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Heroes Community > Tavern of the Rising Sun > Thread: Heroes Community Magic Set: Development
Thread: Heroes Community Magic Set: Development This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 22, 2009 09:02 PM

I guess HC is our setting. Yes, we need mechanical themes. We've got QP counters so far, but something else would be good. Combat related keyword abilities are usually fun (like Wither and Exalted in recent memory), so if anyone has an idea for one of those, that'd be
____________
Yolk and God bless.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 22, 2009 09:11 PM
Edited by Warmonger at 21:17, 22 May 2009.

Quote:
we need to establish what each color is doing in this set IMO

White - TOH
Blue - All concerning forum administration
Black - Modder's Workshop
Red - Volcanic Wastelands & spamfest
Green - Tavern of the rising sun & other side
Quote:
where will flavor come from

Quotes of members. Some of them sound wisely, others are funny or truly ridiculous. There's enough to choose from I believe.
Quote:
I guess HC is our setting.

We are still in some sort of hard fantasy setting, just using parts of HOMM universe when it's needed and makes sense.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 22, 2009 09:17 PM
Edited by Lord_Woock at 21:18, 22 May 2009.

Quote:
Quote:
we need to establish what each color is doing in this set IMO

White - TOH
Blue - All concerning forum administration
Black - Modder's Workshop
Red - Volcanic Wastelands & spamfest
Green - Tavern of the rising sun & other side


I think that's not quite what he meant what each color does mechanically, not what it represents flavorfully. Also, I believe such clear-cut color-forum divisions are unnecessary and misrepresentative. And apparently we intend to include some of the forums as Lands anyway, so...\

Quote:
We are still in some sort of hard fantasy setting, just using parts of HOMM universe when it's needed and makes sense.
Actually, I think it's been established before we separated from the other thread that HC=/=HoMM and we won't be including actual HoMM elements.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted May 22, 2009 09:38 PM

Combat abilities... You mean something like:

Triple post - allows you to strike multiple targets but reduces your toughness. (I deliberately didn't mentioned specific numbers, because I suck at balancing)

This off course should be a spammer ability, which makes me think: maybe different kind of posters (spammers, OSM regulars,glade posters, back-seat moderators etc.) should each have some kind of ability. Unfortunately, I'm low on ideas right now, so I can't think of anything besides Triple post.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted May 22, 2009 11:20 PM
Edited by mamgaeater at 23:23, 22 May 2009.

Triple post is actually underpowered... and the defender chooses who blocks the attacks dealt to him... (creatures can only attack planeswalkers(the player is technically a planeswalker)) although that means its another Provoke...

Plus that means that your creature gets 3x the retaliation... since all N foes deal their damage...



absorb? Wither?
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted May 23, 2009 12:15 AM

How about comic up with Mechanics that aren't Activated or Static. How about a signal ability like Chroma? Like, Rudundant - Whenever a creature is put into a graveyard, destroy target blah for each penalty star on each creature you control. Or Flamer - For every red spell you play, put a inverse red star on target creature. Just examples, in no way actual cards.

What about pre-existing mechanics being incorporated, like Wither and Cycling going in and out our cards?
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Next Set: Mirrodin
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 23, 2009 12:18 AM
Edited by Lord_Woock at 00:45, 23 May 2009.

Wither is a no-no since that'd mean two common counter types appearing on creatures (we already agreed on QPs).

Cycling is the most revisited non-evergreen ability ever, so I'd rather avoid using that unless someone comes up with an awesome twist.

EDIT: So, what of the Threads? Are those going to be a major theme? If so, then we have two major themes, one of them we know the rough shape of. I think current priorities should be fleshing out the Thread idea and coming up with some keyword mechanics, preferably at least one of them combat related. I suggest we try and make our themes intersect somewhat (but not to the point of inseparability).

It has already been mentioned that threads tend to expire and as such should have built-in sacrifice conditions.

Example:

Community Feedback 1WW
Enchantment - Thread
Community Feedback comes into play with a QP counter.
At the beginning of your upkeep, you may gain life equal to the number of QP counters on permanents you control.
At the end of your turn, if you don't control a permanent with a QP counter, sacrifice Community Feedback.

Somewhat wordy and violates the apparently established rule that QP counters only go on creatures, but it gets the idea accross.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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RTI
RTI


Adventuring Hero
Now known as Rarensu
posted May 23, 2009 04:23 AM
Edited by RTI at 08:26, 23 May 2009.

Exciting combat math is what makes magic what it is!
New Combat ability
Reusing cycling is fine! Sometimes you have a hole to fill and the best thing for it is a card that's already been made.
Reuse Real Magic Keywords

- A Summary Of Voted Issues So Far -

: Closed Issues :
QP Counters On Creatures PASSED
You Make The Card Text Format PASSED
Card Power Balancing (within the set) PASSED
Set Size 200+ PASSED
Less than 21% Multicolor PASSED
Forums as Lands PASSED
Moderators as Planeswalkers PASSED
Yellow Star Counters REJECTED
Color wheel shift REJECTED
Spammer Creature Theme PASSED
Threads as Enchantments PASSED
Light Mood PASSED
Realistic Average Card Power PASSED
One Counter Per Permanent Type PASSED

: Open Issues :
2-2 Uncommon Legendary creatures
1-1 Reuse Real Magic Keywords
2-0 New Combat ability
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 23, 2009 07:57 AM

Quote:
I also fully agree with Anakrom.


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Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted May 23, 2009 08:21 AM
Edited by Rarensu at 08:21, 23 May 2009.

Quote:
That's much better, but I'd still like to see
MOAR VOTING!!!
I'm looking at you, Sith Z and Warmonger! You aren't doing your democratic duty. The Proof is in the Charts!

Quote:
Quote:
I also fully agree with Anakrom.



Ok, now that Warmonger is voting with Anakrom, the above Statistics have been edited.
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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jiriki9
jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 23, 2009 12:10 PM

What about an ability like:

Critical - When fighting a creature with no QP and strength<4, this creature gets +2/+0.

or

Quickposter - When this creature is attacking, it deals its damage before the defending creature(s). (so "first strike", but only on attack, and a bit fitted into the hc theme)

or

Newbie-Defender - [TAb]: When this creature is not fighting in a battle and a creature with strength and defense each < 2 is fighting for your side, deal the opposing creature(s) {not sure how many} damage, before the combat damage is declined.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted May 23, 2009 06:55 PM

Not to put some blanket over enthusiasm...

Critical is more like "When this creature attacks, if it has power less than four, it gains +2/+0 until end of turn."

Quickposter is is first strike no matter how you look at it.

The last one is just too complictated.

How about - Quickposter - Vigilance As long as this card has no red stars on it, it has vigilance. As long as it has a QP, it is unblockable.

The first ability will change, but unblockable will stay.
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Next Set: Mirrodin
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 23, 2009 07:24 PM

Quote:
Not to put some blanket over enthusiasm...


you're not gonna manag that my enthusiasm is usually too big

...that brings me to an idea:

Enthusiasm: This card comes into play with two enthusiasm counters. As long as it has enthusiasm-counters on it, it will go back on your hand when it should die or leave the game.

Quote:
Critical is more like "When this creature attacks, if it has power less than four, it gains +2/+0 until end of turn."



no, you misunderstood what I meant, I fear...The strength < 4 is four the attacked/blocking creature without QP, representing, that the criticizers criticism would neither hit a post too good for criticism nor a member too reputated...or that's what I had in mind at last. And I've done far more complicated abilities for magic cards before.

I like your version of quickposter


...what about an instant named "Disconnect", putting a card somehow temporarily out of the game?

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Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted May 23, 2009 08:22 PM
Edited by Rarensu at 20:54, 23 May 2009.

@Jiriki, disconnect is obviously an unsummon.
|Disconnect U
|Instant
|Return target creature to its owner's hand.

Here's a neat combat ability:
Reaction to N - XYZ (whenever this creature blocks or becomes blocked by an N creature, it has XYZ until end of turn)

Examples
|Quality Patrol 1W
|Creature - Human Knight
|Reaction to Spammer - Gains Double Strike
|2/2

|Temple Watchmonk 1G
|Creature - Human Monk
|Reaction to Attacking - Gets +0/+2
|2/2

|Sore Loser 1B
|Creature - Human Rogue
|Reaction to Power greater than 1 - Gets -4/-0
|4/2

|Agent of Chaos 1R
|Creature - Elemental Spammer
|Haste, Trample
|Reaction to White and to Blue - Gets +3/+0
|2/1

|Shameless Copycat 1U
|Creature - Shapeshifter Spammer
|Reaction to X/Y - Becomes X/Y
|2/2

It can do everything Critical and Bushido can do, and more, or less! It's whatever you need it to be.
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted May 23, 2009 10:42 PM

Quality N - (as long as this creature has N or more QP counters - Effect)

Quality 1 - ~ gains first strike.
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Protection From Everything.
dota

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted May 23, 2009 11:10 PM
Edited by sith_of_ziost at 23:15, 23 May 2009.

@Rarensu - Excellent idea! I like it, it represents the flame wars or just coopertion. I vote for that as one of the block mechanic!

Hmm, I like yours, mamga, but...I like R's better.

So, I think we should set the block mechanic next. I like the Reaction.

How about this as the errata for Reaction:

Reaction takes place anytime this creature targets/is targeted by, becomes blocked by, or blocks the criteria for the Reaction, the ability counts as a triggered ability and gains the specified effect.

eh?
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Next Set: Mirrodin
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted May 23, 2009 11:14 PM

I like Reaction as well and Quality can be just an isolated ability like provoke.
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Protection From Everything.
dota

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted May 23, 2009 11:17 PM

So, if i'm understanding this correctly, Quality should be a static ability, since we already have a triggered one. Like, Quality - If this has a red star counter on it, it gains X.

Those would make a good set mechanics. Maybe one more would really sell it.
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Next Set: Mirrodin
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted May 23, 2009 11:27 PM

Actually  i think that makes it an ability word.
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Protection From Everything.
dota

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted May 23, 2009 11:34 PM

Signal word, yes, like Chroma.
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Steel Yourself for War

Next Set: Mirrodin
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