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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Veteran Stacks
Thread: Veteran Stacks
Raph
Raph

Tavern Dweller
posted December 13, 2001 12:33 PM

Veteran Stacks

Idea: Create a third upgrade for each kind of creature, which can only be obtained by excellence in combat under a certain probability. Shouldn't a crusader stack that has slain tons of dragons and survived be more powerful than a novice?

The whole surviving stack could be upgraded and have defence/attack or even spell power (for genies, ogres, etc) increased permanently. You would not be able to mix stacks of both veteran and non-veteran units, just like any upgrade.

As an extension, make a series of further similar upgrades possible. The levels of veteran units would not require new graphics, just an addition of something like medals on them.

Raph
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Hexa
Hexa


Responsible
Legendary Hero
posted December 13, 2001 12:56 PM

This good be very nice but it will also add some practical difficulties.

Lets say that you got all slots full of creatures and for instance 3 castles and your crusader get upgraded because of some Dragon slaying they did.

As from the next dwelling (day 1) you will have to choice between those special/veteran crusaders or the normal ones form your castles.

So instead of given you increased strength in battles to come it will only give you fewer creatures to fight with.

If this rules would apply to all creatures you would have a real problem if the turn into a veteran status... so in theory it sounds good...practically it gives too much problems!@


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malkia
malkia


Promising
Famous Hero
posted December 13, 2001 01:28 PM

Quote:
Idea: Create a third upgrade for each kind of creature, which can only be obtained by excellence in combat under a certain probability. Shouldn't a crusader stack that has slain tons of dragons and survived be more powerful than a novice?

The whole surviving stack could be upgraded and have defence/attack or even spell power (for genies, ogres, etc) increased permanently. You would not be able to mix stacks of both veteran and non-veteran units, just like any upgrade.

As an extension, make a series of further similar upgrades possible. The levels of veteran units would not require new graphics, just an addition of something like medals on them.

Raph


This way you have to keep for each individual unit to what level it gained (in order to get to the next). Let's say we have 100 crusaders - with internal leadership equal (for now) for everyone to 50 (next level to be: 150). Now you separate 50 of those. The one of these 50 you fight again - they gain some points. Now split again - and fight with the rest. Generally - you'll end up with keeping for each crusader how much experience he got - and if all crusaders are still not ready to be upgraded (10% of them having 100 points, 20% having 50 points, 70% having 25points) and with now combined troops you've killed something - then those 10% must be upgraded (say you got 50 points experience) so they must be split from the rest (which still need points) - what will happen if you don't have space where to put them? Also a bandwidth (for the network) and memory problem - you have now to keep for each crusader one more unit. Don't forget that at the end of game everyone gets with lots of creatures - about 60000 - you don't wanna keep for each of those creatures a variable connected with it - not it's too much memory - but it's gonna be lots of mess.

Also going back to your 10% with 100 points, 20% with 50 points and 70% with 25 points. When they fight - they fight from one stack - it's hard to suggest when some of them must die (from melee or ranged) - which one should be gone - the ones with 10%, or the ones with 50%, or 70%? - Also don't forget that you may end up with 100 crusaders each one of them having different experience points accumulated.

So generally this idea by design will not work.

It will work for games as Age of Wonders, Disciples and some others - where there is no such thing as cummulative unit (e.g. unit made not only from one troop but from many). That's important to heroes, after all!
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Hexa
Hexa


Responsible
Legendary Hero
posted December 13, 2001 01:36 PM

Malkia couldn't U just have said:

Hexa I agree with you ..would have been much easier!@


LOL
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Raph
Raph

Tavern Dweller
posted December 13, 2001 01:39 PM

Hexa: I was not suggesting that the upgrade be available at the castle. It's a one time upgrade of a fighting stack, which admittedly could not be combined with other un-upgraded new beings from the castle.

Maybe the game could give you an option to upgrade them or not, and you'd choose if you'd like to single them out as better units or keep them slightly worse but able to combine.

Malkia: I was not suggesting that separate crusaders in one stack be upgraded, but that the whole stack is upgraded.

The memory needed to hold the new information would not need to be separated for each unit, but be one variable for the whole stack.
As above, this might cause problems of combination, but that could be a choice.

Raph
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malkia
malkia


Promising
Famous Hero
posted December 13, 2001 09:28 PM

Quote:
Malkia couldn't U just have said:

Hexa I agree with you ..would have been much easier!@


LOL


off course I agree with you
but I have to explain it!
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Tortoise
Tortoise


Known Hero
Master of Reptiles.
posted December 13, 2001 10:32 PM
Edited by alcibiades at 20:59, 27 Nov 2008.

Well this could work.. i have an idea..   kinda like what raph said.. kinda like malkia said.. so here goes.   What you could do instead of being able to split or not slit.. DO whatever you want!  BUT  if you say take 20 upgraded crusaders that killed some dragons or somethin .. and want to combine it with 10 un-upgraded crusaders.  You would be allowed to combine them into 1 stack of 30. but the entire stack would now have an equal experience value of 50% less than the stack of 20.   so by averaging out experience you could have 1 stack of units..

20 crusaders - 100 exp.
10 crusaders - 000 exp.
+______________________
30 crusaders - 50  exp.

do u get it?


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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