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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD ToTE] Academy creatures
Thread: [MOD ToTE] Academy creatures
Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 27, 2008 12:32 PM
Edited by Nebdar at 10:10, 18 Feb 2009.

[MOD ToTE] Academy creatures

Hello

Academy Creatures MOD (a.k.a. The Necromancers back to roots mod)



After makeing last creature mod for Necromancers I turn my attention to Academy faction.
So here are ideas(MODs) i came up with:



Gremlin

  2
  2
  1 - 2
  8(+1)
  3
  5
  0
  5


Master Gremlin

  3(+1)
  3(+1)
  1 - 2
  11
  5
  6
  0
  7


The Repair ability can be used TWICE per combat.


Gremlin Saboteur

  4(-1)
  2(-1)
  1 - 2
  12
  5
  6
  0
  7


Battle Mage

  12
  9
  8 - 8(+1 to min & max dmg)
  10
  5(+1)
  30
  12(+2)
  6


Added spell Eldrith Arrow on Basic Mastery


Djinn Sultan

  14
  14
  14 - 19
  12
  8
  50(+5)
  16(+16)
  0


Added spell Teleport on Basic Mastery(works with Teleport Assault)


Rakshasa Raja

  27(+2)
  22(+2)
  25 - 30(+2 to min dmg)
  9(+1)
  6
  140
  0
  0


Rakshasa Kshatra

  28(+1)
  21(+1)
  25 - 35
  8
  7
  135
  0
  0


Titan

  31(+1)
  31(+1)
  40 - 70
  10
  6
  190
  0
  5


Added Immunity to Lightining


Storm Lord

  30
  30
  18 - 32(-22 to min & -38 to max dmg)
  10
  6
  190
  0
  5


Added Immunity to Lightining, Storm Strike, Call Storm can be used 5 TIMES



This is first version so I am oppened for suggestions and opinions

Have fun playing.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 27, 2008 01:07 PM

The Master Gremlin seems very overpowered with those changes. It was already one of the best tier 1 creatures.
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 27, 2008 01:14 PM
Edited by Nebdar at 13:14, 27 Oct 2008.

Nope it isn't IMO. Look at the original Gremlin Sabouteour or Skeleteon Warrior or Dryad stats.
And we must have in mind that most Wizard doesn't have(except Havez) any serious Att or Def stats to boost the creature.(mini arties can help but choosing one boost you can't choose others)
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 27, 2008 01:19 PM

The Dryad has a lot less growth than the Gremlins

And the Skeleton Warrior is overpowered - look at the poor Skeleton Archer
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 27, 2008 01:24 PM

What about original Gremlin Saboteour

The Wizard army is very similar to the Necromancer, the creatures do not gain so much Att and Def support and without mini arties they are very weak against any other players, especially the might ones.
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Isabel
Isabel


Known Hero
Dragonblessed
posted October 27, 2008 02:27 PM

Quote:
  30
  30
  18 - 32(-22 to min & -38 to max dmg)
  10
  6
  190
  0
  5


Added Immunity to Lightining, Storm Strike, Call Storm can be used 5 TIMES


The Storm Titan is underpowered now , Call Storm isn't that great afterall unless it can be stacked in the same 3x3 area.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 27, 2008 03:11 PM

Yeah, who would ever pick Stom Titan with that damage range?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 27, 2008 03:14 PM

It has the Storm Strike ability

So for a start we should consider that it deals double damage, but that ability is even more powerful, as it deals 50% of the doubled damage to adjacent creatures as well.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 27, 2008 03:28 PM

Oh. I thought it was the Call Lightning ability. :lol: It makes sense then.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 27, 2008 06:02 PM
Edited by Fauch at 18:07, 27 Oct 2008.

I simply improved the power of call lighning (50 damage per titan instead of 30) and call storm (25 damage per storm lord and 2% damage reduction instead of 10 and 1%)

the master gremlin seems indeed too strong.
sultan djinn with teleport may be very strong too.

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 27, 2008 06:17 PM

Nice ideas Fauch.
After all there are many ways to make an good chnages towards better balance.(there isn't one good, golden recipe).

I was stunned that when  upgrading Gremlins to Master Gremlins Att and Def dosen't changes. And i still think that this will have inpact in early game only and after that the main role of Master Gremlin or Gremlin Saboteour is Repair/Sabotage and often hiting with Defense reducing shoots(mini arti). So IMO the +1 Def and +1 Att isn't so IMBA.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 27, 2008 06:19 PM

The IMBA part is +1 minimum damage (which translates to 33% extra damage)
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 27, 2008 06:25 PM
Edited by Nebdar at 18:25, 27 Oct 2008.

I sometimes don't like precentages because they destroy the true point of view.

Master Gremlin 33% more damage = we are talking about problematic +1 damage * 20 = 20 so about 50 - 100 damage more depending on stack size and Defence of the Enemy.

is that much

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 27, 2008 06:28 PM

No, it's better to think in percentages.

You see, they do 33% more damage. They kill their target 33% faster.

Doesn't matter if they deal 1 or 100 damage. The overall usefulness of Master Gremlins is increased by 33%. So, unless they were useless and crappy before (which they were not, they are one of the best tier 1 creatures), this really makes them IMBA.
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 27, 2008 06:48 PM
Edited by Nebdar at 23:15, 27 Oct 2008.

Quote:
No, it's better to think in percentages.

You see, they do 33% more damage. They kill their target 33% faster.


33%(40 points) more damage to Tier 1, 11%(15 points) more damage to Tier 2, 5% more damage to Tier 3 and so on

In the end the precentages it doesn't realy matters, the raw value of dealt damage is the most important one.

33% x isn't equal to 33% y


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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 27, 2008 06:50 PM

Quote:

Added spell Teleport on Basic Mastery(works with Teleport Assault)


Awesome, I just tried it and it works.
does someone know if it is possible to give the teleport assault skill to a creature?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 27, 2008 06:51 PM

I don't understand you Nebdar.

Let's say the Master Gremlins kill a tier 1 stack in two shots, and a tier 7 stack in 20.

With 33% damage increase, they will kill both of the above 33% faster. It doesn't matter that tier 7s are more powerful.
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 27, 2008 06:53 PM
Edited by Nebdar at 23:17, 27 Oct 2008.

I also wish for to be an way to give it to War Dancer

Quote:
With 33% damage increase, they will kill both of the above 33% faster. It doesn't matter that tier 7s are more powerful.


and thats why precentages lead to such statements.
If i knew the mathematical words in English i would explained it better.

Probably i will have to make an real battle test for you and show you damage before and after the upgrade.Like for AA


Tested and you are right Asheera i was wrong.

Changed Master Gremlin.

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