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Heroes Community > Other Games Exist Too > Thread: Disciples 2
Thread: Disciples 2 This thread is 3 pages long: 1 2 3 · NEXT»
Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted January 25, 2009 09:34 PM

Disciples 2

Hi everyone. I just recently started playing Disciples 2. I played the first few missions of all the dark profecy campaigns. And I'd like to ask if someone could give me some sort of aproximate chronological order of the stroyline and if possible - of all campaigns - for example first goes the emire dark prophecy campaign, then the mountain clans dark prophecy etc... and where do those "Guardians of the Light/Servants of the Dark" fit between the other two? Sorry for the many questions and feel free to spoil. I'd also like some tactical tips. The strategy I prefer for now is to use a mage lord and mage leader + units that can deal demage to all enemies and eventually when I get more leadership add someone to tank. For exmple with the empire I'd use two squires with the Knight/Paladin uprgade path, an acolyte with the prophettes upgrade path and a Aprentice with the white wizard upg path + the archmage. Also whatmskills would u recomend? I can see that item usage skills a re really usefull and amongst the items the most usefull semm to be the Talismans, then the Orbs, the Banners and then the most useless would thomes, staves and scrolls. Or maybe I just haven't found any usefull of those item tipes yet? So yah... btw the game is great
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Forgive my spelling!:<                  

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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted January 26, 2009 02:03 PM

Empire wise, I would suggest you go the Inquisitor path instead --- faster leveling (lower XP req), resistance to mind (first mind attack = no no), and the Matriarch path instead. With the matriarch and the right defend tactics, you can end up all the fights at full health.
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Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted January 26, 2009 09:02 PM

The Prophettes is the lvl4 in the path where Matriarch is lvl3 so it's the same path. About Inquisitors - I've been using knights cus I thought they were tougher - more armor/hp. Also in order to achieve something like this with the mountain clans I use a  mage leader + the crossbowman upgrade path that hits everything + a giant (also 6-targed upg path) and eventually add add a dwarf to tank. Though now thinking about it again I could be using a tenderfoot or second archer since the giant could do for the a tanker but on second tought it might be unwise since they could easily focus strenght and kill it if it's the only tank... what do you think?

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted January 26, 2009 09:29 PM

I just watched some gameplay videos of this game... looks pretty nice!

Really good atmosphere and the art rocks, I might look into this game
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 27, 2009 02:03 AM
Edited by Vlaad at 06:12, 27 Jan 2009.

If we're talking the campaign, you can beat it with any leader really - even with Archangel as your main. The first mission is actually one of the hardest (you'll probably have to use a few suicide attacks to get rid of Erhog's units). Later on the only problem is Weapon Immunity of the undead, so you might prefer Archmage or a White Wizard (same goes for Dwarves). Other than that... Yeah, Inquisitors have Mind Immunity (vs Paralyze) and Knights are tough, but your key unit is Imperial Assassin - so make sure you have at least one (or even two with a Pegasus Knight). One Propethess is also needed. Also don't forget to send a Thief and/or Rod Planter ahead as a scout.

As for skills, go for Artifacts - there'll be great stuff along the way. Ranger can do wonders with some of those because of his high initiative (but it won't all work with Mage leaders, since they hit 6 targets). Armor, Leadership and additional movement are nice, but forget Tomes (Banners at least give bonuses to the whole party, not just the leader).

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Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted January 27, 2009 08:30 PM

Hmmm... I don't think I'll either use Ranger or Pegasus Knight as my primery leader. Let's say I stick to my archamge. You say a prophettess is needed and two emperial assassin's only go with a pegasus knight - that archmage would only needs one. But that means I should replace either my wizard or one of my knights/inquisitors with an emperial assassin. If I replace one of my knights that will lead to two things - first the emperial assassin will have o ve on the front line and it's quite ragile for that and not to speak of when it's still an archer/marksman and second I'll have to use inquisitors in later missions otherwise it would mean INSANE amounts of money for upgrades. If I put that imperial assassin Instead of my wizard however that would be devoting from the essencial thing about my strategy - mass demage as much as posible. So what do you guys think:
Archamge + Wizard + Prophettess + Inquisitor + Imperial Assassin or
Archmage + Wizard + Prophettess + Two Knights. And also for the mountain clans:
Loremaster + Tempest Giant + Flame Caster + Arch Druides/Alchemist or
Loremaster + Tempest Giant + Flame Caster + Hermit/Wolf Lord.
Btw - I haven't played mountain clans to that advanced level - pls tell me if Arch Druidess or Alchemist is better and if Hermits or Wolf Lords are better? Btw I checked some cheats on a disciples fansite - not that I intend to use them but just in case. I really like the codes - for example "givepeaceachance",  "anotherbrickinthewall" or "stairwaytoheaven" xD.
____________
Forgive my spelling!:<                  

[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 27, 2009 10:36 PM
Edited by Vlaad at 22:40, 27 Jan 2009.

Yeah, placing Assassin in the front row is madness.

Ranger can survive it though... Furthermore, Guildmaster gets additional options for Thieves and buildings at reduced costs, so upgrading your high-level units is less of a problem. Finally, Ranger can get about 90 movement points later on, which means more experience and less turns.

But I understand if you prefer Archmage; he's great, especially later on (200+ damage to six targets )... plus he looks like Gandalf. Another six-hitter in the party might be an overkill, so you could drop White Wizard. But that's just me; there isn't one way you should play the campaigns, so choose your own style and work on your tactics. For example, you might decide to switch Prophetess for Hierophant, who can heal and revive one target. Or add another Prophetess instead and attack enemy capitols. The bottom line is - it's up to you.

As for having additional units, you'll get Leadership at level 6 (I think?)... As far as I remember, you can lead up to 5 units (note that 2-hex units count as two though) so possibilities are endless. Personally, I'd go for Defender/Defender + Prophetess/Archmage/Assassin. As for melee troops, it depends on two things - your enemy and the cap in the scenario. If you're fighting the undead, go for Inquisitors. If you're capped, Angels are better than Paladins. If not, go for Defenders (or even Avengers, and finish off your opponents with your Archmage).

Frankly, I didn't play Dwarves much. I do remember Wolf Lord sucked because he didn't morph and attack in the same turn... They might have changed that though.
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Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted January 28, 2009 09:57 AM

Well that means that as a second front line unit I'll use a hermit. And now I know for sure that alchemists are better than druidesses and since It's madness to put an alchemist in the front line I'll replace the flame caster with it because I'd rather have the giant attack twice than the giant once and the flame caster once. So my final formation for the mountain clans is:
Loremaster(backline) + Alchemist(backline) + Elder One + 2xHermit(Frontline).
I say two hermits because like Vlaad said you can controll up to fve units. So the first two times my leader levels up from now on I'll choose only leadership to get a maxed up army. As for the empire I guess my frontline is going to consist entirely of squire upgrades(2 or 3 depeding on the leadership at the moment). As for the backline - more demage to one unit or overkilled mass demage... I choose overkilled mass demage whith the white wizard. On the other hand a second prophetess to atack capitals - I hope that there will be no point in the campaign when I'll have to attack capitols - gurdians are too hard. Also about the legions of the damned - I guess I'm using an Arch-Devil(blackline ofc) a Tiamath and two Infernal Knights. But I woner what should go as the other backline unit - Incubus or Succubus. Incubus petrifies everybody but the incubus polymorphs everybody and I think polymorph turned them to imps. That makes them very easy to kill and so maybe a succubus is better for a high demage army like the one I'm planing. What do you think?
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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted January 28, 2009 03:47 PM

Quote:
Loremaster(backline) + Alchemist(backline) + Elder One + 2xHermit(Frontline).
I say two hermits because like Vlaad said you can controll up to fve units.


Five units plus yer hero. That makes them 6.
Regarding Mountain Clans, I once so a really mad multiplayer tactic, with 5 hermits and a loremaster. Kek.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 28, 2009 04:48 PM
Edited by Vlaad at 16:52, 28 Jan 2009.

Quote:
So the first two times my leader levels up from now on I'll choose only leadership to get a maxed up army.
You can't (Leadership is not offered every level), and you shouldn't anyway. There's other great stuff, such as Artifact Lore, Natural Armor etc.
Quote:
On the other hand a second prophetess to atack capitals - I hope that there will be no point in the campaign when I'll have to attack capitols - gurdians are too hard.
Nah, it's just for fun. The trick is to heal faster than the Guardian can do damage. You need all the boosts you can get, while the Guardian's supporting units can be a problem (because you cannot hit him first turn).

Not sure about Legions, sorry. Give it a try and let us know how it works.
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sphere
sphere


Supreme Hero
posted January 28, 2009 08:23 PM

Hi,

I remember stumbling upon Disciples 1 by chance and man did I have some fun hours after that - For the Clans...anyone ?

Anyway , Disciples 2 is also one of my all time favorites, never played it MP though.
When I played as Empire I found that, as Vlaad pointed out , the Imperial Assassins/ Inquisitors is the way to go ( almost ) and why you may ask ...
Assassins do have 1100 xp for their next lvl thus a huge increase in HP and dmg ( remember they have an initiative of 70 ( I may be wrong here , since it's been a while ) so they almost always is the one that goes first. They can hit anyone on your opponants side and by doing so, poison them , which is a good thing in my book

Inquisitors, when you get them up to max lvl ( should be around 4th-5th campaign map ) they only need 800 xp for their next lvl increase !! 2-5 medium battles and you have them lvl'ed up to the next. Trust me on this, it does go this fast.

Archmage is the way to go, fun and challenging at almost all lvl's / campaign maps.

Leadership along with Artifacts is my primary choice, then I actually always went for Banners ( those +10-15-20 % to initiative banners ARE cool ). As for others Hero lvl-up choices, I tend to stall with initiative, yours, as an Archmage sucks anyway ( and there are a certain elixir...somewhere.... that might also be worth taking BEFORE you take said initiative boost ..... same goes for damage and logistics..)

Battles.
Well, when you get, say Leadership 4 you place, with your Mage of course, 2 Archers in the back combined with 2 squires / 1 squire Archer in the front. Then the trick is to keep those in the back alive till they lvl up to be Marksmen ( ini 70% ). Don't use heals/ ress on the ones in the front, just buy new ones if they are under 15-25 xp ( or place them in your main castle till you need them for your rodplanters and scouts ).
Then you switch those 2 marksmen with the ones in the front and keep pushing till you have what you want ( I am aiming for Imperial Assassins here ). Remember that if one unit is badly hurt just switch that one to the back and let them heal up

Spells.

ONLY, and ONLY research those that you absolutely need for the next 10-20 turns... 50% extra movement ( really important one here ) and those +10& dmg and armor, also the Living Armor can be good for distractions when the going gets tough.

Overall.

I found that when I wanted to play as a Knight, I started my game as a Wizard..... see my point ?

Have fun and I really envy you...all those hours of pure fun and tactics.... hehe

Guz


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Who is this General Failure, and why is he looking at my disk ?

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 28, 2009 08:34 PM

Damn you, guys, I've just reinstalled Disciples 2. LOL I beat map #1 with a Ranger and started #2.
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Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted January 28, 2009 09:07 PM

Quote:
You can't (Leadership is not offered every level), and you shouldn't anyway. There's other great stuff, such as Artifact Lore, Natural Armor etc.

Oh, right . Btw can anybody find a list of the skills offered at different levels?

Quote:
Regarding Mountain Clans, I once so a really mad multiplayer tactic, with 5 hermits and a loremaster. Kek.


That sounds interesting. I haven't gotten a chance to play hermits yet but I guess they'd be a really nice unit - pretty tough and a mass atack.

@Sphere: So you're actually saying that I SHOULD put Two asssassins and an Inquisitor or two inquisitors and an assassin at the front line?
____________
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sphere
sphere


Supreme Hero
posted January 28, 2009 09:16 PM

Hi,

Well I am only suggesting not saying , Serpent2
I like the Assassins and the easy-to-lvl-up-Inquisitors. Archmage(Hero) and 2 Assassins in the back + 3 Inquisitors in the front ....

= Lightning (x6) - poison (x2) and 3x raw Power ...but against 1-2 Werewolves you may need another set-up
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Who is this General Failure, and why is he looking at my disk ?

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 29, 2009 04:45 AM
Edited by Vlaad at 04:48, 29 Jan 2009.

Went some werewolf hunting in map #2 hehe...



Oh, and Guildmaster's "counterfeit orders" rulez:



I wasn't anal about the map, mainly because I hit level cap early. So please let me know if there are any cool rewards I might have missed in those two towns guarded by a Barbarian Chieftain and an Orc King.


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Baklava
Baklava


Honorable
Legendary Hero
Mostly harmless
posted January 29, 2009 11:06 AM

Quote:
I wasn't anal about the map

Sorry, what?
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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted January 29, 2009 12:03 PM

My thoughts exactly...
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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted January 29, 2009 02:22 PM
Edited by doomnezeu at 14:23, 29 Jan 2009.

Quote:
I wasn't anal about the map


>.>
<.<
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 29, 2009 04:50 PM
Edited by Vlaad at 17:30, 30 Jan 2009.

When my students weren't listening, I would use the word "SEX" instead of "gender" and suddenly I would have their attention.

Here you are: "The term anal-retentive (or anally retentive, anal retentive), commonly abbreviated to 'anal', is used conversationally to describe a person with such attention to detail that the obsession becomes an annoyance to others, and can be carried out to the detriment of the anal-retentive person. The term derives from Freudian psychoanalysis. The Anal retentive personality is stingy, with a compulsive seeking of order and tidiness. The person is generally stubborn and perfectionist."

Further reading: Freud's psychosexual development, anal stage, anal retentive persons (see also: obsessive-compulsive personality disorder).

Class dismissed, back to map #3... I remember those spiders... They were so creepy first time I played this scenario when they started crawling across the map. No more spoilers, but be sure to check the temple near their lair and your life will be much easier.


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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted January 29, 2009 10:09 PM

However, "anal" still means buttsecs, mate.  
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