Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Best first level spell.
Thread: Best first level spell. This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted November 19, 2001 09:43 PM
Edited By: rogue on 19 Nov 2001

Magic Arrow is definitely best early in the game, and it definitely sucks to not get it, but spells like Haste or Bless continue being used late in the game while Magic arrow often gets replaced by something like Lightning Bolt.

That is my reasoning for not choosing Magic Arrow - because after a certain point, it stops being used or can easily be substituted.

Also, Haste can be just as deadly as Magic Arrow in the early game - just cast it on your wolf raiders and kill some ranged attackers.
____________
Answers to Everything
http://help.paulinetown.com

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Shae_Trielle
Shae_Trielle


Honorable
Famous Hero
of Heroes
posted November 25, 2001 11:23 AM

Well in essence, we are talking about only first level spells here, so if we're only talking about Level 1 guilds, then Magic arrow will not be replaced. Of course Lightning bolt/Implosion/Armageddon are far more useful spells than Magic Arrow, but then again, I can find much more useful spells than slow/haste too. You cast slow, I cast haste, there we go, end of spellcasting round. Nobody won there. It's a stalemate and stalemates get you nowhere in this game. You have to be able to cast spells that have a definite advantage. The whole idea of haste is that you use it on expert level in the hope that the opponent doesn't cast slow. Both are as common as one another, so it really comes down to luck. I don't like relying on luck.

If you had expert slow and expert Implosion, you'd cast Implosion, no doubt of a word. But if I had a tome, awesome spell power and a helm with expert sorcery and so forth, I'd have a magic arrow spell that could do considerable amounts of damage...

Slow and haste are flat level spells. They are either effective or they are not. You cannot increase the amount of damage that a spell like this does. It is useful sure, and I would most likely use it more often than MA, providing I had Chain Lightning or some such, but when it comes to Level 1 spells, MA can be a simple killer...

But then again, who am I to argue with slow. Or haste...

*smile*

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Thunder
Thunder


Responsible
Famous Hero
posted November 25, 2001 12:15 PM

If you are playing against Stronghold and he or she casts Mass Haste on his/her Thunderbirds turn, he or she has a good chance of moving and attacking with all of his troops before you get move in. And against Terek you will not get move in before that. Try to Mass Slow then when you have some sorry remainings of troops left.

Also, IF opponent have resistance you can`t counter Mass Haste more than partially. Because there is virtually no chances to get all troops slowed. In most cases one, two or even more troop(s) will resist that spell.

Magic Arrow might help magic heroes (especially Warlock) in early battles more than haste. But haste (casted on stack of 30-100+ 1st level troops) will help more might heroes than some puny damage(30) from Magic Arrow.

In general I think mass spells which last from round to round are (more often than not) better than "instant" spells which will not.

My choices for (battle) spells are (if I have them on expert level):
1. Haste
2. Slow
3. Bless
4. Shield
5. Curse
6. Stone Skin
7. (Dispel and Cure)
7-8. Magic Arrow

If I have them on basic level:
1. Haste
2. Magic Arrow

But, as always, when choosing which spell to cast depends on situation.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted November 25, 2001 04:16 PM

Exactly... and I think Haste does come in handy more with Stronghold than many other towns.

But Shae's comment about countering Haste with Slow is only halfway useful, because once my army is hasted, my slowest creature might be faster than all but maybe your fastest creatures (and your fast creatures will probably be dead before they get a chance to move)

This is especially true with Terek who not only has the Haste specialty, but he also starts with Basic Tactics.

I also don't think the scope of the question is to assume there is only a level 1 mage guild. At least how I'm answering it. it's more like, "over the course of an entire game, which spell from your level 1 mage guild is most useful?"

Of course, this is because I'm thinking in terms of Might heroes which I typically play. I mean, a Crag Hack or Terek might have Expert Air magic while only having 2-4 points of Spell Power. In those situations, a few rounds of Haste is far more damaging than dealing 60 or so damage.

That's not to say Magic Arrow isn't useful. If you are using a hero like Ciele who starts with Magic Arrow specialty and has good spell power, Magic Arrow is great. In the early game, she can run around flinging 60 point magic arrows while she's only level 1. That is strong, but she's an exception, not the rule. However, in general, the damage spells are better for magic heroes, while the might heroes seem to benefit more from mass spells that improve their creatures.  It's just a matter of timing to know when to cast them.
____________
Answers to Everything
http://help.paulinetown.com

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted January 26, 2002 02:24 PM

my opinion:

Magic arrow: Best in beginning of a game when fighting for mines/chests and for scout wars.

Slow: (basic/adv)Good if you are fighting fast creatures in beginning that u need to slow down to get many shots with shooters against them. (Exp) A possible game decider if opponent dont have exp air/water and even if they do i think this spell is really excellent since u get last/first move in two turns so u can attack and kill of much of enemy.

Haste: (Basic/adv) good if u have slow units but a high # of them (skels for example). (Exp) Like many before me has said in this thread, very useful to make a mass attack with for example stronghold. Fortress is also great with mass haste.

Cure/Dispel: A good spell but u dont get exp water magic for it, if not opp has expert fire/berserk you can just cure the unit that has been blinded or berserked.

Bless: Good spell but i dont think many ppl use this for one stack in battle when u prolly have much more powerful spells.

I dont have anymore time now...
Fill in the rest yourself

/Stefan

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Alfazero
Alfazero


Hired Hero
posted January 26, 2002 08:23 PM

Implotion, just kidding haste is absolutly the best first- level - spell!
__________________________________________
By the way i'm from Sweden
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyElemen...
EnergyElemental


Hired Hero
The Blue snow
posted August 10, 2002 01:19 AM

1st:Slow
2nd:Haste
3rd:Bless
4th:Curse
5th:Implosion
____________
Imps DESTROY

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Athimus_Phaeni
Athimus_Phaeni


Famous Hero
Final Fantasy Fan
posted August 11, 2002 04:41 AM

Slow, Bless and Magic Arrow
____________
But I won't be
Burned by the reflection
Of the fire in your eyes
As you're starying at the sun

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyElemen...
EnergyElemental


Hired Hero
The Blue snow
posted August 11, 2002 04:46 AM

Implosion is better
____________
Imps DESTROY

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted August 11, 2002 05:14 AM

Best spells:
1. haste
2. blind
3. animate dead/antimagic
4. berserk
5. Dimension door

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted August 11, 2002 11:53 AM

1- slow/haste/dispel
2- death ripple/ blind / lightning
3- animate dead / antimagic
4- TP/clone/berserk
5- fly/elemental
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted August 11, 2002 10:47 PM

You know when talking baout the bless spell.. if your talking about late in game, at exp level or not..  if you say hover mouse on a unit you see the dmg differance.. ie- 100-500 or something like that..

so a stack that can potentially do 500dmg is better or worse than a spell say meteor shower? that will do 400 dmg to 1 or 2 stacks.. if that.

-------------------
The Dead Walk!!!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sick_46_boy
sick_46_boy


Known Hero
*Lord of the bones*
posted May 25, 2006 05:08 PM

Wow no one talk here hmm,for me level 1 spell is beserk or blind! It is so powerfull spells!!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 25, 2006 10:45 PM

Perhaps u should read the thread title properly sick_boy.
Itīs about the best first level spell. Berzerk is level 4, blind level 2..
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sick_46_boy
sick_46_boy


Known Hero
*Lord of the bones*
posted May 27, 2006 01:38 AM

Gulp I mixed something up sorry!
My best firs level spell is haste and dispel!!
____________
Once I used to be what you are now! And you will become what I am!"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
aeneas75
aeneas75

Tavern Dweller
posted May 29, 2006 07:26 AM

got to adjust our "parameters"

Others have briefly mentioned this, but it seems rather shortsighted to say "this is the best 1st level spell" without taking into account early, mid-, or late game.

Week 1, I'd bet just about everybody here uses their magic arrow far more than haste, slow, etc.; either for leveling up against random monsters, or picking off scouts, magic arrow I'm sure sees more use.

Then, a little later, magic arrow loses some of its appeal, and I start using more haste to get the jump on my opponent's creatures, or bless to make my cerberi or storm elementals get crazy.

Late game, it gets trickier.  Lots of people here have mentioned the value in expert slow or haste or bless, and I agree; however, one person mentioned that those all not only can be canceled but "reversed" by the expert "opposite" spell, so you actually are two turns behind.  Example: I go first with my firebirds, I cast expert haste; I hit him a couple of times.  Then his Devils come up, being quite fast, and he casts expert slow.  Now he goes a bunch, and we trade off like that.

Furthermore, in really late games with almighty power heroes, it becomes a berserk and blind-fest, since raw damage is worthless when we all have like 30 angels and 90 pit lords or whatever.  So, in that final battle situation, the 1st level spell I use the most is dispel--berserk is just too devastating.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
madman
madman

Tavern Dweller
posted June 13, 2006 08:43 AM

aenas goes right!javascript:bbcode('')
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted June 13, 2006 12:57 PM

I think that maybe Haste is the best first level spell.
It is great, and when you have expert of it, then you will really be able to show your opponenet what you are made of.
Magic Arrow is also good but is a little weak at times.
IMHO Haste is the way to go.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hobowu
hobowu


Known Hero
posted June 14, 2006 02:19 PM

Quote:


Late game, it gets trickier.  Lots of people here have mentioned the value in expert slow or haste or bless, and I agree; however, one person mentioned that those all not only can be canceled but "reversed" by the expert "opposite" spell, so you actually are two turns behind.  Example: I go first with my firebirds, I cast expert haste; I hit him a couple of times.  Then his Devils come up, being quite fast, and he casts expert slow.  Now he goes a bunch, and we trade off like that.




hmm... but have you thought about that after the haste is casted, and quite a bit of confluxes units move, that there might not BE any devils left? , IMHO, usually the first person who casts haste has an upperhand, there is less creatures to retaliate against you (unless they cast slow and pick off all your units with their high speed ranged troops...but that damage is limited)
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Rhodan
Rhodan


Adventuring Hero
from Holland
posted March 21, 2007 11:34 AM

I kinda looked through the different opinions about the 1st level spells, but I'd like to add that the level 1 spells are of high importance for the strategy.

You can only have 5 (or 6 in Tower) lv. 1 spells in your Mage Guild. With these 6 spells you will have to think of a basic strategy how to defeat the wandering monsters better with weaker stats around the spells.

Let me explain:
- Haste
Whenever I see 'Haste' it means I will not have to focus on getting creatures with high speed to battle archers. Of course, with a spell power higher than 1 itīd be much easier. If you have only 1 spell power, set your creature at a spot so you can stand inbetween 2 archer stacks the next turn, while you keep in mind that Haste adds 3 to Speed. An averagely speeded creature is preferred over a slowly speeded creature, as with a slowly speeded creature you might have to place them at a spot where the long-range penalty isn't eliminated. After all, that's what we'd like to have, that penalty. Slowly building up to Expert Air Magic is to keep in mind in the meanwhile, and then it's much easier to use slowly speeded creatures.

- Slow
If I see Slow, then I can work with an archer-only stack, and a slowly speeded hero. The latter I'd like to get into. Enemies use their speed at their advantage, making them vulnerable for Slow. I can then focus on building up Spell Power and Expert Earth Magic.

- Cure
Spells affecting your creatures are healed easily. Though, as soon as I see I have Cure in my Mage Guild, I can focus on building out a defensive hero. Highly HP'ed creatures will play the main role. This stays however risky because I'd like to build it out with Armorer, Shield, Curse, Defense stat, First Aid (Tent), Archangels. I make a joke now but hopefully it shows that it's a longer road... Any suggestions?

- Magic Arrow
Magic Arrow would force me to focus on Spell Power, Sorcery, Air Magic, all the little bits help to make this funky spell even more effective and long-lasting. It will make sure the various usages of Magic Arrow are effective. Now, weith that focus, I can easily focus on a balanced army to accomplish a victory, and build out a magician without borders.

- Bless
Unless being Necromancer (wait, they don't get Bless, do they?), Bless would make me consider focussing on archers and their 3 bodyguard stacks... Grouped. 5 bodyguard stacks with 2 archer stacks, placing them together. Slowly building this out greatly increases arrow damage. Archery, Precision, perhaps Artillery and the related Ballista are my hopes.

Ultimately the chance is very high a compatible hero is present for speed-up of the buildup.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0577 seconds