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Thread: New Random Map Generator - New Version | This thread is pages long: 1 2 3 · «PREV |
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antistar
Adventuring Hero
betrayer...
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posted September 23, 2008 08:06 AM |
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I supposed that the setting is object density, and for lower object number I suppose I have to tune the value down [ex initial setting is 0.125 - to lower the object number I have to set it to 0.100 ??]
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He rides in battle against impossible odds, never stopping until he reaches his goal.
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sir_moz_hl
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posted September 24, 2008 10:36 AM |
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0.70 and lesser making desert.
0.80-0.100 - not real desert but almost it)
0.110-0.115 IMHo is optimal quantity. Objects aren't placed on "each other" and it doesn't become desert maps with 2-3 objects per zone.
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antistar
Adventuring Hero
betrayer...
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posted September 24, 2008 10:38 AM |
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thanks
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He rides in battle against impossible odds, never stopping until he reaches his goal.
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sir_moz_hl
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posted September 29, 2008 05:26 PM |
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hey) never , do we have any hopes?
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nevermind
Famous Hero
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posted September 30, 2008 08:15 AM |
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Quote: hey) never , do we have any hopes?
Hopes yes , Petience none...
I can say i already added a fix to make 2 first wood and ore mines near town , Also added feature to generate with random templates , Also option for no roads (was requested) And next will be to tweak further the mixed creatures algorithem ( I aim to have higher chances for guards for same alignments).
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sir_moz_hl
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posted October 08, 2008 07:27 PM |
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when new version will come? we are all strongly waiting for it.
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nevermind
Famous Hero
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posted October 08, 2008 08:33 PM |
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Quote: when new version will come? we are all strongly waiting for it.
you know what just for you i'll release an earlier version that don't contain all the changes i wanted to do for the next version... I'll try to make it ready in a week or so
Remind me again what was most important for you ? , I'll consider adding it if i think its nessecary..
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sir_moz_hl
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posted October 09, 2008 06:13 PM |
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most improtant things
1) wood and ore mines closer to castles( u did it)
2) more roads ( what about button with 3 cases : few roads, mediocre( as now), more roads)
3)capping Max and Min size of stacks in custom armies ( and in neutral armies either) f.e 20-100 would be really good.So in high armies there would be lvl6-7 creatures as it should be.
3a) make difference in custom armies depends on POWER of creatures. Now it places 150 zombie as well as 150 blood maidens ( it's insane)
4) increase chance of making allied creeps in custom armies ( good with good , evil with evil) to decrease negative morale influence in neutral armies.
5) make option to Rename( or just ability to give it name before creating) map when created
6)will you plan to add dungeon?
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nevermind
Famous Hero
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posted October 10, 2008 09:01 AM |
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Quote: most improtant things
1) wood and ore mines closer to castles( u did it)
2) more roads ( what about button with 3 cases : few roads, mediocre( as now), more roads)
3)capping Max and Min size of stacks in custom armies ( and in neutral armies either) f.e 20-100 would be really good.So in high armies there would be lvl6-7 creatures as it should be.
3a) make difference in custom armies depends on POWER of creatures. Now it places 150 zombie as well as 150 blood maidens ( it's insane)
4) increase chance of making allied creeps in custom armies ( good with good , evil with evil) to decrease negative morale influence in neutral armies.
5) make option to Rename( or just ability to give it name before creating) map when created
6)will you plan to add dungeon?
you see with something like this i can work with..
2comments.. :
Quote:
3a) make difference in custom armies depends on POWER of creatures. Now it places 150 zombie as well as 150 blood maidens ( it's insane)
As far as i know that statement is false - My algorithm totally takes into consideration - the only place there is a chance for such a thing is when i set the first monster which is set as in game random
meaning i use the game random algorithm (like when u put on a map a random monster) and as far as i know that algorithm also considers that so this shouldn't be the case..
Quote:
6)will you plan to add dungeon?
i still don't understand what you mean by that dungeon is in the RMG.. ??!?
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MysticPhoenix
Adventuring Hero
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posted October 10, 2008 09:19 AM |
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He (most probably) means Underground.
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sir_moz_hl
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posted October 10, 2008 05:32 PM |
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yes i mean Underground.
so can u add thee important things? if you can , i would make us happy.
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nevermind
Famous Hero
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posted October 10, 2008 05:57 PM |
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Quote: yes i mean Underground.
so can u add thee important things? if you can , i would make us happy.
The chances for underground ever be is low to none - It is ALOT of work and i don't see how it is worth it.
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sir_moz_hl
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posted October 10, 2008 06:10 PM |
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we do not need underground seriously but it would be pretty just ( in future)
main things 1) capping stacks! 2) more roads! 3) ability to give the name to the map.
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sir_moz_hl
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posted October 12, 2008 06:36 PM |
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so nevermind, plz when u will be able to upload new version. Email me.
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sir_moz_hl
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posted October 20, 2008 06:15 PM |
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do u have any good news for us never?
Man. u wanted to post it "in a week or so" 2.5 weeks ago) plz do not die)
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nevermind
Famous Hero
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posted October 22, 2008 06:33 PM |
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Quote: do u have any good news for us never?
Man. u wanted to post it "in a week or so" 2.5 weeks ago) plz do not die)
yes man unfortunately wanting and actual is two different things , In any way in a good note i today finished the tweaking the creatures to have groups of same alignment more frequent - I need to see what else needs to be done before i will release the next version but it will hopefully be shortly.
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sir_moz_hl
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posted October 23, 2008 09:38 AM |
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1) do not forget Capping stacks
2) plz make option to choose more roads.
this are MAIN things.
and good option to be able to Name the map. it's not main thing)
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sir_moz_hl
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posted October 24, 2008 05:47 PM |
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if it wouldn't be hard for you, plz send new version right to my email ( you got it). thnx
Never could you update it on weekend in order to let us test it?
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sir_moz_hl
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posted October 25, 2008 10:49 PM |
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no good news?
nevermind do not make me feel sad( i hope you will be able to finish your great job
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