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Heroes Community > Heroes 5 - Modders Workshop > Thread: [NCF Based] Night Elf Huntress
Thread: [NCF Based] Night Elf Huntress This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted November 29, 2008 03:09 PM

I agree, it looks very nice.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 29, 2008 05:24 PM

Quote:
Quote:
how much mana does each creature steal?


0,25 mana per creature.


or maybe 4

one week of familiar = 16 familiars = 16 x 0.25 = 4
one week of night elf huntress = 1 night elf huntress = 4

I'm not sure but it seems logical

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted November 29, 2008 05:42 PM

This needs to be tested. We don't know if it's 4 mana per week population or 0.25 per creature. Both fit the Familiar, but when applied to something else they have a different effect, so which one is it?
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted November 29, 2008 06:34 PM

I already said - 0,25 mana per creature. And it can't be changed (it will affect the imp too)!
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 29, 2008 07:14 PM

are you sure?
<ManaStealPerWeekPopulation>4</ManaStealPerWeekPopulation>

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 29, 2008 07:18 PM

Yes, please use the new textures, they're ten times better.

I can put together a new icon for the new version, if you like.  I've learned how to duplicate the Nival style, so it'd be a pleasure to do so.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted November 29, 2008 07:23 PM

Quote:
Lvl 7 upgrade...

I don't understand....upgrade of who?




a chopper
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 29, 2008 07:31 PM

Quote:
they're ten times better.

Well I wouldn't go that far.

The original looks more "tribalish" while the new one has a more "civilized" look if you know what I mean.
And ehm... the new one has ehm... how do I say this?... a "Wardrobe malfunction"? When he/she removed the trousers/leggins from your original model he left a white strip which looks eh... kind of like a cameltoe. But I guess that is just me being a pervert.

Eventhough the colouring in general fits better overall in the new one I still like the first one best simply due to being different. The new one looks so generic.
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"The superior man is modest in
his speech but exceeds in his
actions." Confucius

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 30, 2008 04:53 AM

Quote:
Quote:
Lvl 7 upgrade...

I don't understand....upgrade of who?




a chopper


and Radar is the upgrade of GPS


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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted December 01, 2008 04:40 PM

She has fat legs! And the weapons looks strange! But it's a great idea anyway!

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SimonaK
SimonaK


Promising
Supreme Hero
posted December 02, 2008 11:26 PM

I suggest you a next version which will fix this texture problem:






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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted December 03, 2008 02:32 PM

You're right Sim. I tried to erase these horrible things but I can't determined where they are situated on the UV map. I tried for one hour, nothing happen. If you find the emplacement, tell me it.
This little but visible bug makes me angry too
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 03, 2008 02:35 PM

I know the feeling.  There are several textures which leave black marks like that in some areas which apparently cannot be turned invisible (the Seraph and the Necromancer included).

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 03, 2008 07:38 PM

Impossible to not be able to turn them invisible. Just make the whole texture invisible and see if they still appear - if they do, then it's obvious that the source is something else than that texture. If they don't, well, it is there, but hidden well.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 03, 2008 08:01 PM

Well it's not impossible in that sense... but finding the exact pinpoint locations on the texture where the source of the problems are (some of them can be up to a few measly pixels) can be, especially if they're pure black.

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SimonaK
SimonaK


Promising
Supreme Hero
posted December 03, 2008 11:22 PM
Edited by SimonaK at 23:22, 03 Dec 2008.

I think it's impossible it's impossible to make a transparence on these black parts.

I know Photoshop allows to mix color channels and alpha channel with special option then we can quickly see where texture parts are out of alpha channel.


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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 04, 2008 02:02 AM

a thing I did with the golden bear rider, since there was a part I wanted to cut, and I couldn't find it in the texture file : I did a copy of the texture file (of course) and I colored each suspicious part of the texture differently. and then looked at the creature in game. the part I wanted to cut got colored green I think, so it was easy to retrieve it.

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SimonaK
SimonaK


Promising
Supreme Hero
posted December 04, 2008 02:04 AM

yes...

I did same thing too ... it's a good trick

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted December 04, 2008 03:37 PM

I believe I found the annoying emplacement : above hairs and along the body skin. But it stays always a little piece of it...
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NCFBank,
the complete and homogen NCF
library.

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SimonaK
SimonaK


Promising
Supreme Hero
posted December 04, 2008 10:23 PM
Edited by SimonaK at 22:23, 04 Dec 2008.

I trust your competence, then....


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