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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Lizards' Town
Thread: Lizards' Town This thread is 50 pages long: 1 10 20 30 ... 31 32 33 34 35 ... 40 50 · «PREV / NEXT»
Evasion
Evasion


Famous Hero
Groovy!
posted August 31, 2009 08:39 PM
Edited by Evasion at 20:44, 31 Aug 2009.

Take it easy, I'll fix it.

Edit: Better now?
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R

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted August 31, 2009 09:28 PM

Quote:
Growth: 13 - Fort. 17 - Citadel. 23 - Castle.

I just wanted to point out that when you build Citadel/Castle, the growth will always increase by 50/100%, so the growth would be
Basic: 13, Citadel: 20, Castle: 26. This goes for all the other creatures as well.

Quote:

Specials: Long weapon (like the pikeman special from H4) Bash. (Has a 16% chance to stun the enemy for 1 round, like Azure Dragon's fear, but it occurs on attack)

Good luck with scripting that...

Quote:

Lizard Seer
13 Attack
10 Defence
9-11 Damage
7 Speed
36 Health

Tier 5 Upgrade: Lizard Sorcerer
11 Attack
9 Defence
9-12 Damage
6 Speed
40 Health



I can't help but notice that the upgrade has less attack, defence and speed than the basic creature..

Quote:
Tier 7 Upgrade: Wyvern Legionnaire
Cost: 2755 gold + 3 ore + 3 wood

Idk if it's possible to script a creature to cost more than one kind of resource....
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Evasion
Evasion


Famous Hero
Groovy!
posted August 31, 2009 09:33 PM

Quote:
I just wanted to point out that when you build Citadel/Castle, the growth will always increase by 50/100%, so the growth would be
Basic: 13, Citadel: 20, Castle: 26.
This goes for all the other creatures as well.


I know. Trashid told me, but I was too lazy to make another edit by then, and now I'm kinda lazy too.

Quote:
Good luck with scripting that...

Thank you. The bash one will be easy, but the long weapon one will take some time. But meh, otherwise we could skip that if we don't want to waste lots of time on an ability.

Quote:
I can't help but notice that the upgrade has less attack, defence and speed than the basic creature..


Oops! Thank you for noticing, I'll fix it in a second.

Quote:
Idk if it's possible to script a creature to cost more than one kind of resource....


'Course it is. Why wouldn't it be possible? Tell me.
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Trashid
Trashid


Famous Hero
posted August 31, 2009 10:09 PM

TIER 1

Lizard Acolyte
3 Attack
5 Defence
1-3 Damage
4 Speed
9 Health
Hex Size: 1
Ranged: no
Specials: none
Cost: 55 gold
Growth: 15

Tier 1 Upgrade: Lizard Templar
3 Attack
5 Defence
1-4 Damage
5 Speed
9 Health
Hex size: 1
Ranged: no
Specials: Dispels all beneficial spells on the target.
Cost: 70 gold
Growth: Same as previous upgrade

TIER 2

Lizard Bowman
7 Attack
5 Defence
3-4 Damage
7 Speed
15 Health
Hex size: 1
Ranged: yes
Specials: none
Cost: 130 gold
Growth: 8

Tier 2 Upgrade: Lizard Sniper
8 Attack
5 Defence
4-4 Damage
8 Speed
15 Health
Hex size: 1
Ranged: yes
Specials: Max range
Cost: 160 gold
Growth: Same as previous upgrade

TIER 3

Lizard Militia
7 Attack
6 Defence
1-8 Damage
4 Speed
24 Health
Hex size: 1
Ranged: no
Specials: none
Cost: 140 gold
Growth: 7

Tier 3 Upgrade: Lizard Cohort
10 Attack
9 Defence
1-9 Damage
6 Speed
30 Health
Hex size: 1
Ranged: no
Specials: No enemy retaliation.
Cost: 180 gold
Growth: Same as previous upgrade

TIER 4

Ballista Slaves
11 Attack
13 Defence
5-8 Damage
1 Speed
50 Health
Hex size: 2
Ranged: yes
Specials: Unlimited ammo.
Cost: 400 gold
Growth: 3

Tier 4 Upgrade: Ballista Crew
15 Attack
17 Defence
5-8 Damage
2 Speed
55 Health
Hex size: 2
Ranged: yes
Specials: Unlimited ammo. Shoots twice.
Cost: 450 gold
Growth: Same as previous upgrade

TIER 5

Lizard Seer
13 Attack
10 Defence
10-12 Damage
5 Speed
35 Health
Hex size: 1
Ranged: yes
Special(s): none
Cost: 450 gold
Growth: 3

Tier 5 Upgrade: Lizard Sorcerer
14 Attack
10 Defence
13-15 Damage
6 Speed
40 Health
Hex size: 1
Ranged: yes
Specials: Magic arrow attack
Cost: 550 gold
Growth: Same as previous upgrade

TIER 6

Wild Hunter
16 Attack
14 Defence
20-25 damage
9 Speed
100 Health
Hex size: 2
Ranged: yes(1 ammo)
Specials: No enemy retaliation. No melee penalty.
Cost: 1100 gold
Growth: 2

Tier 6 Upgrade: Wild Avenger
16 Attack
16 Defence
20-25 Damage
10 Speed
110 Health
Hex size: 2
Ranged: yes(1 ammo)
Specials: No enemy retaliation. Strikes Twice. No melee penalty
Cost: 1400 gold
Growth: Same as previous upgrade

TIER 7

Wyvern Rider
23 Attack
24 Defence
37-53 Damage
10 Speed
200 Health
Hex size: 2
Ranged: no
Specials: No enemy retaliation. Retaliates twice.
Cost: 3000 gold + 1 ore + 1 wood
Growth: 1

Tier 7 Upgrade: Wyvern Legionnaire
26 Attack
35 Defence
47-62 Damage
14 Speed
300 Health
Hex size: 2
Ranged: no
Specials: No enemy retaliation. Unlimited retaliations. Immune to level 1-4 spells. Regeneration.
Cost: 5500 gold + 2 ore + 2 wood



Its your lineup, but a little modified. I know that Wyvern thing is kinda tough, but when i saw: "Archangel is best unit in game" than i changed his stats. Its more balanced now (i hope)
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gentledon
gentledon


Known Hero
posted August 31, 2009 10:15 PM

Don't know if you can fit this in but it looks kinda cool i think



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Lumske_Beaver
Lumske_Beaver


Adventuring Hero
posted August 31, 2009 10:24 PM

Quote:
Its your lineup, but a little modified. I know that Wyvern thing is kinda tough, but when i saw: "Archangel is best unit in game" than i changed his stats. Its more balanced now (i hope)


Definately. The  Ballista crew are still supreme, but its okay since growth has been lowered. Also the upgraded 7th level are extreme (still much stronger than a arch angel, actually stronger than it was before. I'll recommend you to decrease defense and health, especially when you look on its special abilities, but of course the price is also very high.

Beside that it is way more balanced now than before; the decrease of 6th level units damage is good, and lowering of level 5 units growth.

I hope you'll going to finish your project before long, I think it will be very interesting trying to play with your town some day. Are you going to add this town to the others or will you replace one of the others?

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Lumske_Beaver
Lumske_Beaver


Adventuring Hero
posted August 31, 2009 10:26 PM

Quote:
Take it easy, I'll fix it.

Edit: Better now?


I'm sorry. It wasn't meant to be offending

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pei
pei


Famous Hero
Fresh Air.
posted August 31, 2009 10:27 PM

Ok, i redid ur list, not to offend but to give an example of my opinion.
BTW good work.

TIER 1

Lizard Acolyte
3 Attack
5 Defence
1-2 Damage
4 Speed
8 Health
Hex Size: 1
Ranged: no
Specials: none
Cost: 50 gold
Growth: 13 - Fort. 17 - Citadel. 23 - Castle.

Tier 1 Upgrade: Lizard Templar
4 Attack
5 Defence
1-3 Damage
5 Speed
8 Health
Hex size: 1
Ranged: no
Specials: Dispels all beneficial spells on the target.
Cost: 65 gold
Growth: Same as previous upgrade

TIER 2

Lizard Bowman
7 Attack
5 Defence
2-3 Damage
5 Speed
12 Health
Hex size: 1
Ranged: yes
Specials: none
Cost: 110 gold
Growth: 8 - Fort. 13 - Citadel. 18 - Castle.

Tier 2 Upgrade: Lizard Sniper
7 Attack
5 Defence
2-4 Damage
6 Speed
15 Health
Hex size: 1
Ranged: yes
Specials: Max range
Cost: 130 gold
Growth: Same as previous upgrade

TIER 3

Lizard Militia
7 Attack
6 Defence
3-5 Damage
3 Speed (CHANGED)
24 Health
Hex size: 1
Ranged: no
Specials: Long weapon (like the pikeman special from H4)
Cost: 200 gold
Growth: 6 - Fort. 10 - Citadel. 13 - Castle.

Tier 3 Upgrade: Lizard Cohort
7 Attack (CHANGED)
8 Defence (CHANGED)
3-6 Damage
4 Speed (CHANGED)
30 Health
Hex size: 1
Ranged: no
Specials: Bash. (Has a 16% chance to stun the enemy for 1 round, like Azure Dragon's fear, but it occurs on attack) No enemy retaliation.
Cost: 215 gold
Growth: Same as previous upgrade

TIER 4

Ballista Slaves
9 Attack (CHANGED)
13 Defence (CHANGED)
4-7 Damage (CHANGED)
3 Speed
30 Health (CHANGED)
Hex size: 2
Ranged: yes
Specials: Unlimited ammo.
Cost: 400 gold
Growth: 3 - Fort. 5 - Citadel. 9 - Castle.

Tier 4 Upgrade: Ballista Crew
10 Attack (CHANGED)
14 Defence (CHANGED)
5-9 Damage (CHANGED)
3 Speed
40 Health (CHANGED)
Hex size: 2
Ranged: yes
Specials: Unlimited ammo. Shoots twice. 7% chance to recieve Double damage.
Cost: 450 gold
Growth: Same as previous upgrade

TIER 5

Lizard Seer
12 Attack (CHANGED)
8 Defence (CHANGED)
9-11 Damage
7 speed
30 Health
Hex size: 1
Ranged: yes
Special(s): none
Cost: 300 gold
Growth: 4 - Fort. 9 - Citadel. 11 - Castle.

Tier 5 Upgrade: Lizard Sorcerer
14 Attack (CHANGED)
9 Defence (CHANGED)
9-11 Damage (CHANGED)
7 Speed (CHANGED)
45 Health
Hex size: 1
Ranged: yes
Specials: Freezing Strike.(attacks and ranged attacks has a 25% chance to launch Ice Bolt at the enemy target who got hit by the ranged attack. The spell power of the Ice Bolt depends on the hero's spell power.) Spellcaster: Stone skin.
Cost: 450 gold
Growth: Same as previous upgrade

TIER 6

Wild Hunter
16 Attack
9 Defence (CHANGED)
14-17 damage
9 Speed
80 Health
Hex size: 2
Ranged: no
Specials: Weakening Strike.
Cost: 950 gold
Growth: 1 - Fort. 2 - Citadel. 4 - Castle.

Tier 6 Upgrade: Wild Avenger
16 Attack
9 Defence (CHANGED)
26-29 Damage
10 Speed (CHANGED)
120 Health (CHANGED)
Hex size: 2
Ranged: no
Specials: Weakening Strike. May ensnare enemies(dendroid ability).
Cost: 1100 gold
Growth: Same as previous upgrade

TIER 7

Wyvern Rider
23 Attack (CHANGED)
14 Defence (CHANGED)
20-54 Damage (CHANGED)
11 Speed (CHANGED)
100 Health (CHANGED)
Hex size: 2
Ranged: no
Specials: No enemy retaliation. (CHANGED)
Cost: 2425 gold + 1 s (CHANGED)
Growth: 1 - Fort. 1 - Citadel. 2 - Castle.

Tier 7 Upgrade: Wyvern Legionnaire
30 Attack (CHANGED)
19 Defence (CHANGED)
30-54 Damage (CHANGED)
16 Speed (CHANGED)
200 Health (CHANGED)
Hex size: 2
Ranged: no
Specials: No enemy retaliation. Retaliates twice. Regenerating. (CHANGED)
Cost: 4170 gold + 2s (CHANGED)



Dont know about the growth but the rest is of my liking. But...its organic and can change as i can change my opinion.

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Trashid
Trashid


Famous Hero
posted August 31, 2009 10:43 PM

Quote:
Definately. The  Ballista crew are still supreme, but its okay since growth has been lowered.

And speed. It always acts last, so the flyers can easly get to it before it can take its turn.
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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted August 31, 2009 10:48 PM

I would also want to give my version of the lineup, but it'd be nice to know what "role" every of the creatures has, and also what's supposed to be original about this town stat/strategywise.
____________
"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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gnollking
gnollking


Supreme Hero
posted September 01, 2009 04:10 PM

I made this:

I'm pretty sure that you will not need it but, tell me what you think.
The names of the buildings: (from left to right)
Marketplace Gnoll Houses Statue of Vindale (+2morale) Blacksmith Village Hall

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OliverZ
OliverZ

Tavern Dweller
posted September 01, 2009 06:00 PM

Looks pretty nice, cept that the dwelling/buildings don't mesh well with the background.
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MesioII
MesioII


Famous Hero
Lizard Town Project Leader
posted September 01, 2009 06:01 PM
Edited by MesioII at 18:04, 01 Sep 2009.

Quote:
Are you going to add this town to the others or will you replace one of the others?


I think that best idea is to come up with 3 versions: Each replacing other, from 3 randomly chosen, towns. It will allow ppl to play what they want against what they want.

@Gnoll

Your only mistake is that u just put it on the background, not make it part of background.(All u do is just described by the word just xd. but seriously now, buildings itself re good and background is ok, but u need to fuse buildings with background)
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gnollking
gnollking


Supreme Hero
posted September 01, 2009 06:05 PM
Edited by gnollking at 18:52, 01 Sep 2009.

I know, i have never done this before

EDIT: This better


Here are some buildings:



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MesioII
MesioII


Famous Hero
Lizard Town Project Leader
posted September 01, 2009 08:59 PM

Its k
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gentledon
gentledon


Known Hero
posted September 01, 2009 09:10 PM

gnoll where do you get your backgrounds?

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eriks
eriks


Adventuring Hero
I peed on Lithuania
posted September 02, 2009 07:15 AM

Is it possible to somehow add more water to the town? since if Im right lizards are water creatures so their dwellings should be on the water, if not in it.

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MesioII
MesioII


Famous Hero
Lizard Town Project Leader
posted September 02, 2009 09:03 AM

Eriks - what bout background from 1st page?
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gnollking
gnollking


Supreme Hero
posted September 02, 2009 02:56 PM

@Gentledon, from google

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Trashid
Trashid


Famous Hero
posted September 02, 2009 03:55 PM

Ranger with its new bow:


I dont like the red coulour for him (and his hair, but that later)
Which one should be better, Boss?:

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