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Heroes Community > MapHaven Guild > Thread: [H5]I need some testers please
Thread: [H5]I need some testers please
Galev
Galev


Famous Hero
Galiv :D
posted June 09, 2009 09:05 PM
Edited by Galev at 12:59, 11 Jun 2009.

I need some testers please

Greetings to you who like playing Heroes 5 multiplayer maps.

I had a temptation to post this thread in the much more visited VW, but we shall keep things in order and hope that the order keeps us too

I have finished my very first H5 map and now I need some willing people to make test-runs and tell me their remarks.
I have posted a link of this in the Tournament too, but it is pretty deserted there. Sadly enough, it is pretty deserted here as well.

And yes, I know it is the end of school, time for exams and stuff, but if anyone had time, this thread shall be here (and it will be on the first page for a while anyway I think)

It is a tiny map with two players. It is not a regular map, you don't have any towns. The map is basically a duel. Though not only that. In duels you have pre-set artefacts, but here you can chose them. Both players make eight choices: weapon, shield, two rings, helmet, cloak, boots and amulet.
I hope you find it tactical enough to enjoy.

Follow this link. Or copy paste the url:

http://www.easy-share.com/1905645783/Twinchess_test.h5m

If you have any questions about the map, I am glad to answer.

Updates: In version 1.2 the signs are redirected to point at he monolith entraces and the singns and artifacts are now closer to the exits. I fixed the bug with the players (I think it was because "save as..."). I alos deleted the 3rd monolith entrace at the begining and the luck-moral modifiers at the end.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 10, 2009 03:39 PM

A glance at the editor doesn't show any passability problems. But when you try to start a game there is only one player so you cannot start the map. If you check the settings on the heroes both are set as player 1. I gave the second hero to player 2 and.. visiting the hut of the magi takes so long that I'd avoid visiting at all if I knew. Also if you want to visit the signs you lose unnecessary time, they should be adjacent to you. Some minor issues like spelling errors, signs occasionally showing the wrong direction and the priests being unupgraded. There is also a moonblade in the final area.

I must say this however, with all this luck and morale it's more of a lucky battle than a matter of skill.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Galev
Galev


Famous Hero
Galiv :D
posted June 10, 2009 07:53 PM

Strange, when I tried it, all worked fine with the players. If the hut of magi takes too much time, try Escape rather then not visiting. However I placed them only for those players who don't know each artifact off by heart by their names - this way you can right click them. Also you can make your first picks more planned - knowing what kind of bonuses you can get with the other items.
If you think the moral and luck is not working quite good, I think I'll delet them then.
The signs aren't always set to point at the right direction (I became bored with doing that^^'). They mean the closest monolith, but if it is confusing, I will reorient them. You say they make you loose time? Does this mean if you visit all signs you won't get to the final square in 7 days? If no, then I don't think it would matter too much... (4 or 5 turns, is that so much?)

Thank you for the feedback.

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Galev
Galev


Famous Hero
Galiv :D
posted June 11, 2009 12:59 PM

Map updated, see masterpost.
____________
Incidence? I think it's cummulative!

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