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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The WOG Family - My Family ::- ) - Great to be here!!! - Please Read
Thread: The WOG Family - My Family ::- ) - Great to be here!!! - Please Read This thread is 2 pages long: 1 2 · «PREV
AxonnEchysttas
AxonnEchysttas


Hired Hero
Spawning WoG Maps
posted May 03, 2008 03:26 AM

Now that I see that there are actually PEOPLE ALIVE here (unless you're all undead), my apetite for map design is even greater. Mwuahahahahahahahahaha and with this upgraded editor... MWUAHAHAHA, somebody stop me!!! Ok, no, don't stop me. I don't want to be stopped ::- D.

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Dairy
Dairy


Known Hero
posted May 03, 2008 01:19 PM

Hello, I'm really interested into your maps if they are in high quality as you said. Me and my friends make maps too so in that case I hope your maps ain't like the most I've seen. I mean the like random maps, mostly empty without any challenge.

I'm even interested into the map editor you were talking about, could somebody send it to me too ?

E-mail: Dairy@azet.sk

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AxonnEchysttas
AxonnEchysttas


Hired Hero
Spawning WoG Maps
posted May 03, 2008 02:20 PM
Edited by AxonnEchysttas at 14:20, 03 May 2008.

Hi Dairy. I will forward you the stuff ByteBandit sent me. Done. You should have it.

Happy to see you guys interested. I'm working hard at it as we speak ::- D.

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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted May 03, 2008 10:24 PM

Sort of On and OFF Topic here:
For those who choose to play a game for "Awesome" graphics only, are missing out if they have never experienced H3/WoG. Because of the Object/Map editor designed by Grayface, you can make a map do anything you want. You can make the AI as strong as you want. You can create a map no Human player could beat. So, for me. it's the challenge of a game, not the graphics. Just thought I would enlighten those who play H5 and have never played WoG. You are missing out. Big Time! Can I get an Amen?

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BAD
BAD


Promising
Known Hero
posted May 03, 2008 11:09 PM

@ ByteBandit

That's correct and WoG has the most powerfull editor and will get improved.Wog Rules and in every game tried to improved neutrals, never achived such performance as with erm editor when I created my scripts.


Once again, Wog Rules and will Rule!

____________

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AxonnEchysttas
AxonnEchysttas


Hired Hero
Spawning WoG Maps
posted May 04, 2008 02:53 AM

I totally agree. The game is fantastic by default. Heroes 3 is the best Heroes game ever. The classification of magic for example in the 4 elements is excellent. And pretty much everything is superb. It's the last true Heroes game. After that, Heroes 4 was a big mistake in my humble opinion, very unbalanced (especially when it comes to heroes and towns). Heroes 5 is better. Somewhere between 3 and 4. But still, Heroes 3 is the best.

So that's Heroes 3.

But WoG? No, a single post won't be enough to tell people about it. It's the most flexible game ever and, most importantly, the most customizable. WoG allows for a level of creativity which is unparalleled in any Heroes game. Not to mention the commanders, stack experience and many many other wonderful things. The game is perfect. And I still haven't got over the enthusiasm of finding such a wonderful community here. It gave me wings and now I work hard at my maps and tools ::- D.

So Amen to that ByteBandit.

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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted May 04, 2008 04:02 AM

OFF Topic again here A-E:
BAD just made me a little set of programs that made me as giddy as you are with the incredible Object/Map Editor. And it's for HoMM 1.
If scripting is or could become a problem, you should contact him. BAD is very knowledgable with H3/WoG and ERM scripting.
He also has begun Modding H4. It's a new thing he does in his free time. Another one of the good guys on the WoG Team.
____________

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AxonnEchysttas
AxonnEchysttas


Hired Hero
Spawning WoG Maps
posted May 04, 2008 11:57 AM

I think after Heroes 3 dies I'm gonna focus on Heroes 5 since it has LUA (this and the fact that I feel very strongly against Heroes 4). LUA is a script for modifying game properties at runtime. And it's pretty strong as far as I saw. But for now, Heroes 5 isn't "stable". They might release additional content packs or extensions to the script. I think it's safe to start modding a game only when the next generation comes out.

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Paulemile
Paulemile


Known Hero
posted May 04, 2008 01:06 PM

Sort of... Great Topic here. I like the things I've read here.

First of all, my WoG advertising : like you, I don't really care about wonderful graphics, but I love the ambiance (english ? ) a game can create. That's why I still love Dungeon Keeper 1 (not DK2) for instance, AND Homm 2 & 3.
I've played Homm 5 for two days and stopped it. Even if many things ressembles Homm 3, H5 can't turn the player in that nice state H3 does, especially WoG.
The only feature I would want to see from H5 in WoG is the better Hero leveling. But Sagamosa's scripts add a lot to WoG in this way.

Second point : AxonnEchysttas

I'm still a WoG player, I'm just looking for maps at this time (and i'm quite demanding concerning quality ). Seriously, I'm Glad to see a new mapmaker here. I am one too, and have an almost finished map, but I'm stuck because of my lack of erm skills (even if GrayFace's MapEditPatch helped me a lot). So my project is sleeping. But one day, I will revive it to try again and become insane again
Anyway, put your map available to download and i will make a review for you if you want.

Third point : ByteBandit

Did you really talk about the VCMI project that would be added to WoG 3.59f ? Or did you mean 3.58f ? Cause 3.59 is not even out, so speaking about 3.59f sounds strange to me, but would be good news for the future

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AxonnEchysttas
AxonnEchysttas


Hired Hero
Spawning WoG Maps
posted May 04, 2008 01:20 PM

Paulemile: great to know all this ::- ). Stick around and I'll PM you when the map is ready ::- D. Or you can leave your e-mail in my inbox and I'll send it to you directly.

Everybody: Hey, I'm working at a map debug system, a script which I would like to make public. But for it to work with all the current scripts, I need the latest List Of The Claimed. BAD since you're a WoG team member you should have it, right? To give you a clue what my version is, here are two extracts from it:

Timers (1-100):
TM1-TM3, TM10-TM11, TM13-TM14, TM18-TM19, *TM20-TM25*, TM26, TM28, TM30-TM32, TM34, TM38, TM41-TM42, TM48, TM50-TM51, TM58, TM61-TM64, TM74-TM80, TM82, TM84-TM85 TM90, TM98-TM99

Hero Variables (w1-w200):
w1-w18, w20-w33 w38-w43, w45, w47-w59, w61-w84, w90-w94, w110-w119, *w150-w175*

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BAD
BAD


Promising
Known Hero
posted May 04, 2008 01:30 PM
Edited by BAD at 13:31, 04 May 2008.

Here is the lastest update:

WoGify Scripts for Wake of Gods 3.59

Timers, Functions, Macros and Dialogs used, Variables and Flags used permanently:

(Temporary variables also shown in parenthesis as well as in a separate list below)

*####-####* (e.g., *v5000-v5999*) means reserved for custom mapmakers who wish to use
wogify scripts in addition to their own custom scripts. See further down for the complete
list.

Normal Variables used (v1-v10000):
----------------------------------
(v1-v10), v11-v12, (v13-v14), v15-v23, (v24-v34), v35-v49, (v50-v54), v55-v75, (v76), v77-v93,
(v94-v95), v100, (v101-v111), v112-v117, v119-v142, (v143), v144-v203, v205,
v210-v299, (v300-v308), v309-v359, (v360-v370), v371-v377,
v381-v397, v400-v444, v450-v464, v470-v481, v487-v503, v508-v567, v587-v599, (v600-v739), v740-v769, v777-v792, v800,
v803-v806, v813-v819, v821-v844,
v846-v883, v898-v899, (v900-v916), v917-v919, (v920-v934), v935-v944, v950-v966, v977,
v991-v993), (v997-v1000), v1100-v1179, v1184-v1210, (v1211), v1212-v1215, v1218-v1220,
v1222-v1265, v1270-v1275, v1300-v1327, v1332-v1338, v1340-v1395,v1400-v1491, v1500-v1983,
v2000-v2135, v2200-v2207, v2300-v2408, v2550-v2561, v2600-v2622, v2800-v2949,
v2950-v2999), v3300-v3314, v3320-v3464, v3500, v3600-v3980, v4000-v4027, [v4028], v4029-v4030, [v4031-v4040],
v4041, [v4042-4085], v4086, [v4087-v4099], v4101-v4136, [v4137-v4199], v4200-v4299,  v4500-v4603,
v4740-v4756, v4800-v4869, *v5000-v5999*, v7000-v7015, v7018-v7092, v7118-v7132,
v7140-v7144, v7177-v7178, v7180-v7183, v7185-v7201, v7206-v7217, v7220-v7236,
v7300-v7323, v7401-v7456, v8033, v8038-v8043, v9001-v9199, v9300

[v4000-v4100 and v4137-v4199 reserved for Perfect0]




String Variables used (z1-z1000):
---------------------------------
(z1-z10), z11-z21, (z22-z44), z45-z46, z62-z77, (z78), 79, (z80-z90), z91-z140, (z141-z142),
z143-z241,z249-z269, (z270-z279),
(z300-z303), z304-z309, (z310-z319), z320-z325,(z326-z331), (z360-z366), z367-z383, (z390-z393),
z400, z402-z439, z444-z461, z469, (z470-z472), z473-z479, (z480-z492),
z493-z679, z698, z700-z708, z710-z729, z732-z745, z747-z752, z760-z768, z770-z786,
z790-z791, z793-z798, z804-z841, *z850-z859*, z860-z880, z890-z891, z894-z899, z904-z907,
z910-z937, z960-z989, z1000

first free z47-z61, z242-z248 z280ff, z355, z440, z462


Hero Variables (w1-w200):
-------------------------
w1-w24, w28-w33, w38, w40-w98, w110-w134, *w150-w175*, w176-w190
w46: Bits 1-11 are used
w123: Bits 1 and 2 are used


Functions used (1-30000):
-------------------------
FU1-FU100, FU140-FU321, FU350-FU351, FU450-FU457,
FU463-FU481, FU491-FU493, FU599-FU608, FU610-FU629, FU631-FU661, FU670-696, FU709-FU729, FU730-FU852, FU859-FU864, FU870, FU900-FU927,
FU950, FU1000-FU1003, FU1100-FU1110, FU1350-FU1409, FU1610-FU1620,
FU1625-FU1629, FU1641-FU1642, FU1872-FU1876, FU2000-FU2020, FU2300-FU2408, FU2826, FU3300-FU3321,
FU3333, FU3408-FU3414, FU3610-FU3619, FU3620-FU3630, FU3633-FU3638, FU3724-FU3733,
(FU4000-FU4039), FU4041-FU4042, (FU4043-FU4049, FU4050-FU4053, (FU4054-FU4056), FU4057-FU4067, (FU4068-FU4199), FU4200-FU4299, FU4444,
FU4850-FU4854, FU5000-FU5037, FU5200-FU5211, FU5219-FU5229, FU5244-FU5246, FU5248-FU5253,
FU5260-FU5262, FU5300-FU5312, FU5400-FU5413, FU6100-FU6107, FU6130-FU6157, (FU6135, FU6158-FU6159), FU6160-FU6187, (FU6188-FU6199),
FU6200-FU6212, FU6300-FU6304, FU6664-FU6670, FU7000-FU7026, FU7030-FU7039, FU7050-FU7053,
FU7060-FU7074, FU7100-FU7109, FU7111-FU7114, FU7116-FU7126, FU7788-FU7826 xxFU7796 is free xx, FU8000,
FU8150-FU8166, FU8168, FU8170-FU8227, FU8230-FU8231, FU8700-FU8705, FU9600-FU9603,
FU10799-FU10816, FU10850-FU10862, FU10900-FU10910, FU10920-FU10940, FU13500-FU13507,
FU13520-FU13527, FU14000-FU14011, FU14200-FU14208, FU14300-FU14310, FU14322-FU14368, FU14800-FU14806, FU14900-FU14903,
FU18001-FU18005, FU19000, FU20001-FU20012, FU20220-FU20247, FU20521-FU20523, FU20690-FU20701,
FU21000-FU21014, FU22000-FU22001, FU22300-FU22344, 28000-28065, *FU29000-FU29999*


(FU4000-FU4199 are reserved for Perfect0; FU6158-6159 and FU6188-FU6199 are reserved for Thomas)

Timers used (1-100):
--------------------
TM1-TM3, TM10-TM11, TM13, TM18-TM19, *TM20-TM25*, TM28, TM30,
TM41-TM42, TM48, TM50-TM51, TM58, TM61-TM64, TM74-TM80, TM85, TM90, TM98-TM99

Flags used (1-1000):
--------------------
System Flags (should be checked only): 996-1000 (990-995 reserved)
(1-10), 21-27, 32-37, 41-43, 49-80, 130-131, 140, 145-147,
161-162, 170-172, 209-211, 230-239, 266-271, 298-299, 341-366, (400-408), 409-412,
428-432, 490, *500-599*, 600-603, 710-714, 781-791, 800-803, 870-874, 902-907, [990-1000]

Dialogs used (1-100):
---------------------
1, 3-4, 7-13, 15, 20-22, 29-32, *50-59*, 64, 88, 90-95, 100

Custom Dialogs:
===============
400


ERM WoG Option Numbers used (0-1000):
-------------------------------------
Hard Coded Options: 0-10, 900-906 [907-1000 reserved]
Reserved for Mapmakers: *800-899*
ERM Scripts: 11-274, 277-334


Macros used:
------------
$AI$, $aknow$, $aname$, $apower$, $ban$,$bit$, $cday$, $color$, $day$, $done$, $hcolour$, $he-she$,
$hisher$, $hname$, $hnumber$, $hpower$, $hrname$, $hsex$, $lpos$, $man-woman$, $month$,
$once$, $pithnum$, $pithy$, $pgold$, $sicon$, $skillnum$, $skname$, $slevel$, $spell$,
$week$, $weekday$, $weeks$, $xpos$, $ypos$
$red$, $blue$, $tan$, $green$, $orange$, $purple$, $teal$, $pink$, $lastplayer$
$monday$, $tuesday$, $wednesday$, $thursday$, $friday$, $saturday$, $sunday$,
$lastplayer$, $battlewinner$, $battleloser$,
in Library.ERM
$BattleRound$, $FindCreature$, $GetFirstStack$
$CheckClearHex$, $NextFreePos$, $GetGuardPos$
$PrevStack$

PO Numbers used (by object):
----------------------------
Adventure Cave (Type 63, Subtype 57): H, N, O, S, T
Altar of Summoning (Type 63, Subtype 20): N
Artifacts (Type 5): N
Artificer (Type 63, Subtype 52): N
Cave of Infinity (Type 63, Subtype 60: N
Creature Banks (Type 16, 24, 25, 84, 85): S
Creature Dwelling (Type 17, Subtype 93 - Natural Calamity): V3
Conflux Creature Dwellings (Type 17, Subtypes 7, 13, 16, 47, 59-61, 69-72) - Day 1 only - temporary use: N
Dark Mill (Type 63, Subtype 45): V0
Death Chamber (Type 63, Subtype 15): N
Dwellings (type 17 and type 20): T (script121)
Emerald Tower (Type 63, Subtype 65): N
Garrisons (Types 33 and 219, Subtype 0 and 1): N
Living Skull (Type 63, Subtype 50): N, O, V0
Market of Time (Typ 63 Subtyp 51): S
Mine (Type 53): N, S, O
Mirror Portal (Type 63, Subtype 66): N
Mithril Forge (Type 63, Subtype 27): O (object will be replaced by a Gold Mine, that looks like a Mithril Forge)
Mystical Garden: N
Obelisk: S, T
Resource Pile: N
School of War: O, V1 for script117
Sign: S
Stone Circle (Type 63, Subtype 21): N
Universities: N
War Machine Factory: V0-V3
Warlord's Banner artifact (Type 5, Subtype 156): O
Water Wheel: N
Windmill: N
Town: B0, B1, H, O(? not longer used by script73), S, T, V0 (bit 1-14), V1, V3 (bit 1-7)
Town (1 square *above* trigger square): N
Trees: B0, B1


Mouse-Click Locations Used (by screen and location):
----------------------------------------------------

Adventure Screen:
- Right-click on the following objects: Artifact, Bottle, Campfire, Flotsam, Garden of Revelation, Lean-To, Learning Stone, Magic Shrine, Mystical Garden, Pyramid, Resource Pile, Scholar, Sea Chest, Shipwreck Survivor, Sign, Skeleton (corpse), Spell Scroll, Star Axis, Treasure Chest (standard), Treasure Chest (new types), Tree of Knowledge, University, Wagon, Warrior's Tomb, Water Wheel, Windmill, Witch Hut (script23)
- Right-click on all external dwellings (script23)

Town Screen:
- Ballista Yard - Left-click (script73)
- Blacksmith - Left-click (script73)
- Creature Growth Icons (lower left corner) - Left-click (script91)
- Creature Stacks - Ctrl-Alt-Left-click (script94)
- Mage Guild - Left-click (script99)

Hero Screen:
- Creature Stacks - Ctrl-Alt-Left-click (script94)
- Commander button - Right-click (script94)
- Experience Icon - Ctrl-Left-click (Day 1 only!) (script94)
- Hero's Class - Left-click (script110)

Battle Screen:
- Defend Button - Right-click (script94)
- Creature Stack - Alt-Left-click (script94)
- (script94 - CHOOSE STARTING ARTIFACT: Ctrl-Left onto an artifact) - ???


Temporary variables and flags used (may also be used by other scripts):
-----------------------------------------------------------------------
v1-v10, v13-v14, v24-v34, v50-v54, v94-v95, v101-v111, v143, v300-v308, v360-v370,
v451-v469, v564-v571, v600-v699, v900-v916, v920-v934, (v998-v1000), v12117, v4711-v4712,
z1-z9, z22-z44, z47-z61, z78-z90, z141-z142, z242-z248, z270-z279, z300-z303, z310-z319,
z326-z331, z360-z366, z390-z393, z470-z472, z480-z492
(x1-x16), f-u
Flags: 1-10, 400-408, (1000)

Reserved for Custom Map Makers:
-------------------------------
v5000-v5999
w150-w175
z850-z859
FU29000-FU29999
TM20-TM25
Flag 500-599
Dialogs 50-59
ERM Numbers 800-899

============================== START OF SCRIPT LISTING ====================================


--------> Library.ERM
General Rules:
- each Function / Variable should be accessible by a macro
- the function number and variable number for a given macro is the same, even if the function was not used
 (f.e. $BattleRound$ is just a variable (v3408), but has assigned the FU3408 too, althrough it wasn't used)

Variables: v1360-v1395 (Click menu)
  v3408-v3414 (Makros)
Functions:
  FU10 (Battle Position X/Y Coordinates), FU11 (Battlefield Distances), FU151 (Click menu)
  FU3408-FU3414 (Makros)
Local Functions:
  FU-1 to FU-5 Click menu
  FU-6 to FU-7 $NextFreePos$
  FU-8 $FindeCreature$
  FU-10 to FU-11 $GetFirstStack$
Makros:
$BattleRound$ (3408), $FindCreature$ (3409), $GetFirstStack$ (3410),  - Chortos
$CheckClearHex$ (3411), $NextFreePos$ (3412), $GetGuardPos$ (3413)    - GrayFace
$PrevStack$ (3414) - samot



--------> WOGIFY (script00.erm)
Author: Donald, Fnord
Maintained by: Fnord
ERM WoG Option Numbers: 132-133, 137-143, 165, 195, 196, 224, 239 (Warlord's Banners), 241 (Dragonheart),
242 (Ghost replacement), 245 (Level 7+ troops only gain 50% experience), 248 (Display WoGification Messages)
Object: none, although many are replaced with object for use by other scripts
and chest and external dwelling values may be modified
PO Numbers:  Warlord's Banner artifact (Type 5, Subtype 156): O
Variables:  v46-v49 (4byteVars), v117 (make Garrissons removable), v201-v203,
   v293-v294, v371, v423-v424 (all GetBasicPrimaries-Routine)
   v508-v509, v600-v705, v950-v966, v1460-v1491 (Bitwise Packer / FU$bit$), v3339-v3340, v4800-v4869
Flags: (9),870 (used by Anders' Mithril script section), 995
Functions: FU454-FU455 (GetBasicPrimaries), FU670-FU686, FU5209, FU22000-FU22001 (Set AI/Human Experience multipliers),
          FU8-FU9 (Passable Terrain compatibility), FU853, FU3333 (Bit Conversion),
          FU25-FU28 (banner artifacts placement), FU7777-FU7779 (Random Spell),
          FU29 (set 50% Exp. Multiplier for Level 7+ creatures)
          FU350-FU351 (disabled spells)
  FU90-93 (4byteVars)
  FU2405-FU2406 (GetLocalPlayer)
  FU2407-FU2408 (RandomStack)

Macros: $bit$, $spell$
Macros for Universal Timer: $month$,$weeks$,$week$,$day$,$weekday$,$AI$,$color$,$once$,
$red$,$blue$,$tan$,$green$,$orange$,$purple$,$teal$,$pink$,
$monday$,$tuesday$,$wednesday$,$thursday$,$friday$,$saturday$,$sunday$,
$lastplayer$, $battlewinner$, $battleloser$
$Set4ByteVar$, $Get4ByteVar$, $SetByteOf4ByteVar$, $GetByteOf4ByteVar$
$GetBasicPrim$
$RandomStack$
Dialogs: DG1, DG15
Timers: TM19, TM79

** GetBasicPrimaries-Routine
** Macros $GetBasicPrim$
** variables: v293-v294, v371, v423-v424

--------> MAP RULES (script01.erm)
Author: Donald
Maintained by: Hermann the Weird
ERM WoG Option Numbers: 101, 111-130, 230
Object: none, although several are used as trigger squares for rogues
Variables EXCLUSIVE: v69, v72-v74, v1215 (set in script94, unlimited skills)
Strings EXCLUSIVE:   none
Variables temporary: v1-v10, v600-v640
Strings temporary:   z1-z10, z480-z492,
Flags Used: (1-3)
Functions Used: FU709, FU6160-FU6187
Timers Used: 2
PO:N(=15) for Artifacts on the map (OB-Type 5) if double artifact rule is on

--------> ARTIFACT BOOST (script02.erm)
Author: Donald
Maintained by: Hermann the Weird
ERM WoG Option Numbers: 102
Object: the following artifacts are enhanced: Bird of Perception (63),
Pendant of Life (103), Pendant of Death (104), Targ of the Rampaging Ogre (16),
Dead Man's Boots (56), Pendant of Total Recall (107), Emblem of Cognizance (65),
Stoic Watchman (64), Pendant of Second Sight (101), Pendant of Holiness (102),
Boots of Polarity (59), Garniture of Interference (57), Pendant of Dispassion (100),
Pendant of Free Will (105), Diplomat's Ring (67), Surcoat of Counterpoise (58),
Orb of Vulnerability (93), Sphere of Permanence (92), Statesman's Medal (66),
Orb of Inhibition (126)
Mouse-click Locations: Hero screen: right-click on Artifacts (neck and misc. slots, for disabling of weekly creatures)
Town screen: Any-click on Hall building (for building with Statesman's Medal artifact)
Variables: v600-v628, v630-v631, v640-v648, z326-z331, z410-z428, i-l,
Hero Var: w33
Flags: (1, 2, 5), 710-714
z410-z428 must not be modified by other programs!
The other variables may be used elsewhere but will be trashed by this code.
Functions: FU599-FU608, FU612-FU613
Timers: TM85

--------> SECONDARY SKILLS BOOST (script03.erm)
Author: Donald
Maintained by: Hermann the Weird
ERM WoG Option Numbers: 103, 215-218
Variables: v35-v36, v487-v489, v587-v589, v900-v916, v920-v934, w43,
z70-z73, z390-z391,  z430-z431, z470-z472
Flags: (2), 270-271
v487-v489 and v587-v589 and z430-z431 must not be modified elsewhere!
Flags 270-271 are shared with other scripts that use Fnord's network detection function.
The other variables may be used elsewhere but will be trashed by this code.
Use caution; this code may take place in the middle of another script, if a hero gains a level
or a battle is provoked
Mouse-click Locations: Right-click on skill slots (for Scouting Rogue Enabling/Disabling)
Functions: FU649-FU651, FU653-FU668, FU8166
Timers: TM74

--------> ARCANE TOWER (script04.erm)
Author: Donald
Maintained by: Hermann the Weird
ERM WoG Option Numbers: 104
Object: Type 63, Subtype 9 (Thin Tower)
Variables: v590, v600-v617, v618, z403
Flags: (2-5)
z403 must not be changed in other programs!
v590 must always be 0! Some of my other scripts also use it as 0 for hint indexing.
The other variables may be used elsewhere but will be trashed by this code.
Functions: FU620-FU627 (FU625-FU627 will be unused at the moment)

--------> BANK (script05.erm)
Author: Donald, Hermann the Weird
Maintained by: Hermann the Weird
ERM WoG Option Numbers: 105 (Loan Bank), 181 (Transfer all resources), 225 (Mithril Trading)
Mouse-click Location: Town: Right-click on Gold icon for outstanding loan information.
                           Left-click on Gold icon for Loan Bank menu.
Variables: v493-v500, v592-v599, v1184-v1199
v592-v599
v590 must be 0! Some of my other scripts also use it as 0 for hint indexing.
The other variables may be used elsewhere but will be trashed by this code.
Functions: FU631-FU639, FU14800-FU14801 (transfer all resources)
Dialogue: DG4
Timers: TM75

--------> HOURGLASS OF ASMODEUS (script06.erm)
Author: Timothy
ERM WoG Option Numbers: 106
Object: enhances Hourglass of the Evil Hour artifact (85)
Flags in this Script: (1), 266-271
Variables in this Script: v234, v247, v266-284, v1255-v1256,
v4600 (used in conjunction with Metamorphs script), v9300, z266-z269, z444
Functions in this Script: FU6664-FU6670
Macro Names in this Script: $xpos$, $ypos$, $lpos$, $hpower$, $apower$, $hsex$, $hnumber$,
$aknow$, $hcolour$, $aname$, $hrname$, $hisher$

--------> FISHING WELL (script07.erm)
Author: Timothy
ERM WoG Option Numbers: 107
Object: enhances Magic Well (Object 49)
Flags in this Script: (1-6)
Variables in this Script: v300-v305, v308, v998-v1000, z1-z2, z300-z303
Functions in this Script: FU1100-FU1110, FU14000
Dialogues: DG7-DG9

--------> JUNK MERCHANT (script08.erm)
Author: Donald
Maintained by: Hermann the Weird
ERM WoG Option Numbers: 108
Object:  Type 63, Subtype 8 (Windmill with Barrels)
Variables: v590, v600-v612, z326-z330, z400
Flags: (2)
v590 must always be 0! Some of my other scripts also use it as 0 for hint text indexing.
z400 must not be changed by other programs!
The other variables may be used elsewhere but will be trashed by this code.
Functions: FU640-FU641

--------> MARKET OF TIME (script09.erm)
** ERM Option Number: 109
** Variables: z241, w45
** Function: FU450-FU451
** PO numbers: PO:S for Markets of Time (type: 63, subtype: 51)
** Temporary variables: v1, z1-z10
** Temporary flags: F1-F3
** Library Functions: FU$bit$, FU$GetBasicPrim$

--------> MAGIC MUSHROOMS (script10.erm)
Author: Bruno
Maintained by: Fnord
ERM WoG Option Numbers: 110
Object: Type 63, Subtypes: 14 (Air Mushroom), 18 (Water Mushroom), 23 (Earth Mushroom),
and 29 (Fire Mushroom)
Variables: v1-v3 just for local use, w20-w23 to track hero visits to mushrooms and previous
skill levels, z11-z17 and z159 for hint texts
Functions: FU48

--------> PALACE OF DREAMS (script11.erm)
Author: Timothy
ERM WoG Option Numbers: 11
Object:  Type 63, Subtype 33 (Big Turretted Palace)
Flags: (1-3)
Variables: v1-v2, v101-v111, z1, z3-z6, z450
Functions: FU777-FU779

--------> LIVING SKULL (script12.erm)
Author: Timothy
ERM WoG Option Numbers: 12
Object:  Type 63, Subtype 50 (One-eyed Living Skull)
PO Numbers: N, O, V0
Flags in this script: (1), 21, 27
Variables in this script: v1-v4, v24-v34, v94, v95, z1, z22-z44, z454
Function numbers in this script: FU20-FU24, FU14900-FU14903
Extended Dialogue Box numbers in this script: 20-21
Variables that MUST be preserved outside this script: z454

--------> TAVERN GAMBLING GAME (script13.erm)
Author: Timothy
ERM WoG Option Numbers: 13
Object: enhances Tavern (Object 95)
Functions in this code: FU1-FU2
Flags in this code: (1), 400-408
Variables in this code: v400-v420, z201-z205, w41-w42

--------> ALTAR OF TRANSFORMATION (script14.erm)
Author: Timothy
ERM WoG Option Numbers: 14
Object:  Type 63, Subtype 20 (Lightning Altar: Type 63, Subtype 20)
PO Numbers: N (for object 63/20)
Flags in this Script: (1), 209-211
Variables in this Script: v88-v95, v991-v993, x16, z451-z453
Functions in this Script: FU18001-FU18005
Timers in this Script: TM80

--------> MYSTERIOUS CREATURE DWELLING (script15.erm)
Author: Dieter
Maintained by: Thomas
ERM WoG Option Numbers: 15
Object:  Type 63, Subtype 3 (Broken Tower)
Variables: v141-v143, z141-z143, w14
Flags: 140,141
Functions: FU141-FU145, FU148
Variables v141, z142, z143 and w14 must not be modified by other programs!

--------> BATTLE ACADEMY (script16.erm)
Author: Anders
ERM WoG Option Numbers: 16
Object: Type 63, Subtype 32 (Light-coloured Fort with Small, Dark Turrets)
Flags: (1-10)
Variables: (v1-v2), v320-v342, v381-v383, v388 z382 (may not be used in other scripts),
z1-z4, w38, [z116000-z116037]
Functions: FU3610-FU3619, FU8165-FU8167
Timers: TM30

--------> POTION FOUNTAINS (script17.erm)
Author: Bruno
Maintained by: Fnord
ERM WoG Option Numbers: 17
Object: Type 63, Subtypes 48 (Kneeling Man statue),
Type 63, Subtype 2 (Lady with Jug statue), and enhances Fountain of Fortune (Object 30)
Variables: v1-v12, v40-v41, v1260-v1261, w10-w12, z1-z3, z18-z21
Flags: (1), 902-907
Functions: FU800-FU802, FU810-FU816

--------> ALMS HOUSE (script18.erm)
Author: Donald
Maintained by: Hermann the Weird, Thomas, Steven Lynch
ERM WoG Option Numbers: 18
Object: Type 63, Subtype 24 (Small Snow-covered Stone building)
Variables: v590, v600-v606, z120, z326, z402, w13
z402 must not be changed elsewhere!
v590 must always be 0! Some of my other scripts also use it as 0 for hint indexing
The other variables may be used elsewhere but will be trashed by this code.
Functions: FU610-FU611

--------> MASTERS OF LIFE (script19.erm)
Author: Sir Four
ERM WoG Option Numbers: 19, 265 (extended masters of life)
Variables: none
Functions: FU100
Timers: TM2 (Universal Timer)

--------> WEEK OF MONSTERS (script20.erm)
Author: Timothy
ERM WoG Option Numbers: 20, 134, 135, 136, 172, 200
Flags in this Script: (1), 56, 170-172, 412
v Variables: (v1-v7), (v24), (v27-v29), v166-200, v205, v361-v367, v372-373, v1200-1210
z Variables: z190-z199, z495
Mouse-click Locations: Adventure Screen: Right-click on End-Turn Button (for display of current "Week of" bonus).
Functions: FU180-FU184, FU5300-FU5310, FU8000
Timers in this script: TM61-TM63

--------> FREELANCERS GUILD (script21.erm)
Author: Timothy
ERM WoG Option Numbers: 21
Object: enhances Freelancer's Guild (Object 213)
Variables: z1-z5, v210-247, v249-257, v3405, z210-z231
Flags: 49-51
Functions: FU1400-FU1409
Dialogues: DG30-DG32
Timers: TM64

--------> MONSTER MUTTERINGS (script22.erm)
Author: Timothy
ERM WoG Option Numbers: 22
Object: with Monster stacks (Type 54)
Variables: v1212-v1214, z119-z141, z469, (z480-z492)
Flags: (2), 57
Functions: FU2826

--------> SORCERY SKILL ENHANCEMENT (script23.erm)
Author: Timothy
ERM WoG Option Numbers: 23
Object: none, but used with many objects (resource piles, treasure chests, windmills,
water wheels, star axes, gardens of revelation, mystical gardens, learning stones, artifacts,
warrior's tombs, wagons, skeletons, sea chests, shipwreck survivors, flotsam, ocean bottles,
signs, scholars, universities, camp fires, pyramids, witches' huts, shrines, trees of knowledge)
PO Numbers: N (for resource piles), N [check only] for Water Wheels & Windmills to
see if Mithril script has upgraded them.
Mouse-click Locations: Adventure Map: Right-click on the following objects: Artifact, Bottle, Campfire, Flotsam, Garden of Revelation, Lean-To, Learning Stone, Magic Shrine, Mystical Garden, Pyramid, Resource Pile, Scholar, Sea Chest, Shipwreck Survivor, Sign, Skeleton (corpse), Spell Scroll, Star Axis, Treasure Chest (standard), Treasure Chest (new types), Tree of Knowledge, University, Wagon, Warrior's Tomb, Water Wheel, Windmill, Witch Hut to display information, or in some cases, "visit" the object remotely.
Flags in this Script: (1-3), 410, 872
Variables in this Script: v1-v4, v310-v312, z1-z5
Functions in this Script: FU849, FU5000-FU5037
Timer: TM18

--------> ENHANCED DWELLING HINT TEXT (script24.erm)
Author: Timothy
ERM WoG Option Numbers: 24
Object: none, but used with external dwellings
Mouse-click Locations: Right-click on External Dwellings to display dwelling information.
Flags in this Script: (1-3),58
Variables in this Script: v1,v94-v95,z1-z3
Functions in this Script: FU2400-FU2404

--------> MAP OPTIONS (script25.erm)
Author: Timothy
Scriptlets include: Remove Forts, Replace Cartographers, Spell Banning, Artifact Banning,
Town Renaming, Buy All Creatures, Universal Creature Upgrades, Extended Creature Upgrades,
Hero Renaming, Display Hidden Skills, Display Hero Spell Points, Rewritable Signs and
Right-click Sign Display, Message Disabling, Choose Commander Class, Enable Extension Heroes,
Disable Autosave option, Select Neutral Town Types, Build Twice per Day, Quick Combat option

Variables: (v1-v8), v82 (bits 1-7), (v600-v633), (v640-v646), v3300-v3302, v3310-v3312,
 v3320-v3327, v3341, v3393-v3402, (z1-z9), (z22-z31)
No longer used but reserved (for script25): v3304-v3308, v3328-v3330, v3334-v3336, v3406-v3407

Flags: (1-5)
Functions: FU18, FU41-FU42, FU50-FU57, FU3300-FU3304, FU10799-FU10807,
 FU10809-FU10814, FU10816, FU10920-FU10940, FU14802-FU14806
Dialogs: DG17, DG25
Macros: $ban$
ERM Numbers: 25, 100, 131, 144-148, 150-164, 166-169, 173-180, 182-187, 220-223,
 226-228, 233-234, 236-238, 240-241, 243-244, 246-247, 271-272

Object: Signs (enhanced)
PO Numbers: Universal Upgrading: O, B0, B1, S (used for Towns), S (used for Signs)
   Buy All Creatures:   V0 for each town entrance (bits 1-14)
Mouse-click Locations:
 Town Screen: Any-click in Conflux Towns with Grail Building for removal of banned spells from hero.
              Left-click on Town Name for town renaming.
              Any-click for restoring creature types in the town.
              Any-click on Garrison/Visiting Hero Troop Slots for setting creature types in the town for upgrading.
              Left-click on Castle Icon for Buying All Creatures.

 Adventure Map: Right-right on Movement Button to display remaining movement points.
                Right-click on Hero's Movement Bar to displayremaining movement points.
                Ctrl-Left-click on Town List to Buy All Creatures.
                Right-click on Hero's Mana Bar to display remaining spell points.
                Right-click on Sign to redisplay sign text.
                Right-click on Systems Options for Message Disabling.
                Shift-Left-click on Hero List to move hero to top of list.
                Shift-Left-click on Town List to move town to top of list.

 Hero Screen: Left-click on Hero Name for hero renaming.
              Left-click on Experience Icon to view hidden skills.
              Shift-Left-click on Experience Icon to shift displayed skills.
              Ctrl-Left-click on Experience Icon to swap hidden/displayed skills.
              Ctrl-Left-click on Flag above Hero List for Warlord's Banner quick select options.

--------> ARTIFICER (script26.erm)
Author: (Dieter), Perfect0
ERM WoG Option Numbers: 26
Object: Type 63, Subtype 52 (Red roofed building with fence)
PO Numbers: N (for Artificer object)
Variables: v154-v164, v4101-v4136, z160-z166,
Functions: FU160-FU176
Flags: 161-162
Timers: TM2

--------> SPELL BOOK (script27.erm)
Author: Anders
ERM WoG Option Numbers: 27
Object: spell book artifact (0)
Variables: (v1-v4), (v600-v611), (z1-z9), [z127000-z127003]
Functions: FU3633-FU3638

--------> SCHOOL OF WIZARDRY (script28.erm)
Author: Anders
ERM WoG Option Numbers: 28
Object: Type 63, Subtype 62 (Blue Tower)
Flags: (1-10)
Variables: v384-v387, v389, z383, w38 (may not be used in other scripts),
(v1-v5), (z1-z4), [z128000-z128076]
Timers: TM30
Functions: FU3620-FU3630, FU8165-FU8167

--------> CHEST (script29.erm)
Author: Donald
Maintained by: Hermann the Weird
ERM WoG Option Numbers: 29
Object: new Chest (Type 101, Subtype 1)
Variables: w63, w80, z326, v550-v559, v600-v646
Flags: (2)
v550-v559 are a bit table used by several scripts. It must not be changed but may be used.
w63 is from the Adventure Cave script and may not otherwise be modified.
w80 must not be modified by other scripts.
The other variables may be used elsewhere, but get trashed by this code.
Functions: FU840-FU848

--------> ADVENTURE CAVE (script30.erm)
Author: Donald
Maintained by: Hermann the Weird
ERM WoG Option Numbers: 30
Object: Type 63, Subtype 57 (Cave with Spider Web and Skulls )
PO Numbers: H, N, O, S, T (for Adventure Cave: Type 63, Subtype 57)
Variables: z326-z330, z360-z366, z368-z379, z404, v150, v510-v548, v550-v559, v600-v669,
v1263-v1265, w61-w78, i
v510-v548, w61-w74, and z404 must not be changed elsewhere!
v550-v559 is a bit table also used by map rules. It must not be changed but may be used.
The other variables may be used elsewhere but will be trashed by this code.
Flags: (2), 600-603
Functions: FU730-FU776, FU780-FU799, FU820-FU835
Timers: TM90

--------> TREASURE CHEST 2 (script31.erm)
Author: Timothy
ERM WoG Option Numbers: 31
Object: new Chest (Type 101, Subtype 5)
Flags: (1-2), 409, 1000
Variables: v1-v6, z1-z5, w52-w54, w64 (check only)
Functions: FU5200-FU5208, FU5210-FU5211
Timers: TM28

--------> SUMMONING STONES (script32.erm)
Author: Timothy
ERM WoG Option Numbers: 32
Object: Type 63, Subtype 21 (Stone Circle)
PO Numbers: N (for Stone Circle: Type 63, Subtype 21)
Variables: v1-9, v234, 247, v360-370, v998-1000, v1211 z1-4, z480-494
All variables may be reused except z493 and z494 which store the hint text.
Flags: (1,2,4), 57 ("Monster Mutterings" flag)
Functions: FU5219-FU5229
Timers: TM98

--------> LIVING SCROLLS (script33.erm)
Author: Timothy
ERM WoG Option Numbers: 33
Object: enhances Spell Scrolls (Object 93)
Mouse-click Locations:
 Hero screen: right-click on backpack and misc. slots with scrolls for info. display.
 Hero visiting screen: right-click on backpack and misc. slots with scrolls for info. display.

Variables: v1-v6, z1-z2, v1218, v1220, v1222-v1235, v1257, v9300
Functions: FU5244-FU5426, FU5248-FU5255, FU5260-FU5262

--------> CARDS OF PROPHECY (script34.erm)
Author: Matthew
ERM WoG Option Numbers: 34
Object: enhances Cards of Prophecy artifact (47)
Flags: 270,271
z-variable usage: z698, [z134001-z134025]
v-variable usage: v1300-v1327, v1332-v1336,
                (also: v3393-v3400 from Quick Combat script)
Function usage: FU13500-FU13507

--------> MYSTICISM SKILL ENHANCEMENT (script35.erm)
Author: Anders
ERM WoG Option Numbers: 35
Variables: (v1-v10), (z1-z9), [z135000-z135177]
Flags: (1-10), 56, 172, 173, 412
Mouse-click Locations:
 Town screen: Right-click on Mage Guild for displaying spell information.
 Adventure screen: Right-click on Hero to display hero's information.
Functions: FU8150-FU8165, FU8230-FU8231
Timers: TM30

--------> MITHRIL ENHANCEMENTS (script36.erm)
Author: Anders
ERM WoG Option Numbers: 36, 149, 170, 171
Object: Mithril resource (Type 79, Subtype 7) and also used with towns, mines, windmills,
shipyards, liths, and water wheels.
PO Numbers: N (for Mines, Mystical Gardens, Water Wheels, University and Windmills)
and also S and V3 for Mines (V3 used for compatibility with future Mithril Melting script).
Variables: (v1-v6), v70-v71, (z1-z9), z429, z805-z815, z919, [z136000-z136084]
Flags:  (1, 9, 10), 172, 410, 870-874
Mouse-click Locations:
 Adventure screen: Ctrl-Left-click on the following objects to upgrade them: Creature Dwelling, Magic Shrine, Mine,
                     Monolith, Shipyard, Town, University, Water Wheel, Windmill, Witch Hut.
                   Right-click on Kingdom Overview button to display current Mithril.
                   Ctrl-K to display Mithril Price List.
Timers: TM99
Functions: FU709, FU8170-FU8189
Sets up PO:N numbers at Mine, Water Wheel and Windmill entrance squares.

--------> REBALANCED FACTIONS (script37.erm)
Author: Steven
ERM WoG Option Numbers: 37, 198, 199
Flags: None
Variables: v1, v1400-v1418, z860-z876, z879-z880
Mouse-click Locations:
 Hero screen: Right-click on hero portrait to display rebalance information for that hero.
Functions: FU4850-FU4854
Timers:

--------> KARMIC BATTLES (script38.erm)
Author: Dieter
Maintained by: Fnord
ERM WoG Option Numbers: 38
Variables: v490-v492, w49
Flags: 490
Functions: FU491-FU494
Variables v490,v491 and Flag 490 must not be modified by other programs!

--------> HERO SPECIALIZATION BOOST (script39.erm)
Author: Alexis
Maintained by: Tobyn
ERM WoG Option Numbers: 39
Variables: v425-v444, v9001, w28-w32, z405-z406
Mouse-click Locations:
 Combat screen: Right-click on Attacking or Defending Hero to display specialty information.
 Hero screen: Any-click on specialty icon to display specialty information.
 Hero Meeting screen: Any-click on specialty icons to display specialty information.
Functions: FU803-FU808, FU836-FU838, FU850-FU852
Flags: 428, 429, 430
Timers: TM77

--------> FIRST MONEY (script40.erm)
Author: Alexis
ERM WoG Option Numbers: 40
Variables: v428-v429
Timers: TM78

--------> BATTLE EXTENDER (script41.erm)
Author: Alexis
ERM WoG Option Numbers: 41
Variables: (v5-v7)
Functions: FU78,79

--------> GARRISONS (script42.erm)
Author: Timothy
ERM WoG Option Numbers: 42
Object: Garrisons (Types 33 and 219, Subtypes 0 and 1)
PO Numbers: N (Garrisons: Types 33 and 219, Subtype 0 and 1)
Variables: v1-v9, z1-z5, v1236-v1239, v1253-v1254
Functions: FU10850-FU10862
Timers: TM19 (shared with WoGify), TM48
Dialogues: DG88

--------> OBELISK RUNES (script43.erm)
Author: Timothy
ERM WoG Option Numbers: 43
Variables: none (local only)
Mouse-click Locations:
 Adventure screen: Right-click on Obelisk to display spell information (if obelisk already visited by player).
Functions: FU5311-FU5312
PO Number: S, T (for Obelisk object)

--------> EMERALD TOWER (script44.erm)
Author: Timothy
ERM WoG Option Numbers: 44
Object:  Type 63, Subtype 65 (Golden-green roofed Tower)
PO Numbers: N (for Golden-green roofed Tower: Type 63, Subtype 65)
Permanent Variables: z816-z841, v1240-v1252 (v1255 used by script06.erm), v1270-v1271,
Temporary Variables: v1-v6, v360-v369, v470-v481, z1-z5, z480-z490
Functions: FU10900-FU10910
Dialogues: DG3

--------> CASTLE UPGRADING (script45.erm)
Author: Alexis; rewritten by Thomas Franz (samot), Fnord
Maintained by: Thomas, Fnord
ERM WoG Option Numbers: 45
Variables: (v1-v9), v1600-v1983 EXCLUSIVE
Flags 432
Mouse-click Locations:
 Town screen: Left-click on Hall icon to improve Gold Reserve.
              Left-click on Town picture to improve Creature Dwelling recruitment.
Functions: FU819, FU859-864

--------> BERSERKER FLIES (script46.erm)
Author: Timothy
ERM WoG Option Numbers: 46
Permanent Variables: v295-v299, v4740-v4748, v4750-v4756, z940-z941
Temporary Variables: v1-v6
Flags: (2), 298, 299
Functions: FU19000

--------> CREATURE RELATIONSHIPS (script47.erm)
Author: Matthew
ERM WoG Option Numbers: 47
Variables: v1340-v1359
Flags: 130-131
Timers: TM13
Functions: FU13520-FU13527

--------> ENHANCED SECONDARY SKILLS (script48.erm)
Author: Arstahd
ERM WoG Option Numbers: 48, 201-214
Variables: s, r, j
V Variables: v7018-v7056, v7186-v7199
Z Variables: z1-z3, z700-z706, z722-z725
Y Variables: y1-y11
W Variables: w4-w9
Functions: FU7000-FU7026
Timers: TM50, TM51
Flags: (1, 2)

--------> HENCHMEN (script49.erm)
Author: Arstahd
ERM WoG Option Numbers: 49, 290
Variables: w117-w119, v7181, v7206-v7217, z1-z9, z910-z918
Mouse-click Locations:
 Hero screen: Right-click on Flag above hero list to display Henchman information.
              Left-click on Flag above hero list to display Henchman information and/or select a new Henchman.
Function: FU7100-FU7109
Timer: TM19 (from WoGify script00)

--------> ENHANCED MONSTERS (script50.erm)
Author: Arstahd
ERM WoG Option Numbers: 50
Variables: i-m, y1-y12, v7000-v7015, v7183, z2, z500-z679
Flags: 74, 75, 77, 78
Functions: FU7050-FU7053, FU7060-FU7069
Timers: TM50

--------> ENHANCED COMMANDERS (script51.erm)
Author: Arstahd
ERM WoG Option Numbers: 51
Variables: v7080-v7092 v7177, v7185
Functions: FU7070-FU7074

--------> MIRROR OF THE HOME-WAY (script52.erm)
Author: Sir Four
ERM WoG Option Numbers: 52
Object: Type 63, Subtype 66 (large new mirror portal)
PO Numbers: N (for Mirror Portal: Type 63, Subtype: 66)
Variables: v1-6, v234, v247, v360-v370, v729-v730, z1-z4, z480-z494, z729
All variables may be reused except z729 which stores the hint text.
Flags: (1, 2)
Functions: FU20521-FU20523

--------> DUNGEON OF THE DRAGONMASTER (script53.erm)
Author: Hermann the Weird
ERM WoG Option Numbers: 53
Objects: enhances Dragon Utopia
Variables: v8033, v8035-v8043, z455-z461
Functions: FU20001-FU20008

** Uses FU709 from script01 (map rules) to determine the strength of the DOTDM.
** Compatible with script57 (neutral units).

--------> ENHANCED WAR MACHINES I (script54.erm)
Author: Overlord
Maintained by: Thomas, Fnord
ERM WoG Option Numbers: 54
Version 0.9 Variables: TM41, v591, v2000-v2074, FU900-FU927, w81-w83, (z1-z4)
Version 2.3 Variables (?): w110-w116, v2550-v2561, (z1-z2), FU21000-FU21014
Mouse-click Locations:

--------> ENHANCED WAR MACHINES II (script55.erm)
Author: Arstahd
ERM WoG Option Numbers: 55
Objects: none
Variables: y1-y10, v7180, v7220-v7236, z790-z791
Flags: 79
Functions: FU7120-FU7126

--------> METAMORPHS (script56.erm)
Author: Timothy
ERM WoG Option Numbers: 56
Permanent Variables: v4500-v4603, z206-z209
Temporary Variables: v1-v10, v13-v14, v24
Functions: FU9600-FU9603

--------> NEUTRAL UNITS (script57.erm)
Authors: Alexandru Balahura, Timothy Pulver and Thomas Franz (samot)
ERM WoG Option Numbers: 57, 231, 232, 235
PO Numbers: S (for creature banks: type 16, 24, 25, 84, 85)
Variables: v100, v296, z745
Functions: FU1000-FU1001-FU1003, FU5400-FU5413

--------> ESPIONAGE (script58.erm)
Author: Petyo
ERM WoG Option Numbers: 58
PO Numbers: N (1 square *above* Town trigger square)
Variables: v2100-v2135, v2200-v2207
(z1-z7), (z200), z250-z265, z582-z584, z770-z786
w50-w51,w55-w59, f-q
Flags: 32-36
Functions: FU463-FU481
Dialogues: DG11

--------> PIERCING SHOT (script59.erm)
Author: Petyo
ERM WoG Option Numbers: 59
Variables: (v51), v2600-v2622, z66-z69
Flags: 341-366
Functions: FU31-FU33

--------> FORGOTTEN SHRINE (script60.erm)
Author: Petyo
ERM WoG Option Numbers: 60
Objects: Type 63, subtype 22 (black spell shrine)
Variables: v15-v23, v1100-v1118, z167-z168, w18
Temporary Variables: m-o
Flags: 37
Functions: FU12-FU16

--------> PROTECTION FROM THE ELEMENTS (script61.erm)
Author: Petyo
ERM WoG Option Numbers: 61
Variables: v15-v18, v2400-v2408
Flags: 41-43
Functions: FU1872-FU1876

--------> SPLIT DECISION (script62.erm)
Author: Timothy
ERM WoG Option Numbers: 62
Variables: v3309, v3313-v3314, v3342-v3392, v3403-v3404, z1-z3
Flags: (1, 3-4)
Functions: FU43-FU49, FU60-FU61

--------> PASSABLE TERRAIN (script63.erm)
Author: Timothy
ERM WoG Option Numbers: 63
Object: temporarily employs sign posts (Type 91)
PO Numbers: B0, B1 (Trees)
Permanent Variables: v1270, v1272-v1275, w79
Temporary Variables: v1-v4, z1
Functions: FU14001-FU14011

--------> TOBYN'S SCRIPTS (script64.erm)   (2004 September 19)
Author: Tobyn
Scriptlets:
(Universal Timer), Tobyn Library Functions, Advanced Witch Huts, Transfer Owner,
Estates Enhanced, First Aid Enhanced, Warfare, Conflux/Rampart Monster Change
ERM WoG Option Numbers: 64, 188-194
Flags: 230-239 claimed                               (and 236-239 used)
Permanent Variables: w47, w48, v2300-v2399 claimed   (and v2301-v2334, v2360-v2399 used)
Temporary Variables: m-t, flag 1, v248
Timers: TM1, TM2 (both together with script00.erm form the Universal Timer)
Functions: FU2300-FU2399 claimed             (and FU2332-FU2345 used)
Strings: z232-z239 claimed                           (and z237-239 used)
Macros: $month$,$weeks$,$week$,$day$,$weekday$,$AI$,$color$,$once$,
       $red$,$blue$,$tan$,$green$,$orange$,$purple$,$teal$,$pink$,
       $monday$,$tuesday$,$wednesday$,$thursday$,$friday$,$saturday$,$sunday$

--------> MONOLITH COSTS (script65.erm)
Author: Steven
ERM WoG Option Numbers: 65
Objects: enhances Monoliths (objects 45 and 43)

--------> COMMANDER WITCH HUTS (script66.erm)
Author: Donald
Maintained by: Hermann the Weird
ERM WoG Option Numbers: 66
Objects: enhances Witch Huts (object 113)
Variables: v600-v627, z326, w40
w40 may not be modified elsewhere!
The other variables may be used elsewhere, but get trashed by this code.
Functions: FU6300-FU6304
Dialogues: 10

--------> NEUTRAL TOWN (script67.erm)
Author: Donald, Jonas, Fnord, Kerill
ERM WoG Option Numbers: 67
PO Numbers: Type 17, Subtype 93 (Natural Calamity): V3
Variables: v501, z169-z176, z707-z708
(v501, z169-z176 and z707-z709 must not be modified elsewhere)
Functions: FU6100-FU6107
Timers: TM2 (Universal Timer)

--------> NEW BATTLEFIELDS (script68.erm)
Author: Donald with additions by Robert and Jonas
Maintained by: Fnord
ERM WoG Option Numbers: 68
Temporary Variables: v1
Variables: v152-v153
Functions: FU62, FU63

--------> CUSTOM ALLIANCES (script69.erm)
Author: Sir Four
ERM WoG Option Numbers: 69
Variables: v1-v10, v13, v777, z1-v9, z1000
All variables may be reused except z1000 which stores set of teams.
Flags: (1, 2)
Functions: FU20690-FU20701
Timers: TM11

--------> DEATH CHAMBER (script70.erm)
Author: Rich Reed
ERM WoG Option Numbers: 70
Object:  Type 63, Subtype 15 (Skull Pile)
PO Numbers: N (for object 63/15)
Variables: z890,z891, v805-v806, v1172-1179, v1509
Flags: (3), 800, 801
Fuctions: FU14300-FU14310

--------> ENHANCED ARTIFACTS (script71.erm)
Author: Arstahd
ERM WoG Option Numbers: 71, 219
Objects: various artifacts are enhanced
Variables: i, y1-y10, v7178, v7182, v7057-v7079,  v7130-v7132, z1-z4,  z920-z937, z960-z989, w24
Flags: 76
Functions: FU7030-FU7040
Timers: TM51

--------> RANDOM HERO (script72.erm)
Author: Bonizag
ERM WoG Option Numbers: 72
Object: enhances monster stacks (object 54)
Variables: v846, v849, v851, v855-v856, v867 for long term,
z1-z3, z78-z90 temporarily, w81-w83 (note: also used by Robert's War Machine script)
Flags: 781, 783, 786 for long term
Functions: FU7788-FU7794, FU7797-FU7798, FU7825-FU7826

--------> ENHANCED WAR MACHINES III (script73.erm)
Author: Bonizag
ERM WoG Option Numbers: 73
Object: enhances monster stacks (object 54)
Mouse-clicks: Left-Click onto Blacksmith and Ballista Yard
PO Numbers: v0-v3 (War Machine Factory), H, T, V1 (Towns)
Variables: v847, v850-v852 EXCLUSIVE
Flags: 783
Functions: FU94-FU95, FU7795, FU7799-FU7809

v847, v850-v859, v862-v880, v883 for long term, v1-v3, v7800-v7956 temporarily,
z1-z3, z78-z90 temporarily, w81-w83 (note: also used by Robert's War Machine script)
Flags: 781, 783-790 for long term, 2,3,4 temporarily
Timers: TM41

--------> SUMMON ELEMENTALS (script74.erm)
Author: Bonizag
ERM WoG Option Numbers: 74
Variables: w84, v848, v860-v861, v881-v882, v7600-v7756, v1 temporarily, z1-z5 temporarily
Flags: 791
Functions: FU7821-FU7824
Timers: TM42

--------> SECONDARY SKILL TEXT (script75.erm)
Author: Hermann the Weird
ERM WoG Option Numbers: 75
Variables: Eagle Eye: z318, z270-z272; Scouting: z319, z273-z275;
Resistance: z390, z276-z278; Learning: z391, z279, z310, z311; Tactics: z904-z907;
Artillery: z738, z719-z721; Estates: z739, z741-z743; First Aid: z740, z716-z718;
Luck: z747, z726-z728; Mysticism: z748, z710-z712; Navigation: z749-z752;
Pathfinding: z713, z732-z734; Scholar: z714, z735-z737; Sorcery: z715, z796-z798;
Armorer: z744, z793-z795
Brief Descriptions variables: Archery: z45, z46, z74; Logistics: z75-77; Diplomacy: z91-93;
Leadership: z94-96; Wisdom: z97-99; Ballistics: z110-112; Necromancy: z113-115;
Fire Magic: z116-118; Air Magic: z144-146; Water Magic: z147-149; Earth Magic: z150-152
Offense: z153-155; Intelligence: z156-158
Functions: FU17, FU19

--------> COMMANDER SANCTUARY (script76.erm)
Author: Timothy
ERM WoG Option Numbers: 76
Objects: enhances Sanctuaries (object 80)
Variables: none (local variables only)
Functions: none

--------> WOG CHEAT MENU (script77.erm)
Author: Timothy and Thomas
ERM WoG Option Numbers: 77
Flags: (1..9)
Variables: v9002-v9008, (z1..z9)
Functions: FU22300-FU22344


------------------------------------------------------------------------------------------

--------> Interface Improvements (script080.erm)
Author: Perfect0
ERM WoG Option Numbers: 80
Variables:
Functions:
Timers:

------------------------------------------------------------------------------------------

--------> BUILDING REQUIREMENTS (script81.erm)
Author: Alexandru Balahura
ERM WoG Option Numbers: 81
Variables: v81
Functions: FU870
Timers:

-------->Wog Balance with Perfect0 (script82.erm)
(scheduled for 3.59)
Author: Alexandru Balahura
ERM WoG Option Numbers: 82
Variables: v4216-v4299
Functions: FU4200-FU4299
Timers:

------------------------------------------------------------------------------------------

script78.erm, script79.erm, script80.erm are reserved for Perfect0
script83.erm, script84.erm, script85.erm (inclusive) are also reserved for Perfect0

I ask you to reserve v4000-v4500, z4000-z4500, FU4000-FU4500 for my future and present scripts.
Vars which are used by my scripts listed below:

Script78: Builders Hall v1.0.1.
Description:  Builders Hall lets you to build any object on the map.
Used Vars:
**  v4086
**  z474, z4025, z78001-78120
**  TM86 - on the first day for all player
**  FU4059, FU4061
**  OB 63/55 and 63/56 (but I think it can be changed if needed)
Temp:
**  z1,z10

Script79: Mithril Melting v1.05
Description: This is a Mithril Mine which gives one mithril per two days
Used Vars:
**  v39
**  z79, z179-z186
**  Flag 25
**  PO for Gold Mines (OB53/6) and Mithril Forges (OB63/27)
**  file: ..\Data\p\mm.jpg
**  FU4062-4067
Temp:
**  z41-42
**  Dialogue: 40

Script80: Upkeep v1.0.2 (includes Peasant Script v1.1 by Dieter Averbeck)
Description:
** Every day you now need to pay your creatures for their surviving
** (payment is the Cost of all your creatures in heroes army divided by 100
** (not creatures at castles)
** Peasants gives 1 gold Tax for every Peasant in heroes Army
** (not Peasants at castles)
Used Vars:
**  FU4057-4058,4060
**  v4029-4030
**  TM81 (daily timer for each color from day 2)
Used as info:
**  Right click on Adventure Map Options

Script83: Great Tavern v1.26
Description:
**  At The Great Tavern you can:
**  1. Buy neutral army (depend on week and month)
**  2. Fight with army with own level (for artefact or gold)
**  3. Buy Ranger (increases scouting radius and fights on the battlefield)
**  4. Improve Primary Skill
**  5. Improve Secondary Skill
Used Vars:
**  z499
**  v4000-4017,4019-4020
**  w122
**  FU4000-4039, 4046-4049
**  Flags: 23
**  OB63/53
Used as temp:
**  z1-10
**  v1-v5, v998-v1000, i, j, k


--------> Alternative Commanders Skills System  (script84.erm)
Author: Perfect0
WOG-Option 84
Hero-Var: w95-w98 (w97/w98 are for reworked Horn’s scripts)


-------->  GAME BALANCE (script84.erm)
Author: Perfect0
Option: 84 (Rebalanced Movement Points), 270 (Movement artifacts), 271 (Navigation)
Flag 24

------->

Script85: Others:
1.1) Temple v1.02 (uses usual Temple) Resurrects your commander and train
him to hero's experience for gold.
Used Vars:
   v4041
   FU4041-4042
1.2) Cathedral (eng) v1.01 As above + Blesses army for couple of days or
Pray for army for couple of days depending on gold which you give
Used Vars:
**  z473
**  v4023-4026
**  w123 (Bit 1)
**  TM2 - every day
**  FU4050-4053
**  OB63/34


2) Elves stable v1.24 Add great amount of move points for great amount of
gold once per week
Used Vars:
   z445-z446
   v4021-4022, 4026
   TM2 <- every day
   w123 (2nd Bit)
   FU148-FU149
   OB63/44


3) Dark Mill (Magic Mill) v1.01 Change mana on gold or mithril
Used Vars:
  z401 and z407
  v4018
  TM2 - The Beginning Of Each Week
  PO:V0 for OB63/45
  FU4040
  OB63/45

------------------------------------------------------------------------------------------

script86.erm, script87.erm, script88.erm are reserved for Rich Reed

--------> FERAL HABITAT (script86.erm)
Author: Rich Reed
ERM WoG Option Numbers: 86
Hero: w88, w89, w130-w134
Object:
Variables: v943, v1125, v1140, v1141, v2220-v2299, v3600-v3643
Z-Variables: z477, z877-z878, z896-z899
Functions: FU14204-FU14208, FU14312-FU14317, FU14322-FU14368
Dialogs 90-95
Flags:

--------> CAVE OF OBSCURITY (script87.erm)
Author: Rich Reed
ERM WoG Option Numbers: 87
Object: 63/59 under the Castle Objects (the cave with the skeleton in the dark entrance)
Variables: v935-v942, v1120-v1126, w85-w86, z475-z479, z496-z497
Flags: 802
Functions: FU7111-FU7113

--------> CAVE OF INFINITY (script88.erm)
Author: Rich Reed
ERM WoG Option Numbers: 88
Object: 63/60 under the Castle Objects (the cave with the two "Titan statues" with torches standing at the the entrance)
PO Numbers: N
Variables: v374-v377, v977, v1127-v1129, w87, z475, z498, z894-z895
Flags: (7), 803
Functions: FU7114, FU14200, FU14202 (FU14201 no longer used but will be used by Rich for another script of his)
------------------------------------------------------------------------------------------

--------> Enhanced Necromancy (script89.erm)
Author: Arstahd
ERM WoG Option Numbers: 89
V vars used:   v7140-v7144, v7201
W vars used:   w19
Functions used:  FU7116-FU7119

------------------------------------------------------------------------------------------

--------> CAVERN OF CHAOS (script90.erm)
Author: Rich Reed
ERM WoG Option Numbers: 90
Object:
PO Numbers:
Variables:
Flags:
Functions:

------------------------------------------------------------------------------------------

script91.erm through script96.erm (inclusive), and script99.erm are reserved for Thomas.

--------> LEGION STATUE (script91.erm)  (scheduled for 3.59)
Author: Thomas
ERM WoG Option Numbers: 91
Variables: v1-v3, v600-v603, v997-v1000, f..n, q, r, t -> may be changed by other scripts (no exclusive use), z1, z2
PO Numbers: V3 for each town entrance (bits 1-5) must NOT overwritten by other scripts
Mouse-click Locations: Left-Click onto Creature growth buttons (lower left corner)
Functions: FU1610-FU1618 for Legion-script; FU1619, FU1641-FU1642 for bug fixes
Timer: reuse TM2 from script00; every Monday

--------> BAD LUCK (script92.erm)  (scheduled for 3.59)
Author: Thomas
ERM WoG Option Numbers: 92 (Bad Luck),
Variables: v917-v919; v944-v945 - EXCLUSIVE
they are free to use. z177 / z178 are EXCLUSIVELY used for name / description of fuelhorn artifact and description for the hourglass, Re-Use of z269 which is used in the script06 (Hourglass of Asmodeus) for its description.
Functions: FU1620

--------> ENHANCED GRAIL (script93.erm)  (scheduled for 3.59)
Author: Thomas
ERM WoG Option Numbers: 93, 252
Variables: (v8-v9), (v24-v31),
PO Numbers:  V3 for each entrance of a Conflux town (bit 6)
Variables: w46 (bits 1-9; exclusive MUSTN'T used by other scripts)
Functions: FU1625-FU1629, calls FU850 from script39 (HERO SPECIALIZATION BOOST (HSB))

--------> THOMAS' SCRIPTLETS (script94.erm)  (scheduled for 3.59)
Author: Thomas
ERM WoG Option Numbers: 94 (Starting Artifact), 250 (ALTAR OF SACRIFICE), 251 (AI can not Flee), 257 (H4 Mage Guilds)
258 (SHOW ACTIVE SPELLS), 259 (MAGOG-PROTECTION), 260 (TOWN-PORTAL-REDUCTION),
261 (HERO-BATTLE-EXPERIENCE), 262 (UNLIMITED SKILLS), 263 (CREATURE'S BATTLE ABILITIES)
264 (DOWNGRADE CREATURES)
Variables: Starting artifact: (v10), (v600-v640), (z480-z492),
          Altar: v1258, EXCLUSIVE
          Magog: v1259, EXCLUSIVE
  TOWN-PORTAL: v143 (not exclusive)
          UNLIMITED SKILLS: v1215, v1119 - EXCLUSIVE (v1215 is used in FU710 / script01)
  AI can't flee: v76
Mouse-click Locations:
 Town Screen: Downgrade Creatures: Ctrl-Alt-Leftclick onto Creature stacks to downgrade them
 Hero Screen: Downgrade Creatures: Ctrl-Alt-Leftclick onto Creature stacks to downgrade them
              Choose Creature's Battle Abilities: Rightclick onto Commanders button
              Unlimited Skills: Ctrl-Leftclick on the Exp.-Icon at day ONE only (!!!)
 Battle screen: Choose Creature's Battle Abilities: Rightclick onto Defend-Button
                Show Active Spells / Battle Statistics: Alt-Leftclick on a creature (or war machine)
                Choose Starting Artifact: Ctrl-Left onto an artifact (???)

Functions: FU6137-FU6142 (uses the FU710 in script01 (9th/10th-skill-rule) as "working code" to give the additional skills
  FU6155 (UNLIMITED SKILLS)
  FU6156 (CREATURE'S BATTLE ABILITIES)
  FU6157 (DOWNGRADE CREATURES)
w vars : reuse of w46 from script93, bits 10 and 11, exclusive for CREATURE'S BATTLE ABILITIES
Dialogs: DG1 (not exclusive)

--------> RESOURCE GENERATORS (script95.erm)  (scheduled for 3.59)
Author: Thomas
ERM WoG Option Numbers: 95, 149
Variables: (v1-v10), (v900-v903), (v998-v1000)
Flags: (1-2)
Functions: FU6130-FU6131

--------> DIPLOMACY BOOST (script96.erm)  (scheduled for 3.59)
Author: Thomas
ERM WoG Option Numbers: 96
Variables: v148-v149 - EXCLUSIVE, must not be changed in other scripts, Reuse of z91-93, z741-z743, z423-z425 (Descriptions for diplomacy, estates and diplo-artifacts) from script75
Functions: FU6132-FU6136

------------------------------------------------------------------------------------------

script97.erm and script98.erm are reserved for Timothy.

--------> RANDOM EVENTS / BAD EVENTS (script 97.erm)  (scheduled for 3.59)
Author: Timothy
ERM WoG Option Numbers: 97, 277
Variables: v7300-v7323
Functions: FU20220-FU20247

--------> SPHINX MONSTER RIDDLE (script98.erm)  (scheduled for 3.59)
Author: Timothy
ERM WoG Option Numbers: 98
Variables: (v1-v2), (z1), (z22-z44), v3331-v3332, v3337-v3338
Flags: (1-3)
Functions: FU3305-FU3321

------------------------------------------------------------------------------------------

--------> MAGIC BAN (script99.erm)  (scheduled for 3.59)
Author: Thomas
ERM WoG Option Numbers: 99
Variables: v549, w44   EXCLUSIVE
: v600-v630 not exclusive
Strings  : z355-358 EXCLUSIVE
Flags    : 210 EXCLUSIVE
Mouse-click Locations: Left-Click onto the Mage Guild (prevent visit)
Functions: FU6143-FU6152;

------------------------------------------------------------------------------------------

--------> EXPERIENCE BOOST (script100.erm)  (scheduled for 3.59)
Author: Ishmael the Beholder
ERM WoG Option Numbers: 300
Variables: v309 EXCLUSIVE (v600-v645),
Flags: 26
Hero : w121 - EXCLUSIVE
Functions:

------------------------------------------------------------------------------------------


------------------------------------------------------------------------------------------

--------> Frozen food (script101.erm)  (scheduled for 3.59)
Author: Fnord (Timothy)
ERM WoG Option Numbers: 301
Variables: v37/v38 - EXCLUSIVE
Hero : w109 - EXCLUSIVE
Dialog : 12
Functions: FU70-FU72

------------------------------------------------------------------------------------------

--------> <something for the Blank Artifacts> (script102.erm)  (scheduled for 3.59)
Author: numi
ERM WoG Option Numbers: 302
Variables: v55-v59 - EXCLUSIVE
Hero : w124-w130 - EXCLUSIVE
Functions: FU73-FU77


------------------------------------------------------------------------------------------

--------> Architect ERM Script v1.3 (script103.erm)
Author: Tetra100
Variables used: (v1-v10), v2800-v2949, (v2950-v2999),
(z1-z10), (z22-z44).
ERT Z Variables used: z203000-z203032
Functions used: FU28000-FU28065
Dialogs used: 29
WoG Options used: 303

------------------------------------------------------------------------------------------

--------> AI enhancement (script104.erm)
Author: Anders Jonsson
** Variables used: v778-v792
** Functions: FU80-FU89
** Wog-Option 304


------------------------------------------------------------------------------------------

--------> Random Battle Positions (script105.erm)
Author: Fnord
Variables used: v112
Functions: only local
Wog-Option 305

------------------------------------------------------------------------------------------


--------> CREATURE RESISTANCE(working title) (script106.erm)
Author: Alexandru Balahura
ERM WoG Option Numbers: 306
Variables:
Functions:
Timers:

------------------------------------------------------------------------------------------


--------> STARTING HERO BOOST / Unique Spells Boost (working title) (script107.erm)
Author: Alexandru Balahura
ERM WoG Option Numbers: 307
Variables: v116, v1419-v1459, v4200-v4215, v7120-v7129, v9008-v9199
Functions: FU2011-FU2020, FU709-FU729
Timers:


------------------------------------------------------------------------------------------

--------> Magic System (working title) (script108.erm)
Author: Alexandru Balahura
ERM WoG Option Numbers: 308
Variables: v2075-v2099
Functions: FU687-FU696
Timers:


------------------------------------------------------------------------------------------

--------> Monster King (script109.erm)
Author: Thomas Franz (samot)
ERM WoG Option Numbers: 309
Variables: v113-v115 exclusive
Functions:
Timers:


------------------------------------------------------------------------------------------

--------> Change Hero's class (script110.erm)
Author: Thomas Franz (samot)
ERM WoG Option Numbers: 310
Variables:
Functions:
Timers:
Mouse-click Location: Leftclick onto class-description

------------------------------------------------------------------------------------------

--------> Artifact Prerequirements (script111.erm)
Author: Alexandru Balahura
ERM WoG Option Numbers: 311
Variables:
Functions:
Timers:


------------------------------------------------------------------------------------------

--------> New Magic System (script112.erm)
Author: Perfect0
ERM WoG Option Numbers: 312
Variables:
Functions:
Timers:

------------------------------------------------------------------------------------------

--------> D&D monster parameters, abilities, castle reforming (script113.erm)
Author: Darkloke
ERM WoG Option Numbers: 313
Variables:
Functions:
Timers:

------------------------------------------------------------------------------------------

--------> Spell system adjusted for D&D (script114.erm)
Author: Darkloke
ERM WoG Option Numbers: 314
Variables:
Functions:
Timers:

------------------------------------------------------------------------------------------

--------> Other D&D tweaks and settings (script115.erm)
Author: Darkloke
ERM WoG Option Numbers: 315
Variables:
Functions:
Timers:

------------------------------------------------------------------------------------------

--------> Dwarven Treasury Banks (script116.erm)
Author: Fnord
ERM WoG Option Numbers: 316
Variables: v285-v292, v390-v397
Functions:
Timers:
------------------------------------------------------------------------------------------

--------> Ginko's Training Facility (script117.erm)
Author: Fnord
ERM WoG Option Numbers: 317
Variables: v151, z187
PO-Vars: O, V1 for School of War
Functions:
Timers:

------------------------------------------------------------------------------------------

--------> Advanced levels and Adventure spells (script118.erm)
Author: Sagamosa
ERM WoG Option Numbers: 318
Variables: v1500-v1599 except v1509 which is used in script070)
  (ERT z318000 - z318999), w176-w190
zVars: z188-z189, z200, z240, z249, z304-z309, z320-z325, z367, z408-z409
Flags: 50-55, 58-73
Functions: FU1350-FU1399
Timers:

------------------------------------------------------------------------------------------

--------> Victory Points (script119.erm)
Author: Fnord
ERM WoG Option Numbers: 319
Variables: v61-v63, v77-v79
Functions: FU302-FU316

------------------------------------------------------------------------------------------

--------> Human Truce (script120.erm) - prevents battles between human players
Author: Fnord
ERM WoG Option Numbers: 320
Variables: v82-v83
Functions: FU96-FU97, FU152-FU157

------------------------------------------------------------------------------------------

--------> More Map Options (script121.erm) -
Author: Fnord
ERM WoG Option Numbers: 321, 278-285, 289
Variables: v64-v68, v762-v769
Functions: FU140, FU158-FU159, FU177-FU179, FU195-FU199, FU452-F453, FU456-FU457
PO:T for dwellings (type 17 and type 20)

Upgrade All Troops: 321, FU195-FU198
Remove All Monoliths: 278, FU199
Upgrade at External Dwellings: 279, FU158-FU159
AI Berserk Spell Casting: 280
50% Experience from Fleeing Monsters: 281, FU177, v64-v65
Monster Stacks have Resources: 282, v66-v67  (no function)
Limited Dwelling Accumulations: 283, FU178-FU179
Some Monster Stacks have Artifacts: 267, FU140, v68
Artifacts are guarded: 268, FU452-FU453, FU456
Display Keymaster Keys: 289
------------------------------------------------------------------------------------------

--------> Command Points (script122.erm) - Limits the number of creatures per battle
Author: Fnord
ERM WoG Option Numbers: 322
Variables:
Functions: FU317-FU321
------------------------------------------------------------------------------------------

--------> Starting heroes have Commanders Artifact (script123.erm) -
Author: samot (Thomas Franz)
ERM WoG Option Numbers: 323
Variables: none
Functions: only local


------------------------------------------------------------------------------------------

--------> unused (script124.erm) -
------------------------------------------------------------------------------------------

--------> Damage Types and Resistances (script125.erm) -
Author: Ennin
ERM WoG Option Numbers: 325
Variables: 7200
Functions: 20009-20012
Dialogs  : 13
Additional Files: resists.cmd

------------------------------------------------------------------------------------------

--------> Heavily Guarded Dwellings (script126.erm) -
Author: Steven Lynch
ERM WoG Option Numbers: 326
Variables: v75
Functions:

------------------------------------------------------------------------------------------

--------> Eperbab Scripts (script127.erm) -
Author: Domm3d alias Eperbab
ERM WoG Option Numbers: 327, 284-287, 266 + 269 (Masters of Spellcasting 2.- Random version)
Variables: v263-v265
Functions: FU642-FU643

------------------------------------------------------------------------------------------

--------> AI-Boost (script128.erm) -
Author: Domm3d alias Eperbab
ERM WoG Option Numbers: 328, 288
Variables:
Functions: FU642-FU643

------------------------------------------------------------------------------------------


--------> ERM-Debugger & Bitwise Packer (script129.erm) -
Author: Domm3d alias Eperbab
ERM WoG Option Numbers: 329
Variables: v82,  v261-v262, v313-v319, v1460-v1491, w60
Dialog: 64 (Debugger)
Functions: FU98-FU99 (Debugger), FU642-FU643(Extended Manual, shared with script128),
  FU644-FU647 (Bitwise Packer)
Mouse: Right click on Adventure Options
------------------------------------------------------------------------------------------

--------> Caravans (script130.erm) -
Author: Domm3d alias Eperbab
ERM WoG Option Numbers: 330
Variables: v258-v260, v3644-v3980
Functions: FU662-FU663

------------------------------------------------------------------------------------------

--------> Hero Notes (script131.erm) -
Author: Fnord (Timothy)
ERM WoG Option Numbers: 331
Variables: v84
Functions:


------------------------------------------------------------------------------------------
--------> Neutral Spells(script132.erm) -
Author: Domm3d alias Eperbab
ERM WoG Option Numbers: 332, 274
Variables: v80, v82, v85-v86
Functions: FU648, FU628-FU629

------------------------------------------------------------------------------------------
--------> Unlimited Luck / Morale (script133.erm) -
Author: samot (Thomas Franz)
ERM WoG Option Numbers: 333
Variables: v117
Functions:

------------------------------------------------------------------------------------------
--------> Peasants (script134.erm) -
Author: Siegfried
ERM WoG Option Numbers: 334
Variables: v3415-v3464
Functions: FU614-FU619, FU817-FU818

------------------------------------------------------------------------------------------
--------> Diplomancy Boost 2 (script135.erm) -
Author: Siegfried
ERM WoG Option Numbers: 335
Variables: v560-v567
Functions:

------------------------------------------------------------------------------------------




Reserved for Ennin for the following new Map Rule scripts options:

1. All heroes have spellbooks at the start of game.
2. Grail can be dug at any time.
3. Heroes can live w/o towns.
4. Option to *not* put rules into Papyrus.

ERM WoG Option Numbers: 253, 254, 255, 256

==========================================================================================
==========================================================================================


Scripts that have been set aside for now (perhaps for 3.59) - some variables may already have
been reclaimed for current 3.58 or 3.59 scripts:

--------> POUCH (not currently scheduled)
Author: Robert
ERM WoG Option Numbers:
Object:
Permanent Variables: w1-w12, z18, z20, v747-v761
Temporary Variables: v1-v10, v13-v14, v747-v749, z1-z9, z47-z61
Functions: FU200-FU209, FU300-FU301
Reserved: FU210-FU265, FU279-FU299 [Reserved FU210..FU299]
Dialogues: DG100

--------> GUILD OF BOUNTY HUNTERS (not currently scheduled)
Author: Anders
ERM WoG Option Numbers:
Variables: z62-z65, z760-z768, v42-v45, v343-v359, w15-w17
Functions: FU8190-FU8199
Timers: TM30

--------> WISHING VAULT (not currently scheduled)
Author: Anders
ERM WoG Option Numbers:
Object: Type 63, Subtype 17 (Genie Lamp building)
Variables: (v1-v1
____________

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AxonnEchysttas
AxonnEchysttas


Hired Hero
Spawning WoG Maps
posted May 04, 2008 03:33 PM
Edited by AxonnEchysttas at 15:52, 04 May 2008.

Wow, great. Thanks a lot BAD ::- ). I'll get on making that Map Debug System first... 'cause I need it to help me working at my map.

What Operating System do you have BAD? I figure that since you're an ERM guy you might also benefit from my application. I will finish the first version in a few days. It was in C++ but now I ported to C# because it's faster to work in C#. The application is capable of inserting ERM code into a game WITHOUT USING THE EDITOR and WITHOUT THE NEED TO RESTART THE MAP. You can tell it to inject ERM into a save game and when you load it the ERM will be there and will be functional ::- D. Also, it monitors evolution of resources and army strenght for all players on the map (if you want it to) ::- D. It shows graphics with all that, charts and stuff ::- D. But it requires you to have Microsoft .Net Framework 2.0 to work with it ::- D. Oh, and it's not yet finished. For now it only has the part where it shows you what players are on the map and their resources and army strength. It also "auto-pilots" the map ::- D (end turn, end turn, end turn, dismiss all messages on screen and so on, so that you can monitor the evolution of your AI players and how strong they become and when they become strong). I use it to balance my maps, to make sure that they're not easy but not impossible either.

EDIT: BAD, can you please send this to theaxonn { a+ } ya hoo dot kom ? 'cause I think it's incomplete in your above post, also, it takes a huge amount from this page ::- D and from the database. People will miss our replies from above because of this huge chunk ::- D. Anyway, I copied the existent version, if it's complete, just leave a few lines above. If it's not complete, send me the full stuff. You can leave only the first lines above, the ones with the basic variables, not the scripts themselves and all that other stuff.

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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted May 04, 2008 09:38 PM

To Paulemile:
You are right. My bad. Typo error there. 3.58f is the current not 3.59f. (So I was thinking ahead...)  

To A-E:
I am under the firm belief that WoG will never die. I've had many many people of all ages tell me that HoMM3/WoG is one of the best games they've played and the Object/Map Editor just extends the live even more.
True, the game is around 10 years old, but it's still very popular around the World. Some of my Chinese friends are making little Mods and stuff for this game. Not so much towns and creatures and whatnot, but improvements they see needed for the game, which differs in style from the Western point of view.
How can a game this old still be addictive for so many people? A game like this only comes around once in a while. And when it does, and you discover it, you want to stick with it. Or if you play another game, you always come back to it.
I can't think of many games where when you play a map, it never turns out the same way twice. The randomness. Just brillant!
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AxonnEchysttas
AxonnEchysttas


Hired Hero
Spawning WoG Maps
posted May 04, 2008 10:12 PM
Edited by AxonnEchysttas at 22:13, 04 May 2008.

Diablo 2 is a bit like that ::- D. Unfortunately, you can't mod shaite in Diablo 2. It's very hard to mod and you can't do too much, so it's a pitty. If I ever write a game, I'll make it as "modable" as possible. It's very important for the comfort of the players.

As for Heroes 3 WoG. Well, I don't like the "new towns" mostly. I'm pretty purist when it comes to the game itself. Maps and stuff, ok, change them. New neutral creatures... ok. But new towns usually look weird/bad. Also, for Campaign style maps, I'm not too fond of stack experience either. For multiplayer maps, yes, but in single player, it's dangerous (you might get a computer with army close to yours but with all veteran and you lose).

Hey BAD, is it possible for me to add a few reserved variables on that list? For my Map Debug System. I'm thinking that this script might very well go for the entire community to help people in map design. I only have about 10 variables and two timers to add.

Also. Do you know how I can get the number of creatures in a town garrison?

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BAD
BAD


Promising
Known Hero
posted May 04, 2008 10:40 PM
Edited by BAD at 23:40, 04 May 2008.

@AxonnEchysttas

YOu can use TM2 because is universal timer...I always using that.

I'm not responsible for reserved variables and isnt' my domain...Sorry

About checking the number of creatures in town garrison, look in my script57...is all there

A short example, is something like this:

[Loop through all towns]
!?FU29000;
!!UN:U98/-1/-1/1; [Town coordinates in v1/v2/v3]
!!CAv1/v2/v3: O?y1 T?y2; [Owner of Town: y1, Type of Town: y2]
!!FU&y1>=0:E; [Skip if town is owned]
!!CAv1/v2/v3:H0/?y3; [Check if Town has a Garrison Hero: y3]
!!DO29001/0/6/1 : Py3/y2; [Loop through garrison slots in town]

[Loop through garrison slots ]
[x1=hero number (-1=none), x2=town type]
!?FU29001;
!!CAv1/v2/v3&x1<0:M2/x16/?y1/?y2; [Guards in slot x16, Type=y1, Number=y2]
!!HEx1&x1>=0: C0/x16/?y1/?y2; [Garrison hero's slot x16, Type=y1, Number=y2]



Something like this..sorry, but I don't have too much time right now to help community.....when I'll have, I'll help more for sure

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AxonnEchysttas
AxonnEchysttas


Hired Hero
Spawning WoG Maps
posted May 05, 2008 12:19 AM
Edited by AxonnEchysttas at 00:27, 05 May 2008.

BAD, that's more than I need man. Thanks a lot. That's all the ERM I needed. I can think on my own the rest. I just needed the commands ::- ). I did look it up but didn't find it ::- D.

EDIT:

*laugh* I'm an idiot. It was right there under my nose! The !!CA receiver. Hrmph ::- >.

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Danielos
Danielos


Hired Hero
posted October 20, 2008 08:42 PM

I tried to do like this, but it doesn´t work anyway. Am I supposed to run it with the Patch EXE file, or should it work when files are in place?

Quote:
Put these files in your Heroe3 folder:
1.H3WMapEdPatch
2.H3WMapEdPatch.dll
3.H3WMapEdPatch.cnt
4.H3WMapEdPatch.GID
5.H3WMapEdPatch (Help File)
6.H3WMAPED.EXE.bak

Put these files in your Heroes3/data folder:
1.CRTRAIT0
2.OBJNAMES
3.ZCRTRAIT
4.ZEOBJTS

Next, you should have a folder in your Heroes3/data folder labeled "MapEdPatch" which should include:
1.A folder labeled "Favorites"
2.CrBanks
3.Monsters
4.NewObj
5.Objects
5.Options
6.RunDll
7.WTMenu

This seems to work for me using the WoG Object Editor with the WoG Map Editor. Then everything should work fine.
If you are into WoG, then you should check out The WoG Archives. We have tons of stuff for WoG. I know we have an updated Version of the Object Editor.

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