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Heroes Community > Heroes 5 - Temple of Ashan > Thread: The Best Creature with Multi attack in HoMM5 - Round 5
Thread: The Best Creature with Multi attack in HoMM5 - Round 5 This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Golemcrafter
Golemcrafter


Promising
Famous Hero
Unlimited Fantasy Master
posted April 20, 2008 04:40 PM

Quote:


Archliches are not affected by confusion spell as for destructive spells they are the least thing you have to fear. More often than not they get blocked on first turn.

Banshees are actually ineffective against morale-boosted enemies. The more they have the least damage from wail, as for

Sprite and Dryad are in the top of level 1 creatures. And if the enemy does not focus on them he'll wish he had.

Otherwise good post.


Of course, I'll correct my mistakes in my post if there are some. I could have thought that Archliches can't be affected by Confusion.

Banshee's ability is mostly weak during battles. That's why I prefr the Wraight.

Yeah, correct. Ant there is The Symbiosis ability by the Dryads.

Otherwise, thank you very much!

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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted April 20, 2008 06:41 PM
Edited by 2ndHero at 18:41, 20 Apr 2008.

Academy;

Arch Mage's fireball is very good, it kills many enemies even if there are only a few mages. I prefer casting spells, you can't hit more tha 2 opponents very often. Battle mages should be used as shooters, but I like Arch mages better.

As for Rakshasa Kshatra, I haven't played much with academy, so it's hard to rate them. Whirlwind seems like a good ability, and they don't attack own creatures, so they're good,

Storm titans ability is too weak. Titans are better, and most of the time you are shooting with them, so Stormcaller is kinda bad ability.


Dungeon:

Hydras multihead attack and no enemy retaliation is a nice combo, and their health is good. Teleport and vampirism  spell are good ways making them ewven better.

Dungeon's dragons and emerald dragons attack hits two enemies, but it isn't very good. Dungeon's dragons are good because their great attack


Haven:

Battle Griffin's ability is good, you canhit maximum of 6 creatures if  I have understood it correctly. Only bad thing with them is the bug when they return to their place.

Champion's ability is good, because jousting adds attack and you almost always walk two tiles, so the triggering chances are high.


Inferno:

Horned Overseer's exposion is only good when you want to avoid retaliation, it does'n kill that many creatures.

Succubus Mistress shooting is good, but it doesn't affect Inferno creatures and it attacks own creautres, if they aren't infernal.

Cerberus and firehounds abilities are good. No enemy retaliation is also a good thing, and firebreath adds their attack potential.

Archlich's shooting is good, but I prefer Lich Masters because of Raise Dead spell. But death cloud doesn't affect undead.

I dont use Banshees, and their ability doesn't seem good. Better use wraiths.

Sylvan

Sprite's and Dryad's spray attack is good for tier 1 and the no enemy retaliation helps too.
War Dancers were good before tote, now everybody uses wind dancers. War dance is good when you're attackin many low tier creatures, and it can be used to avoid retaliation of higher tier creatures.

Crystal Dragon ability seems good, but I haven't played much with sylvan after tote.

Rune Patriarch
Cross shaped shooting is kinda good, but firewall is better way of hitting many enemies.

Flame Lord <-> Thunder Thane
Thunder thanes attack seems better, because it isn't so random. Stormstrike is also good way to avoid retaliation of some enemies.

Magma Dragon <-> Lava Dragon
Not so good multiattack, it only attacks two enemies.

Stronghold
Pao Kai's attack is good, and you can avoid enmey retaliations.
Untamed Cyclops's attack is very effective, but it attacks own enemies aswell, so it's not great.

Top three would be 1.Rakshasa Kshatra 2.Hydras/Champions 3.Cerberus/Firehound
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Help and suggestions needed here.

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted April 20, 2008 10:47 PM

Quote:
Top three would be 1.Rakshasa Kshatra 2.Hydras/Champions 3.Cerberus/Firehound


[Counting on fingers]

That's 4!

IMHO Hydras are way too slow to qualify (they are great to defend a castle though).

Rakshasa Kshatra are awesome but they can't hit right away their initiative and speed are average (anyway use them with Vampirism and they won't go down easily).

Champions are great with the jousting bonus (still no immunity to Frenzy) the possibility of hitting more than one stack is not certain.
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13 Heroes

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 21, 2008 07:57 PM
Edited by Doomforge at 20:01, 21 Apr 2008.

Good to see those old comparison threads again

just like old times

So let's post a just-like-old-times review of the area attack creatures

This one is focused on the usefulness of the area attack for each creature, not the creature itself.

Quote:
Archmage <-> Battle Mage

Mages are, surprisingly, mages! They have good spellbooks and do better casting spells than fighting. Their area attack doesn't fit them very well. As a fragile caster unit, they are often put behind the tanks, and cannot attack, because their area attack hits their allies, too. And when the first line is gone, they cannot attack anyway, since they are most likely blocked.

I think they are much better as pure casters. Extra cleansing, endgame righteous mights for titans, and maybe fireball on some clustered stacks.. I feel their "area" attack is redundant and is more annoying than useful.

Quote:
Rakshasa Kshatra
While ksahtras are one of the greatest damage dealers in the game, scoring 222 damage per week, topping creatures such as arch devils and titans, they are slow and somewhat more fragile than rajas. The problem with them is getting them to dash before they get hit a couple of times and greatly reduced in numbers. If you have outrageous knowledge, it's a great idea to use ksatras and their area attack shines then. If not, stick to rajas. YOu won't see much of area attacks when using a creature with 8 init that has to waste its first turn for dash.

Quote:
Storm Titan (Stormcaller ability)

I don't see it as an area attack. It's just a special ability - not very useful tbh. Because it reduces the damage of enemy shooter stack just by 1% per titan, you will rarely see a reduction greater than 10%, which is not amazing. The damage is pretty low and imho it is useful only in sieges, where the low damage of the special ability is greater than the quarter of the normal attack's power anyway.

Quote:
Deep Hydra <-> Foul Hydra


This unit is a tank, and this ability suits it, because in order to kill it, you have to gang upon it, making its retaliation and attack much more dangerous. A good ability for this creature.

Quote:
Black Dragon <-> Red Dragon


Come on, dragons without breath attack? Impossible. This is a classic and there is no need to comment it.

Quote:
Battle Griffin (the Rush Dive ability)

personally, I don't like it. Battle griffins have 5 points less init than their agile cousins, Imperials. Before they execute their rushdrive, the enemy stacks will most likely move out of its way. I'd rather see some neat tanking special on them than this pitiful excuse for an offensive ability.

Quote:
Champion

It's not as good as the standard breath attack, but for a strictly offensive unit, it's always good. And it's party friendly.

Quote:
Horned Overseer (With Explosion)

Poor, poor crap. In my humble opinion, it would serve the player better if it did ten times more damage but destroyed the stack in progress. People would have to watch out not to allow them to get around too many stacks at once. Right now it sucks major time.

Quote:
Cerberus <-> Firehound

For a suicidal unit, it's best to hit as many stacks as possible before going down. And that's what the specials of those creatures do. Firehound is weaker, but can hit even more. Without those abilities, those units wouldn't be worth anything.

Quote:
Succubus Mistress

Well, the "area attack" technically increases total damage done by this unit by 87,5%, so it almost doubles it, although it's not very noticeable on the battlefield. A bit better with hellfire, especially in earlygame. Not gamebreaking, but useful.

Quote:
Archlich

Liches without deathcloud would not be as outrageous as dragons without breath attack, but it still would not feel complete. Well, because it is a big unit, its automatically a poor shooter, despite its stats, and the death cloud attack is a waste.. not to mention that with different design of the battlefield (square shaped fields rather than hexagons) and a wider battlefield it doesn't work that good. The liches work better as casters imho.

Quote:
Banshee (Death Wail)


I never paid attention to that one. I think banshees suck big time.

Quote:
Sprite <-> Dryad

Just like cerberi, dryads can wreak serious havoc with their first turn attack, and if they survive, they can do it again, and again, and again... you never know where elven luck+avenger triggers. And when it does.. ouchie.

Quote:
War Dancer

See above.

Quote:
Emerald Dragon <-> Crystal Dragon

Emeralds are nothing compared to the mighty crystal dragons, which - with adequate luck - destroy like a half of an opposing army at once. The most powerful/useful/fearsome area attack in the game for sure! The only drawback is: it can fail and strike just one target, BUT it's totally safe for your units in return..

Quote:
Rune Patriarch

This unit is like a watered down version of the archlich, which has traded offensive power for more survivability and small size. And just because of that. it's much more useful. Too bad the cross attack is nowhere as good as death cloud, and with such a wide battlefield.. Besides that, rune patriarchs simply lack a punch.

Quote:
Flame Lord <-> Thunder Thane

Flame lords fail to impress me - their wave happens randomly and is not very powerful. Thunder thanes are the good old thanes from HoF, and they would be just as fun as crystal dragons.. if they had more initiative. Still, with proper runes, they are scary.. well, if the enemy does not know how to separate his stacks, that is.

Quote:
Magma Dragon <-> Lava Dragon

Another classic dragon with a breath attack, what can I say more..

Quote:
Pao Kai

Give me a break. This is not even a proper area attack.. it just splits his damage to several targets. it SUCKS. Wyverns are a major disappointment imho.

Quote:
Untamed Cyclops

The wilder of the two, the untamed cyclops is dangerous.. to his own army. Not that he is a bad unit, but you have to pay extra attention in order not to get tricked by a simple kamikaze unit into a massive retaliation blow, which happens to hit 2-3 of your own stacks. not mentioning frenzy, which makes the cyclopes extremely unreliable. If you lack the skill to plan every move ahead, and your enemy is a dark mage, you should stick to bloodeyes. They suck a bit, but at least you won't trample your own army.. that's humiliating.

The winner is Crystal dragon, by far.

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Golemcrafter
Golemcrafter


Promising
Famous Hero
Unlimited Fantasy Master
posted April 21, 2008 08:34 PM
Edited by Golemcrafter at 20:36, 21 Apr 2008.

Does noone know that the Bloodeyed Cyclop can attack two creatures, like dragons as well??? They don't have this either as an ability. Here is a picture to proove it:


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 21, 2008 09:17 PM
Edited by Doomforge at 21:27, 21 Apr 2008.

we know.

Too bad it does 50 damage per week less than untamed. He does as much dpw as archliches. He's the weakest of all level7 upgraded creatures, except spectral/ghost dragons without horde building.

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Golemcrafter
Golemcrafter


Promising
Famous Hero
Unlimited Fantasy Master
posted April 21, 2008 09:21 PM
Edited by Golemcrafter at 21:23, 21 Apr 2008.

Quote:
we know.

Too bad it does less then 50 damage per week than untamed. He does as much dpw as archliches. He's the weakest of all level7 upgraded creatures, except spectral/ghost dragons without horde building.


We can argue about that...maybe: Either you buy a creature, that can brutally kill your own creatures, too or you buy the one with weaker stats. Personally, I like the Bloodeyed Cyclop better...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 21, 2008 09:28 PM

Well it's the safest in the long run. Not only sturdier but makes enemies unlucky which can be annoying for the opponent. Also I appreciate the fact that they have +1 initiative, sometimes you can shoot an opponent's key ranged stack before you are engaged in melee.
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Map also hosted on Moddb

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nurul
nurul


Disgraceful
Adventuring Hero
posted April 21, 2008 09:56 PM

I agree that bloodeyed cyclop is a weak level 7 upgrade

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 21, 2008 11:22 PM
Edited by Fauch at 23:22, 21 Apr 2008.

does the evil eye harm your own units?

btw, the untamed cyclop hits 4 square with a probability to stun
the bloodeyed, as elvin said, hits 2 squares and always decrease luck (unless it has already been decreased I believe)

I'm trying them in my current game. they definitely aren't black dragons but they are incredibly tough with bloodrage, and do nice meatshields. (meatshields which don't die)

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 21, 2008 11:45 PM

Here's an idea: Use Untamed Cyclopses as primary assault units. With enought Blood Rage, they are too scary to attack against, and their bash triggers sometimes, and with an increased attack area, they are juggernauts in and of themselves. Just don't attack an enemy beside them. Their big enough to win a battle by themselves. Blood-eyed cyclopses are for the more defensive of the Barbarians (i think that's the theme for the Stronghold's 2nd upgrades). They guarantee the decreased luck, and only attack enemy stacks in a line, so your troops are safe. Would you trade safety for strength? That's the fine line between the cyclopses.

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NiKitA
NiKitA


Famous Hero
Meepo is underrated
posted April 22, 2008 12:49 AM

Executiners

  Actually,I think the best Stronghold's creatures are Executioners!
When the hero's level is 20(Gorshak or Kunyak),Executiners get + 11 atack and defence[hero's level 10,+6].Which makes them have higher atack and defence than Paokai or Foul Wyvern.Their weekly growth is 1.6 times higher than any other's 5th level creature!!!
  In addition to that most of the time they hit 2 times,decreasing morale by 3 to anybody who stands near them.
 (I prefer doing the Battlecry as soon as i can,boosting their both atack(hero's level 20,+10)and their speed!!!)

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 22, 2008 12:52 AM

Academy:

Archmage <-> Battle Mage
the mage lacks a bit of power, but the idea is interesting. I doubt you'll often hit multiple stacks unless you can teleport, the strength of the mage (while shooting) is more hte no range penalty than the magical attack I guess.

Rakshasa Kshatra
as I said, very tough, strikes a lots of ennemies (potentially) it's a killer once you've hit the dash button

Storm Titan (Stormcaller ability)
it looks like a quite weak ability. unless I'm playing on that duel map with the bridge in the middle against a hero with massive defense, I would probably rather shoot.

Dungeon:

Deep Hydra <-> Foul Hydra
they work quite well with teleport and life drain. otherwise I guess they won't do much apart from shielding shooters

Black Dragon <-> Red Dragon
fly everywhere + huge damages on 2 squares. very scary.

Haven:

Battle Griffin (the Rush Dive ability)
it is more or less based on luck...

Champion
the paladin is super brutal.
the champion is even more.

Inferno:

Horned Overseer
from what I've seen it seems quite weak

Cerberus <-> Firehound
high initiative + multi-attacks + no retaliation = cool unit

Succubus Mistress
I don't know exactly. at least she can easily hit several stacks.

Necropolis

Archlich
don't know either. the ability itself looks quite awesome

Banshee (Death Wail)
I have no idea how good it is yet

Sylvan

Sprite <-> Dryad
it's more or less a flying cerberus I guess

War Dancer
cool guys. not the most impressive in battle, but the war dance combo looks cool and they have an awesome initiative

Emerald Dragon <-> Crystal Dragon
I'm the kind of guy who may pick the emerald dragon instead of the crystal dragon, because it's slightly tougher, and doesn't rely on luck. well unless my hero is very lucky of course.

Fortress

Rune Patriarch
those guy are quite awesome, full damage on 5 squares + a firewall

Flame Lord <-> Thunder Thane
I don't know about the flame lord. the good thing is his range attack is very powerful, but I've only seen the firewave a couple time.
don't know either about the thunder thane. the ability itself seems awesome, but the creature deals little damage.

Magma Dragon <-> Lava Dragon
nothing special here

Stronghold
Pao Kai
that seems kinda decent. depending on the enemy formation.

Untamed Cyclops
it hurts

bloodeyed cyclops
basically like a dragon, without the mobility, the dragon win.

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Golemcrafter
Golemcrafter


Promising
Famous Hero
Unlimited Fantasy Master
posted April 23, 2008 08:10 PM

My post is NOW ready, because there were some creatures missing, but now, they are all analized, rated and choosen to my TOP 3.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted April 25, 2008 06:06 PM

I really hope for some more opinions Round 6 is coming soon !
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Golemcrafter
Golemcrafter


Promising
Famous Hero
Unlimited Fantasy Master
posted April 25, 2008 10:34 PM

Quote:
I really hope for some more opinions Round 6 is coming soon !


I can't wait till you post it, although I don't have the slightest idea, what round 6 wil be about... Hopfuly something good like it was round 4 and 5!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 26, 2008 02:34 AM

I suggest the best creature with cowardice

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httassadar
httassadar


Adventuring Hero
posted May 29, 2008 10:11 PM

Deep Hydras are the top units with multiple strike, interestingly not because of the 6-headed attack, but because of their high HP and regeneration. They protect the witch/blood sister and last very long for heroes to bomb the enemies.

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WarLore
WarLore


Famous Hero
servant of urgash
posted May 30, 2008 10:25 AM

Quote:
I'm only gonna comment on the ones I've used a lot.

Archmage <-> Battle Mage
They can be good creatures, since they can techincally hit every creature on the battlefeild.  However, this is not always good since they hit your own creatures.  7/10

Deep Hydra <-> Foul Hydra
The Hydra's multiheaded attack is somewhat weakened by the fact that it takes quite some possitioning to reach full pottential for the muultiheads.  And it is so slow that this takes a while.  Hence you must induce enemies to attack instead of attacking manually, which means you lose Hydras.  4/10

Black Dragon <-> Red Dragon
Despite the awesome ammount of attacking power, it can still only attack two creatures (three if there is a Griffin Glitch where the griffin stands on another creature post Dive)  5/10

Battle Griffin (the Rush Dive ability)
Since the ability is very difficult to get set up well, and can be easily avoided if the enemy pays attention or guesses right.  3/10

Champion
Now here we have a good creature since it can attack so many others.  Also, its stats mean it will be able to keep going for quite some time.  8/10

Horned Overseer (With Explosion)
There is really no point, these guys are fairly uselss.  

Cerberus <-> Firehound
The Cerberus and Firehound are good creatures to have, but only because they are fast.  They die fairly quickly.  However, they can deal a significant blow in that time, so they matter.  6/10

Succubus Mistress
The Chainshot is wondeful, but you must have a lot of succubi to really get the damage dealt.  Then there's the issue of hitting your own creatures if you have non-infernals in your army.  Unless you are fighting a large group of enemies you can whittle down your own army. 5/10

Archlich
The Archlich's death cloud ability makes it a potent foe, but agian there must be large numbers.  It is best used for castle defense.  4/10

Banshee (Death Wail)
The Death Wail can be very effective, but to get full potential you must make your Banshees Vulnerable by getting a lot of enemies around them.  Otherwise the damage is not so great.  7/10

Sprite <-> Dryad
While I love Sprites, I must say that they are not the most useful when it comes to multiple attacks except in end game.  If you have a lot of them they can take out several oponents quickly, but in smaller combats they do not deal out so much pwnage.  6/10

Emerald Dragon
See Black/Red Dragon

Crystal Dragon
I split these two up because the Crystal Dragon is much better than the Emerald.  Due to the nature of its attack and  the fact that Sylvans are addiced to Luckiness, it can potentially deal more damage than almost everything else, and this is a relatively predictable factor. 9/10

Rune Patriarch
If it actually attacked more often I would rank it high.  It doesn't, and there's Cristian imagery there, so 3/10.

Flame Lord <-> Thunder Thane
Very nice with the Multiattacking, and it can get into combat very swiftly.  Also it deals a LOT of damage, hence I rank it high. 8/10

Magma Dragon <-> Lava Dragon
See Black/Red Dragon

Pao Kai
The Pao Kai works very simillarly to the Thane.  However, I rank it down because it is a bit flimsy. 6/10

Untamed Cyclops
Since you can hit your own troops so easily, despite the massive damage, I'm ranking down.  6/10

As you can see the Crystal Dragon is best, with Thane and Champion close behind.



for me crystal dragon isnt best,i never had it hit more than 2targets,only one it hitted 3 actually,even with natures luck.so... i dont why they just dont hit
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Isabel
Isabel


Known Hero
Dragonblessed
posted May 30, 2008 02:21 PM

Untame cyclops, crystal dragons, thunder thanes and cerberus/firehounds are my favourite.

It is true that untame cyclops hit friendlies easily, but they also hit enemies easily .

Cystal dragons have high damage and can potentially hit 7 stacks at once, though depends on luck, of course.

Thunder thanes rules with stormstrike. It hits half of base damage to everything in a chain (hits friendlies, though).

Firehounds and cerberi are fast and have no retailiation. Their multi attack hurts a lot for their large number.

The worst? Paokai and horned overseer, I think. Paokai also hits everything in a chain, but share damage (!?), better to kill off one stack than to damage each a little. Horned overseer has low initiative and must station to use explosion, rarely use that.
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Griffin eternal!

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