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Thread: [Tutorial] Editing the DE |
Nebdar

  
    
Promising
Supreme Hero
Generation N
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posted August 21, 2008 02:12 PM |
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Edited by VOkialBG at 07:18, 22 Aug 2008.
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[Tutorial] Editing the DE
Hi
I was just wondering while playing Necro faction,how to give them a little bit more power that they should have because IMO the are underpowered(You should fear death and armys of undead should by much greater in numbers then the living ones)
Thought that there is a moder who thinks the same and there are already some modes changing Dark Energy Points issues, but i found none
So i ask someone for help me by creating or show me how can i do it myself. I'm interested in changing:
- number of DEP gained by heroes, Pillar of Bones ect.
- changing the cost of raising an undead troops
- if this possible i would like to change that DEP would replenish daily not weekly
- an it's for ToTE v 3.1
I Tried to search in data.pak any trace of DEP setting, scripts but i didn't found anything and even if i would found something I wouldn't know what to change.
Any help would do
EDit: VokialGB showed me this:

but i don't know what this is for:
<RaisePercentBase>10</RaisePercentBase>
<RaisePercentPerSkillLevel>10</RaisePercentPerSkillLevel>
And how i can make an mod which i can copy to UsersMod Folder
And if i want to affect TotE v3.1 i have to dig in a2p1-data.pak file?
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VokialBG


Hero of Order
Proud to be true Barbarian!
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posted August 21, 2008 02:43 PM |
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Edited by VokialBG at 14:47, 21 Aug 2008.
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Ok here is short guide about changing the DE:
Open GameMechanics/RPGStats/DefaultStats.xdb and find this:

Actually you need this only:

And here are the lines with numbers:

First line 1 is for the base dark energy (DE). Originally its 200, this is your starting amount, change the 200 and you'll start with more or less.
Line 2 is for the DE bonus per level of one of your heroes currently its just 1 per level
Line 3 - the DE bonus per 1 Pillar of Bones (150)
Line 4 - DE bonus for Grail Building (150)
Line 5 - every creature in H5 has its own power rating (PR). The DE cost per 1 creature is Creature Power/25. If you rais the number of this line, you'll need less DE per creature. For example the zombies have PR of 105, the DE cost is 105/25 = 4,2 per 1 zombie.
Line 6 - you don't realy need it.
After line 7 you have the transformations according to the first one the peasant will turn to skeleton (through your Necromancy skill). If you change it to:
<Item>
<Dead>CREATURE_PEASANT</Dead>
<Rise>CREATURE_VAMPIRE_LORD</Rise>
</Item>
You'll get Vampire lord for peasants... and that's all...
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Fauch

  
     
Promising
Legendary Hero
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posted August 21, 2008 02:44 PM |
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I think the line which interest you is <CreaturePowerPointForOneEnergy> if you increase that number, I think you'll be able to raise more creatures with the same amount of dark energy
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Nebdar

  
    
Promising
Supreme Hero
Generation N
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posted August 21, 2008 03:32 PM |
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thnx for help
How i can make an mod file that i can copy to UsersMod folder 
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VokialBG


Hero of Order
Proud to be true Barbarian!
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posted August 21, 2008 03:35 PM |
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Read the first post in the FAQ.
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Nebdar

  
    
Promising
Supreme Hero
Generation N
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posted August 21, 2008 03:38 PM |
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Is this possible i would like to change that DEP would replenish daily not weekly
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sith_of_ziost

  
    
Promising
Supreme Hero
Scouting the Multiverse
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posted August 21, 2008 04:10 PM |
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That has to do with the structure of gameplay, which is, regrettably, unmoddable. Its on the same line as changing from weekly to daily growth. Sorry.
Also, in order to make it a mod, you must preserve the file structure (all folders and levels). then you must zip it into an archive and rename it to .h5u so that Heroes will know to use whats in it.
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Nebdar

  
    
Promising
Supreme Hero
Generation N
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posted August 21, 2008 04:24 PM |
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quote: That has to do with the structure of gameplay, which is, regrettably, unmoddable. Its on the same line as changing from weekly to daily growth. Sorry.
Also, in order to make it a mod, you must preserve the file structure (all folders and levels). then you must zip it into an archive and rename it to .h5u so that Heroes will know to use whats in it.
Blast this Nival spoiling some good necromancy skill.
thnx for reply
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