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Thread: [NCF Based] Night Elf Huntress | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted November 29, 2008 03:09 PM |
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I agree, it looks very nice.
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Fauch
Responsible
Undefeatable Hero
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posted November 29, 2008 05:24 PM |
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Quote:
Quote: how much mana does each creature steal?
0,25 mana per creature.
or maybe 4
one week of familiar = 16 familiars = 16 x 0.25 = 4
one week of night elf huntress = 1 night elf huntress = 4
I'm not sure but it seems logical
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted November 29, 2008 05:42 PM |
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This needs to be tested. We don't know if it's 4 mana per week population or 0.25 per creature. Both fit the Familiar, but when applied to something else they have a different effect, so which one is it?
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VokialBG
Honorable
Legendary Hero
First in line
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posted November 29, 2008 06:34 PM |
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I already said - 0,25 mana per creature. And it can't be changed (it will affect the imp too)!
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Fauch
Responsible
Undefeatable Hero
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posted November 29, 2008 07:14 PM |
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are you sure?
<ManaStealPerWeekPopulation>4</ManaStealPerWeekPopulation>
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted November 29, 2008 07:18 PM |
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Yes, please use the new textures, they're ten times better.
I can put together a new icon for the new version, if you like. I've learned how to duplicate the Nival style, so it'd be a pleasure to do so.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted November 29, 2008 07:23 PM |
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Quote: Lvl 7 upgrade...
I don't understand....upgrade of who?
a chopper
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Azagal
Honorable
Undefeatable Hero
Smooth Snake
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posted November 29, 2008 07:31 PM |
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Quote: they're ten times better.
Well I wouldn't go that far.
The original looks more "tribalish" while the new one has a more "civilized" look if you know what I mean.
And ehm... the new one has ehm... how do I say this?... a "Wardrobe malfunction"? When he/she removed the trousers/leggins from your original model he left a white strip which looks eh... kind of like a cameltoe. But I guess that is just me being a pervert.
Eventhough the colouring in general fits better overall in the new one I still like the first one best simply due to being different. The new one looks so generic.
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
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SimonaK
Promising
Supreme Hero
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posted November 30, 2008 04:53 AM |
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Quote:
Quote: Lvl 7 upgrade...
I don't understand....upgrade of who?
a chopper
and Radar is the upgrade of GPS
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted December 01, 2008 04:40 PM |
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She has fat legs! And the weapons looks strange! But it's a great idea anyway!
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SimonaK
Promising
Supreme Hero
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posted December 02, 2008 11:26 PM |
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I suggest you a next version which will fix this texture problem:
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 03, 2008 02:32 PM |
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You're right Sim. I tried to erase these horrible things but I can't determined where they are situated on the UV map. I tried for one hour, nothing happen. If you find the emplacement, tell me it.
This little but visible bug makes me angry too
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NCFBank,
the complete and homogen NCF
library.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted December 03, 2008 02:35 PM |
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I know the feeling. There are several textures which leave black marks like that in some areas which apparently cannot be turned invisible (the Seraph and the Necromancer included).
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted December 03, 2008 07:38 PM |
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Impossible to not be able to turn them invisible. Just make the whole texture invisible and see if they still appear - if they do, then it's obvious that the source is something else than that texture. If they don't, well, it is there, but hidden well.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted December 03, 2008 08:01 PM |
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Well it's not impossible in that sense... but finding the exact pinpoint locations on the texture where the source of the problems are (some of them can be up to a few measly pixels) can be, especially if they're pure black.
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SimonaK
Promising
Supreme Hero
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posted December 03, 2008 11:22 PM |
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Edited by SimonaK at 23:22, 03 Dec 2008.
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I think it's impossible it's impossible to make a transparence on these black parts.
I know Photoshop allows to mix color channels and alpha channel with special option then we can quickly see where texture parts are out of alpha channel.
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Fauch
Responsible
Undefeatable Hero
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posted December 04, 2008 02:02 AM |
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a thing I did with the golden bear rider, since there was a part I wanted to cut, and I couldn't find it in the texture file : I did a copy of the texture file (of course) and I colored each suspicious part of the texture differently. and then looked at the creature in game. the part I wanted to cut got colored green I think, so it was easy to retrieve it.
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SimonaK
Promising
Supreme Hero
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posted December 04, 2008 02:04 AM |
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yes...
I did same thing too ... it's a good trick
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 04, 2008 03:37 PM |
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I believe I found the annoying emplacement : above hairs and along the body skin. But it stays always a little piece of it...
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NCFBank,
the complete and homogen NCF
library.
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SimonaK
Promising
Supreme Hero
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posted December 04, 2008 10:23 PM |
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Edited by SimonaK at 22:23, 04 Dec 2008.
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I trust your competence, then....
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