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Heroes Community > Library of Enlightenment > Thread: Help with the single player campaigns
Thread: Help with the single player campaigns
scratch89
scratch89

Tavern Dweller
posted April 03, 2008 11:56 PM
Edited by scratch89 at 23:58, 03 Apr 2008.

Help with the single player campaigns

Hi!
I've been looking all over the forum for some really good strategy guide covering the single player campaigns, but can't find any. Right now I'm really stuck at the "A New Beginning" campaign, mission "Retrieving the crowl". That Tamika is a bad ass.
And yeah, I have the complete pack, so I'm trying all the campaigns.
Thanks!

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thinkminiq
thinkminiq


Adventuring Hero
Hero of the Miniq
posted April 04, 2008 05:35 PM

Quote:
Hi!
I've been looking all over the forum for some really good strategy guide covering the single player campaigns, but can't find any. Right now I'm really stuck at the "A New Beginning" campaign, mission "Retrieving the crowl". That Tamika is a bad ass.
And yeah, I have the complete pack, so I'm trying all the campaigns.
Thanks!


I wrote strategy guide for the H2 and H3 campaigns but language is Turkish

Retrieving the Cowl is the hardest quest in campaigns. Driving for the Boots easier than this quest. First you go underground because mines in there and in these area (North and Northwest (like Hitchcock's movie North by Northwest)) u capture 2 Ramparts (One of them Leafhall) and build up.

I think u prefer 2500 Gold bonus because gold is important in this quest.
____________
http://www.fistikyesili.blogspot.com

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 04, 2008 08:24 PM

What difficulty u play?
____________
Better judged by 12 than carried by 6.

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scratch89
scratch89

Tavern Dweller
posted April 06, 2008 02:13 PM

I play in hard. I thought you couldn't change the difficulty?
It's really annoying. I have taken over the two ramparts and all the mines relatively quickly (<3 weeks) and than starting to get creatures as fast and hard as I can. When I do get out I do have quite large army, but when I meet the enemy hero I get really smashed, due to her high level and +skills. I think I have about +5-10 in Attack, Defence etc, but she has about +10-20. Even though my army is bigger, I really don't do any damage, and my elves just gets slaughtered). And since they are undead, I can't blind them either...

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Ruho
Ruho


Hired Hero
posted April 07, 2008 02:01 PM
Edited by Ruho at 14:10, 07 Apr 2008.

Quote:

Scratch89 wrote:
Hi!
I've been looking all over the forum for some really good strategy guide covering the single player campaigns, but can't find any


Hi!
I think the reason you haven't found a really good one is that there isn't any. On Heroes 3 info page (link can be found on top of the page) you prolly can find some tips but not so great.

On the other hand, I don't know any very good walkthrough anywhere else either. [url=http://www.celestialheavens.com/viewpage.php?id=119]Celestial Heavens[/url] has one covering all the RoE & SoD campaigns, but it really isn't a good one. But since you're not palying on 200% (IIRC you could change the difficult level in SoD) it could help you with some maps.

The reason I'm not too eager too recommend that CH's walkthrough is that it's really not that great: it may help you to beat some maps, but it has also pretty poor advices. The problem is that when people read those not-so-great tips and see that they work (on some level) they think that it's the best way to go, when thing could be actually done much more efficiently. So don't regard it as "the greatest truth of H3 knowledge". For example, they may tell you to build capitol asap, which really is a poor way to go.

Quote:

Right now I'm really stuck at the "A New Beginning" campaign, mission "Retrieving the crowl". That Tamika is a bad ass.

It's really annoying. I have taken over the two ramparts and all the mines relatively quickly (<3 weeks) and than starting to get creatures as fast and hard as I can. When I do get out I do have quite large army, but when I meet the enemy hero I get really smashed, due to her high level and +skills. I think I have about +5-10 in Attack, Defence etc, but she has about +10-20. Even though my army is bigger, I really don't do any damage, and my elves just gets slaughtered). And since they are undead, I can't blind them either...


Thanks to those [url=http://www.celestialheavens.com/viewpage.php?id=265]pics[/url] of the map on CH's walkthrough site & my poor memory of the map, I could offer some, hopefully useful, tips.

If the bolded text means that you concentrate on building creature dwellings after 3 weeks, then your problem is in the building order. You should build creature dwellings asap.

There's a Dragon Cliff at the upper right corner of the map. I don't know the number/class (other seems to be Cyclop Kings) of blocks  guarding that monolith there, but IF you can handle those fights week 1 (which is likely since Gem & Clancy should have decent skills & spells) your main goal 1st week should be to build Dragon Cliff at your main town & conquer that external Dragon Cliff. That way you'll end up with very powerful Green/Gold Dragon stack.

Otherwise you can either build dragons or the rest creatures + castle 1st week (Skip dwarves if not prebuilt. If you don't build dragons you can upgrade elves the 2nd day). Don't bother building creatures in other towns if they don't have fort. If they have it, then you should prolly build some creature dwellings (skip dwarves) to them too depending on your money situation + Town Hall (this first, of course). On the second week you should build the dragons/castle to your main town if not built yet, upgrade important troops: Centaurs, Elves, Pegasi, Unicorns, maybe Droids (if you've got plenty of money). Don't bother with upgrading dragons, it would just make you much slower. If your entering to opponent's area seems to take place end week 3 or later, you should build Capitol week 2/early week 3 (not by sacrificing castle or dragon building if not yet build). Then it'll will pay itself back and won't slow you down. Otherwise don't bother.

The map seems pretty rich (3 gold mines & some banks) so money shouldn't be the problem. The most important map locations for the 1st week seems to be the Dragon Cliff, 3 gold mines, 3 external Homesteads and the Town Portal-scroll. I don't know how that spell is guarded but if you can take it 1st week then do it. Saves much time when you can tp to main town after taking that dragon dwell. So make a plan how you'll move your heroes to reach those important goals 1st and then fulfil that plan. Of course you should take other things from map too, especially those resources you need for buildings. Then the 2nd, maybe 3rd week you'll clean the rest of the map, especially those banks. Cleaning the map is done most effectively with multiple heroes & chaining* (maybe 3-4 heroes + Clancy & Gem would be good in this particular map 1st week).

*I don't know if you're familiar with the term "chaining", but it basicly means transporting your army through various heroes within the same day. When holding the army those heroes could make some fights or simply just pass it to the next hero, who could do some fights or pass the army to next hero and so on... This method makes you clean the map much faster. In this map you should prolly do most fight with Gem & Clancy to lose less troops at fights.

Then, prolly on the 3rd (or late week 2) you should have drained your area from importnat stuff and you are ready to breach the blocks (don't know how bad they are, Scorpicores are much easier to fight) to your opponent's area and fight him. I'm not sure which hero will serve you better, it depends on their skills & spells, but if Clancy has some expert spell school and Offense & Armorer, then I'd prolly bet on him, because of the relatively big armies. Mass Haste/Slow will prolly serve you well, as always.

I don't know if your opponent is given a great starting army, but if not, it should be relatively easy to crush 'em if you've build creatures asap. The most important lesson is that in H3 the most important factor is speed: If you can do things faster than your opponent, you'll have advantage over him. Computer can do things only in certain speed; you can develop your gameplay and do things much faster, which will give you the advantage over it.

I feel I didn't write all the stuff very coherently, but hope you'll get something out of it. Don't worry if those timelines seem hard to achieve, they are just estimations of what I saw on the map.

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scratch89
scratch89

Tavern Dweller
posted April 07, 2008 04:12 PM

Thanks for the really great post!
The problem that I see is the lack of resources; since I start on hard I only have about 15 wood and ore, and 7 of the rest. To get all the creature dwellings (excl. dwarfs) seems quite impossible. I can always try, though.
The problem isn't really the size of my army, but the skill of the opponent hero. Last time I faced her she had the disadvantage in troops, but had about twice the stats I had, leading to my head on the rocks. But if I raise EVEN MORE troops maybe I can get her.

And no, I didn't mean that I started to raise troops at week two or three, but it's about that time that I've secured my area; the two extern towns and all the mines. I probably have up til unicorns the first or second week in my main town.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 07, 2008 05:39 PM

As I only played those campaigns on 200% difficulty, I can give u advices for starting with zero resources and money.
You have the possibility to claim 4 goldmines, 4 crystal mines, and 3 wood and ore mines each in about 1 week, maybe 2 days more. As mentioned, buy new heroes as early as u can afford. The more heroes u have, the more fights u can do each day. Fights for mines (if guarded) can be done by any hero. Your army in first week consists of elves and cents, nothing else. You should have nearly hordes of elves end week 1 due to external dwellings and neutral towns. Gem should have archery skill and tactics. With tactics, all fights should be pretty easy for her. Mass slow makes it even more easier.
You break through the scorpicores in week 2. Be sure u have visited the cover of darkness south of your town day 1 or 2, so the comp won't see you breaking into his area. Before u break, be sure u have at least 1 silver pegasi in your army, so u will start the battle. Most of the time, opponent hasn't upgraded his bone dragons, so your speed 13 silver pegasi will allow u to make the first move. In week 3, u should have a throng of grandelves along with a bunch full centaur captains. Dendroids are needed to protect your grandies. I didn't had any dragons the whole time.
Archery and grandelves will bring u the win.
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Better judged by 12 than carried by 6.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 12, 2008 12:38 AM

Just replayed that campaign on 200% difficulty. Here is the picture of the last turn in 3rd mission. Month 2 week 2 day 2.




Scenario 4 ended month 2 week 4 day 7



Final score: 2030

As mentioned....elves and centaur captains are your main force. Town portal in 3rd and 4th mission will help a lot (scroll)
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pacifist
pacifist


Famous Hero
posted June 26, 2008 10:58 AM
Edited by pacifist at 10:47, 03 Jul 2008.

A good idea (playing on impossible of course) is to learn animate dead in map 2 if possible. This will make life easier for Gem and Clancy in the last fights vs hordes of ghosts (convert green dragons into bones too). Also in map 3 you can kill red in one or two weeks (max) depending if he took or not a third town. Gem with few troops and mass slow, ice bolt can beat the garrisons easily. Well I gave her intelligence in my game so that helped a lot. Once all towns are captured (not necessary by main heroes), visit all necessary structures and finish map as soon as possible. Should be doable in less than a month. I'm still playing map 3 so I'll see how it goes from here. I almost killed red in 8 days but 1 heroe escaped through anti-magic garrison and another is running away. I have captured 2 necro towns and given 12 vampires to gem. Other troops go to secondary heroes to control and expand from there. Those SoD campaigns are very interesting finally

edit: in map 2 Gem can beat the horde of ghost dragons with only some angels (I had 8 but 3 is enough). She needs intelligence (or enough spell points though). Spells : mass slow, cold ring or ice bolt, shield, cure (for some contacts), etc). Easier like that than with more troops . The maps can be finished very early but if you want to learn the spells from guilds you have to sacrifice some days. It's a choice.
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mfranchise
mfranchise

Tavern Dweller
posted December 05, 2013 09:09 AM
Edited by mfranchise at 09:13, 05 Dec 2013.

this mission is actually quite easy. i beat it in two months game time on my first try without going underground until the end and without town portal. all you need to do is focus on rushing the forts as quickly as you can by following the roads and focusing on the resources later. going through the garrisons is easy too if you use magic properly especially slow and kill with ranged units. you dont even need to go to any of the special buildings like utopia. actually this strategy can be applied on any mission and makes most missions quite easy.
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