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Heroes Community > Bards Glade Pyre (RPG) > Thread: World of Darkness (OOC)
Thread: World of Darkness (OOC) This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 17, 2009 03:18 PM
Edited by kipshasz at 20:43, 30 Dec 2009.

Ok.... Here's my char sheet

Name:Wulfstan Von Corphen( Lord Wulfstan, The Nomad)
Clan:Caitiff(Camarilla clanless)
Age:126
Biography: As a human, Wulfstan was a wealthy landlord who enjoyed traveling. On his first journey to China he was captured by japanese attack force. He was held prisoner for a few months untill his captor, the daimyo  Kasagari recognized his thirst for knowlegde and cunning mind. Wulfstan quickly arosed through the samurai ranks and after a few years becamed Kasagari's hatamoto. After a proving his loyalty in countless battles against the "garlic eaters", other Daimyo and helping his new lord to become the shogun, he requested his lord to allow him to return home, to Germany. When he returned home after half a decade he discovered that his family was accused of heresy and burned. His wealth was divided amongst the clergy, and his manor was turned into an orphanage. Devastated by these events Wulfstan fled. On one night he was ambushed by a band of highwaymen and mortally wounded,being cruelly impaled on his assassins blade. He was saved from oblivion by a mysterious benefactor. He quickly realised that he was brought back as a vampire of Camarilla. Few nights later he tracked down his murderers and brutally slaughtered them, so it looked like a rabid lycantrophe did it. Now Wulfstan roams this world hoping to find peace with his darker side.
Appearance:Very long dark brown hair, weathered face, wears a goatee(spelling?), has a scar on his left cheek.
Special mark: Wulfstan's left eye is green and the right one is brown. referrence image
Clothing:Hardened fur trimmed leather quirass, leather pants, steel plated sabatons and a coat stiched from several wolf pelts. Sometimes wears a black silken facemask.
Weapon:Steel claws and a katana named "Blood Lotus"
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 17, 2009 03:26 PM
Edited by baklava at 15:28, 17 Mar 2009.

Normal, unless you follow the Protean discipline which contains a "spell" called "Gleam of Red Eyes" which makes your eyes glow red and allows you to see in the dark and scare the living shyte out of mortals (not that a vampire can't scare mortals in other ways, of course ).

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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted March 17, 2009 03:40 PM

pffft

who needs red eyes when you have zulo?
____________
You are suffering from delusions of adequacy.

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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 17, 2009 03:54 PM

WTF is that?
Well, my char is complete, I'll post in the IC thread later today, if i'm too lazy that is.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 17, 2009 04:58 PM
Edited by baklava at 17:00, 17 Mar 2009.

Tzimisce vampires can morph into the Zulo form, which is basically a large, icky, creepy thing. Or, in more imaginative words:

"The Tzimisce who employs this fell power becomes the veriest monster, the dread zulo of the Balkan peasants' terrified whispers. The vampire's stature increase to a full eight feet tall; the skin becomes a sickly greenish-gray or a greyish-black chitin; the arms become apelike and ropy, tipped with ragged black nails; and the face warps into something out of a nightmare. A row of spines sprouts from the vertebrae, and the extended carapace exudes a foul-smelling grease."

Oh and welcome to the RP

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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 17, 2009 06:06 PM

Thanks for the explanation.
Sorry if my posts are short, i'm limited to 5524 symbols per post. Damned cell phone
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted March 18, 2009 10:48 AM

I was going through to see which of the epic posts here might deserve a QP..but how to choose with all these dang good posts?!  Don't get me wrong, some of the other threads have some great posts, but I must say that I enjoy every post (besides mine ) so far.
____________
Message received.

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted March 18, 2009 01:12 PM

Berny-Mac has arrived...

I think I'll join in, this looks fun.

Character name: Agrelius Montressi

Nationality: Italy (specifically Florence)

Age: 25

Race: Human, soon to be Lycanthrope

Biography: Agrelius Montressi was born to a wealthy merchant family, but when he was only 12, all of his family were brutally murdered by Sabbat vampires. Everyone knew it was them by their bloody trademark stained upon the walls of the Montressi Manor. Since then, Agrelius was sent to live with one of his father's friends, Valero Comorratti.
After 8 long years of working in Comorratti's winefields, Agrelius ran away from the forceful master and found work as a sailor. However, on one of his voyages to Greece, the ship was destroyed by a storm. All of the people on board died, except for Agrelius. His barely living body floated to the shores of Sparta where Theofilos Begamos, a poor fisherman, found him and took care of him. Agrelius lived with him, knowing he no where else to go, for 5 years. Then suddenly, while he was out, Theo's hut was destroyed along with the poor fisherman. When Agrelius came back, there was nothing left for him, just the trademark of the Sabbat clan. He found some food and coins in the rubble and proceeded to go look for another life, and vengeance against the Sabbat clan...

Physical Description: Tall, round 6'0. Weighs approximately 210 lbs. Is relatively strong due to his work as a sailor and fisherman. Not a good runner, nor does he have any considerable fighting skills, but he did take fencing classes when he was a boy. However, he is not much of a threat in battle. He has deep blue eyes and curly black hair. Has light facial hair and a scar across his left forearm.


I'll start posting his story once i get home from school, so you guys start posting as well.

____________
Skyrim RP? YES!
Here it is!

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 18, 2009 02:16 PM
Edited by baklava at 14:17, 18 Mar 2009.

Quote:
I was going through to see which of the epic posts here might deserve a QP..but how to choose with all these dang good posts?!

Well, you can always give a QP to all of them

***

Welcome, Bern. I see some non-vampires are arriving into the scene... Great.
Just keep in mind that ordinary humans don't know about vampiric sects or clans. A regular mortal would notice the trademarks, but wouldn't know their meaning until he finds it out himself or it's revealed to him by someone

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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 20, 2009 07:26 PM

Thanks dudes...
Hmm... So Bak's recent post was a 'cinematic' right?
Kinda suspected that Dracula would be involved in this
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted March 20, 2009 08:27 PM

don't you just love my reference to baklava in my post?

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted March 20, 2009 10:08 PM

@father ty but school has been smothering my free time for RP i will need to work out my char then i might get to the RP ring
____________
So much has changed in my absence.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 21, 2009 12:48 AM
Edited by baklava at 00:52, 21 Mar 2009.

@Kipshzhsaszhsz
Yup, some developments outside of players' range can only be explained through cinematics... in order to keep everybody informed about the main plot.
Oh and I mentioned Dracula in the first post of the RP thread. His involvement is more or less explained there, if anyone missed it.

@Berny
Hehe ^^

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted March 21, 2009 12:51 AM

someone should make a character sheet for all of this. all of these vampires' names are confusing me.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 21, 2009 12:53 AM

Will do.
Do you mean just personal names of the characters or terms like "neonate" and "kindred"?

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted March 21, 2009 12:59 AM

names, title/rank, faction, and small biography is all i need

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted March 21, 2009 01:23 AM
Edited by lucky_dwarf at 03:17, 21 Mar 2009.

Quote:
However, sunrise is what kills a vampire instantly. Fire and shotgun bullets in the head are also quite unpleasant.


does this also mean that severe trauma(cutting off the head, being tared into pieces, being badly wounded by a person who you deeply trust etc.) kill vampires?

anyway KNOW THY ENEMY!!!

The Gauro a.k.a. werewolf

FACTS: This is not the default pose of werewolfs.
The traditional forms are as folows: glabro; physically strong and brutish humans, crinos; the traditional wolf-man, and hispo; wolves of unnatural size and strength. They can also use a human (homid) and  regular wolf (lupus = latin for wolf) and any form in between.

The Gauro treated by (and in most cases fighting on the side of) a force known as Gaia.

In the World of Darkness, lycanthropy is not a disease but an inheritable trait. As dual beings (being both wolves and men), Gauro can (and do) interbreed with both species.

A Gauro can be born in wolf or human form thus being called lupus or homid. This is called its breed.

The breed or species of the mother determines the breed of the Gauro.

If the mom has strong werewolf blood then the child will be a lupus.

Metis

The good

A Metis has gifts exclusive to its kind. The ability to regenerate body parts and deeper understanding of Gauro society

A werewolf's breed determines their Gnosis, or spiritual awareness (lupus are more atuned to nature than homid and metis being so-so)
(sounds more like a stereotype to me)

Prior to their First Change, Garou typically live amongst their kinfolk; in most cases, non-metis Garou are raised unaware of their true nature. Garou usually experience their first change during puberty, occurring in the early teenage years for homids, around 1-2 years of age for lupus, and typically about 6-10 years of age for metis. Prior to this change, the proto-garou is usually unable to change forms, a condition that rarely causes difficulty amongst the homid and lupus, but which confines the metis to the perimeter (or bawn) of Garou-held holy places called caerns.( copied word for word )

There were once sixteen tribes, but only thirteen remain servants of Gaia. Twelve of these tribes form a great alliance known as the Garou Nation. They are:

   * Black Furies
   * Bone Gnawers
   * Children of Gaia
   * Fianna
   * Get of Fenris
   * Glass Walkers
   * Red Talons
   * Shadow Lords
   * Silent Striders
   * Silver Fangs
   * Uktena
   * Wendigo

Three tribes have been lost to Gaia:

   * The Bunyip of Australia (destroyed in the War of Tears)(info?)
   * The Croatan of North America (who sacrificed themselves to protect their homeland) (epic )
   * The White Howlers of Scotland, who were corrupted by the Wyrm and became the Black Spiral Dancers.

A fourth tribe (the Stargazers) remains loyal to Gaia but have withdrawn from the Garou Nation joining instead with the Beast Courts (a loose conglomeration of lycanthropes of other species called Fera) of Asia in an effort to reclaim and protect their native Tibet.

Auspices determine (to some extent) a Garou's predatory instinct(a.k.a. Rage).

   * Ragabash: Auspice of the new moon, the Trickster. The Questioner of the Ways. Ragabash have a duty to question Garou society and revise it.
   * Theurge: Auspice of the crescent moon, the Seer and Shaman. The Searcher of the Ways. The Theurge serve as intercessors between their Garou brethren and the spirits.
   * Philodox: Auspice of the half moon, the Mediator, Counsellor and Judge. The Keeper of the Ways. The Philodox are tasked with knowing the laws of the Garou by heart, thus discerning right and wrong as well as settling disagreements.
   * Galliard: Auspice of the gibbous moon, the Bard. The Lover of the Ways. The Galliard remind the other Garou of their heritage and history with their passion for the ways of the garou.
   * Ahroun: Auspice of the full moon, the Warrior. The Protector of the Ways. While all Garou are warriors, the Ahroun excel at the arts of war, even if they are often unstable. Their task is to enforce the ways with skill, tactics and, if necessary, with brute strength.

Some garou also use the associated moon phase instead of the auspice' name, as in "I'm Evan-Heals-The-Past, a half moon." ( do names have to be so weird )

Garou are not solitary creatures(not in this rp ). They live in packs like wolves do and organize themselves into septs (groups of packs). In former times septs used to be communities of one tribe only, but in modern times septs often house garou from more than one tribe. This also lead to multi-tribal packs. Some septs live around a holy site, called Caern, a place with magical properties. Besides the community the a garou lives in, the tribe he belongs to, has a more or less strict social infrastructure, depending on the tribe in question.

Litany- Werewolf law

   * Garou Shall Not Mate with Garou

Because of the deformities and psychoses displayed by metis werewolves (and the age-old prejudice stereotypes correspondingly levied against metis), Garou are forbidden to mate with their own kind. Werewolves must instead seek mates around either human or wolf society. This tenet embodies one of the great Garou tragedies; Moon Dancers often move audiences to tears with ballads of Garou who fell in love and could not express their passion - or who did and were torn to pieces by their outraged tribe. The existence of the Metis, however, is evidence that this law is all too often broken. There are those amongst the Garou Nation (particularly the Ragabash) who argue that, in the age of the Apocalypse this tenet should be lifted, as the Garou could swell their numbers quickly by adding large numbers of Metis to their ranks. (is this the age of apocalypse?)

     -Combat the Wyrm Wherever It Dwells and Whenever It Breeds
We ignored this as it is not part of our RP

   * Respect the Territory of Another

The practice of this portion of the Litany has changed over the last few centuries; humans have spread to the extent that urinating one's territorial marking has become impractical. Instead, a Garou visitor or immigrant must first ask permission by singing the Howl of Introduction, reciting name, sept, lineage, totem and tribe.- Some septs, particularly those of the Glass Walkers, also accept phone calls or even e-mails, as howling in a city may be considered a breach of the Veil.- I think wikipedia has been tricked

   * Accept an Honorable Surrender

The Garou realize that they are a dwindling race and that intraspecies duels commonly occur. Realizing that continuous battles to the death would only advance the Wyrm's cause the Children of Gaia and Fianna incorporated this element into the Litany. In theory, a Garou combatant may end a duel by exposing her throat or presenting some other sign of formal surrender; the opponent is honor-bound to accept the surrender. The loser suffers no reduction in Renown for surrendering, although the winner may certainly gain Renown for winning. (we ignore all mentions of the wyrms or theyre allies as they are irrelevant)

   * Submission to Those of Higher Station

Garou's wolf nature practically enforces a hierarchical structure within their society. Thus the Garou have implemented the concepts of Renown and Rank. Within reason, any request by a Garou of higher Rank is to be obeyed.
Obey or get your @$$ kicked by a superior

   * The First Share of the Kill for the Greatest of Station

This portion of the Litany is much favored by the Garou elders(hypocrites ), as well as such tribes as the Silver Fangs and Shadow Lords; it is grudgingly acquiesced to by the rest. The "kill clause" also applies to the spoils of war - thus, in theory, the prey's most powerful fetishes and the like may be garnered by the Garou with the highest renown. Wise elders are cautious with this tenet; a "great and powerful elder" who has claimed the greatest share of the kill to the exclusion of those who follow him may find that their followers reason that such a great Garou must not need the aid of his lessers.

   * Ye Shall Not Eat the Flesh of Humans

This portion of the Litany was first sung in the post-Impergium days; the Stargazers are believed to be responsible for its insertion. They noticed that Garou who routinely consumed human flesh often grew Wyrm-tainted; furthermore, cannibals had a hard time stalking and killing more challenging prey, such as woolly rhinos or Banes. Additionally, in these modern times, this rules serves a function similar to the "kosher" laws of the Hebrews; modern humans' chemical-laden diet makes their flesh bitter and unhealthy. The Red Talons and most other lupus Garou despise this tenet, particularly because it does not include a prohibition on the consumption of wolf-flesh. Most septs recognize that, while the consumption of wolf-flesh is not specifically outlawed in the litany, the spirit of this tenet prohibits such cannibalism as well. (All these laws are starting to make me dizzy)

   * Respect for Those beneath Ye - All Are of Gaia

Garou tend to think of themselves in communal terms, and they thus realize that most creatures have some sort of contribution to make toward the whole. When all is said and done, Garou were created to be the world's protectors. The chivalric ideal is much in vogue among some septs, and Garou who display a great deal of noblesse oblige may get Renown. This tenet also softens the edge of the fifth and sixth tenets.

   * The Veil Shall Not Be Lifted

This tenet was instituted after the Inquisition of the medieval and renaissance periods wreaked havoc upon the Garou population. This is perhaps the most inviolate portion of the Litany. There is no "reality" here - Garou are aware that both the Wyrm and the Inquisition hunt for them. Garou who disobey this edict die at the claws of their brethren. With the Delirium covering their actions, however, many Garou feel that it is difficult to breach the veil at all, and, in the case of Frenzy, breaches of the veil are sometimes unavoidable. This is yet another reason Garou often avoid cities; cities not only offer more provocation to frenzy (claustrophobia, surprise, street crime, frustration, etc.) but then a frenzy within a city will almost certainly be witnessed by humans.

   * Do Not Suffer Thy People to Tend Thy Sickness

In ancient days, an injured, infirm or aged Garou was simply torn to pieces by his peers. As time went on, however, it came to be considered more dignified to let such a Garou end his own life. In the age of Apocalypse, this tenet is softened; aged or infirm Garou who are still sound of mind are often allowed to survive and mentor younger Garou.

   * The Leader May Be Challenged at Any Time during Peace

Though Garou are known for their pack mentality, this does not mean they must slavishly obey their leaders. If no immediate threat is pending, any Garou of sufficient standing may challenge another's position of leadership. A contest of some sort is usually staged. If the challenger wins, he assumes the mantle of leadership; if he loses, he must accept the leader's dictates with good grace.

   * The Leader May Not Be Challenged during Wartime

Certain creatures of the Wyrm are monstrous in size and power, and no one Garou can best them. Pack tactics are vital to the Garou's success against such creatures, and obedience is vital to successful pack tactics. In battle, the word of the leader is immutable law. A Garou who disobeys a superior will be punished as soon as circumstances permit, assuming that the Garou in question and those he disobeyed survive the encounter.

   * Ye Shall Take No Action That Causes a Caern to Be Violated

Like the preceding clause about the Veil, this rule is fairly ironclad. The caerns are Gaia's lifeblood and if they are destroyed, the Garou will cease to exist. Even a Garou who accidentally leads an enemy to a caern is often severely punished. Even the most Ragabash cannot bring themselves to actively oppose this tenet.

   * The Wyld is the force of primal creation and chaos
   * The Weaver is the force of stability and stasis
   * The Wyrm is the force of corruption, decay, and destruction.( should i still ignore it then?)

i wont add the tribe details because this post took me over 2 hours to write and it drained most of my will to fight
____________
So much has changed in my absence.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 21, 2009 02:21 AM
Edited by baklava at 02:25, 21 Mar 2009.

Perfect. I see you did some research into the lore

Quote:
does this also mean that severe trauma(cutting off the head, being tared into pieces, being badly wounded by a person who you deeply trust etc.) kill vampires?

Cutting off the head, yes. It kills a vampire.
Being torn into pieces, yes.
But being badly wounded by a person they trust is the same as being badly wounded by anyone else. In fact, vampires don't really trust anyone in the first place; and if they do, and that person betrays them, they'll most probably see to it that they live long enough to exact revenge. So no - friendship, loyalty and trust usually have nothing to do with how much you harm a vampire, since most vampires don't really believe in that stuff.

But decapitation and tearing to pieces, yup, that works just fine. Though there are some exceptions...

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted March 21, 2009 03:20 AM

please dont tell me i have to research all the vampires that have not died from decapitation


____________
So much has changed in my absence.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 21, 2009 10:50 AM
Edited by baklava at 11:04, 22 Mar 2009.

Haha of course not.
Basically, the most powerful Tzimisce have the ability to come back to life a while after someone kills them. It may be centuries before they rise again, though.

Oh and I just got the idea that a map could be useful when dealing with areas of Eastern Europe, since a lot of people may not be too versed in geography of the place.

Romania was at that time basically split into Transylvania (which was more or less the domain of the Hungarian kingdom back then), Moldavia and Wallachia.
Here's how it pretty much looked like:



Greece, Serbia, Bulgaria and more or less the rest of the Balkans were pretty much under Ottoman (Turkish) rule then; and the Turks battled a lot for the control over the region with Hungary, which was then a large and powerful medieval kingdom.

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