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Heroes Community > Tournament of Honor > Thread: RMG size huge new setting
Thread: RMG size huge new setting
infinitus
infinitus


Supreme Hero
posted April 26, 2008 08:54 AM
Edited by infinitus at 08:11, 27 Apr 2008.

RMG size huge new setting

First some frequent questions and answers ...
-Why random map ?
Because all the time, random map it's new world, exploration, mystery... No advantage here for players that played 1000+ times one single map and know every step on this map... So players must use brain every game, not only experience gained from past 1000+ games on a single map, no solutions like - two steps right, one left and you won the game
-Why size Huge, not small, medium, large, extra large ?
Because on smaller sizes final battle can be on day 2-5, and no good artefact's, buildings in majority of cases.
-Neutrals are too strong, i can't beat anything ...
Yes, neutrals on random size Huge/Impossible are strong and challenging on first week, so made one training game, to be sure what you have to face, i seen many suicides on Huge, even good players like to do that At least no situations like - "do or die" i seen on many human madded maps. If you don't like one monster at the moment, go beat another one, here you have a good choice of nice looking monsters waiting to take a beating    
-Too big, game it's too long...
In average no longer that games on Hour Glass... Game can end on hero level 19-30
-Here it's a lot of walking...
No need to clear all the map, take what you need, and go make a visit to  your opponent Use town portal spell ...
- Why mini map on ? i want blind play...
Complete blind play it's not possible, any player can open map in map editor and see the map, so mini map off not help, but can create some problems, like sim turn end very soon, etc ... Mini map anyway not tell you too much because of teleports presented on map.
-Random map created in map editor can by edited, there are possibilities for cheating ?
No, if random map are edited manually, he lost the status of random map ...  
To be continued, edited ...

Setting - Random map size huge. Map madded in Map editor, 6 fixed towns start positions, 3 towns linked to player 1 faction, 3 another towns linked to player 2 faction (this way we get native grounds for each player and is less probable situation then on map are generated 3 towns for player 1 faction, and only one for player 2 faction)... Mini map on, this way players can choose start position on his taste, and possibility to choose more distant start location from each others, so sim turn stay longer. Monsters strong. No subs.
If someone want to try this, message my in msn, friendly games, not for ranking are accepted too ...    
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted April 27, 2008 02:23 AM

* Way = Why
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infinitus
infinitus


Supreme Hero
posted April 27, 2008 08:09 AM

Thanks Vesuvuis, edited, now Why = Why
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Jinxer
Jinxer


Legendary Hero
*****
posted April 27, 2008 11:14 PM

I could consider all them settings... EXCEPT having the mini map on!  That one is a deal breaker for me.  90% of reason I play randoms is the thrill of the hunt. NOT knowing where my opponent is and knowing that they cannot plan there attack knowing where I am. They risk running to far away with not being prepared and poof I can be around the corner.  But IF you see that they are in bottom right corner grass terrain and you pop thru a portal there... you know to retreat and run away if no prepared.

All the other suggestions sound great tho.. Except maybe setting 3 fixed towns for each.
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infinitus
infinitus


Supreme Hero
posted April 28, 2008 09:05 AM


"All the other suggestions sound great tho.. Except maybe setting 3 fixed towns for each."
In games i played on Random with random towns we get in ~20-40% of cases 2 native towns for one player and only one for other player. In ~ 10% of cases 3 native towns for one player against 1 native town for other player... I think this is not very fair situation ... So if we put 3 fixed native towns for each player will by more equal start conditions ...

"EXCEPT having the mini map on!  That one is a deal breaker for me.  90% of reason I play randoms is the thrill of the hunt. NOT knowing where my opponent is and knowing that they cannot plan there attack knowing where I am."
With so many teleports on map is hard to say anyway how to get to opponent, it's not so easy ... And again with mini map off, any player can look in map editor, we can't control/stop that ... So even if turn mini map off, players get even more info about map from map editor ... Turning mini map off create only problems ...

"They risk running to far away with not being prepared and poof I can be around the corner.But IF you see that they are in bottom right corner grass terrain and you pop thru a portal there... you know to retreat and run away if no prepared."
After breach portal i send scout first, all the time, so i prepared all the time Another way is to take with main hero only the creeping party, and then meeting enemy main hero with superior army, say thanks for bringing my home and pay retreat, optional some hits with balista/archers/wizard first
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Strider_HL
Strider_HL


Famous Hero
posted April 28, 2008 10:59 AM
Edited by Strider_HL at 11:00, 28 Apr 2008.

I'm glad to see that RMG is becomming a hit If so, why don't you try RMG Templates??? IMO, the map generated using custom made templates are at least 3 times better than original RMG. And the good part is that with RMG Templates you still get all the bonuses of randomness. Check this thread for more info: RMG Templates

After all there must be a reason why majority of former USSR players love RMG Templates AND play them using their own MOD (way more severe than our TOH MOD)

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infinitus
infinitus


Supreme Hero
posted April 29, 2008 08:45 AM

Nice to know N1 in TOH ranking system like and support RMG
Custom RMG have problems with save, and i happy for now with standard RMG size huge/impossible ...
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Nothing's impossible

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v=loCSLJ6IodY

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Strider_HL
Strider_HL


Famous Hero
posted April 29, 2008 10:41 AM
Edited by Strider_HL at 10:42, 29 Apr 2008.

Quote:
Custom RMG have problems with save, and i happy for now with standard RMG size huge/impossible ...

Actually there are no problems except for a bit longer procedure to load saves. The description seems a bit tricky but it's really simple once you do it.

If there is demand I could post template layouts in english (currently their legends are in russian).

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Jinxer
Jinxer


Legendary Hero
*****
posted April 29, 2008 03:44 PM

Why Impossible setting???  The starts are hard enough with Hard  And besides all it does if you make it impossible setting is make game couple weeks longer.
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted April 29, 2008 04:19 PM
Edited by insatiable at 16:59, 29 Apr 2008.

edit: i think he mean impossible size, not setting
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infinitus
infinitus


Supreme Hero
posted April 29, 2008 08:03 PM
Edited by infinitus at 07:15, 30 Apr 2008.

Impossible size, it's nice too, but so big In game with Elit on rmg impossible size oz 4 mega guards guarding portals ~ 300 storm titans, on other portal ~300 arch demons etc ... Somme smaller like 100 black dragons ... It's extrim, compared to huge size  
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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