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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The WoG Guide To Success
Thread: The WoG Guide To Success
ElectricBunny
ElectricBunny


Known Hero
Pimp My Box
posted February 22, 2008 08:19 PM
Edited by ElectricBunny at 15:43, 24 Feb 2008.

The WoG Guide To Success

Hi forumers,

I've downloaded WoG and I played with it quite a lot. I believe I've tried almost everything so I decided to make a WoG guide. Hope it helps!

Neutral Town:

If you're tired of playing Conflux and wanna go for some variety, try the option where Conflux is changed to a selection of neutrals. Here's the descriptions and tactics:

Tier 1: Halflings
Halflings are pretty weak and can be vulnerable if surrounded (which the AI alwasys does), but with Warlords Banner set to +1 damage they become almost overpowered.They kill so fast they wont BE surrounded
Upgrade: Rogues
Rogues have a high attack but they lose their shooting ability and who wants that? I think 600 Halflings which kill without getting cornered
are better than 600 Rogues which take twice as long to reach their target
Tier 2: Boars
These guys are slow and quite weak. Definitely worth upgrading.
Upgrade: Nomads
With mass haste these become killing machines, especially if they have loads of experience (which is likely for a tier 2), on account of getting Strike and Return ability which is similar to harpies'. This means they charge and don't get charged lolz
Tier 3: Fire Messengers
This is one of the most powerful units in the Neutral Town array. IF they don't kill their target in one hit, they'll do so on the next (Double Attack - just like crusaders)
Upgrade: Air Messengers
Worth the upgrade on maps with lots of towns, because of Fly ability and increased speed
Tier 4: Werewolves
They can come in handy sometimes, but they can often backfire. Painfully. Once I transformed an enemy into werewolves, who then attacked my precious Enchanters and transformed THEM. Ouch.
Upgrade: Trolls
A definite upgrade. Regeneration doesn't always help, but with faster speed and more damage Trolls are worth their cash.
Tier 5: Sorcerers
It's always fun to watch the enemy getting weakened/slowed/misfortuned. Still upgrade them as soon as possible.
Upgrade: Enchanters
Possibly the most powerful creature in Neutral Faction, they are often voted the best neutral creature and they certainly seem so after casting Mass Haste/Bless/Slow . Personally they're my favorite Neutral Town creature.
Tier 6: Hell Steeds
Hell Steeds remind me of Efreeti. Fire Shield and Fire Magic Immunity. But Death Stare is better IMHO. Upgrade away!
Upgrade: Nightmares
These guys ROCK. Improved Death Stare ability gives them a good advantage over other Tier 6's.
Tier 7: Gorynyches
A cross between dragons and hydras gives a respectable 250 HP, 3-headed attack and no melee penalty. Nice!!
Upgrade: Rust Dragons
Forget about the 800 Hp, but at least you get 300, which is great! the 2-hex attack is about as good as 3-headed attack and the poison ability can come in handy too.Still I miss the double growth...

Commander info
Here's my info on the different commanders:

BEST COMMANDER: Paladin
I think getting all those Attack Twice and Death Stare abilities are a touch more important than all the other abilities, even +50% Attk. + Def. (Shaman), Undead (Soul Eater), and Mysticism (Temple Giant)

BEST SKILLS: Hit Points, Damage, Magic Power and Speed.

Hit points: Having loads more life is a bit more satisfying than having a big defence rating. Still thats up to you

DAmage: Dealing lots of damage is also more noticeable than having lots of Attack. But this is up to you as well

Magic Power: I choose this not so much for the spell as for the Death Stare ability, which totally kicks butt. The spells aren't much use anyway (even Counterstrike)

Speed: Once I made the mistake of not choosing this, instead getting a super-powered commander who almost couldn't move. IT was SOOO annoying. I really advise you to either get this or a couple of speed arties and Mass Haste. Preferably both.

BEST ABILITIES:

Death Stare: For obvious reasons. Imagine you have a level 28 commander with DS. You attack 5 Gold dragons. You kill one of them and then DS kicks in. The formula for DS is:
Commander Level/Target Tier
So you'll end up killing 28/7 = 4 Gold Dragons. Good eh?
Attack Twice: Literally doubles damage. Perfect.
Fly: A good commander is useless unless he can fly behind walls.
30% chance to Paralyze and Champion distance bonus are not amazingly brilliant but they're quite handy.

Warlord's Banner placements:

Assuming you start with the Warlord's Banner In Front Of Town option, this tells you where you should place it.
GENERAL INFO: In most cases it is best to use +1 damage bonus for low tier creatures, and +50% EXP bonus for high tiers.

Castle: +1 Damage to Marksmen. This coupled with their double shot effectively becomes +2.
Rampart: +1 Speed to Dwarves or +1 Damage to Grand Elves (same reason as above)
Tower: +1 Damage to Master Gremlins. They instantly become much more powerful.
Inferno: +1 Damage to Imps or Gogs. Gotta strengthen those shooters somehow
Necropolis: +1 Speed to Skeletons. They are quite large in numbers but their main weakness is their slowness.
Stronghold: +1 Damage to Wolf Raiders (becomes +2)
Fortress: +1 Damage to Lizardmen (same as Gogs) or Gnolls
Conflux: +2 HP to Sprites. They become much more durable and useful
Neutral Faction: +1 Damage to Halflings

That's about it, I may change it a bit if good ideas come. Please give feedback and questions. Thanks!

-ElectricBunny
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RivalCommander
RivalCommander


Adventuring Hero
posted February 23, 2008 07:35 PM
Edited by RivalCommander at 19:38, 23 Feb 2008.

I`d add another best ability for the Commander: Fear. For example a situation: 3 Mighty Gorgons are going for your last troop - 1 Archangel. They won`t go too close(distance) but then they get morale. Only the Fear ability can save you from suffering a painful loss(although you might still remain with commandeer...)

Improved Death Stare is pretty strange. 4 stacks of Nightmares couldn`t kill my Archangel with it.

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ElectricBunny
ElectricBunny


Known Hero
Pimp My Box
posted February 23, 2008 10:30 PM
Edited by ElectricBunny at 22:33, 23 Feb 2008.

That's weird, I remember my commander DS coming very handy early game when I was facing 3 Hell Hydras with small army. My commander went up and only hit 100 damage but killed off the hell hydra. Maybe for creature's its different?

P.S.: Oh yeah I was going to compare level 8 creatures as well. I'm working on it though, its coming soon

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bigbadfly
bigbadfly


Famous Hero
posted February 24, 2008 01:01 PM

Ypu said gorynyches are a cross between dragons and dragons? LOL
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RivalCommander
RivalCommander


Adventuring Hero
posted February 28, 2008 09:27 AM

If you really want to success, then...
1. Make sure there`s a peasant dwelling
2. Get 1 Werewolf(i don`t know, where...but get!!!)
3. Recruit peasants
4. Wait for full moon or make sure your hero has berserk advanced/expert. If you wait for full moon, then make sure your only troop not including werewolves is peasants...
5. Get into a fight with neutrals, wait with werewolf. Peasants turn, cast berserk on werewolf and wait with peasants. Werewolf will obivously chew on the peasants(unless neutrals are really fast)and you have a big troop! If you did in the full moon, then make sure you have only peasants and werewolf. Werewolf will have its turn and chew on the peasants. They will be transformed but retalliate. After that, watch the fight. Just make sure enemy`s troop wasn`t 1 or 2 lvl - they are good in quantity...

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sandronecro
sandronecro


Known Hero
posted March 16, 2008 07:22 PM

Same thing as ghosts. It depends on whether u know how to use them or not. U don't have to w8 for full moon to use ghosts, but attacking the neutral lvl 1s on the map is definitely worth for accumulating the ghosts. I got about 800 of them on my first try of the map "Evil Way Home" 1st sceneario.
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Drake42
Drake42

Tavern Dweller
posted October 25, 2010 11:26 PM

so how exactly do u change the conflux into a neutral town?

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted October 26, 2010 01:01 AM

Quote:
so how exactly do u change the conflux into a neutral town?
WoG Options > Map Options and Enhancements (second tab) > check Neutral Town, wogify a map

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ChaosHydra
ChaosHydra


Famous Hero
posted October 26, 2010 12:15 PM

1) Boars are awesome with their Frenzy ability

2) Gorynyches don't do a 3-headed attack on my system...

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