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Heroes Community > Heroes 5 - Modders Workshop > Thread: [NCF Based] Doppleganger by Fauch
Thread: [NCF Based] Doppleganger by Fauch
Fauch
Fauch


Responsible
Undefeatable Hero
posted October 22, 2008 11:01 PM
Edited by VokialBG at 09:51, 25 Oct 2008.

[NCF Based] Doppleganger by Fauch

============================================================================
basics

the New Creature Framework thread by sfidanza: http://heroescommunity.com/viewthread.php3?TID=24698

project's web page: http://www.heroes-fr.com/en/new_creatures_framework.php

============================================================================
stats & abilities

Doppleganger - Tier 4, Neutral.

CREATURE_406 / CREATURE_DOPPLEGANGER
power rating: 486

Dopplegangers possess the ability to take the identity of anyone. It allows them to become invisible or to taunt an enemy when they need it. They also have strong psychic powers, and their attacks heavily handicap their opponents.

att : 6
def : 9
dam : 3 - 8
speed : 6
ini : 12
HPs : 31
shots : 0
mana : 0
growth : 7 (after all it's less than brawlers growth with the circus)

Costs 260 gold

Abilities : Taunt. Invisibility (infinite). Hexing attack.

============================================================================
screenshots



============================================================================
download

unzip the following files in the heroes 5 tote directory.

mod in french : http://heroescommunity.com/filespace/file/NCF%20doppleganger%20french.zip

mod in english :
http://heroescommunity.com/filespace/file/NCF%20doppleganger%20english.zip



============================================================================

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SimonaK
SimonaK


Promising
Supreme Hero
posted October 22, 2008 11:06 PM
Edited by SimonaK at 23:10, 22 Oct 2008.

This creature seems cool.

but I don't understand why you didn't put it as mummy upgrade anyway.

I see this creature isn't undead, it can be resurected.


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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 22, 2008 11:15 PM

because it isn't a mummy?
(at least to me it doesn't look like a mummy)

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SimonaK
SimonaK


Promising
Supreme Hero
posted October 22, 2008 11:20 PM

All creatures are living as default.

It isn't undead because it doesn't have ABILITY_UNDEAD in its GameMechanics file.

More I see your creature, More I imagine it as mummy upgrade.

It's a compliment.



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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 22, 2008 11:22 PM

But it's not a mummy! I don't even think it's supposed to be an undead

btw, it looks great
____________

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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 22, 2008 11:27 PM

no.
unless dopplegangers are undead creatures? but I doubt it.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 22, 2008 11:27 PM

They're not.  Looks cool

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SimonaK
SimonaK


Promising
Supreme Hero
posted October 22, 2008 11:27 PM
Edited by SimonaK at 23:28, 22 Oct 2008.

hehe, I think mummy since firts time I seen.

its hat gives a egyptian look.

its color, a little mummy taste.

I dont know if all its AnimSet is exactly this of mummy...

If yes...mmmmh

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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 22, 2008 11:32 PM
Edited by Fauch at 23:34, 22 Oct 2008.

Quote:
hehe, I think mummy since firts time I seen.

it uses the mummy model

Quote:
its hat gives a egyptian look.

I first tried to give it a brain texture but it looked horrible. because of the shape, and because the only decent texture I could find wasn't good enough.

Quote:
its color, a little mummy taste.

???

Quote:
I dont know if all its AnimSet is exactly this of mummy...

did I really have the choice?

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SimonaK
SimonaK


Promising
Supreme Hero
posted October 22, 2008 11:36 PM

Quote:
did I really had the choice?



Yes.

We can change speed animation, add effect or remove it,
sounds too we can change.

sometimes, we can use a animset (death, hit or special, etc) from another creature.


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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 22, 2008 11:40 PM

Yes, but there's no point in fixing what isn't broken

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SimonaK
SimonaK


Promising
Supreme Hero
posted October 22, 2008 11:44 PM

Then

you can create new effect by retexturizing or mixing others orginals

add new sounds etc etc..

all for the new creature seems really new in its all moves.


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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 22, 2008 11:56 PM

oh.
I deleted all the effects used by the mummy.
I thought (for the 1st time) about changing sounds, but I found that mummy moans fitted well with the doppleganger.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 24, 2008 01:39 PM

How about the sounds of the Poltergeist? Or it doesn't fit at all?
____________

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