaving the Falcon duchy in panic, and he easly defeats them. Morgohn has unfortanly many problems. With the smallest army and the strongest enemy, he are almost defeated. But suddenly, a dwarven army comes. They attack the Wolf duchy, leaving them in turmoil and with Morgohns morale to make halflings stronger, the Wolf duchy is defeated. Loyal people to the throne are granted the the titles of Duke. The army was led by Wulfstan. He aided them becouse Duncan had sent a messenger to Grimhaim. Yoter finds out that the Dwarves, Elves and Humans have not heard about the new demons.

3 map: To talk with the dead(i wrote this map here once before and it went to be the longest map, but i clicked Reset fields, so i will not write it here again, only a summary of the map)
The team of Four travels to the silver cities. They meet Zehir, and he will add them back into the history, if they collet some items for him. 4 to be exact. Yoter travels into Heresh, Morgohn into Grimheim, Markland to Raanar and Logher to Ygg-Chall. All find their items, expect Logher. He fights many dark elves, and he meets Ylaya. She tells him that Raelag is said to have that item. Logher search after him, but can't seem to find him. He finds an prison and rescues the prisoners, finding Raelag to be one of them. He have forgot why he was in prison, but follows Logher back to the Silver
cities. Zehir makes an item, and use it. Everyone may contact one is that is dead and talk to him. But at the end, only one can be talked to, they must choose the dead then. Maklands talks to Klard, the heartless, and they tell each other fantastic War stories. Logher chooses his old Fiancée, that was killed by the in a "war" about lands for the dukes and earls on the Island. Morgohn chooses his Brother. Zehir chooses his father Cyrus. Cyrus goes mad and says he should have choosed Sar-Elem. Yoter takes his Father to say a finally good bye, and hYoter tell him what has happened. SOmething was Warmels fault. Finally Raelag, chooses Tieru. All thinks it's best that they can talk with Tieru. Yoter finally get answered on his question, why the Kreegans was onlt attacking them. It was becouse the Ogres had attacked the demons, but the other factions would not have done it, since they thought the rest of the Demons was almost defeated, and there was no point to do a such immoral move.  When the ogres was dead, the kreegans could have easly surprise attaked the other factions and won. Realag will guide the team of the four into Sheogh, through Ygg-Chall

4 map: When a betrayer betrays.
Far down in Ashan, the team of four led by Raelag travels a hidden road down into Sheogh. They are attacked by several Dark elves who thinks that they are mad, and the demons will go berserk and attack once more. The way down is long and like a maze, and they have a time pressure before the tunnel collapses. In Sheogh, the team of four beginn to act when the tunnel collapses, it makes the demon come there, so it would be easier to travel through Sheogh. Suddenly the team is attacked, but manage to defeat the demons, just to find out that they took Raelag. The team travels now without a "guide". They finally find the prion, where they begin to release prisoners. They find Raelag there. They all think it's weird that the guy to betrayed the DS and beat him in battle is just putted in prison. As they help Raelag out, he helps them release prisoners, but suddenly he is gone. After a littlee time, the DS and his army appear. Morgohn, manage to flee to the surface of Ashan through another tunnel, but not the others. The DS talks to them a bit, and then sending a deathly fire ball against Yoter, knowing he is the king. But the fire ball didn't hit Yoter, but instead the Elemental blade, reducing it to ashes. Yoter turns out almost red in his face of anger, taking up a knife and jumping on the DS, he says that the demons shall release all the prisoners, let them escape to the surface and kill Urgash. The DS begin to laughs and he says that he is immortal. Yoter quik answers: "Who has said that I only have one magicial weapon?" The demons begin to releas all their prisoners(included Melma), but they won't kill Urgash. Yoter stabs the DS. he fell down, just laing there, feeling the death, until he notices, that Yoter has tricked them.

5 map: It will all come to nothing.
Yoter, Markland and Logher meets Morgohn with the army, splitting it in four. Yoter prepares a battle with the DS, Logher are going to Siege his Ur-Hekal. Markland shall make their revenge on Raelag, since he betrayed him and Morgohn, will kill the Kreegans. Logher manages to find Ur-Hekal, with no demons in it. He takes over the town. with ease, until a demon begin a siege on the town(mini boss 1)

Morgohn attacks all those Kreegans, nearly killing everyone. He will then counter a big Kreegan army, attacking him.(mini boss fight 2)

Markland begin to searh for Raelag, finaly finding him in the torture room. He tells Markland that it was a demon that had changed form to him and betrayed them. Markland helps Raelag and a demon army attacks him. (mini boss 3. Will be as hard as the mini boss fight 3 in H5 TotE. the one with Kujin)

Yoter is attaked by two armies. DS and the demon on the first campaign. Suddenly Zehir with an army attacks the demon guy(mini boss 4). With only the DS left, Yoter attaks him. Yoter wins, but with the loss of almost his whole army. The DS escapes, and the Yoter, Morgohn, Logher, Markland, Raelag and Zehir travles to the surface. Zehir tells him that it was Tieru who telled him to go down to Sheogh and help the team of four and Raelag. The team of four travels back to the Island, expect Logher that stays in the mountains with Stonehelm. Melma is also staying there. It is many Ogres that travels there, but also many stays on the Island. It's now good place since the big loss in the battles in Sheogh and other places. This time, it also ends good.

Where they traveled:

Green are splitted team in C3M4, purple are the whole team

Thanks to:GenieLord, Snatch
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted February 18, 2008 02:58 PM
Edited by Orfinn at 14:59, 18 Feb 2008.

Love your background story of this town, kinda sad, kinda hilarious. And Zehir knew of this? And are Shrek involved in this

Hope they dont eat the halflings for breakfast, poor small hairfoots.

Maybe you could somehow include gnomes here too? Some kind of architects for the ogres?
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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted February 18, 2008 03:36 PM

Hey, another forgotten island! Welcome to the club.

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Guarder
Guarder


Supreme Hero
posted February 18, 2008 04:39 PM
Edited by Guarder at 16:40, 18 Feb 2008.

The book of the Archmage. haven't you heard about the book of the president? only presidents are allowed to see in it and write about speial happenings(National treasures: book of secrets)

And about the shrek thing. You got it Ogre. a island far far away. It was just a joke, but i would watch if anyone understanded it
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted February 19, 2008 04:59 PM

Quote:
The book of the Archmage. haven't you heard about the book of the president? only presidents are allowed to see in it and write about speial happenings(National treasures: book of secrets)

And about the shrek thing. You got it Ogre. a island far far away. It was just a joke, but i would watch if anyone understanded it


Haha! Vagualy... Have seen the National Treasures movie though

Hehe spot on I see
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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted February 20, 2008 09:27 PM
Edited by Snatch at 21:29, 20 Feb 2008.

@ Halfling alt. Upgr.:

Mustn't be the growth of Master Halflings be 18 too? If 20 is right I surely would hire Master Halflings and then change them to Halfling Guards. For me the Guards seem to me to be better and the clear choice. With artifacts and luck ability of hero 'Merry' soon gets redundant. I would give the Master Halflings one more hitpoint (by a growth of 18 then).

@ Wolf:

I love the vengeance special! Great idea!

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Guarder
Guarder


Supreme Hero
posted February 20, 2008 09:29 PM
Edited by Guarder at 18:23, 19 Mar 2008.

Oops, thanks

Edit: I saw the Halfling Guard now, and it was a clear choice. So i nerfed it a bit.

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted February 21, 2008 03:45 PM

Isn't it almost boring that most of the units have the vengeance ability? Why not make it a racial ability then with 33% / 66% / 100% / 125% damage?

And where is the difference between gnasher and cavalier incept of some stats? I think Heroes 5 established creatures with unique bunches of special abilities.

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Guarder
Guarder


Supreme Hero
posted February 21, 2008 05:02 PM
Edited by Guarder at 10:19, 22 Feb 2008.

Thanks Snatch, some good ideas there. And i was going to change Gnasher

Edit: Done with stats and abilities Bio's next
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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted February 22, 2008 03:42 PM

I think that Storm Dragon is another clear choice with his specials.

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Guarder
Guarder


Supreme Hero
posted February 22, 2008 05:31 PM

Oh, holy crap. i forgot to add the special to thunder dragon
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Momo
Momo


Promising
Famous Hero
posted March 06, 2008 11:01 AM

I think my poor knowledge of english penalizes me in reading this. In Italy, "orc" and "ogre" are traslated in the same way. There is a difference in the anglo-saxon mythology between these two? Aren't them synonimous?

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Guarder
Guarder


Supreme Hero
posted March 06, 2008 05:28 PM

In older HoMM games, Ogre was always included(until HoMM5) They were a part of the Barbarian castle. Often as slow, but powerful creatures. You can see them at the games section in AoH
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted March 08, 2008 08:08 AM

Wow, very good town.  Funny and clever. I really like what you did with it, the pictures, everything.
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Guarder
Guarder


Supreme Hero
posted March 08, 2008 10:21 AM

Thanks, but it is better Towns than mine. Like the Portal, The Druidic Order and the Hexed to to say someone
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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 19, 2008 06:29 PM
Edited by GenieLord at 18:29, 19 Mar 2008.

You've put a lot of effort into this work. It's great, creative, and fun to read. Good job.

Let's gather the creatures lineup:

1. Halfling - Master halfling | Halfling Guard
2. Wolf - Worg | Black Wolf
3. Boar Rider - Boar Raider | Wild Boar
4. Ogre - Ogre Lord | Ogre Mage
5. Stone Warrior - Stone King | Stone Guard
6. Gnasher - Frenzied Gnasher | Gnasher Champion
7. Air Dragon - Thunder Dragon | Storm Dragon

Some of your upgrades' names describe pretty much the duty of a certain creature (such as "King", "Guard"...) This is good, but not too much. My suggestion is to have the regular upgrade name with the duty, and the alternative with an entirely other upgrade.
Notice that you're not using the name of the unupgraded creature to much. That will instruct you.

For example:
1. Halfling - Master halfling | Hobbit
5. Stone Warrior - Stone King | Rock Guard
These are not excellent, I just want you to get the idea.

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Guarder
Guarder


Supreme Hero
posted March 19, 2008 06:33 PM

I would have added you to the list of Thank you, if you weren't that from before
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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 19, 2008 06:34 PM
Edited by GenieLord at 18:38, 19 Mar 2008.

LOL, just execute the names changes.

Edit: Halfling Sheriff?

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Guarder
Guarder


Supreme Hero
posted March 19, 2008 06:39 PM
Edited by Guarder at 07:12, 20 Mar 2008.

Too late. But you was right. I changed Halfling Guard to Halfling Sheriff(i don't think this has ever been a HoMM creature with that sheriff in his name) And Stone guard is changed to Rock Guard. Not much effort to do it(when you think about all the other i have writed there)

Edit: Halfling sheriffs: A sort of rip-off from LotR figurinies. there were some guys called hobbits sheriffs. These actually:http://uk.games-workshop.com/heraldsofthefree/miniature-gallery/10/
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Momo
Momo


Promising
Famous Hero
posted March 25, 2008 11:11 AM
Edited by Momo at 16:54, 25 Mar 2008.

My review of this faction:

Cohesiveness: 5/10 huhm... so we get ogres and halflings? Ok, this is still workable... (after all, if someone out there plays Magic you'd know by the upcoming Shadowmoor that halflings can look dark and grim, so they supposedly can be tweaked to match with ogres)... then, a bunch of beasts... not exactly inspired, but ok, beasts mix well with everything; then a stone race that the ogres just met (?!?) and then air dragons. All of this hardly has the feel of something coherent. And the ogres aren't even coherent with themselves, as Guarder's original idea of using might and magic in tandem (which was very good) isn't represented in any ogre except ogre mage.

Imagination: 12/15 surely there's a lot of creativity out there, and that is rewarded. However, it doesn't manage to put together something surprising. Even the ogres feel a lot like smarter orcs, or big green barbarians, and the last creature is (sigh!) an elemental dragon.

Back story: 10/10 outclasses most other factions in the competition. Complete, involving, not bad to read, perfectly tied with the rest of the HoMM storyline, and never expand on unnecessary parts, but rather focus on what we'd like to know. Perfect.

Battle facets: 7/10 putting the creature's stats certainly deserves a good mark. Then there's the main reason for hghening the mark, which is also the main reason for lowering the mark: the "vengeancer" ability. If someone noticed, vengeancer is functionally the same than making two attacks, the second of whom is as more effective the less effective the counter-attack was; as a result, the more the foe is weaker than the "vengeancing one", the more the difference is increased. While this idea gives a distinct feel enough to the faction's gameplay, it has no drawbacks of sort, and therefore not much of a strategic aspect. Even in the worse situation possible, "vengeancer" is just a bonus for no committment. Lastly, you hint at mixing might and magic, but put few developement in the idea, which was interesting and could open a lot of possibilities.

Discretionary: 5/5 great effort and, most importantly, Guarder truly cared about giving them a signature gameplay. PLus, there's pictures. Overall a huge work that deserves a good mark, but possibly should have been developed better.

Overall: 39/50

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