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Heroes Community > Tournament of Honor > Thread: 3.1 changelog
Thread: 3.1 changelog
Clay_Man
Clay_Man


Known Hero
TOH gamer
posted September 15, 2008 02:49 PM
Edited by Clay_Man at 15:07, 15 Sep 2008.

3.1 changelog

For all ya ppl


--------------------------------------
Heroes 5 Manual - 3.0 to 3.1 changelog
--------------------------------------
Legend:
- FIX: bug correction or important missing detail in previous manual
- UPD: update due to a balance change or new feature in the latest patch
- NEW: new content (new section, new comment...)

[Generic]
- UPD: new 3.1 official texts used
- NEW: creatures listed in the abilities section are now links to the corresponding creatures table
- NEW: First pages slightly reorganized

[Heroes]
- FIX: Coven Mistress (Dungeon) - bonus shot doesn't trigger with area spells
- FIX: if the Avatar of Death is killed, Arantir loses all his Mana points immediately
- FIX: details added for Pounder and Warchief (Stronghold)
- FIX: official description fixed for Paragon Knight (Haven) and Banshee (Necropolis) - effect does not increase with the hero's level
- NEW: comment added for Golden Tongue (Fortress)
- FIX: Tracker (Stronghold) formulas fixed and effects explained

[Duel Heroes]
- UPD: multiple Duel Heroes updated to 3.1 (+ some errors fixed from 3.0)
- FIX: stats bonus from Enlightnement is now indicated (it is applied randomly on each duel)

[Skills]
- FIX: SkillTrees/SkillWheels - Wizard: Remote Control also requires Mark of the Wizard
- FIX: SkillTrees/SkillWheels - Warlock: Teleport Assault requires Pathfinding, not Scouting
- FIX: SkillTrees/SkillWheels - Demon Lord: Gate Master requires Recruitment, not Diplomacy
- FIX: Attack/Retribution - the bonus is limited to 25%
- FIX: Dark Magic/Corrupted Soil affects only non-flying creatures
- FIX: Blood Rage/Powerful Blow - the chance for a critical strike is increased by 10% (giving 40% with Excruciating Strike, and 10% without). The Barbarian spends only half a turn to place the link.
- UPD: Light Magic/Storm Wind - enemy flyers -20% Initiative, -2 Speed (instead of -10%/-1)
- UPD: Summoning Magic/Fog Veil - enemy shooters' damage decreased by 25% (instead of 10%)
- UPD: Logistics/Warpath movement points bonus reduced to 250 (instead of 350)
- UPD: Defence/Defend Us All: Goblins reinforcements now depends on the current week's number
- NEW: Sorcery/Mana Regeneration - Mana regeneration rate is doubled to 2*Knowledge Mana Points per day
- NEW: Enlightenment/Intelligence - Mana regeneration rate is not increased

[Creatures]
- UPD: Zealots now have 7 shots (instead of 5)
- UPD: Horned Grunts now have Defense 2, Initiative 8 (instead of Defense 1, Initiative 9)
- UPD: Matron icon updated
- FIX: Whirlwind only damages enemies
- FIX: Force Arrow does not stun the target
- FIX: Acid Breath is the same as Fire Breath (as before), not Prismatic Breath
- FIX: Torpor - all three types of Vampires do maximum damage against sleeping stacks
- FIX: Siphon Mana drains 0.125 Mana per creature in the stack (half the "Mana Drain" amount), not 0.5
- FIX: Stormcaller - details added
- FIX: Magnetism - details and example added
- FIX: Irresistible Magic has no effect on Enchanted Armor
- FIX: Bear Roar - details added
- FIX: Energy Channel - the spells' cost is reduced by 25%, and rounded down
- FIX: Blinding Attack - Blindness is cast with basic mastery (with Spellpower 8: duration is 1.6 turns)
- UPD: Sabotage works if Target_HP is lower than 10*Gremlins_HP (instead of 5*Gremlins_HP in 3.0)
- UPD: Firehound - damage to other targets reduced to 0.75 (instead of 1)
- UPD: Death Wail (Banshee) damage formula updated (damage has been doubled)
- UPD: Leap (Horned Grunt) - Horned Grunts take triple damage retaliation after leaping (instead of double)
- UPD: Festering Aura (Rot Zombie) reduces Attack by 3 (instead of 2)
- UPD: Torpor (Vampire Prince) lasts for 2 turns (instead of 3)
- UPD: Sorrow Strike (Ghost Dragon) - Sorrow is cast at Expert level (instead of Basic)
- UPD: Crippling Wound decreases target's Speed by 40% (instead of 50%) and Initiative by 20% (instead of 30%)
- UPD: Manticore's Poisonous Attack lasts for 10 actions (instead of 3)
- FIX: Crushing Blow (Untamed Cyclops) - if at least one enemy stack is stunned, the target stack does not retaliate
- FIX: Wheel of Fortune (Djinn Vizier) - duration is equal to the stack Spellpower
- FIX: Evil-Eye (Bloodeyed Cyclops) - the effect is permanent
- FIX: Incorporeal only allows 2 hits/misses in a row (not 3)
- NEW: Liquid Flame Breath - comment detailed

[Spells]
- FIX: Horde's Anger is reduced by magic protection and can be resisted. It can not be reflected by Magic Mirror.
- FIX: Call of Blood - only the target receives Rage Points, not the rest of the army
- FIX: Master of Earthblood adds +4 to the effective Spellpower of Arcane Crystal and Blade Barrier
- NEW: Vampirism - effect of undead attributes clarified
- UPD: Arcane Armor "no mastery" formula fixed to 250+50*Power (instead of 250+250*Power!!)
- UPD: Divine Vengeance power decreased
- UPD: Rune of Charge is active for one action (instead of one turn), including waiting or defending

[Artifacts]
- NEW: comment added for Crown of Leadership
- FIX: Spells from Wands are always cast with Advanced mastery and Spellpower 8

[Towns]
- UPD: Stronghold grail can now be built before reaching town level 15

[Map Locations]
- NEW: added comment about Military Posts
- NEW: added comment on Magic Shrines and Battle Sites for Barbarian gaining experience instead of spells

[Weeks]
- FIX[en]: fixed a few "Week of..." in-game descriptions with incorrect creatures names (Week of Flame, Week of Hydra, Week of Gremlin)

[Racial Skills]
- FIX: Artificer - mini-artifacts' effects are automatically increased each time the Wizard enters a town with the Arcane Forge built, if his Knowledge is higher (effects are never decreased)
- FIX: Necromancy - Amulet of Necromancy removed from the Necromancy% modifiers table
- FIX: Necromancy - the current amount of Dark Energy in your pool is displayed in the Dark Energy bar, just below the resources bar
- FIX: Blood Rage - Rage Points are gained when attacking, even when missing
- UPD: Blood Rage - Damage absorbed reduced and formula for Rage Points transfer updated

[Hero Development]
- FIX: Barbarian chances of increasing statistics are 45%/35%/5%/15% (not 50%/35%/5%/10%)
- NEW: Barbarian development strategy
- NEW: Gaining Experience - Custom Treasure Chests offer Gold-500 experience
- NEW: Gaining Experience - Barbarian gain 1000*Spell_Level instead of learning spells
- NEW: Gaining Experience - 50% of the battle experience is still gained if a neutral army flees when attacked

[Main Game Mechanics]
- FIX: Movement - Familiar ground gives +2 speed to creatures, not +1
- FIX: Movement - Tracker analysis updated with correct formulas
- UPD: Neutral faction's spellcasters (Water Elemental, Mummy) do only 30% damage with spells
- FIX: Fortress native war machine is Ammo Cart, not Ballista
- NEW: Initiative - explanations added about combining different bonuses
- NEW: Initiative/Starting Combat - paragraph added about Haggash, Centaur Commander
- FIX: Initiative/In-combat modifiers - Deep Freeze added to paragraph about Master of Ice
- FIX: Morale - elementals are subject to Morale

[Advanced Game Mechanics]
- NEW: Extended the analysis about how to dispel curses and blessings, with new detailed tables
- NEW: Triggering abilities subsection completed with all the details about ToE abilities
- FIX: Magical Immunity only protects from spells up to level 2/3/4/5, depending on Light Magic mastery
- UPD: Astrologer Tower week change will apply the week's effects
- NEW: Memory Mentor - added the per level cost table
- FIX: Memory Mentor - Heroes do not lose their remaining movement points
- FIX: Memory Mentor - Enlightment bonus to primary stats is removed if Enlightenment is unlearned
- NEW: Diplomacy subsection updated with Golden Tongue and Crown of Leadership effects
- FIX: Mixed armies - Chance_To_Join computation for mixed armies explained
- NEW: Defile Magic - added table with pre-computed chances
- FIX: Defile Magic - improved phrasing in the list of possible outcomes

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 15, 2008 02:51 PM

There are a few bugs in this changelog though, for instance:
Quote:
- UPD: Summoning Magic/Fog Veil - enemy shooters' damage decreased by 20% (instead of 10%)
It is 25%, not 20% (it is correctly displayed in the Manual though)
____________

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 15, 2008 03:01 PM

I'm pretty sure it also decreases initiative.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 15, 2008 03:03 PM

Yes it does, but it wasn't changed, it's still 10%.

And before you question me I took a look in the Game's internal files and I can say that it decreases damage by 25% and not 20%.
____________

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Clay_Man
Clay_Man


Known Hero
TOH gamer
posted September 15, 2008 03:05 PM

Ok, I'll fix it in the masterpost, thx

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jorko80
jorko80


Adventuring Hero
posted September 15, 2008 09:37 PM

thx for the changelog, but is the 3.1 manual released somewhere? and if yes,why the hell is it so hidden that I can't find it anywhere?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 15, 2008 09:39 PM

It is here (only English version for now)
____________

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 15, 2008 09:58 PM

Quote:
What is so NEW in these two? I don't see any change since original version.
It is NEW in the manual, it didn't specify this before
____________

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diegis
diegis


Supreme Hero
power of Zamolxis
posted September 15, 2008 10:41 PM

Quote:
Quote:
What is so NEW in these two? I don't see any change since original version.
It is NEW in the manual, it didn't specify this before

by the way...is there a manual for 3.1? would appreciate it...
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 15, 2008 10:50 PM

Yes it is, check my previous posts for a link
____________

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AL_Killmore
AL_Killmore


Adventuring Hero
posted September 19, 2008 08:51 AM

Thanks for the link

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